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Chailles

@Chailles@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Chailles,
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Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.

Gameplay mechanics were also a lot better with more replayability. (lemmy.world) angielski

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...

Chailles,
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They were also much simpler and smaller back then with often extremely limited specification variations. And DRM existed back then too, with some fairly egregious and infamous physical DRM checks.

Chailles,
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One of the DLC is just a better version of the camp item that you can’t find in-game.

Chailles,
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It’s the same version, just different numbers. The update for Xbox should be out by now, I noticed there was an update for it a few hours ago.

Chailles,
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And it doesn’t run as dogshit as ARK proper

Or even Pokemon proper.

Chailles,
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Isn’t that practically the same as all games in general?

Chailles,
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Not to mention that Steamworks DRM is practically non-existent anyways (and that it also wasn’t necessary to use, it’s rare, but some games just don’t protect their game with any DRM).

Chailles,
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While true, that’s not exactly relevant when it’s a choice between losing a lot of money and not losing a lot of money.

Chailles,
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Yes. Stopping the meteor requires a number of materials as well as powering the device to destroy the meteor. Also just to clarify, 30 days to stop the meteor is 30 real time days. The game is largely complete and honestly, I don’t think you’d even really notice what’s missing unless you specifically look up what’s not there.

Chailles,
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Well, considering that time was either on the way towards bankruptcy, at bankruptcy, or barely recovering from bankruptcy, it’s a fairly easy explanation as to why they’re doing better now.

Chailles,
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Yeah, but let’s be real here, it would totally be just like Valve to make a GPU and somehow be like one of the best ones at the time and never make another one again.

Chailles,
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It could be worse. They could have looked towards Autodesk for inspiration.

Chailles,
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Most devs never would have made their own proprietary engines. With ready availability of engines to use, the number of developers skyrocketed as it lowered the bar of who can make a game.

Chailles,
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Not to mention the amount of money they literally burn through EGS. If I remember correctly, the plan was that it wouldn’t be profitable for another 3/4 years (by 2027).

Chailles,
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As neat as it would be, I don’t think they could do it justice. Is the Thief IP really that valuable that a person couldn’t just make a generic dark fantasy game about being a thief?

Chailles,
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We can just wait for the mod that recreates Skyrim in Starfield.

Chailles,
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“Walked right into that UC ambush, same as us and that thief over there.”

“That’s Solomon Freestar! The true High King of Skyrim!”

And the dragons are just space ships and the souls you absorb are just… uh… radiation I guess from damaging the reactor. Or the magic space civilization from Starfield originated from here, so that’s why everyone has magic.

I’m not backing down from the space ship dragons though, that part is just brilliant.

Chailles,
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It’s just a coincidence the airlock happen to be teeth shaped. A teeth pattern ensures none of the air escapes.

Chailles,
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It’s literally described in the very first sentence:

A Baldur’s Gate 3 player joked that their fiancée may have found the rarest possible ending for the game when Wild Magic turned everyone into dogs and cats for the final cutscenes.

Chailles,
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A bad clicker game that you could pay money into to make your clicks worth more, might I add. And I believe that the words “will change your life” was used to describe the prize. And that part of the prize was to play Godus early and they got bored pretty quickly of it.

Chailles,
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Or you can look at it as for what it is rather than some ulterior motive behind it, the emails may have just not been getting to the right person regardless of fault. They’re only replying now because it’s only just now they heard that something was wrong.

Now on the other hand, I generally find it hard to believe that for a business as large as Epic, nobody would follow up on money that’s just been sitting around for over 2 years.

Chailles,
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And now introducing: Elevated Everything

Chailles,
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This may have just been local to the Total War Warhammer subreddit, but they weren’t particularly fond of it blaming Hyenas for the lack of TWWH3 stuff.

What games can you recommend that didn't get the appreciation that they deserved? angielski

I’ve been recently been thinking about Arkane Studio’s Prey which is a immersive sim, with a pretty good rogue like dlc, that probably has one of the strongest hooks of any game I’ve played. If you liked Halflife, System Shock, or Deus Ex it’s definitely worth a play....

Chailles,
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The writing is a little hammy, but they have to rush it bc it’s really a minor bit of the game. (Spoiler, it’s very pro-labor and anti-capitalist, so if that triggers you, don’t play it.)

Which annoyingly, is the reason I bounced off the game. Breaking down ships is fun. That’s literally the whole reason I want to play the game. The story wants me to hate playing the game and won’t let me play until I listen to the entirety of why capitalism is bad.

Chailles,
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Yeah, but you don’t need to tell me that in an unskippable cutscene (the fact that it’s unskippable is the part I have an issue with) and ironically, the gameplay is so compelling that I absolutely do not mind just wasting my life away toiling under these ridiculous work conditions.

Edit: Let’s be real here, the game didn’t need a story. Just set me up with a ridiculous amount of debt and let me just break down ship after ship. They could have just added more ships and systems than make a story that people actively would work against.

Chailles,
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I haven’t played much of it, but what I can say about why I bought the game: Big space ships with interiors (most space sims really just give you a cockpit view) and the game looked cool. I paid $60 for it years ago and hop in it every now and again. You hear all about the monetization aspect of it and it’s not really been a problem for me since it doesn’t impact me in any way.

Chailles,
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Perhaps Blizzard is generally under more scrutiny than Valve. Not to mention, isn’t it still possible to just download an older steam depot and archive that? Sure, it not being readily available via Steam’s basic library makes it difficult to archive, but releasing this as a new game entirely may have caused more issues than it would have this way.

Chailles,
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I can’t really comment on the exact state of the games compared to how they were prior as I never played either of them. While the overall actions were the same, from what I’ve heard, the final state of each game is completely different.

