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people_are_cute, w Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod
@people_are_cute@lemmy.sdf.org avatar

This is all fine and well, but am I the only one a bit concerned about how NexusMods is practically a monopoly in the modding scene? Why does literally every modder have to use a rate-limiting host as a platform, especially when Github exists?

derin,
@derin@lemmy.beru.co avatar

I mean, github does exist. It looks like people just prefer platforms with a pre-existing community.

Chailles,
@Chailles@lemmy.world avatar

Mods uploaded to github does really suck for discoverability though. There’s the roguelike Cataclysm: Dark Days Ahead. The modding scene exists entirely on Github and you’d basically never find them unless you go searching for mods on their Discord channel.

WalrusDragonOnABike,

Steam workshop exists as well, for games that support it.

ahornsirup,
@ahornsirup@artemis.camp avatar

That's even worse though. Plenty of games (e.g. Stellaris and RimWorld) are also available on platforms like GOG or, ugh, Epic. But if you want to use mods and you bought the game on any platform other than Steam it's fuck you.

WalrusDragonOnABike,

Even if you buy Terraria off of steam, you can use steam mods. Sounds like a per-game problem, rather than a steam problem.

ahornsirup,
@ahornsirup@artemis.camp avatar

I know it is, developers can block downloads unless the user is signed into a Steam account that owns the game. But as an end-user that's distinction without difference.

MonkCanatella,

steamworkshopdownloader.io never gotten this to work myself but I put the least amount of effort in as possible. There may be others as well but I remember when I did my research a couple years ago that it was a real trudge and almost not worth it.

brsrklf,

I know there are workarounds, but this is true. There are very little games I buy (at least directly) through steam nowadays, because I didn’t like what it became after the Greenlight/Direct debacle and I didn’t want my library to be that dependent of them anymore.

I have playnite as a unified game library launcher (with GoG, itch.io, humble, Ubi, EA, even Amazon Prime and freaking EGS just for the free games), so where I get my games from doesn’t matter much for me now.

But workshop integration is basically the only thing that makes me want a Steam copy for a game.

Though among the games in that case, there were Rimworld and Dwarf Fortress, and for both if you get a copy directly from the developers, you get DRM-free and a Steam key. So, that’s what I did.

Chailles,
@Chailles@lemmy.world avatar

There’s a couple issues with it. I mean, it’s simple for games where you’re not using a bunch of mods, but at some point it just becomes excessive. Not to mention that when a mod updates, the mod will automatically update breaking your game sometimes, or when you’re trying to play a game, a mod just doesn’t update causing it to break the game that way too. There’s just a lack of control that’s often necessary when modding.

WalrusDragonOnABike,

For beatsaber (which doesn't use steam workshop), the there's no steam integration and its a pain to deal with.

For terraria (which uses steam workshop), the modloader is smart enough to know which mods don't work with the current version of the game and disables them and steam lets you easily change which version of the game you have by using the "beta" options. Only time I've had issues with updates breaking things since 1.4 release was during beta-builds of 1.4 tmodloader (and those were generally easily fixed by going to the discord and finding the file to fix it). Since then, no needing to find files and paste them over the existing files, etc. No trying to install one mod at a time out of a dozen or two until you find which one breaks it and redoing the whole process over again. Pretty sure it also just uses the version of mods that support the game version you have, deals with dependencies automatically, etc.. The modloader will also direct you to things like the non-steam pages for mods (sometimes forum posts, sometimes discord, etc).

I don't think the steam integration is needed for such a seamless mod experience, but its certainly compatible with it. And terraria is an outlier because the game devs encourage mods and has a huge and dedicated community. For smaller games with devs that don't like mods, simply trying to keeping things working may take so much work, so that time that making a good integrated user experience is probably difficult.

Chailles, (edited )
@Chailles@lemmy.world avatar

Let’s be real here though, Terraria is an unfair comparison considering it’s modloader is integrated into the game itself and holds significantly greater support than most other mods with Steam Workshop support. (Oh and that the modloader is basically a community made mod manager anyways and is akin to using the community mod managers for the games mentioned below)

Stellaris, Rimworld, Divinity: Original Sin 2, Total War: Warhammer 3, Binding of Isaac, Dwarf Fortress, Space Engineers, Cities: Skylines, all of these very popular games with massive modding support are still plagued by the issues I mentioned above. And you know what? It has the issues you mentioned as well. Did you subscribe to an outdated mod? Oh, well, good luck figuring out which one that is. Forgot to download a dependency? Crash. Did a mod update and Steam just didn’t update the mod? Figure out what mod that was and unsubscribe to it and subscribe to it again. Did a mod just update and Steam updated the mod, even though the update breaks save compatibility? Well, unless the mod author uploaded the older version of the mod, good luck trying to have fun.

HipHoboHarold,

I think it’s just the internet being the internet. Or at least how it’s been for awhile. There are big sites that a lot of people crowd to and that becomes the default. Like auctioning things off online. Ebay. That was where everyone went to. Need to order a few different things online? Amazon. Are there other online stores? Plenty. But Amazon is seen as cheap and convenient.

Nexus mods is just the popular site, but the moders have other options.

Metal_Zealot,
@Metal_Zealot@lemmy.ml avatar

That’s kinda like saying PlanetMinecraft monopolized sharing world’s, isn’t it?

XTL,

That went so well until your proposed alternative was Microsoft.

Nioxic,

At least github is easier than the shit that is nexusmods

Also there are alternatives

Gitlab… sourceforge…

Ive downloaded a lot of mods from sourceforge over the years

Cypher,

Ive downloaded a lot of mods from sourceforge over the years

Your poor malware ridden computer….

mindbleach,

Yeah, but all of it’s for Windows XP.

Cethin,

Yeah, an alternative using git would be good probably, but maybe don’t use github. Preferably though, it’d be agnostic and just target some git repo anywhere. It’d pull from a description file for the page to ensure a uniform appearance preferably, and it’d show and manage versions from some uniformly named folder on the repo.

people_are_cute,
@people_are_cute@lemmy.sdf.org avatar

I know what Microsoft’s general reputation is, but it’s undeniable that GitHub has only seen improvements since Microsoft acquired it.

Patches, (edited )

since Microsoft acquired it.

Embrace

Extend

Estinquish

They have not changed.

JackbyDev,

That only makes sense if Microsoft had a GotHub competitor lol. I think it was more about getting that juicy data and making copilot.

Kaldo, (edited )
@Kaldo@kbin.social avatar

I was really hoping thunderstore and mod.io would take off more since they seem more platform-agnostic and FOSS-like with their integration with git and versioning (and for some games they have), but people just prefer convenience of nexusmods and steam workshop unfortunately. They just have a bigger community and better discoverability in the end

forgotaboutlaye,

They have integration with Ready Or Not iirc. MSFS also has far more mods on Flightsim.TO than on Nexus.

stillwater,

Natural monopoly. Nobody else offers as good of an experience. The closest is ModDB and their UX is stuck in the mid 2000s.

niemcycle,

I remember using ModDB back then, I’m shocked that they have never updated their site since then

Justdaveisfine,

They’ve sort of moved on to mod.io, leaving Moddb on the back burner.

Kazumara,

I don’t think that term really applies here. It’s not like the barrier to entry for a webservice hosting game modification data is all that high. It’s very different from the railway, waterworks and power grid markets.

Also there are at least the competitors Loverslab, Curseforge, ModMD and Modrinth from the top of my head.

stillwater,

Indeed, it applies as much as accusations of monopoly. Two sides of the same coin. Really, it’s not a monopoly situation or any kind at all. It’s just by far the best of its kind and it has no competition.

mindbleach,

Network effect creates barriers to new competitors, regardless of quality. Either for the upstarts or the leaders. See: Twitter. Once some choice is the default, anything else faces an uphill battle.

Adoption is a feature you can’t design.

barsoap, (edited )

Does any one of those integrate with Mod Organizer or do I have to download the mod (often also with an annoying wait time) and then point Mod Organizer to it. Do they have an API that enables “a new version is out” notifications, or do I have to hunt everything down manually.

It really wouldn’t be that hard, but none of them cares. Nexus kinda has itself positioned well there as they would not have to support any third-party API endpoints in Vortex, but Vortex isn’t even the popular choice for many games.

Ganbat,

Well, for one thing, Nexus gives modders a share of ad revenue. Under a different name, I have a mod that’s a backend requirement for a big, popular mod, and that nets me a reliable few bucks a month.

That said, a good portion of the modding community also exists on Gamebanana. If you want BotW, ToTK or Source engine mods, GB is the go-to.

Aermis,

Wait I have a stupid subscription to nexus and idk why I haven’t canceled it (used it for one month for some mod back in the day). I use nexus for all mods. Should I keep my sub then because all I care about is modders getting something.

Default_Defect,
@Default_Defect@midwest.social avatar

I bought lifetime premium years ago when it was still an option and have never once regretted it.

Crismus,

The lifetime access was such a good investment. I missed a lot of other lifetime subscriptions, and am glad I get such great download speed.

Ganbat,

Well, if you’re paying for premium, you’re still part of the site’s profit, part of which goes to the mods you use, so either way shouldn’t matter.

kamaii,

R2Modman and thunderstore.io has grown it’s catalogue quite a bit as of late, but it’s mostly (don’t know if it’s entirely or not) unity games. It’s my favorite modding platform with features that make sharing modlists for multiplayer a breeze.

ech,

There’s stuff like Curseforge, but it’s only for some games, mostly Minecraft. The problem, if someone considers it a problem, is really that communities for games generally centralize around one site for their mods for the most part, and Nexus has garnered a lot of trust and therefore has more pull/inertia for communities working those things out.

As for Github, I believe the vast majority of mods have Github pages, but Github itself doesn’t really have a UI suited for mod downloaders, and no real incentive to implement one. So sites like Nexus and Curseforge are still a necessity.

RaoulDook,

www.curseforge.com/starfield

Starfield mods (a few) on Curseforge currently

ech,

Nice! Personally I don’t have any particular issue with Nexus, but it’s always nice to see diversity. Monopolies are pretty much never good for end users.

RaoulDook,

My only issue with Nexus is that I have to create a login to download mods there. I don’t want to sign in to websites just to DL something. Curseforge is good for Minecraft mods and doesn’t hassle me with a login prompt

ech,

That’s fair.

yokonzo,

Nexus has the lions share, but only for some games, I had a premium subscription but still found for like half the games I mod that nexus either didn’t have a modpage for them or that most modders for that game used other sites to host their mods

rambling_lunatic,

In Curseforge we trust

carpelbridgesyndrome, (edited )

Not really sure curseforge is better. Its another of those sites with an sketchy bloaty overwolf launcher that makes you jump through hoops to load mods onto a server.

It’s concerningly hard to avoid overwolf in modding

DAMunzy,

I hope that was snarky because CF has really gone downhill.

JackbyDev,

It’s like I didn’t think it could get worse but it just kept getting worse and worse lol.

rambling_lunatic,

Yeah no question Curseforge ain’t great and if you want to get a modpack as opposed to a singular mod you get kind of screwed by the launcher.

Thing is, the alternatives tend to suck more. Plus my point was that Nexus ain’t alone.

MonkCanatella,

There’s also steam workshop. Neither are shining examples of a free modding community. I think nexus mods starting out better and slowly enshittified but I don’t know the extent of it.

