HeartyBeast,
@HeartyBeast@kbin.social avatar

What’s this business about Epic changing from a game developer into a ‘platform’ and him no longer being a good fit? Anyone able to explain that a bit?

BudgieMania,

I have to imagine it is related to the claims that they are gonna retool "Fortnite as a metaverse-inspired ecosystem for creators" and the acquisitions they have made of platforms related to user created content.

drunkosaurus,

So, like, Roblox?

BudgieMania, (edited )

Well you know the maxim that every new innovative transport solution by big tech is just "trains but worse"?

Fun fact about metaverse initiatives...

dudewitbow,

Yes, but you arent stuck learning lua to design games. Straight pipeline to corporate development.

Ganbat,

Damn, I forgot Steam Spy existed.

damnthefilibuster,

Steam spy?

xrtxn,

TIL he made: steamspy.com

brsrklf,

I never used steam spy either, so I had that image of a guy at Epic whose whole job was spying on Steam.

Probably in a trenchcoat and a hat, mainly acting shady around Valve headquarters.

Deceptichum,
@Deceptichum@kbin.social avatar

You’ve certainly described a gamespy.

brsrklf,

I was barely aware of GameSpy while it was still a thing. It was just some service I’d never used.

…or so I thought, until Nintendo killed all its DS and Wii online functions because they were using GameSpy and the service was being shut down.

yads,

Yep, a “maker of” would have been helpful in the title

BlackEco,
@BlackEco@lemmy.blackeco.com avatar

It’s a tool that makes a survey of Steam games ownership and play times based on public information on Steam Community. It’s useful to game developers and journalists as it allows them to know what is popular.

Oh and Steam Spy has been developed and released before he joined Epic Games.

Xel,
@Xel@mujico.org avatar

steamspy.com

Steam Spy is a website created by Sergey Galyonkin and launched in April 2015. The site uses an application programming interface (API) to the Steam software distribution service owned by Valve to estimate the number of sales of software titles offered on the service. Estimates are made based on the API polling user profiles from Steam to determine what software titles (primarily video games) they own and using statistics to estimate overall sales. Software developers have reported that Galyonkin’s algorithms can provide sales numbers that are accurate to within 10%, though Galyonkin cautions against using his estimates in financial projections and other business-critical decisions. Due to changes in Steam’s privacy features in April 2018, Galyonkin had anticipated he would need to shut down the service due to the inability to estimate accurate numbers from other sources, but later that month revealed a new algorithm using publicly available data, which, while having a larger number of outliers, he still believes has reasonable accuracy for use. - Wikipedia

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