Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures angielski

The overhauled Runtime Fee policy plan being considered by Unity Technologies will cap the fee to 4% of the game's revenues over $1 million.

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While the changes aren't official yet, Bloomberg got hold of a meeting recording where Unity executives outlined the new plan, which reportedly caps the Runtime Fee at 4% of the game's revenues over one million dollars. Developers will also be asked to report the installation figures themselves instead of being forced to deal with Unity's proprietary technology. Lastly, the installation threshold won't be retroactive, so only new installations made after the policy's announcement will count toward reaching the Runtime Fee thresholds.

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JokeDeity,

“It’s the craziest thing Unity™, I know people have bought my game, but I shit you not, not one person has actually installed it.”

RizzRustbolt,

Can’t put that “we have access to the data” toothpaste back in the tube I’m afraid.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

Unity in a few years when investors want money again

https://sh.itjust.works/pictrs/image/ca32607b-f163-4879-bc58-8a8912bb6fdd.webp

sirboozebum,

I don’t know why, I burst out laughing seeing this comment.

Redredme,
Sanctus,
@Sanctus@lemmy.world avatar

You know whats better? Not reporting shit, I just published my game. I don’t want to report a bunch of numbers to Unity each month. I want to push updates to fix issues my users are complaining about. How the fuck are the biggest chucklefucks in charge of every company? Give me the fucking reigns I can do better than this.

noyou,

It’s the infinite growth bullshit that every publicly traded company suffers from. They’re making enough money, but with capitalism it’s never enough…

DocBlaze,

I feel like most digital stores already gives you all the statistics you need to make this trivial though. Steam even reports the difference after refunds/returns for you.

Sanctus,
@Sanctus@lemmy.world avatar

Wow, thats amazing! You know what is even more trivial? Not having to do it at all.

DocBlaze,

it’s the best way to do a rev share. pretty sure unreal engine lets you self report too. If you start a business you can’t complain about having to run a a business by tracking sales.

Sanctus,
@Sanctus@lemmy.world avatar

I can when I didn’t have to do it before and this policy is forced upon me by an established vendor. Thats like saying you can’t bitch about material vendors in the construction industry, you absolutely can because they make your business work and you’ve entrusted them not to fuck you.

DocBlaze,

With all intentions of respect, and in complete agreement that Unity’s new terms are alarming, If you dont have any intentions of tracking your sales unless you are forced to by the creators of your engine you are using, I’m questioning if you have the chops to be a successful dev in the first place. This is why the vast majority of devs don’t even make enough to even pay Unity the fee and should just stick with a publisher instead of trying to handle the business end of things on their own.

Sanctus,
@Sanctus@lemmy.world avatar

Its not the tracking of sales thats the issue. Its having to report it to someone so they can take even more of my money when we haven’t been doing that for years.

BaskinRobbins,

I saw a theory from another lemmy user a while back that made a lot of sense. Basically shareholders get to a point where the want cash now. So they make a deal with the current CEO to do something shitty for short term profits. The shareholders get paid in the short term and then once the share price takes a hit they buy more shares at a discount. They then fire the current CEO who takes a nice exit fee and install someone else to do damage control and grow the stock price again. This is the only thing that makes sense to me because the alternative is that the current CEO is just actually that dumb.

filister,

For me the problem is that the shareholders are putting enormous pressure on publicly traded companies requiring ever lasting exponential growth.

Back then I posted a thread about why I think publicly traded companies are bad for our society, as an unpopular opinion and I got severely downvoted, but hey isn’t this another example for the latter?

This SaaS model was born exactly out of this and it is the worst offender.

Back then we were able to own our own software/hardware, now everything is leasing and perpetual paying for things you need/use everyday. Thank God we have foss apps that in most cases are better alternatives.

Hiccup, (edited )

This changes nothing, unity. Fuck off. Fire your CEO and put in some real leadership.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Lastly, the installation threshold won’t be retroactive, so only new installations made after the policy’s announcement will count toward reaching the Runtime Fee thresholds.

That’s still retroactive though.

Chailles,
@Chailles@lemmy.world avatar

It also isn’t any different than what was originally announced, no? It was always like that and still shit.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

It’s the same shit with a sightly different spin.
A turd is a turd no matter how much you polish it.

Electric_Druid,
  1. Company makes wildly negative changes
  2. Public outcry occurs
  3. Company walks back overwhelmingly negative parts of the deal to what they originally intended to happen
  4. The public is placated into thinking they won the fight

We’re at step 3, y’all

echodot, (edited )

Yeah and it won’t work this time.

