dudewitbow

@dudewitbow@lemmy.ml

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

dudewitbow,

So youre not part of the “Can it run Crysis” where the game was essentially designed to run on hardware that didnt exist yet?

dudewitbow,

I mean Sonys last purchase was Firewalk Studios, who was working on a game that hasnt been publically shown(however, sony was given a preview of it privately) and they havent released a game yet, so they technically bought out an IP unless you claim they already hit the reset on whatever project they kept under the sheets.

dudewitbow,

It does if they decide to remove the windows conpatibility that was announced beforehand. So far they havent, but if they did, it would be treated the same.

dudewitbow,

Without modifications, Starfields combat AI is set to 20 active users, so youd get a clunky 10v10 at best, but really its probably going to be 15 orcs vs 5 allies and the player character

dudewitbow,

Its not the worst game in existance or anything, IMO its almost a straight up upgrade from FO4 in almost all aspects. The biggest problem imo is they fumbled the biggest aspect, exploration, ironically in a space game.

It leaves you feeling sorta like Yooka Laylee, who had most of the Rareware team who made the N64 platformers, well except the stage designer, who was still working at Rare at the time iirc. The Stage design was Yooka Laylees worst aspect.

ROCKSMITH 2014 LEAVING STORES - Ubisoft (www.ubisoft.com) angielski

You may want to know that Ubisoft’s Rocksmith® 2014 Edition will be de-listed from Steam after October 23rd, 2023 which is one week from this post date. This is a game that makes learning to play the guitar like Guitar Hero/Rockband, which can score you or let you slowly practice a part with scrolling fret indicators....

dudewitbow,

3rd party rhythm games are usually dont ask dont tell about how they source their songs.

Osu is a taiko no tatsujin, Beatmania, Elite Beat Agents, O2Jam, DDR, DJMax clone. Clone Hero is a rock band/Guitar hero clone, and the list goes on.

They will generally pack a few songs that were given to them for use, but the rest is on the users

dudewitbow,

osus source code i think is public, clone heros not that im aware of. different games will have varying levels of openess. all will share that adding official songs into the game is the least of their efforts, as thats more on the community to build.

Use of AMD Anti-Lag+ technology in Counter Strike 2 will result in a VAC Ban, Valve confirms (videocardz.com) angielski

AMD has made an oversight in implementing their new technology that poses a significant issue for Counter Strike 2 players who have opted to utilize AMD’s AntiLag+. Recently, AMD introduced a new 23.10.1 driver allowing players to access this technology in the game. However, it has now been confirmed that utilizing this...

dudewitbow,

Things like reshade and controller api modifcations redirect dll functions. The line is kind of vague about the specifics.

Should people on steamdeck ironically be banned for how proton changes how the DX11 is read and converts it to vulkan?

dudewitbow,

Its not exactly, its a dll conversion. You overtake the dll the game uses and replace it with a different library. Same idea with reshade. You bypass the dll given by the game to use your own.

dudewitbow,

Irl professionals dont use their own pc. They use a pc provided to them, and their own accessories thats tested before hand for any suspicious modifications.

Online of course is unenforcable

dudewitbow,

Thats arguing in bad faith, given that even after the buyout, Zenimax still produced games on the other devices. Arkane Lyon (deathloop), ID interactive (Doom), Tango Gameworks(Ghost Wire Tokyo), Mojang(Minecraft) and auch still produced games for other consoles, despite being owned by Microsoft.

Microsoft puts its developers games on other devices more often than the reverse. Its only within the past few years that Sonys been putting about half of its titles on PC.

dudewitbow,

People conflate monopoly when they should be saying oligopoly

dudewitbow,

Emphasis in most, they still put effort into doing so, more so than the reverse, who doesnt even touch the console side.

dudewitbow,

500 would be the price for higher end WMR headsets. Most popular would be the HP Reverb

dudewitbow,

yeah i only put 500 as its the MSRP, its actually lower than that. more of the point is, if someones claiming that 500$ is expensive because its a meta product, they weren’t even intending to go into VR, as the HP Reverb, and what it sort of replaced before that, the Samsung Oddessey+, were sub 500 for a long time.

dudewitbow,

keep in mind, CDPR isn’t just a game studio, they own GOG, so not releasing a game doesn’t necessarily get then at 0 income. Although not as big as valve of course, thats like saying valve would be broke if it didn’t release games (and it rarely releases games nowadays)

dudewitbow,

Its a scale, but they wouldnt make 0, which was the point. Its not solely a game dev studio.

dudewitbow,

Thats the main goal imo. Theyre not teying to compete with the high end devices, all of them will likely download steam and give Valve money anyways. Valve always targets on expanding the market, with vr and such. The Steam Deck exists to expand the market to budget pc console like gaming, and it would not make sense to replace it now.

Valve I dont believe sees it like a cellphone where theyre trying to make more money by doing yearly releases. They arent a hardware company fundamentally. They only develop hardware as a means to expand market, not to make profit directly off of.