JackbyDev,

Nexus hasn’t changed much over the years. They just make a new mod tool every few years it feels like lol.

gothicdecadence,

There’s also the Thunder store!

Rose,

We don’t. My ultrawide mods get thousands of downloads and I haven’t uploaded a single one to Nexus.

barsoap,

Their rate-limiting isn’t bad at all, their integration into everything is excellent, and for games without much of a community Vortex is often the only mod manager. Their API isn’t closed down, so Mod Organiser can integrate with Nexus just as well, and they probably would also do it with other mod sites if those ever bothered to set up a version check etc. API. They have an excellent search function.

In short: They provide a good service. Like the most annoying part about Nexus as a freeloader is the five or what seconds wait before your mod manager picks up the download.

And, no, their rate limiting really isn’t bad. 1.5MB/s for people with adblock, 3MB/s for people without. How often do you download gigabytes worth of mods it’s not like they’re bullying you into a subscription.

people_are_cute,
@people_are_cute@lemmy.sdf.org avatar

But any rate-limit is worse than no rate-limit. GitHub exists and can provide the same features in a better manner with no limits whatsoever.

barsoap,

Github has other ways to make money, and Microsoft capital to back up everything. And granted Nexus could use a better bug tracker, but you won’t see them getting into the private repository business any time soon.

Spudwart,

I believe modrinth will be expanding to be more than Minecraft mods iirc.

GreenMario, w Star Citizen reaches $600 million raised but the game future is really worrying

Anybody still putting money into this is a sucker. For 50mil they should have had some game out and ready

Fuck, the entire time SC was worked on we had Elite Dangerous get funded, released expanded and crash and burned. No man’s sky launched from being “Sean Lied People Died” to the biggest redemption story in gaming and Starfield went from a twinkle in Todd Howards eye to complete. Two Everspace games. Rebel Galaxy 1&2. X4!! Fuck me.

chaogomu,

What happened to Elite Dangerous? I used to play quite a bit before I had to move and ended up on horrible internet. I've finally got good internet but haven't gotten back into it yet.

Maestro,
@Maestro@kbin.social avatar

A shit update, bad handling by the devs and complete refusal to listen to the player base. So, the things that usually plague big games.

Zectivi, (edited )

Last I played, the arc was humans attempted firing a weapon targeting Thargoids and it failed. Thargoids got mad and attacked human systems in the bubble.

There was also some unhappiness around their spacelegs expansion and the subsequent end of development for console versions. I stopped playing since then not because of any problems but because I got into other games.

GreenMario,

I was on Xbox (where my friends were). Once Odyssey flopped they cancelled any new updates to the console versions and after a couple of years haven’t No Man Sky’d Odyssey yet.

Yearly1845, (edited )

They only really focus on combat and they go out of their way to make progression difficult. Storylines take literal decades to progress and there isn’t really endgame content. Plus they haven’t delivered on half of the features they promised.

Everything in that game can be boiled down to

  1. Go here
  2. Point at thing
  3. Wait
  4. Log out
  5. Log back in
  6. Repeat until you die of old age

Seriously why is a relog an official part of the game loop?

Kecessa, (edited )

Wait… They actually made logging out something you need to do in order to complete objectives?

Jerkface,

It’s my point of view that they created so much friction in the gameplay loop that players generally prefer logging to get their materials or whatever they need, and FDev’s policy is “sure, whatever,” because then they don’t have to improve the gameplay.

Kecessa,

Wow… I played just long enough to buy a Dolphin, never got out of the first few systems, it was before Beyond’s release and I found the loop to be boring after about 15h…

Yearly1845,

Not technically, but yes. I don’t remember the component, but there’s one specific widget that you need to get in order to build one of the ship launched fighters (iirc). You have to complete a (decently fun imo) gameplay loop, and huzzah! You get the widget.

But you need fifteen of them.

And they don’t respawn while you’re in the instance, no matter how long you wait.

There’s only one single site on the entire planet, so you either have to

  1. Leave the planet and fly back (which can take minutes).
  2. Find another. They aren’t marked on the map or anything so you have to quit the game and open a browser and find the third party website that indexes everything Frontier is too lazy to do themselves, find a solar system a dozen jumps away that maybe has what you’re looking for and repeat the process, or
  3. Relog

Guess which one most of the players do?

Kecessa,

Wow… it really got even worse than when I played…

Sanctus,
@Sanctus@lemmy.world avatar

Ngl tho VR space combat is pretty fun. But i dumped money on VR and a HOTAS.

BeardedGingerWonder,

Money spent on hot ass is money well spent

Sanctus,
@Sanctus@lemmy.world avatar

Amen

Kecessa, (edited )

One thing the others didn’t mention: They released a multilayer expansion, if you try to play in co-op the game crashes, they announced they wouldn’t fix the issue so they basically wasted resources on developing a game mode that doesn’t work and still made it a selling point.

Fuck em.

Th4tGuyII,
@Th4tGuyII@kbin.social avatar

Exactly. Star Citizen has been in development so long that not only have other developers already had the chance to jump in ahead of them, the genre's brimming with games now!
They had such an advantage going into this, how do you fuck up a golden ticket so badly??

buddhabound,

They’ve made $600M. How is that fucking up a golden ticket? They’ve all been getting paid well for years. The people who spent money are the ones who don’t have a finished game. That probably doesn’t matter to the people who’ve paid off a large chunk of their mortgages in the meantime.

Th4tGuyII,
@Th4tGuyII@kbin.social avatar

Sure, they've got money from all the good will they're soaking up, but at some point that good will and money will dry up...

If/when they finally do release a game, it's now got to not just compare to a whole full genre of games, it's got to be better than them in order to get that good will back.

JokeDeity,

It’s been this long and people are still donating, they have no reason to change course.

JJROKCZ,

Who cares about good will? If they release and people get pissed at the finished product then “shutter” the studio, take everyone to a “new” studio and work on another game with the experience and cash you got from SC

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

By singing and dancing with grandpa for 12 years and never actually cashing in the ticket?

gravitas_deficiency,

Starfield went from a twinkle in Todd Howard’s eye to complete

“complete”

GreenMario,

Technically. Haven’t played it myself to judge.

all-knight-party,
@all-knight-party@kbin.cafe avatar

DAE Starfield bad??

state_electrician,

Since backing SC I’ve met my wife, got married and had three children. Two of which are already going to school. It’s crazy how much you can accomplish in 13 years. I wonder if the game will be done before my oldest turns 18.

GreenMario,

Your grandchildren will appreciate when the game finally hits 1.0.

redcalcium,

Wasn’t dwarf fortress developed for 20 years before seeing steam release? Maybe SC could top it.

PastorHaggis,
@PastorHaggis@lemmy.world avatar

The difference is that Dwarf Fortress only released on Steam because they had financial worries due to some health scares. They decided to release it on steam and charge for it but they wanted to deliver a major overhaul of the UI to justify selling it, even though people wanted to pay them for years.

DF has been in development for 20 years but it’s essentially a full game that they’ve been making better. Yeah it’s buggy (they simulate so goddamn much of course it’ll have bugs), but it’s at least a full experience that you can replay many times and never have the same experience.

Star Citizen does not deliver a full game, it’s just a glorified tech demo. It’s cool tech, but it’s not worth playing in my opinion.

JJROKCZ,

Dwarf fortress was released and being distributed and successful before steam existed, the recent release was to attain more financial security as the devs age and have to deal with medical bills related to aging, failing bodies

quantumantics,

Wait, what happened to E:D? I haven’t played since the horizons launch.

DosDude, w Baldur's Gate 3's success is not about setting a new "standard"
@DosDude@retrolemmy.com avatar

It’s not about the type of game. The new standard should be about releasing a finished game. Not a buggy mess with day one patches.

LilDestructiveSheep,
@LilDestructiveSheep@lemmy.world avatar

Sad that we went to unfinished games by moneydevouring publishers and all its errors that come along with that (overworked staff, bad salaries every here and there).

When did we leave the path that finished games should be released around the clock?

CileTheSane,
@CileTheSane@lemmy.ca avatar

When people kept pre-ordering and purchasing unfinished games. If it wasn’t profitable they wouldn’t do it.

ThePenitentOne,

Basically, capitalism can be traced back as the reason for most decisions corporations make. Although the fact people will complain and do it anyway is something else.

Pifpafpouf,

What’s the problem with day-one patches? I’d much rather have a game with a day-one patch than a game that needs a patch 1 year after its release

Game + day-one patch is essentially the initial state of the game

DosDude,
@DosDude@retrolemmy.com avatar

Day one patch means they released an unfinished game. They haven’t done enough testing before physical production. Also fucks over the people with a slow connection.

A patch 1 year after release is fine. Some people found a rare bug which can be fixed. If the game gets patches 1 year or longer after release tells me the developers have love for their game and/or community for fixing it long after they had any obligation to.

Pifpafpouf,

A day-one patch is the day of the release, so it counts as included in the release in my books.

It doesn’t mean « they haven’t done enough testing before physical production », it means they took advantage of the inevitable several weeks or months between start of physical printing and release.

And of course a patch 1 year after release is fine. What I’m saying is that I prefer a broken game that is fixed on release day over a broken game that is fixed 1 year later.

bert,

Why do you prefer broken games at all though? Wouldn’t you prefer a finished game at release?

BeardedGingerWonder,

Except that’s not what happened in the old days, I’ve been getting PC game patches for as long as I’ve been gaming, upwards of 30 years. You’re not going to get every bug. Console games just didn’t get patched, if it was a buggy PoS it remained a buggy PoS.

sugar_in_your_tea, (edited )

What about a working game instead? They could just delay the launch until they’ve finished what would’ve gone into a day 1 patch before going gold.

If they did that, they could:

  • start working on an expansion
  • give the dev team vacation time as a celebration for going gold
  • start work on the next game
  • do a bunch of play testing to reduce the need for patches a year after launch (i.e. catch more bugs)

In other words, a studio shouldn’t go gold until their TODO list for launch day is done. That should be the standard, and it seems to be what BG3 did.

Pifpafpouf,

BG3 had a day-one patch, and is at its 6th hotfix now. Does it make it a broken game?

With the scale of modern AAA games it is inevitable, if a studio had to wait until every bug in a game the size of Starfield was fixed to release it, it would simply never release. You have to decide at some point that the game is in a releasable state, and at this moment you start printing discs, then you keep working on it and fixing bugs and that constitues the day-one patch. And don’t worry about the expansion, they started working on it long before the release.

sugar_in_your_tea, (edited )

Having a day one patch doesn’t make a game broken, but it is a symptom of a bad internal process. Here are the patch notes for BG3 Day 1 (not sure if 100% accurate, but this is the best source I could find). To me, that doesn’t sound like anything game breaking.

I’m not saying BG3 is the gold standard for AAA game releases, I’m merely saying it’s what we should expect for an average AAA release with some being a little better and some being a little worse.

I’m not saying every bug needs to be fixed. Even older games before SW patches were a thing had a ton of bugs. I’m just saying, the game should play well even if users never patch the game. This is really important for game preservation, so you should always be able to take the game disk and install it offline and play through the whole game and have a great experience. That’s not the standard many AAA studios hold themselves to.

Chailles,
@Chailles@lemmy.world avatar

Look at this way, you’ve got everything you needed to fix complete. The game is uploaded the the storefront database. It’s now a week before release. There will always be bugs to fix and no game will ever be completely bugfree (especially not games at this scale). At some point you have to release the game, so why not just release what you’ve been working on since when the game launches?

sugar_in_your_tea, (edited )

I’m not saying the game needs to be perfect, but it should be a great experience beginning to end without applying any patches. As in, I should be able to take the game disk and install it without any Internet connection and play through the game with only minor bugs here and there.