Unity is B2B, they tried to change the deal retrospectively. That’s toxic to a business relationship, it’s not viable to do business with such a company because they may try to do it again.

The only thing they can do now is fire the CEO.

cooljacob204,

Or add a clause to the TOS banning retroactive updates of TOS to existing games.

backgroundcow,

AND add a clause to the TOS banning retroactive updates of TOS to existing games.

JokeDeity,

Lawyers really are minions of hell, aren’t they?

Amaltheamannen,

Like they already had but sneakily removed

echodot,

Oh yeah I’m sure that will work

Electric_Druid,

I hope you’re right! Just drawing attention to this page of their playbook.

Lmaydev, (edited )

Which is exactly the plan. Short term cash boost and loss of trust followed by a new CEO who builds that trust again. Rinse and repeat.

The current CEO gets a golden parachute and the investors get some quick cash and likely buy more stock when the value falls.

hoshikarakitaridia,

I mean you definitely got a point, but don’t forget that there are long term consequences. The trust is completely gone (which is needed if you invest in this game engine and you will probably see the unity market share drop in the coming year.

Electric_Druid, (edited )

I agree- hopefully we can remember long enough for it to really matter in the long term. Just wanted to bring attention to this cycle because it’s been happening a lot lately (Facebook, DnD, etc) and I think the companies are starting to copy eachother.

filister,

But don’t you think that pretty much this debacle resembles Reddit and by now most of the users are back to their platform, exactly what they wanted.

Only the nerds and some mods left their platform permanently but percentage wise the number is probably very low and now Reddit is probably earning even more than before. So it is a win win situation for them.

Lmaydev,

The big difference is Reddit isn’t taking a portion of their wages. It was purely moral outrage.

Things are different once money is involved.

Choosing an engine is a business decision for a lot of people and using a free alternative that isn’t quite as feature rich sure seems like the better option now.

hoshikarakitaridia,

Idk why everyone is like “well Reddit won and we’re just on Lemmy because we’re nerds and no one believes in FOSS anyway”. Yes, I get you, there’s currently not much consequence visible for the Reddit debacle. I genuinely think we’re in the middle of a slow and painful death to Reddit. A lot of big companies don’t implode, but they die slowly in front of their competition. Yeah, currently we only are a fraction of users compared to Reddit, but if people truly believe in Lemmy as the better platform, this will be competition.

Edgelord_Of_Tomorrow,

There’s no long term consequences unless you have serious competitors and Unity doesn’t really, just Unreal Engine.

uskok,

Maybe not today, but getting serious competitors is another long term consequence.

DigitalFrank,

Pssh, long term consequences are for the next CEO. I got my bonus and stock options.

hypelightfly,

Still trying to shoehorn in a "runtime fee". That's not going to work and with this model it's pointless anyway. Just make it a 4% revenue for sales after $1 million. Same end results (actually potentially more in fees) without all the runtime issues. Make it apply only to a specific version and later and after a certain date and then you also don't have the retroactive problem and the massive blowback.

LoafyLemon, (edited )

They're trying to monetize the free-to-play mobile market, which is much more lucrative than a percentage of the sales. Cunning bastards.

hypelightfly,

It works for that market too even without install fees, you just make it a percentage of revenue generated from microtransactions. It's still tied to the game.

LoafyLemon,

For every paying customer, there are one thousand installations. A quick maths will tell you why they are trying so much to be paid for runtime.

hypelightfly, (edited )

Quick math shows that's irrelevant with a 4% revenue cap, as I pointed out in my original comment, and at best they will be paid the same as just doing a 4% revenue fee. More likely they will get some amount less than 4% from most devs.

The only reason I see for them going this route instead is to claim they are still royalty free, install fees aren't royalties. Which is BS anyway.

ZephyrXero,

The games making over a million are the ones who can afford the new rates. This is so regressive. It should get more expensive as your sales go up, not down. Small devs should be charged less than big studios

JoMiran,
@JoMiran@lemmy.ml avatar

The fee is zero for games making less than $1,000,000.

ZephyrXero,

Oh did they change that too? I was just going off the “capped at 4%” part. Before you only had to exceed $200k to have to start paying

JoMiran,
@JoMiran@lemmy.ml avatar

The grammar in the article is not great.

Jamie,
@Jamie@jamie.moe avatar

Hopefully development studios can hold strong and continue their boycott anyway. Backing down now basically means Unity got away with it, in a sense. Plus, companies are learning from each other’s shitty tactics lately ala Twitter, Reddit, and Recently Facebook coming out with payment schemes on things that used to be free.

So if Unity does this, other software companies will probably try some similar stuff.

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