Its why virtually none of their hardware projects are bog standard, be it steam machine/deck(Linux market), index/vive (VR), Controller (touchpad, HD Rumble), Link(local streaming) as each project was designed to introduce pc gaming to a new market, or expand pc gaming by adding new features

dudewitbow,

As much as i can enjoy battlebit, you arent giving battlefield enough credit

The populations of the games at the current moment arent even that far off, Battlebit is at 8k, 2042 is at 5k+whatever the number plays on origin.

Battlefield has a LONG history of always releasing in a shit start and getting better overtime. This trend has happened for the past several games (since after 3 I believe)

dudewitbow,

The point is it’s playerbases are in a similar tier in size. Of course its your opinion that battlebit is better (and is mine too), but that doesnt stop the idea that there are plenty of people playing 2042 now (especially vs launch). I have a friend who has both games, but when hes playing alone, he more often boots up battlefield more often then battlebit, and he spends a LOT of time playing those games more tham the rest of his library.

dudewitbow,

I dont believe fluid frames reuires motion vectors as a hard requirement, else the driver level option where you force a game to use the function would never work (which is a feature).

However so far, fluid frames is only available on DX11 and DX12 titles, so many emulators would not have acess to the option. Switch emulation, and PS3 emulation which would need it the most, dont use directx

dudewitbow,

I think the flags exist, its just not implemented yet as AMD is being pushed to get it out sooner than later due to the long delays. But in a state where it isnt an abysmal feature (e.g DLSS 1.0)

dudewitbow,

Imo microsoft is trying to pump gamepass sub numbers and supposedly its not enough (despite the size). I think they will consider merging the World of Warcraft sub to gamepass to boost sub count for the investors.

dudewitbow,

Its not the first dev to do it. E.g FF7R intergrade chapter was PS5 only.

dudewitbow,

Yes, but you arent stuck learning lua to design games. Straight pipeline to corporate development.

dudewitbow,

Both nvidia and amd sees CP2077 as a game to showcase tech now. The only irony is that imo, its actually of the weaker games for specifically DLSS/FSR as its the one game due to it having the most severe ghosting problem, regardless of version

dudewitbow,

The difference between csgo and cs2 is similar to cs 1.6 to cs source. Its a major change of engine with brings in other changes with it.

dudewitbow,

because source wasn’t a sequel to them, just an engine port. Why counterstrike 2 is called 2, imo, just because Source 2

Being a new game in a series doesn’t necessarily mean that its the next numbered game, especially to valve. Technically speaking, the other counterstrike project (Condition Zero, single player content) is also a thing.

dudewitbow,

Hence “to them”, not to people. They did make changes. But that doesnt stop what they think. Your opinion doesnt change what they think.

dudewitbow,

While i agree that prices have been stagnant, its also a game of companies wanting to reduce risk. You have unicorn examples like Baldurs Gate 3 which took its time to develop a game, and has stated they dont plan on making paid expansion content, meaning where they at they see the game as profitable, despite spending 5 years in development for it.

Part of the reason why some games have balooned cost is because of improper spending of the money. Many spend a lot of money on marketing which tends to have an overly inflated cost on its own, due to the fact that people have a preference to play whats familliar, however its been shown that also actually making a good game with little marketing also works, and a lot of dev studios havent gotten to that point yet.

dudewitbow,

Its mixed, naughty dog tends to have new, while technically speaking, God of War and Spiderman is considered old IP in the case for Sony.

The statement is nostly true for Nintendo, as the only new IP for Nintendo that went anywhere was Splatoon, and Ring Fit to some extent. While ips like Arms, Boxboy, Astral Chain, Ever Oasis, Sushi Striker fell out of relevance.

Making a new IP tends to end up in failure.

dudewitbow,

So, users get a feature-rich distribution platform, and developers (and by extension users) pay a tax to access those users. So the question is, how fair is that tax, and what effect does that tax have on the games that get made? Your view on that is going to depend on what you want from Steam, but more relevant I think is how much Steam costs to operate. How much of that 30% cut feeds back into Steam? My guess is not much; though I could be wrong.

But anyway, let’s imagine you took away half the 30% cut. Where does that money go? Well, one of two places: either your pocket, or the developers (or publishers) pocket (depending on how the change affects pricing). The benefits to your pocket are obvious, but what if developers just charge the same price? Well, as far as I’m aware, a lot of games are just not profitable - I read somewhere that for every 10 games, 7 fail, 2 break even, and 1 is a huge success - so my personal view is that this is an industry where developers need all the help they can get. If that extra 15% helps them stay afloat long enough to put out the next thing without selling their soul to Microsoft or Sony or whoever is buying up companies these days, and Steam isn’t severely negatively impacted, I’d call that a win.

Would you claim that devs who also port their game to console are guilty as the consoles also take 30% cut? The entire console scene is basically what Valve is doing, except valve decides to compete on an open platform instead of a walled garden.

dudewitbow,

Not all consoles sell at a loss. Nintendo outright sells for profit, and the ones that didnt are the WiiU and thr Virtual Boy, and I don’t have to remind you how those sold.

And we are also at an age where even Valve is in the console space. They sell the steamdeck at a severely lower price point compared to its competion.

Look at the ROG Ally, Lenovo Legion Go, Aya Neos entire catelog, GPD Win 4, Ayn Loki and a bunch more.