From my understanding, Blizzard promised things and didn’t failed to meet those promises leaving a worse product than what was there. Valve didn’t do that, presumably.

Edit: I should also point out that wouldn’t you have to consider it anti-consumer for a game to do a total overhaul of itself? That prior version will no longer be available? Same with really any update whatsoever. At what point is it no longer the same game? If Valve instead released this updates over the course of a year, is it still the same game then?

Chailles,
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I disagree. I definitely feel like I’m there with everything scaled up to real size. Like I never really considered how absolutely massive Radroaches from Fallout were until playing Fallout 4 VR.

Chailles,
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I mean, the back button has been broken since basically the whole UI overhaul.

Chailles,
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You say that as if Steam has unreasonably high rates. Sony, Microsoft, Apple as a standard all have the same rate.

Chailles,
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It wasn’t really even exclusives technically. It was explicitly Excluding-Steam exclusives. It released everywhere else but not on Steam. And it was further aggravated by games that were already on Steam being taken off in favor of launching elsewhere.

Chailles,
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I’ve been told there’s been an update for the back button since like a day after the new UI was released. Doesn’t matter whether in Beta or Stable, it’s still broken for me such that I get sent back to the library.

Chailles,
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And as someone who couldn’t even land on the Mun without crashing, I downloaded that mod and unsurprisingly found things even harder since it disables the standard maneuvers.

Chailles,
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They could sell for cheaper, they just can’t sell Steam Keys specifically for cheaper than what’s on Steam itself. Which makes sense honestly, you’re literally using their service for both presence and distribution.

Chailles,
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You don’t even need all of that really. A lot of Steam functionality can be utilized just by adding it as a Non-Steam Game. Steam Workshop isn’t the necessary if you have a modding scene, you just need a good mod manager.

The key point on whether I’ll use your storefront or not is whether your plan for success is to buy out anti-Steam contracts (remember that it’s not exclusivity to EGS, its to not release on Steam) to get customers and low revenue cuts to get developers and most importantly, to run a loss leading business for a number of years until you are profitable. If EGS were to ever become profitable, how long until they switch to squeezing out as much as they can? They’ve already rescinded their “curated” catalog.

Chailles,
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For the price parity thing, there’s the game Tales of Maj’Eyal that is $6.99 USD on Steam but is free on their website te4.org. Cataclysm: Dark Days Ahead is an open source project, but is on Steam for $19.99 USD. Caves of Qud is actually on sale now on GOG, but the Itch.io and Steam version aren’t. Sure, these may just be because traditional roguelikes don’t garner that much attention, but they are cases nonetheless that show otherwise.

The lack of auto-updates can sometimes be good. StarSector updated relatively recently and if they actually updated automatically (even if they offered an option to disable it, they update so infrequently, I’d probably have neglected it), my save and all my mods for it would just break, or worse break silentl until it was too late.

Chailles,
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So is it going to be GAbEOS or Gabe Johnson?

Chailles,
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It doesn’t even matter of their management as a whole changes. No matter who it is, what matters are their actions going forward. The only way to get out of the hole they dug themselves in is years of sitting around being good.

Chailles,
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I see you person from 2027 looking back at this post finding statements to prove how they were lying when they said this.

Chailles,
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Playing on the Steam Deck for a few weeks and then picking up a Nintendo Switch, it felt like I was holding air.

Chailles,
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I can’t really comment on the earlier consoles, but those are some pretty biased comparisons.

The GameCube is more powerful than the PS2, but then the Xbox was more powerful than the GameCube. Then you have the Wii. But then WiiU being more powerful than a console coming out 6 years prior? What kind of argument is that?

The argument for the Switch doesn’t prove anything when there’s very little investment in the handheld console market when the Switch came out. And also, who cares if the Switch’s successor can beat a decade old console? I swear, my phone probably can run a PS4 game based purely on its processing power.

Chailles,
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I thought that earlier response was decent, at the very least it stopped them from sinking any further. This just pushes them further down. They could have just stopped talking about it, but a lousy pathetic excuse like that? There’s no hope for them.

Chailles,
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Well, I mean, at least it’s good for anyone who working on a project now. Or rather, it’s not terrible for anyone working on a unity project now. It’s not going to clear up the black mark that went down the past week. It’s gonna get brought up every time Unity is mentioned.

Chailles,
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I’m glad we’re getting more advanced magical vocations. The magick spearhand looks great and honestly gives a lot of jedi vibes. With the separation of archer and thief, we’ll have even more classes.

CD Projekt recommends starting a new game when Cyberpunk 2077 Update 2.0 drops: 'starting fresh will enhance your overall gameplay experience' (www.pcgamer.com) angielski

Cyberpunk 2077 is getting a mammoth-sized update, titled Update 2.0, tomorrow, September 21, and it promises to be a bit of a game changer. A police revamp, a progression overhaul, a new cybernetics system, vehicular combat, DLSS 3.5—it's vast, and thankfully separate from the Phantom Liberty expansion due next week, so you'll...

Chailles, (edited )
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If you find the appmanifest file for the game (it’s in the steamapps folder where your games are installed) and set it to read-only, Steam can’t update the game. I think it’s based on the appid so the file should be called appmanifest_1091500.acf. You can open it up like a textfile where it’ll have the name of the game inside if you wanted to make sure.

whats your unconcious sign that you really really like the game you are playing angielski

So i just noticed that when i really like the game at some point i will at once play the game and watch the stream/youtube wideo of the game( usualy speedrun or aome hardcore challenge). I noticed it recently with anno 1800 but now that i think about it i did that with tales of arise, eu4 ,kings bounty,total war,hades and...

Chailles,
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For me, that tends to be a sign of burning out. Or at least it’s imminence.

Chailles,
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It also isn’t any different than what was originally announced, no? It was always like that and still shit.

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