This is really important for game preservation (the patch servers will eventually go offline), yet many AAA games are almost unplayable without day one patches.

I’m a huge fan of software updates for games, but those updates should merely improve an already great experience, not be the method to fix a broken game. A broken game should never leave QA.

0xc0ba17, (edited )

As usual, people have no idea of the complexity of software. Games are extra complex. Games that are meant to run on an infinite variety of hardware combinations are worse. And it’s not any game, it’s an expansive RPG with hundreds of hours of gameplay and paths.

It’s impossible to ship this kind of product bug-free, and it’s quite probable that it will never truly be bug-free. A day-1 patch is obviously expected, and bugfixes in the following weeks mean that devs are closely monitoring how it goes, and are still working full-time on it. That’s commendable.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

my only problem with them is that they can tend to be a bunch of extra data to download, rather that including it in the first download

NuPNuA,

Day one patch is fine. It’s just an odd remnant of buying physically as the discs have to be pressed and shipped several months ahead of launch while the Devs carry on working. Digital owners just download the latest build on launch.

If there’s a patch and the game is still full of issues, thats another story.

DosDude,
@DosDude@retrolemmy.com avatar

So pressing unfinished games on disks is fine for you? They should release a finished game. What if the console shop or server goes offline? How can you play it then? For preservation, day one patches are a nightmare.

I’m glad to see the trend of releasing more games for pc beside their console counterpart rising. It makes preservation easier.

hedgehog,

Pressing unfinished games is a trade-off and a lesser evil than instead choosing to distribute games digital only. One alternative would be to delay all launches until multiple months after the game is considered “ready,” but that would likely impact revenue streams in a way that the people making those decisions would never agree to. It would also upset the 80% of the market who buy games digitally - why should their release be delayed?

Would you prefer for physical releases to not be available until 3-6 months after the digital release (and more frequently, for there to be no physical release at all)?

pfrost,

Even if you press finished game, you still find tons of issues to fix before the release. It should be treated as bonus polishing time though, not time to finish the game.

pory, (edited )
@pory@lemmy.world avatar

BG3 has plenty of bugs, some of them game breaking. Look at the litany of fixes they delivered in each patch. It’s not about that. It’s about releasing a game that isn’t a “service”, and just a purely high quality game - tactical combat that works well, characters with good writing, a solid plot hook, a distinct graphical style, phenomenal voice acting and mocap (which matter more for this genre than they would in, say, a third person shooter).

tomi000,

Every game has bugs, that is not really what a ‘finished game’ is about. Its more about consistently working features, delivering what you promised and working on fixing things you know arent working correctly.

The_Hideous_Orgalorg, w Unity May Never Win Back the Developers It Lost in Its Fee Debacle

I wonder if this will result in the shareholders holding the ex-EA CEO accountable for destroying their revenue stream.

PM_Your_Nudes_Please,

Good luck. If the SEC hasn’t already started building a case against him for insider trading, then nothing is going to happen to him. He’ll get a golden parachute and scurry off to ruin some other company.

conciselyverbose,

"Selling shares before the announcement" was a pretty egregious misrepresentation. He has scheduled pre-registered sales on a regular basis because he gets paid partly in stock.

It was always going to be relatively soon after a sale of stock.

sinokon,

Just want to add you’re right but what pisses me off is that they still can influence decisions based on this. Let’s say his shares are sold at x day, just do some decisions before that and boom your auto sell share price is now either higher or lower. Only because it’s predetermined they still influence it and SEC now can’t do shit.

conciselyverbose,

This has nothing in common with insider trading and doesn't resemble it in any way. The shares he sold weren't a relevant proportion of his ownership. He didn't sell then deliberately tank them. He sold then announced something he thought would improve the value of his big stake in the company. The decision almost definitely cost him a lot of money by substantially lowering the trajectory of his company's ability to maintain market share.

SuddenlyBlowGreen,

He sold then announced something he thought would improve the value of his big stake in the company.

In what universe?

Revan343,

If he didn’t think the announcement would improve the value of the company, why did they do it?

conciselyverbose,

Exactly. It was plopping his dick on the table, then realizing "oh shit, no one actually is impressed by this".

Insider trading would be more "I know we're about to get sued for this egregious fuckup and have no defense, so I'm going to sell before the news leaks". Strategy knowledge can be part of insider trading, but it would tend to be more buying shares because you have advanced knowledge that a highly lucrative contract has been signed before the announcement. It would be harder to have selling because of a strategy decision be insider trading unless you were opposed to it internally, because decisions you make are intended to make the shareholders (you) money.

SuddenlyBlowGreen,

So he would get a huge bonus from the short term gains, and then dip before the company suffered the long term damages.

wccrawford,

As if you can’t schedule your announcements to fall just after the scheduled stock sales… Or just before them, if you want.

JonEFive,

Don’t you bring facts into this! We want to be outraged!

Being serious though, they ought to be investigating whether there were any changes in those sale orders. If they’ve been the same and unchanged for the last two years or some long period of time, I don’t think there’s a case. But if they’re was an adjustment a month or two ago, that would be very problematic.

Aqarius,

You know, that might just make it worse. As in, this wasn’t some 5d plot, he genuinely thought this would work.

CookieOfFortune,

I think he might autosell his stock so that wouldn’t be insider trading, but since of the board members might.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Ha, yeah, that defense worked so well for Martha Stewart.

Varyag,
@Varyag@lemm.ee avatar

Why, it was THEIR idea in the first place.

The_Hideous_Orgalorg,

Yes, it was their genius idea, if it worked. Must be blamed on somebody else if it does not work.

AdmiralShat,

This was a board decision, not the CEO as an individual.

They are all equally resonate and if they fire him it’s to save face and kick him as a scape goat

Potatos_are_not_friends,

Going to need proof of that.

In nearly every company, CEO makes the plan. Board wants a process and results. CEO is the one who spearheads it.

Ryantific_theory,

I think you mean a nice golden parachute to reward them for taking the heat, so they can swap in a new expensive face to implement slightly less unpopular fees.

The_Hideous_Orgalorg,

The American dream.

The_Hideous_Orgalorg,

He resigns. gizmodo

AdmiralShat, w Ubisoft just added Denuvo to Assassins Creed Mirage via a day-1 patch a few minutes ago. AFTER all the major reviews went online.

I think anyone who reviewed it should publish a secondary videos explaining this.

This seems like it’s legitimately false advertising

Whirlybird,

Where is the false advertising?

r_se_random,

None of the reviewers experienced the game with Denuvo. Reviews are a form of advertisement (good or bad)

Whirlybird,

That’s not how it works. Someone else reviewing your product isn’t advertising by you.

Sivalente,

Providing a deceitful product for your reviewers before publication is kinda exactly that.

Whirlybird,

They’re not advertising anything.

Hadriscus,

The point is, the reviews represent a game that’s not the one being sold. Additionally, it’s reasonable to believe this was done on purpose. This should be simple to understand ?

Whirlybird,

You know what’s simple to understand? False advertising. They’re not advertising the game as “no Denuvo!!” and then putting in denuvo. A completely independent company doing a review isn’t the publisher doing advertising.

Hadriscus,

Ok

Bronzie,

Of course it is.
Them sending a copy of a game in the hopes the media outlet will write a favourable review is marketing 101.
It’s practically free marketing, so it’s the best kind even.

If the review came after launch from a purchased copy, then your argument would have had a leg to stand on mate.

Whirlybird,

False Advertising has a definition, and that ain’t it. Someone else doing “free advertising” for them isn’t false advertising by them.

This isn’t rocket science. They’re not doing any advertising saying it has no denuvo.

Bronzie,

By your logic, if I release a drug not mentioning it will kill you while knowing it will, I am not guilty of false advertisement even if I send it out for free knowing this will be published.
Murder sure, but not false advertisement.

If a game is being sent out without a performance limiting software with a clear plan of introducing this for the retail version, I would argue it follows the actual definition.

Quote: «the crime or tort of publishing, broadcasting, or otherwise publicly distributing an advertisement that contains an untrue, misleading, or deceptive representation or statement which was made knowingly or recklessly and with the intent to promote the sale of property, goods, or services to the public».

It’s deceptive. There is no arguing it. You seem like a bright dude arguing a moot point in to deep to accept being wrong.

Whirlybird,

I’m not wrong though, which is why I won’t accept it. They didn’t publish an advertisement. End of story. It’s shady as shit, but it’s not false advertising because they didn’t advertise anything here, let alone “no denuvo!”.

Bronzie,

Then I suggest you stop talking about rocket science until you gain the ability to see the world in a bit more of a nuance mate.

Have a great weekend!

Whirlybird,

By “more nuance” you mean “ignore meanings of words and terms”, right?

If you didn’t advertise something you didn’t do false advertising.

riskable,
@riskable@programming.dev avatar

Actually this guy is correct: What Ubisoft is doing here isn’t false advertising, it’s fraud.

False advertising is a very specific thing: You say something that isn’t true in an ad or as part of your product’s packaging. Like saying your product has a USB C port when in reality it has a Micro USB port and comes with an adapter. Companies that pull stunts like that rarely have legal consequences but technically it is against the law (why there’s not usually legal consequences is because most retailers will refund a product within 30 days without any penalty to the consumer).

Ubisoft is giving reviewers a different product than what they’re planning on giving to consumers. It’s like going to a car dealership, test driving a car, ordering that model, then when it finally arrives it’s a completely different car (e.g. smaller engine, different/weaker/flawed parts, etc). Case law is filled to the brim with scams like this. It’s one of the oldest and most widely-repeated types of fraud that’s ever existed: Bait and switch.

AdmiralShat,

Denuvo has an impact on performance for many games, so they artificially inflated the performance, and some people don’t buy games with Denuvo on principle, many reviewers will note that in their video.

Whirlybird,

That’s not false advertising by the developers/publisher.

AdmiralShat,

Fuck off with your corporate shilling

Whirlybird,

Imagine being so dumb you think that correctly pointing out when something isn’t false advertising is “corporate shilling” 😂

Mushroomm,

You’re arguing over semantics. Legally it’s not false advertising but it effectively is. You’re both talking past each other but only one of you is being stubborn for the sake of it. I’d have little patience for you too.

nanoUFO, w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods
@nanoUFO@sh.itjust.works avatar

Starfield Frame Generation - Replacing FSR2 with DLSS-G Free version of the same mod not made by a man child that isn’t happy making half a million a year.

Bluefruit,

Is that an exaggeration or do they actually make close to that? Im just curious

nanoUFO, (edited )
@nanoUFO@sh.itjust.works avatar

web.archive.org/web/20230924045050/…/PureDarkHe started hiding his count but he was at 11k last week and his most popular/cheapest tier is $5 USD so he makes 55k a month. So basically 660k+ a year.

Bluefruit,

Yikes. I mean i kinda get you wanna get paid for your work but at the same time id be way down for making 600k.

Hell id kill for 80k lmao

nanoUFO,
@nanoUFO@sh.itjust.works avatar

I’d personally settle for a pateron where people reward me for whatever even if it is exponentially less than paywalling/drming/mining it.