The argument about consoles selling it at subsidized price is justifyable means your saying Valve is in the right to given they are now in that market.

dudewitbow,

It doesnt suddenly affect old games, so games that are already out amd no plans on updating is immune as long as they dont upgrade to the new version of unity, so now it mainly targets games that are still updating, or new games, but not neccesarily games that are old or choose to stay on an older LTS build of unity.

dudewitbow,

Its a compatibility layer, which is not usually considered emulation.

dudewitbow,

It world definately be hard to prove it. One would be purchases made while actively playing the game, and if you had an alibi by being at work or something as a parent, and the network/ip used to be purchase it doesnt match the network at work, at least the general area.

Theyll probably find a way.

dudewitbow,

Hence one, my example doesnt cover all situations, and definately not my job to look for the cover of all situations.

dudewitbow,

Alternatively 2$ if your region is set to Turkey.

dudewitbow,

Xbox sales in the UK has a similarish rate as the PS5 does.

CD Projekt recommends starting a new game when Cyberpunk 2077 Update 2.0 drops: 'starting fresh will enhance your overall gameplay experience' (www.pcgamer.com) angielski

Cyberpunk 2077 is getting a mammoth-sized update, titled Update 2.0, tomorrow, September 21, and it promises to be a bit of a game changer. A police revamp, a progression overhaul, a new cybernetics system, vehicular combat, DLSS 3.5—it's vast, and thankfully separate from the Phantom Liberty expansion due next week, so you'll...

dudewitbow,

Doesnt the dlc unlock a new alternative ending?

Leaked Microsoft Documents Show the Xbox Series S Might Be More Popular Than You Think - IGN (www.ign.com) angielski

Since its release in 2020, the Xbox Series S has been the subject of debate over its value within the current hardware generation lineup due to being less powerful than the Xbox Series X and PlayStation 5. It turns out, Microsoft's $300 Series S is more popular than the Series X....

dudewitbow,

The only mistake imo Microsoft made with the S was not giving it the same ram as the x. Puts more work on devs to optimize vram assets when vram is the cheapest way to make any game look better to a dev.

Steam’s latest hit is a generic F2P co-op third-person shooter – but not the one that launched last week (www.vg247.com) angielski

The First Descendant, whose open cross-play beta is currently enjoying a healthy spot on Steam's most played games list. At the time of this writing, The First Descendant has over 77,591 concurrent players, and that figure continues to rise. It's easy to imagine it landing into the top 10 by the end of the day....

dudewitbow,

Reminder that whales in Korea had soo much power, they had a round table meeting to force Nexon of Korea to bend to their demands due to Nexon lieong about the “randomness” of line stat generation in maplestory, cauaing them to essentially refund 2 years worth in materials.

dudewitbow,

AMD uses 290/390 to compete with Nvidias 970, people buy Nvidia, shoulda bought a 390 meme is born after the 3.5 gb vram controversy happens. AMd mocked for high power consumption.

AMD releases 6000 series gous to compete with Nvidias Ampere line, uses a notibly significant lower power draw, people still buy Nvidia.

Power draw was never part of the equation.

dudewitbow, (edited )

I mean they did this generation technically. All of the rtx 4000 cards sans the 4090 are fairly efficient… only because nvidia moved the names of the gpu for each tier thats not the halo card.

Point is, you cant have everything and people generally prioritize performance first. Because efficiency has rarely gave either gpu company more profit gpu wise.

If you cared about efficiency, Nvidia answer to people would be buying their RTX 4000 SFF Ada(75w ~3060ti perf) or RTX 6000 Ada… if you can afford it.

dudewitbow,

Intel became less efficient because of how long they were stuck on 14nm. In order to compensate to beat amd in performance mindshare, they needed to push the clocks hard.

Overtime, cpus have been sitting closer to max clock, defeating the purpose of overclocking to many, where adding 1GHz was not out of the ordinary. Now getting 0.5GHz is an acheivement.

dudewitbow,

If you disregard windows, and VR, yes.

dudewitbow,

People tend to think on black and white and not grayscale.

If you objectively compare the mechanics, writings and factions to fallout 4, Starfield is almost a direct upgrade from fallout 4 in several aspects. Gunplay, gun customization, rpg check choices that play more role in having a unique experience, factions that arent totally terribly written like it is in FO4, where almost all factions are unlikable or not interesting.

The people who are let down by starfield expected bethesda to not make a bethesda game in simple terms.

Do i think its GOTY material, hell no (im basically at the point of no return point in the game). Its a helluva lot better than FO4, but people treat the game like it killed their first child.

dudewitbow, (edited )

I went right from finishing Cyberpunk to Starfield and boy did it make Starfield look bad. Like, not just visually (how can a two year old game look THAT much better than Starfield??) but I mean things like the combat and the role playing are just miles better in CP2077.

Creation Engine. Bethesda is tied to the engine in order to make modding easier when creation kit is out. Although creation is terrible for vanilla content, its easily one of the best engines for modders to mess around in. Its also one of the reasons why Bethesda games dont have heavy DRM. As modders will eventually use 3rd party executables for some mods (script extenders) for each of their titles.

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