UntouchedWagons, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly
@UntouchedWagons@lemmy.ca avatar

Is Steam really a monopoly when Valve doesn’t try to stifle competition and no other company could be bothered (besides maybe GOG) to make a half decent store?

rikudou,
@rikudou@lemmings.world avatar

Yes. Nothing you said doesn’t change the fact it’s a monopoly. Sure, it might not be a Microsoft-level-evil monopoly, and as far as monopolies go, this is probably the best one, but it’s still a monopoly.

theneverfox,
@theneverfox@pawb.social avatar

Monopsony - a monopoly but instead of controlling production, you control the marketplace, like Amazon

Steam is almost at that level, but they at least do it by tempting people with features and don’t try to lock you in… Trouble with exchanges is that fragmentation really sucks for everyone

rikudou,
@rikudou@lemmings.world avatar

As I said, I agree that Steam is great. But a monopoly (or monopsony - never heard the word before) is always bad. Yes, Steam is great, but the ownership will change one day. And as it seems everyone wants to take every company public, I’m pretty sure that Steam will be taken public eventually. And the whole wheel of shit will start rolling.

theneverfox,
@theneverfox@pawb.social avatar

True, but steam is about as good as it gets. They aren’t actually a monoposody, they’re just the biggest marketplace.

They don’t do exclusives, don’t restrict you from selling elsewhere, they’ll integrate with any piece of software (including things you’ve installed externally or will install other launchers for you - even if they contain competing storefronts)

They do have competition, except they did the one thing companies hate to do most at this stage - they compete. They’re the only real option because they limit nothing from their customers and offer better features. Epic offers free games, Microsoft comes pre-installed on most gaming computers, Amazon has everyone’s payment details already, and despite it all these alternatives steam is still the best option in every regard

Yes, it’s almost guaranteed to go to shit eventually, but what better system is there? There’s no one more trustworthy to run the primary gaming marketplace… They’ve even built their company structure and policies to resist the pull of enshittification.

A new company isn’t a good answer, a distributed system wouldn’t work well for this application, and even nonprofits struggle to resist enshittification as well as valve has done

What can we do except keep watch and push back if valve goes out of bounds?

golli, (edited )

One aspect through which one could argue that they might stifle competition is their price parity rule, for which it seems they are being sued. See here (not sure if there is any new development.

Hard to compete with steam if you cant at least do it through lower pricing. Although this article suggests that at least for epic exclusives publisher seem to prefer to just pocket the difference, rather than pass on those savings.

Zorque,

Isn't that just saying you can't sell access to a game on steam (through a steam key) for a lower price than what's on Steam? It's not like they can't just offer a lower price... just that they can't offer it for a lower price bundled with Steam access.

So they can offer a lower price, just not as a third party through Steam itself.

golli,

I think you are right, the first article I linked was a bit ambiguous about it, but rereading the second one it seems that I misunderstood it and you are right.

Lojcs,

If that’s the case, why do people use sites like humble bundle when they could individually buy the games from steam?

ChairmanMeow,
@ChairmanMeow@programming.dev avatar

Humble Bundle has a special relationship with Valve iirc, because of the charity work they do.

NightOwl,

Doesn’t explain all the other games sold for cheaper than steam when you take a look at isthereanydeals. Or the bundles fanatical offers with no charity involved.

Zorque,

Could be secondhand key resellers who have no deals with Steam regarding sales.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

I believe it means base price and not sale prices

Paranomaly,
@Paranomaly@sh.itjust.works avatar

I believe it means base price and not sale prices. It’s fine for a game to go on sale for lower than Steam, but the base price can’t be $60 Steam $50 Epic as an example.

SnipingNinja,

That is also allowed, but not if Epic purchase allows you to play the game on steam too

Honytawk,

If it was only about Steam Keys, there wouldn’t have been a lawsuit.

Kecessa,

No it means that if the game is for sale on Steam then it can be sold elsewhere (GOG, EPIC…) but it’s in the contract with Steam that it can’t be sold for a lower price elsewhere, it’s not about Steam keys sold by third party vendors.

hh93,

It is a monopoly - they just don’t abuse it as much against their audience.

For developers it’s either take their 30% deal or just don’t sell your game because a lot of people only use steam.

Not even Cyberpunk or the Witcher could sell more on gog than on steam even though you knew that there the developers got 100% of the money spent. Gwent standalone flopped so hard on GOG that it had to be rereleased with limited features on steam and sold more there

People are just fundamentally lazy so it totally is a problem that you have one store with such a massive market share even if it’s very convenient for the end-user they can completely exploit their position against publishers.

Sure EPICs way of making games exclusive to their store is not elegant but without that no-one would choose that store over steam

Molecular0079,

I am not sure if it’s just people being lazy. Steam legitimately is a good gaming platform. It just has so many features that really bring the PC platform to the level of consoles in terms of UX. Social features, discussion boards, reviews, matchmaking, chat, broadcasting, remote streaming, all this alongside a kickass store. That’s why Valve could roll out something like Steam OS and not have it feel woefully inadequate compared to what consoles offer.

Bread,

Don’t forget notes for games, steam workshop, and for those of us open source enthusiasts, making easy/reliable gaming on Linux. It has never been so good being a Linux gamer.

aard, (edited )
@aard@kyu.de avatar

Many years ago I bought some old DOS game where Linux runtimes using the original files exists on GOG. What I expected was a disk image or a zip containing the files - what I got was some exe containing the files. Why would I ever try to buy something from someone fucking up something that simple again?

I might buy some indie games from a developer directly - but with a middleman steam is the only option.

criticalimpact,

That’s not a steam issue, that’s a developer/publisher issue Plenty of old Scumm based games work by just pointing scummvm at the game directory

aard,
@aard@kyu.de avatar

Ah, seems I missed a “on GOG” in the reply.

HollowNotion,

This is partially on these companies for failing to provide an equal experience to Steam on their platform. I bought Witcher III in GoG to support the devs, and my reward was a lost save by the time the DLCs came out, because their client didn’t have cloud saves. So guess where I bought their stuff from there on? Sure, they added these features later but for some people the damage is already done.

jikel,

Tell me a game store that supports Linux out of the box (not messing with wine stuff or lutris)

woelkchen,
@woelkchen@lemmy.world avatar

If you’re so sure Steam is a monopoly, can you please provide any evidence for that? To be clear, being very successful does not make someone a monopolist.

If Valve were a monopolist, they’d be listed here: …europa.eu/commission-designates-six-gatekeepers-…

Phil_in_here,

Yeah, to say a successful business is a monopoly because it is far reaching is absurd.

Call me when Good-Old-Epic-Steam launches.

rambaroo,

The fact that there are tons of games only available on steam should tell you it’s a monopoly.

It’s fucking shocking to me that so many people here actually believe that Valve isn’t a monopoly. You must have your head way up your ass.

skulkingaround,

How many games are actually steam exclusive on PC though, not counting 50 cent shovelware crap? A good chunk of the best selling PC games ever (minecraft for example) are not even available on steam.

I just went through the top 10 on steam and other than counter strike, which is literally made by valve, all of them are available elsewhere.

stillwater,

Because that’s not at all how a monopoly is defined and you ignored the concept of retail exclusivity deals to make this statement lol.

Kecessa,

They account for about 75% of game sales on PC from what I’m finding, it’s a “virtual monopoly”, i.e. they have enough reach to control the market even if they have competitors.

woelkchen,
@woelkchen@lemmy.world avatar

75% of the units sold or 75% of the overall revemue. Given that the most successful PC games aren’t even on Steam, the latter seems unlikely to me. Roblox alone is a sustained revenue stream in insanely high numbers.

Do they block the competition in any way? They aren’t the stewards of Windows. Epic buys exclusive rights to games. Does Valve do the same? On Steam Deck, there’s even an entire independent app store (Discover with Flathub) enabled right out of the box. That’s how the community made Minecraft and Heroic Game Launcher available. Official EGS, GamePass, and GOG launchers could be made available via Flathub but MS etc. choose not to.

Kecessa,

They have their own unethical business practice they’re getting sued for (preventing sales at a lower price on competing platforms) and just because you agree with what they do now doesn’t mean it’s not a risk to have such a behemoth in the market, Gaben is nice now, it just needs him changing his mind or retiring/dying and shit could hit the fan real quick.

woelkchen,
@woelkchen@lemmy.world avatar

It’s not about Valve or Newell being nice or not, it’s about whether Valve has a monopoly and the EU just recently looked at digital markets closely and determined that Valve is not a gatekeeper.

Kecessa, (edited )

Because of the way they act at the moment, it doesn’t mean that they’re not in a monopoly position.

Turns out it’s simply because the EU didn’t even study their case because the PC gaming market is too small to bother 🤡

woelkchen,
@woelkchen@lemmy.world avatar

Well, the EU made a list of monopolists in digital markets and decided that Valve is not one of them and that has nothing to do with current behavior.

Kecessa, (edited )

Find me a source confirming that they actually studied Steam’s position in their market. They have specific criterias, including financial and user ones, and Steam doesn’t meet them… oopsy!

woelkchen,
@woelkchen@lemmy.world avatar

Find me a source confirming that they actually studied Steam’s position in their market.

I found a super recent source that does not list Valve as a monopolist. Maybe you should go and find a credible source other than “Trust me, bro” that Steam is a monopoly.

They have specific criterias, including financial and user ones, and Steam doesn’t meet them… oopsy!

So Steam does not rake in so much money to hog the market and also does not have enough users to hog the customer base. If anything is an oopsy, it’s you accidentally admitting that Steam is not a monopoly. Good we cleared that up!

Kecessa, (edited )

No, what I’m saying is that they didn’t check the PC gaming platform market at all because it doesn’t fit the criterias necessary for them to pay attention to it, which means that Steam not being on the list doesn’t mean they’re not a monopoly. You try to use that as proof, yet the European Union just didn’t check what’s happening in that market at all!

There’s tons of monopolies they don’t list because the market they’re in is too small to bother, it doesn’t mean they’re not monopolies.

woelkchen,
@woelkchen@lemmy.world avatar

You try to use that as proof, yet the European Union just didn’t check what’s happening in that market at all!

Funny how nobody other random commentators on the internet and their “Trust me, bro” line of evidence sees Steam as a monopoly and you people conveniently keep forgetting that the biggest PC games – Roblox, Minecraft, and Fortnite – are not on Steam and the combined active user base of those three games dwarf the active Steam user base. So the gatekeeper list by the EU does not count. Great. Where are the antitrust rulings on Steam by the USA, the UK, Japan, Brazil, Kenya, or any other regulatory body on the planet?

Kecessa,

“This video game store isn’t a monopoly because these video games by three different companies have more daily users when combined together!”

I hope you realise how little sense that makes…

As a video game store they are the biggest one in term of total users and number of games for sale, are you questioning that?

woelkchen,
@woelkchen@lemmy.world avatar

As a video game store they are the biggest one in term of total users and number of games for sale, are you questioning that?

How many users get Fortnite from Epic Games Store and how many get Minecraft from Microsoft Store? What does the “Trust me, bro” line of evidence say about those? None of you provide anything facts-based after all…

stillwater,

You’re the one that needs to provide a source since this was your original claim to refute someone else’s cited source. Don’t sealion and constantly ask someone else for more and more and more sources when they’ve already provided one and you’ve provided none.

Kecessa, (edited )

They haven’t provided a source! They extrapolated from data they don’t understand! The criterias for companies to be analysed under the DMA are public and the PC video game market just doesn’t fit! The reason Steam isn’t on the list isn’t because it’s not a monopoly, it’s they the industry they I operate in isn’t taken in consideration by the law.

You could be the only online windmill hat seller, the EU wouldn’t put you on the DMA list because you wouldn’t sell 6.5B euros worth every year and your market valuation wouldn’t be 65B euros. It doesn’t mean you wouldn’t have a monopoly!

Heck, Valve doesn’t even have a market valuation because it’s not public! They’re evaluated to be worth less than 10B USD and it’s purely surveillance, that’s a long fucking way to the minimum threshold required be the DMA isn’t it? They’re still the biggest player in the PC video game sales market.

stillwater,

They have their own unethical business practice they’re getting sued for (preventing sales at a lower price on competing platforms)

Who’s suing them for something so boilerplate? This isn’t that stupid frivolous lawsuit from Wolfire you’re referring to, is it?

Kecessa,

Frivolous? The judge has accepted new evidence and the lawsuit has been allowed to proceed.

DLSchichtl,

Nintendo accounts for 100% of games on the Switch. Microsoft with the Xbox. Heck, even Sony. And people making games for PC don’t have to ask Valve’s permission.

Shit. Bestselling PC game of all time. Minecraft. Not available on Steam.

Kecessa,

Nintendo is compared to other console manufacturers.

Microsoft is considered to be in a position of monopoly in the OS market, yet they’re not the ones building the PC itself.

Holy fuck did I just enter a freaking asylum or something?

Zorque,

One can have a monopoly without directly trying for it. Especially when it comes to services with a lot infrastructure involved. Once you make those investments, it's hard for anyone to compete against them.

A monopoly just means you control a significant amount of the market. I think, technically, they would fall under oligopoly. Where a few businesses have control of the market instead of just a single business. But the point is they have a far larger share of the market than most others. This is mostly because they create a product that people want to use, instead of making a service that unfairly captures the market through things like game exclusivity or hostile takeovers.

woelkchen,
@woelkchen@lemmy.world avatar

But when the EU recently announced service gatekeepers, Valve was not among them. Microsoft is.

Kecessa,

*Because they don’t meat the minimum financial and monthly user criterias to be taken into consideration when analyzing the monopoly status of their platform

You forgot to add that part 👍

woelkchen,
@woelkchen@lemmy.world avatar

Because they don’t meat the minimum financial and monthly user criterias to be taken into consideration when analyzing the monopoly status of their platform

So Steam does not meet / meat🥩 the financial and monthly user numbers to count as a monopoly? So Steam is not a monopoly then. Great.

Kecessa,

No, the PC videogame market is too small for the European Union to analyse it.

If the local hardware store is the only one selling screws for 100km around and it doesn’t show up on their list, does it means they don’t have a monopoly or it simply means that they don’t bother checking that because the hardware store doesn’t:

Make 6.5B a year/doesn’t have a market capitalization of 65B

Doesn’t have 45m monthly users in the union AND 10k business users in the union

Meets those criterias three years in a row

Because these are the criterias required for the EU to take the time to analyze a companies’ position in their market.

woelkchen,
@woelkchen@lemmy.world avatar

No, the PC videogame market is too small for the European Union to analyse it.

Then please provide ANY form of facts-based analysis that Steam is a monopoly and no “Trust me, bro” isn’t that.

Kecessa,

The European Union considers some companies to be a monopoly with a smaller market presence than Steam has in the PC video games sales market. That comes from your own source buddy.

woelkchen,
@woelkchen@lemmy.world avatar

That comes from your own source buddy.

You continue to deflect that you have no proof that Steam is a monopoly.

Kecessa, (edited )

Your whole argument to show that it isn’t is based on ignoring their market dominance and referencing the DMA that hasn’t even been used to analyze Steam’s position in their market because the PC video game market as a whole isn’t big enough to be covered by the DMA.

woelkchen,
@woelkchen@lemmy.world avatar

You have no proof that it isn’t either 🤷

The proof, that I already mentioned, is the fact that no antitrust agency anywhere convicted Valve of anything related to monopoly.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

It’s a monopoly, but it’s one that a big company like EA or Epic Games can defeat. But, they have to actually put in the work and effort to present an experience that isn’t an enshittified version of Steam.

So far, none of them are willing to put in the time, so they don’t get the prize.

teolan, (edited )
@teolan@lemmy.world avatar

Not even Cyberpunk or the Witcher could sell more on gog than on steam even though you knew that there the developers got 100% of the money spent.

Most gamers don’t know and/or don’t care, so they will take the least resistance path, which is Steam.

Steam has a “most favoured nation clause” which prevents companies from actually selling for cheaper on other platform. This is how steam maintains its monopoly. If it were possible for CD Projekt Red to sell it cheaper outside of steam it would force steam to actually charge developers less.

Edit: see below, it’s actually not that clear.

Chailles,
@Chailles@lemmy.world avatar

They could sell for cheaper, they just can’t sell Steam Keys specifically for cheaper than what’s on Steam itself. Which makes sense honestly, you’re literally using their service for both presence and distribution.

teolan,
@teolan@lemmy.world avatar

Looking at steam’s own policies, this is true for steam keys, but there is an an going lawsuit that claims steam also makes this apply to non steam-enabled games: arstechnica.com/…/valve-issues-scathing-reply-ove…

But looking mosre closely than I did previously this is based on:

  1. An contract that is apparently not public
  2. A 1 time example that Valve denies

So I don’t really know, but if what valve says is true (which looks like it is), then I don’t see any monopoly abuse indeed.

They do have a monopoly, but it’s in large part for providing a better service. As a Linux user, I prefer Valve 100% over Epic that buys Rocket league and discontinues linux support. I do prefer Itch and GOG for the possibility of no-DRM games, but I’ve got to say it’s overall a worse experience (no auto updates, no social features etc…)

I made my initial comment after watching: www.youtube.com/watch?v=mOEG5qmMQas which suggested that Steam applied the MFN for non steam - enabled games too, but was done prior to Valve’s response.

Chailles,
@Chailles@lemmy.world avatar

For the price parity thing, there’s the game Tales of Maj’Eyal that is $6.99 USD on Steam but is free on their website te4.org. Cataclysm: Dark Days Ahead is an open source project, but is on Steam for $19.99 USD. Caves of Qud is actually on sale now on GOG, but the Itch.io and Steam version aren’t. Sure, these may just be because traditional roguelikes don’t garner that much attention, but they are cases nonetheless that show otherwise.

The lack of auto-updates can sometimes be good. StarSector updated relatively recently and if they actually updated automatically (even if they offered an option to disable it, they update so infrequently, I’d probably have neglected it), my save and all my mods for it would just break, or worse break silentl until it was too late.

teolan,
@teolan@lemmy.world avatar

Thinking about it there are also multiple FLOSS games that are free on GitHub/Linux repos but paid on Steam. For example Mindustry and Pixel dungeon.

pkpenguin,

This is still easily verifiably untrue in practice. Go to isthereanydeal and you’ll see verified, approved Steam key retailers running sales for under the Steam price on hundreds of games literally every day. Humble offers a global discount on all keys in their store if you’re s subscriber, undercutting virtually every Steam page. That’s not to mention the bundles they sell which regularly cut hundreds of dollars of keys down to a few bucks.

teolan,
@teolan@lemmy.world avatar

The steam documentation mentions for keys that while it is OK to run sales on different platforms at different times, the steam store must have similar sales within a reasonable time period, and he base price must not be higher on steam.

DLSchichtl,

deleted_by_author

  • Loading...
  • teolan,
    @teolan@lemmy.world avatar

    Done

    asexualchangeling,

    Sure EPICs way of making games exclusive to their store is not elegant but without that no-one would choose that store over steam

    Personally Epic doing this is one of the reasons I still refuse to give epic my card details

    bogdugg,
    @bogdugg@sh.itjust.works avatar

    I think it’s better to reframe the question as “Are there downsides to Valve’s PC market dominance?” or “How is Steam’s 30% cut different from Xbox or Playstation?”

    For the latter: it’s worth noting that Microsoft and Sony sell their hardware at a loss, and make up the difference through software, so there are obvious developer benefits to the 70-30 split. For Steam, the equivalent value-add for developers is only the platform itself, and I would wager for many of those developers the biggest reason for selling on Steam is not the feature set - though obviously useful - but because that’s where the users are.

    So, users get a feature-rich distribution platform, and developers (and by extension users) pay a tax to access those users. So the question is, how fair is that tax, and what effect does that tax have on the games that get made? Your view on that is going to depend on what you want from Steam, but more relevant I think is how much Steam costs to operate. How much of that 30% cut feeds back into Steam? My guess is not much; though I could be wrong.

    But anyway, let’s imagine you took away half the 30% cut. Where does that money go? Well, one of two places: either your pocket, or the developers (or publishers) pocket (depending on how the change affects pricing). The benefits to your pocket are obvious, but what if developers just charge the same price? Well, as far as I’m aware, a lot of games are just not profitable - I read somewhere that for every 10 games, 7 fail, 2 break even, and 1 is a huge success - so my personal view is that this is an industry where developers need all the help they can get. If that extra 15% helps them stay afloat long enough to put out the next thing without selling their soul to Microsoft or Sony or whoever is buying up companies these days, and Steam isn’t severely negatively impacted, I’d call that a win.

    But of course, that won’t happen, because Steam has no reason to change. That’s where the users are, and they are fine with the status quo.

    Magiccupcake,

    I think you undersell how feature rich steam is for both users and developers.

    They offer community forums, reviews, mods through workshop, cloud saves, automatic controller support, openish vr ecosystem (epic cant even do vr, if you buy a vr game you likely need to use steamvr anyway), broad payment and currency options, regional pricing and guidelines, remote play, and more I’m sure.

    This is much more feature rich than even console platforms, so I think the 30% fee is justified.

    And they do this all without really locking down their ecosystem.

    bogdugg,
    @bogdugg@sh.itjust.works avatar

    I don’t dispute they provide value, but why 30%? Why not 35? Or 25? or 80? or 3? or 29? I don’t know.

    I’m curious, how much of that 30% do you think feeds back into making Steam better and keeping it running?

    Zorque,

    Probably more than a public company, that has to pay dividends and prove worth every quarter.

    DrQuint, (edited )

    but why 30%, why not

    To which the response is: I don’t care. I would have paid the same amount of money for games no matter which of the stupid funny numbers you picked out.

    The beginning and end of how much one should care is “are the devs happy with it? Is that the standard for digital stores as well?”. And the answer to both is Yes, so the concerns are abated.

    If it opens them to driven out of the market by a more generous competitor: Cool. But that alone doesn’t impact me, the costumer. The generous competitor needs to do more. And you know, they know that. That’s why Tim gave me so many free games.

    No you wouldn’t.

    Immortals of Aveum cost 70 monetary-whatevers and killed its studio and no one commented on it. It would have cost 60 whatevers two years ago and still would have killed its studio. But if they did 70, they would have torpedoed that price point in the news circles as a death sentence. They only had the gall because literally no one dared release a game for 70 till Activision did it and others like Sony and Nintendo followed along.

    Steams share has zero impact on my wallet. The market is dictated by things way more arbitrary. Everyone with brain knows this.

    bogdugg, (edited )
    @bogdugg@sh.itjust.works avatar

    “are the devs happy with it? Is that the standard for digital stores as well?”. And the answer to both is Yes

    I fully disagree. On the first point, do developers accept it? Sure. That does not at all mean they are happy about it. Money is tight for games, and I guarantee you every developer would much prefer to take a bigger piece of the pie.

    To your second point, it is the standard but it is not universal. Epic Games Store takes 12%. Itch.io defaults to 10%. Google Play Store takes 15% on the first $1 million in revenue.

    But that alone doesn’t impact me, the consumer.

    I don’t believe this is entirely true. The more cash flow developers have, the more stable they are as companies, and the more able they are to put out good games. You are indirectly impacted because a larger tax on developers means fewer, or lower quality, games that get released.

    Steams share has zero impact on my wallet.

    Disagree, unless you exclusively play AAA.

    Edit: Actually I’ve changed my mind on this. I mostly agree the percentage cut doesn’t affect the optimal price point.

    bionicjoey,

    Don’t forget how far they’ve advanced Linux gaming and hardware

    rambaroo,

    Why would developers care about steams “features”? That’s Valve’s problem, not theirs. 30% is fucking highway robbery for a distributor. The only reason they get away with it is because they’re a monopoly and devs have no choice but to publish games there. It’s crazy that you can’t see that.

    ryathal,

    Developers care about steamworks, making cloud saves, multi-player, matchmaking, voice chat, anti cheat, drm, microtransactions, user authentication, and more significantly easier than doing it yourself, it’s also basically free to use where many alternatives only support some features for significant fees.

    woelkchen,
    @woelkchen@lemmy.world avatar

    30% is fucking highway robbery for a distributor. The only reason they get away with it is because they’re a monopoly and devs have no choice but to publish games there.

    googles “epic games exclusives”

    “no choice”… huh…

    Kecessa, (edited )

    A (private) monopoly or virtual monopoly is always bad for consumers.

    dudewitbow,

    So, users get a feature-rich distribution platform, and developers (and by extension users) pay a tax to access those users. So the question is, how fair is that tax, and what effect does that tax have on the games that get made? Your view on that is going to depend on what you want from Steam, but more relevant I think is how much Steam costs to operate. How much of that 30% cut feeds back into Steam? My guess is not much; though I could be wrong.

    But anyway, let’s imagine you took away half the 30% cut. Where does that money go? Well, one of two places: either your pocket, or the developers (or publishers) pocket (depending on how the change affects pricing). The benefits to your pocket are obvious, but what if developers just charge the same price? Well, as far as I’m aware, a lot of games are just not profitable - I read somewhere that for every 10 games, 7 fail, 2 break even, and 1 is a huge success - so my personal view is that this is an industry where developers need all the help they can get. If that extra 15% helps them stay afloat long enough to put out the next thing without selling their soul to Microsoft or Sony or whoever is buying up companies these days, and Steam isn’t severely negatively impacted, I’d call that a win.

    Would you claim that devs who also port their game to console are guilty as the consoles also take 30% cut? The entire console scene is basically what Valve is doing, except valve decides to compete on an open platform instead of a walled garden.

    bogdugg,
    @bogdugg@sh.itjust.works avatar

    The consoles justify the amount they take more because they are selling hardware at a loss to bring in users, so as a developer, you are seeing direct, tangible, and ongoing benefits to giving the manufacturers a cut. Every console cycle, there is renewed investment in the ecosystem to keep users interested.

    For digital platforms, the continued investment in the platform itself is both less tangible, and I would wager less overall (though we can’t know this for Steam because we don’t have access to numbers like that). The longer Steam continues as a platform, the more true this is, unless you believe that Steam will continue to improve at the same rate. I don’t see my interaction with Steam being much different 5 years from now as it is today, so it is less obvious to me that such at steep rate is justified.

    Like, imagine they “perfected” Steam. They made all the features users could ever want, and there becomes no reason to make any more changes. Should they keep charging the same rate? Or, maybe a better way to frame it, would be that rather than investing some of that 30% rate into improving the platform, they invest in developers themselves to make better products, because it’s the only place left to make the platform better than it was before. This would be equivalent to just lowering the rate across the board, in my opinion.

    dudewitbow,

    Not all consoles sell at a loss. Nintendo outright sells for profit, and the ones that didnt are the WiiU and thr Virtual Boy, and I don’t have to remind you how those sold.

    And we are also at an age where even Valve is in the console space. They sell the steamdeck at a severely lower price point compared to its competion.

    Look at the ROG Ally, Lenovo Legion Go, Aya Neos entire catelog, GPD Win 4, Ayn Loki and a bunch more.

    The argument about consoles selling it at subsidized price is justifyable means your saying Valve is in the right to given they are now in that market.

    bogdugg,
    @bogdugg@sh.itjust.works avatar

    This is an interesting perspective, and gave me something to think about!

    I don’t think the Steam Deck is quite there in terms of adoption to justify an across the board tax. The order of operations is kind of reversed, where Steam is reinvesting money made from previous sales towards R&D and Hardware ambitions, rather than using the Steam Deck to bring in users. But if you’re developer that benefits from the Steam Deck’s existence, or saw a sales bump from Steam Deck sales, or some other benefit like that, I agree it’s a pretty good trade-off in that case.

    Nintendo is a bit different because they sort of focus on their own thing and everyone else is secondary. Something like 80% of software sales for Nintendo platforms are first party, so it’s mostly a Nintendo machine. Frankly, I think they should take less of a cut. Indies do really well on Nintendo though. They have a kind of pseudo-monopoly of a younger casual gamer demographic, and they maintain that user base by putting out great software. It is an interesting counterpoint though.

    stillwater,

    Retail stores get a 30% cut from a game sale. Console manufacturers get a further $10 in licensing fees from that sale price, on top of the retail fee. That license cost is what goes to closing that loss leading pricing of the consoles. The retail fee they can charge through their digital storefronts is new to them but only helps them pay down their gap quicker, but they are also still taking that further $10 of licensing on top of the 30%.

    That’s why some PC games are $10 cheaper than their console versions.

    bogdugg,
    @bogdugg@sh.itjust.works avatar

    Is there a source for the $10 fee for digital releases? I’d love to read more about it, had trouble finding it.

    nanoUFO,
    @nanoUFO@sh.itjust.works avatar

    They are a monopoly because they…provide the best most fair platform. Also why would linux users support ubisoft or epic.

    Kecessa,

    Most fair? 🤔 Epic’s cut on the sale is lower than Valve’s…

    Zorque,

    And yet they charge the same amount...

    Seems they use that as a way to get developers to join them, then guilt consumers into using their less useful platform.

    Kecessa,

    The reason it’s the same price on Steam and Epic is that Steam prevents the sale on their platform if the game is sold for cheaper on other platforms…

    I would also gladly increase the developer’s profit instead of the platform’s profit if the price is the same on both as I don’t use all the extra crap that Steam comes with…

    EveningNewbs,

    Games that are Epic exclusive aren’t cheaper either. This is a nonsense argument.

    Kecessa, (edited )

    Oh if you’re talking about exclusives then pricing is all over the place because they have exclusive in all categories (AAA to indie)…

    There’s also more than them in the balance to determine the price at which games sell, 2K games won’t sell the new Borderlands for 60$ while other AAA titles are selling for 70$, they still need to maximise profit and if the market has determined that 70$ is a fair price then so be it.

    Anyway I don’t understand why you wouldn’t want the devs to make more money so they’re able to produce more games instead of the launcher company making more money so they can develop “trading cards” as a way to make even more money.

    hedgehog,

    Do you have a source for that claim that doesn’t reference the sale of Steam keys specifically?

    Kecessa,
    hedgehog,

    Your best sources are a tweet by a competitor and a 2.5 year old lawsuit filed because of that tweet? Excuse me for maintaining my skepticism.

    Kecessa,

    Is a lawsuit by Wolfire game more credible?

    arstechnica.com/…/judge-brings-dismissed-steam-an…

    hedgehog,

    Yes, that’s much more credible - thank you for sharing that. This part in particular is concerning:

    The ruling makes particular note of “a Steam account manager [who] informed Plaintiff Wolfire that ‘it would delist any games available for sale at a lower price elsewhere, whether or not using Steam keys [emphasis in original complaint].’” The amended suit also alleges that “this experience is not unique to Wolfire,” which could factor into the developer’s proposed class-action complaint.

    I wasn’t able to find any instances of Steam actually de-listing a game because it was listed cheaper elsewhere, but a credible threat to do so is almost as bad (possibly worse, really, since such a threat hints that Steam might have used other underhanded tactics when dealing with game devs). I wasn’t able to find any more recent news on the case, but hopefully we’ll learn if the issue was that particular Account Manager + lack of oversight or something more.

    Paradoxvoid,
    @Paradoxvoid@aussie.zone avatar

    Ironically this is actually an example of Valve using its dominant marketshare to suppress rivals - Steam’s ToS require devs to have equivalent pricing across all storefronts if they want to sell on Steam at all, so making it harder for cheaper storefront cuts to translate to lower prices to consumers, who might otherwise move to a different storefront.

    Devs aren’t going to drop Steam as a store, so they’re stuck.

    Aosih,

    It’s not ideal, but I’d say the reason they require equivalent pricing is, so that people don’t just use Steam as a marketing platform, while diverting all sales to their personal website where they sell the game for $X cheaper.

    Paradoxvoid,
    @Paradoxvoid@aussie.zone avatar

    Yeah I do understand the reasoning and honestly can’t fault them for it - they are a for-profit company after all.

    Doesn’t mean that it’s not a good example of them throwing their weight around (which is admittedly rare).

    DrQuint,

    Plus, it only applies to base price, not sale price. If a platform states “you can have your game on sale 100% of the time”, and a game undercuts Steam that way, Steam wouldn’t do anything about it. Well, they wouldn’t have to anyways, it’s illegal to have goods on sale 100% of the time, but the point is there.

    rambaroo,

    It’s a perfect example of them abusing their position in the market. But since you’re a valve cultist, you make up a bunch of weak excuses for it. If epic or ms did the same thing you’d blow a gasket.

    woelkchen,
    @woelkchen@lemmy.world avatar

    Epic exclusives prove that developers are happy skipping Steam entirely.

    hedgehog,

    Do you have a source for that claim that doesn’t reference the sale of Steam keys specifically?

    Honytawk,

    Steam’s “price parity rule” is a policy that ensures that Steam keys cannot be sold on other sites unless the product is also available for purchase on Steam at no higher a price than is offered on any other service or website.

    Ars Technica tries to spin it in favour of Steam, but if you read between the lines it is there:

    arstechnica.com/…/why-lower-platform-fees-dont-le…

    hedgehog,

    Thanks for sharing that!

    Steam’s “price parity rule” is a policy that ensures that Steam keys cannot be sold on other sites unless the product is also available for purchase on Steam at no higher a price than is offered on any other service or website.

    IMO, it’s reasonable to say “If you want to sell Steam keys off Steam, you need to follow our pricing rules,” but it is not reasonable to say “If you want to sell your game, sans keys, off Steam, you have to follow our pricing rules to keep selling on Steam.” You’re talking about the former here, right? Or does that mean that the following situation is prohibited:

    • Your game is listed at $50 on Steam
    • You sell keys from your own site for $50
    • You sell your game directly from your site for $40

    and if so, that the mitigation is to either stop selling Steam keys entirely or to raise the price on your own site to $50?

    That’s somewhere in between the two but I dislike it. I suspect it’s more legally murky, too, like tied selling.

    The article briefly talks about the latter (emphasis mine):

    Wolfire’s David Rosen expanded on that accusation in a recent blog post, saying that Valve threatened to “remove [Wolfire’s game] Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website, without Steam keys and without Steam’s DRM.

    However, it also says “Sources close to Valve suggested to Ars that this ‘parity’ rule only applies to the ‘free’ Steam keys publishers can sell on other storefronts and not to Steam-free versions of those games sold on competing platforms. Valve hasn’t responded to a request for comment on this story.” I wonder if the lack of comment was because of Wolfire’s lawsuit?

    I’m also now curious if the reason for Steam saying that was related to the in-between situation I talked about above.

    @Kecessa shared this ArsTechnica article from 2022 that covers an update on that lawsuit - I haven’t seen anything more recent. In it, Wolfire makes the same claim, in court, that they’d already made in their blog post, which was sufficient to convince the judge to re-open their case.

    The ruling [to re-open the case] makes particular note of “a Steam account manager [who] informed Plaintiff Wolfire that ‘it would delist any games available for sale at a lower price elsewhere, whether or not using Steam keys [emphasis in original complaint].’” The amended suit also alleges that “this experience is not unique to Wolfire,” which could factor into the developer’s proposed class-action complaint.

    Hopefully we’ll hear more about that soon.

    Nfntordr,

    Only because EGS is trying to take market share, not because of the goodness of their own hearts.

    rambaroo,

    So what? That’s also the only reason valve supports Linux.

    woelkchen,
    @woelkchen@lemmy.world avatar

    And thereby fighting the Windows monopoly.

    Honytawk,

    Which they don’t do out of the goodness of their own hearts either.

    Kecessa,

    Until we have proof that they increase their share of the profit when they reach a certain market share then that’s pure speculation on your part.

    woelkchen,
    @woelkchen@lemmy.world avatar

    No, it’s not a monopoly. They aren’t even a gatekeeper as defined recently by the EU.

    The most successful PC games (Minecraft, Fortnite, Roblox) aren’t even on Steam.

    rambaroo,

    That doesn’t mean anything. Jesus Christ these arguments that valve isn’t a monopoly are just so incredibly weak. They’ve created a fucking cult.

    criticalimpact,

    Wrong, the US has antritrust laws and you can bet your bottom dollar that epic would have sued them already if they had any ground to do so.

    woelkchen,
    @woelkchen@lemmy.world avatar

    Except it means everything. The EU, not really friendly towards US companies, declared that Valve is not a gatekeeper of digital markets. That means they don’t have a monopoly on PC gaming.

    stillwater,

    If this is an example of an argument why they are one, I can see why more people would come down on the other side.

    Gamey,

    Well, what makes a monopoly is the position in the market, without the obligation to infinite growth that doesn’t have to involve anti-competitive prectices.

    Nfntordr,

    Even if they are considered a ‘monolopy’ it seems like people haven’t thought that we are the ones that have thrown our money at Valve and it is the ONLY reason why they are in the position they’re in now. They offer a fantastic service to the gaming community and Valve is supposed to apologise for that? I’m not aware of any abuses within their own company that has contributed to their success or any anti-competitive behaviour?

    CoderKat,

    It’s definitely not merely a matter of not bothering to make a decent store though. I mean, do you think Epic is held back by not being bothered? The way they pour money into their store, I’d it were easy, they’d have it. And having a decent store isn’t enough. It’s kinda like social media in that you need the crowd effect. People want all their games in one place with integrations like friends, mods, achievements, etc. AFAIK, there’s no open standard for most of these things, so you need a big market share to convince devs to make the change.

    all-knight-party, w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
    @all-knight-party@kbin.cafe avatar

    Man, "15 hours in and not a single bug." I love Bethesda, but I feel like that's an incredibly bold claim to make and that his definition of bug is probably a bit loose. I wish they wouldn't make this big of a hubbub about it and just let the game speak for itself if it's really that solid.

    hoshikarakitaridia,

    Yeah true. Why do the talking when you can do the walking.

    This actually gives me more concerns than before, which is probably not what they intended.

    all-knight-party,
    @all-knight-party@kbin.cafe avatar

    Exactly. By pointing a big red arrow at the problem they've historically had to the point of memory it just serves to make the skeptics more skeptical and create concern in everybody else since it's just a big "source: trust me, bro".

    We'll just have to see.

    vaultdweller013,

    Honestly I dont think I will care if I see bugs, but if people are going “there arent any bugs” im gonna keep my eyes out for them.

    GreenMario,

    I wanna hear how bug free the game is from those 2,000 hours in one save file weirdos.

    Yeah the games solid til about hour…269? Then everyone T-poses and then falls into geometry.

    orca,
    @orca@orcas.enjoying.yachts avatar

    Yeah, maybe the 2,062 cheese wheels I have stored in my house could be bugging things out but I doubt it.

    GreenMario,

    👎 Not recommended

    6,940 hours playtime

    Bugthesda strikes again!

    Think the game is stable? Try teleporting nothing but cheese wheels for three straight days.

    orca,
    @orca@orcas.enjoying.yachts avatar
    Ser_Salty,

    “So I killed an entire city, which caused the dead body clean up cell to overfill and explode dead bodies into the void, which first makes it rain dead bodies and then crashes the game.”

    Voli,

    The funny thing is we kinda expect bugs, not game breaking bugs, but bugs that we understand would be there since people are about to have more than 100 hours of gameplay. With possibly over billion hours of game testing time from consumers. So there will be bugs.

    Omegamanthethird,
    @Omegamanthethird@lemmy.world avatar

    I’m guessing bug free just means their game didn’t crash. Or they’re just really unobservant.

    De_Narm, w Diablo 4 Twitch viewership continues to drop as Diablo 3 overtakes it

    Knowing Blizzard, the fix will be to end D3 support.

    Rouxibeau,

    Yep. They’re gonna Overwatch that shit. And everything else from now on.

    Fosheze,

    Look at what they just did for the new D2R ladder season. There were literally no patches at all. They just reset the ladder. It’s not like there are any glaring problems cough cough mosiac cough cough that need to be fixed or anything.

    Swim,

    that statement is seriously dystopian

    blogorg,

    And extremely Blizzard

    Default_Defect,
    @Default_Defect@midwest.social avatar

    That’s so Raven Blizzard.

    geissi,

    Really sad what became of Blizzard.

    They provided Diablo II (2001) with updates until 2016.
    Starcraft (1998) became freeware in 2017 and received patches until 2022.

    Paranomaly, w Darkest Dungeon Developers: statement on the recent Unity changes
    @Paranomaly@sh.itjust.works avatar

    Transcript:

    Much like Darkest Dungeon, game development is a dynamic and challenging effort where tough choices must be made using imperfect information. Making and releasing a game is an uncertain endeavor, with treasures never guaranteed. But that uncertainty should lie in the marketplace, not with fundamental business terms around which a project was built.

    We believe Unity has made a grave misstep in introducing a poorly thought out fee mechanic and then compounded that threefold by making it apply to games that have already been released. We are sympathetic to the idea that companies must sometimes change how they operate, but these changes should be carefully planned, communicated, and enacted in such a way that partners may choose whether they wish to accept these new rules for their next projects.

    We built Darkest Dungeon II using Unity, and a large part of our decision to do so was the relative cost certainty around the license and subscription model. We’ve spent hundreds of thousands of dollars on licenses, and far more than that in engaging Unity to help us with parts of development. It is hard for us to imagine building another game with Unity unless we know we are protected from the possibility of massive changes to how we pay for that technology being introduced at the whims of executive management.

    Part of game development is knowing when a mechanic is not working and then having the courage to swallow your ego and undo the mistake. We call on Unity to recant this blunder.

    theodewere,
    @theodewere@kbin.social avatar

    i like "recant this blunder", smooth but blunt..

    Kranerian, w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
    @Kranerian@kbin.social avatar

    That's such a low bar that it's clipped through the floor.

    mindbleach,

    That’s how they do door sills!

    BitingChaos, w Overwatch 2 is now Steam's "worst game of all time"
    @BitingChaos@lemmy.world avatar

    They destroyed Overwatch 1 and gave us Overwatch 2.

    I want to play Overwatch 1. :(

    GeekFTW,
    @GeekFTW@kbin.social avatar

    Don't worry, another year or two and they'll be selling us Overwatch Classic™ for $15 a month.

    Pxtl,
    @Pxtl@lemmy.ca avatar

    Which one? The game was rebalanced so many times it was basically several different games. If they put in a 2-2-2 mode with the weaker open-queue tanks, I’d call that close-enough to Overwatch 1. Of course, that still would mean the new expensive monetization model. Like there’s one skin in the free tier of the current battle-pass, and it’s for Torb.

    adrian783,

    i miss 6 torb games, ow was good when quick play was just goofy

    Swedneck,
    @Swedneck@discuss.tchncs.de avatar

    All match-based games should have competitive, casual, and anarchy modes.

    ADHDefy,
    @ADHDefy@kbin.social avatar

    SAME. OW1 was one of my favorite games. Still mad about it.

    JustZ,
    @JustZ@lemmy.world avatar

    What happened to it?

    ADHDefy,
    @ADHDefy@kbin.social avatar

    When they made OW2, they replaced OW1 with it. Technically, I think OW2 is just a really big update for OW1. But now there's no way to play the old version that a lot of us liked better. :(

    eochaid, w Starfield Is Bethesda's Lowest-Rated Game On Steam
    @eochaid@lemmy.world avatar

    Overblown and knee jerk.

    I’m enjoying the absolute fuck out of this game - hundreds of hours already and no regrets. This game is a lot deeper than anyone gives it credit for, it’s fantastic, and I’m looking forward to more of it.

    No Man’s Sky bores the hell out of me and yet I’m having so much fun exploring planets and raiding pirate bases and being surprised by handbuilt content in what I thought would be a procedurally generated dungeon. Not to mention the surprisingly deep side and faction quests. Oh and so many hours playing with the shipbuilder.

    I’m sorry you’re not having fun guys. But maybe you should focus on things that are fun for you?

    BallShapedMan,
    @BallShapedMan@lemmy.world avatar

    Agreed, at first I wasn’t excited about it but as the quests opened up I was in. I’m on the “new game+” right now and seeing what else I can mess up lol.

    My quests tend to end in a lot of shooting innocents… I don’t know why that keeps happening. It can’t be anything I’m doing…

    CraigeryTheKid,

    Sorry, to clarify, after you mention NMS, all those funs/positives were about Starfield again, right?

    SinkingLotus,
    @SinkingLotus@lemmy.world avatar

    deleted_by_author

  • Loading...
  • CraigeryTheKid,

    It was genuine! I’m also trying to gauge which to play next with the little time I have!

    The other one in the mix is The Outer Worlds, which also looks like “Skyrim in space”, even though it doesn’t get as many mentions.

    eochaid,
    @eochaid@lemmy.world avatar

    The only thing I said about NMS was that it bores me. The story is thin and nonsensical, characters are nonexistent. It’s a great sandbox with impressive technical merit, but that’s not enough to keep me engaged.

    Outer Worlds is pretty good but it’s an Obsidian title, for better or worse. The game world is bleak and terrible and it’s not any better at the end. Their writing is good and their characters are fantastic, and I enjoyed my time with the game but once I was done with the story, I couldn’t find much reason to keep playing.

    Starfield, on the other hand, is really big and really deep. There is a crap ton of hand-built content - seriously, hundreds of hours in and I’m still struggling to see it all. The four faction quests feel like separate games in themselves. Starship building is awesome. Outpost building is overwhelming and little pointless, but still fun if you like that kind of thing. Yes, there’s a bunch of planets with generated content, but it’s surprisingly varied. There’s a ton of variation in flora and fauna and even the generated dungeons. There’s a few times i went to an abandoned something or other expecting just some pirates or something and ended up with a huge cinematic fight and loads of what seems to be hand-built content. Best of all, you can play the game how you want.

    Don’t like planet scanning? You don’t have to. Hate the UC or Freestar Collective, fine you don’t need to do theor quests. Hate the ship builder? There’s plenty you can buy. Hate outpost building? Great, you can ignore it. Want to ignore the main quest and go be a pirate for a while? Go for it. The Crimson Fleet even gives you a couple of companions you can use if you hate how goody goody the Constallation folks are. This game rewards roleplaying choices more than any other beth title I’ve ever played.

    Also, no spoilers but the New Game + mode is legitimately innovative. The story actually continues through it in wierd and wonderful ways. This is a game I’ll easily still be playing for years.

    But my only advice is that you have to give it some time. It has a slow start and it’ll take a few hours to really start to click. So if you don’t want a game you have to spend a lot of time on, Outer Worlds will be a quick romp.

    Son_of_dad,

    Sadly I’ll never get to enjoy it, I’m not gonna buy an Xbox just to play it. Really really stupid that we’re still doing exclusive games in 2023. I’m a PlayStation user literally wanting to give Bethesda my money, but they don’t want it.

    Pratai,

    Same. Can’t imagine the logic behind denying a product to a console that outsells yours 2:1. It’s fucking dumb.

    Never_Sm1le,
    @Never_Sm1le@lemdro.id avatar

    Of course they do, games are bloodline of a console and you think M$ gonna give a game made by it to a direct competitor? It’s like Apple allow other phone OEMs to use iOS

    Pratai,

    I think it’s dumb to deny themselves the fuckton of money that PlayStation users would have paid to buy the game, and that I would guarantee you that they didn’t sell even close to enough consoles to make up for it considering it’s a pretty shit game to begin with.

    They could have recouped some of their money from it, but no- it’s a flop now.

    Never_Sm1le,
    @Never_Sm1le@lemdro.id avatar

    Most of the “sale” of this game comes from xbox pass and that’s enough for M$. Xbox is already being outsold so giving Sony more advantage for a little recoup is stupid strategy.

    Lev_Astov,
    @Lev_Astov@lemmy.world avatar

    Just think of it as a PC game that happens to also have an Xbox release holding it back for some reason.

    HeyJoe,

    As a PS person myself I don’t feel like we have the right to complain about exclusives! I’m pretty sure Sony has had way more than Xbox ever had and I am fine with it. In today’s market the only thing a console may have as an upper hand is an exclusive game. At least with Xbox games these days you immediately have the option to play on PC, which is what I do if I really want to play one, unlike Sony which has just started doing pc for exclusives but you are going to wait 1 or 2 years before it drops.

    I like buying a PS every generation because I know it will have the best exclusives to play just like I have a switch because it’s the only place to play a Nintendo game. If they didn’t have those games why would anyone even bother buying a console at all? If they all shared the same games 100% it would be a coin flip to whatever platform you invest in at that point.

    dtjones,

    Since the starfield exclusivity thing started, this point has always stuck with me: PlayStation owners buy PlayStation because of the expectation that they will get the best exclusives (and even most other games first). It was so bizarre to see them so brazenly attack Xbox over making starfield exclusive. They couldn’t see that they were beneficiaries of these same tactics for so long that they just accepted it as “the way it is.” Logically, why would you ever buy an Xbox if PlayStation gets better exclusives and the other great games first? No one should be surprised when TES6 is Xbox/PC exclusive.

    CaptainEffort,

    You can see how those two things are a little different though, right?

    PlayStation buys smaller studios, usually that they have history with, and helps them to build games from the ground up - even new IP’s.

    Microsoft bought a major studio that had a game near completion, a game that the studio fully intended on releasing on all platforms, and Microsoft exclusified it.

    To be clear, I actually don’t like exclusives at all. But there’s still clearly a difference here, and I can understand where people are coming from when they criticize Microsoft and not Sony.

    Cethin,

    I don’t understand the difference honestly. Investment is investment. I think it’s stupid to do exclusives, but if one is going to build a walled garden then the other needs one too.

    I’m PC only so I don’t give a fuck. I can emulate a Switch and eventually I’ll be able to emulate a PS5. If they want exclusives, they don’t want my money. If they stop building walled gardens then great.

    CaptainEffort,

    I think it’s stupid to do exclusives, but if one is going to build a walled garden then the other needs one too.

    I agree, but how you go about that is important imo. I’m on PC too, so let me use a better example that might hit closer to home.

    Epic games. Their use of exclusives has garnered more hate then almost any other storefront in the pc space. But it’s not the exclusives in and of themselves - after all, people never cared when Fortnite didn’t come to Steam. Similarly, nobody lost their minds when The Sims was exclusive to Origin, or Assassins Creed to Uplay.

    The difference between these games, as opposed to other Epic exclusives, is that these games were built by these companies from the ground up. Nobody cares if Fortnite is an Epic exclusive because Epic made that game - it’s their right to keep it to themselves. The same goes for the Sims with EA, and Assassins Creed with Ubisoft.

    It’s only when Epic snatches nearly completed games that they had nothing to do with, that people get angry. So in this way, Microsoft is the Epic games of the console scene, while Sony is more akin to Ubisoft or something.

    dtjones,

    You can see how those two things are a little different though, right?

    No, not really. Contrary to your point, Bethesda has worked quite closely with Xbox a number of times (especially back in the oblivion days) and Sony has never been interested in Bethesda’s ideas about games (support for Skyrim was abysmal on PlayStation and mods on PS3/4 were a joke).

    Is MS a huge jerk for yanking starfield out of the hands of the majority of console gamers? Yeah totally, but Sony is also a huge jerk (and has been) for a long time when it comes to negotiating exclusivity deals, which they have been able to do because they are the number 1 console. It’s really not hard to extrapolate how much leverage Sony has over the industry when you see that they have sold 75% more consoles than xbox (35 vs 20 million units sold PS5/XS). I believe the previous gen was even worse. The outcry over this would have been much smaller if the roles were reversed, because it would have just been business as usual for every gamer.

    scottywh,

    And I’m not going to buy a Playstation just to play The Last of Us, Spiderman, Detroit: Become Human or any of the other games Sony refuses to sell Xbox users.

    I’d love to play those games but Sony just doesn’t want my money.

    I’m not going to whine about it either though.

    crapwittyname,

    Same. I’ve got thousands of hours in Skyrim. It’s my favourite game of all time. But I’m more into sci fi than fantasy generally and Starfield is shaping up to be everything I would’ve asked for. It’s taken over my life and I have no regrets. Bethesda smashed it again.

    dmm,

    Hand made? I found a lot of copy pasted bases and ships between systems, to the point of thinking that I already visited those

    Cethin,

    Those are handmade, and it’s honestly the issue. If the bases were procedural out of descrete hand made chunks, it’d be less repetitive. There seems to be about five bases for the procedurally placed content, and once you’ve done it once it gets dull. It’s not even like they made furnature procedural or anything like that to change up the looks. They could have at least made different doors locked procedurally so you have to take different routes each time.

    SnowdenHeroOfOurTime,

    Yeah people really need to calm their rage boners. It’s a great game.

    holiday, w Baldur's Gate 3's success is not about setting a new "standard"

    I think I read another user said “they treated the time I have to spend on video games with respect.”

    And that line has stuck with me.

    So while I don’t expect anything close to BG3’s scale or polish but every few years, I do expect not to buy a game and have the game hold its hand out for cash.

    Aurenkin,

    Games respecting my time is something that I’ve definitely come to value a lot more. Quantity for quantities sake, inane things like overly restrictive save points or busywork for people who don’t pay to skip… I just can’t really be bothered with it.

    NuPNuA,

    Save points stopped being an issue when game suspension/quick resume became standard. I’ve left my Series X mid game before, powered it off at the wall and gone away for a week, the game loaded back exactly to the point I left it still.

    Aurenkin,

    Yeah I love suspend/resume on my steam deck. I definitely don’t think it’s stopped being an issue for me though, sometimes I want to turn the device off or if I’m playing on PC I want to quit the game and do something else or just turn it off.

    It’s just frustrating because saving the game is not a technical problem and hasn’t been for decades, it’s a design choice and I shouldn’t need to lean on a technical solution to get around it. Maybe I’m just stubborn though

    Swedneck,
    @Swedneck@discuss.tchncs.de avatar

    saves are also important for archiving and sharing game states, maybe i want to preserve this specific game state so i can relive it for the rest of my life? or i want to download a save from someone else to experience something specific they found or made

    Aurenkin,

    Yeah and also, sometimes (very rarely of course) I actually die ingame and need to load. I don’t want to waste a bunch of time when that happens.

    Tar_alcaran,

    That is SUCH an amazing way to put it. No grinding, no waiting for timers to run out, no traveling back and forth to savepoint, no insanely hard challenges or unlocks. Just experiencing it, and (for the most part) even failing forward.

    orbitz,

    Just scores of empty containers to check. I know they can’t all have something but respecting my time would include minimizing having so many empty containers. That’s about my only complaint so far though in that regard so it’s not that bad or anything either.

    SHOW_ME_YOUR_ASSHOLE,

    So many empty containers but yet I still have a compulsive need to check each and every one.

    I may be a loot goblin but my party has about 1300 spare camp supplies in Act 1 on tactician mode so I’ve got that going for me which is good.

    holiday,

    Hold left alt and the containers worth looting will be highlighted.

    SHOW_ME_YOUR_ASSHOLE,

    Lol my pinky gets tired holding down the alt key all the time. I need a mod that permanently enables those highlights and I need it to highlight everything including plates, cups, bottles, etc. Because I’m gonna take it all!

    pory, (edited )
    @pory@lemmy.world avatar

    The standard argument here is that you’re not supposed to look in every container for loot. However yep everyone I’ve seen play this game including myself is an absolute loot goblin. What if this rotten fruit basket has a +2 greatsword or boots of elvenkind!

    I think there’s a mod that adds a button you can click to “loot the room” - characters make perception rolls and “find” anything of value and put the items into their inventories. Haven’t tried it but might be your jam.

    orbitz, (edited )

    I completely agree with your comment. It’s a bit of a slowdown from play when you search everything but at the same time if playing tabletop you’d have people trying random things that don’t light up for interaction of a video game. In the end it’s only a slight slowdown anyways and does add to immersion so it’s not terrible but more a time waster is all.

    I haven’t looked at mods yet, I like to do a first playthrough vanilla usually but I completely forgot they were a thing here, so thanks for the reminder.

    tal, w Why CCP haven't stopped trying to make an EVE Online shooter for 15 years
    @tal@lemmy.today avatar

    Icelandic developers CCP

    Not

    The Chinese Communist Party (CCP),

    For anyone else who stared at the headline for a moment in confusion.

    sharkfucker420,
    @sharkfucker420@lemmy.ml avatar

    I was wondering why the Chinese Communist party would be making video games lmao

    Kidplayer_666,

    Same here

    Chariotwheel,

    They just really like EVE Online.

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