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InEnduringGrowStrong

@InEnduringGrowStrong@sh.itjust.works

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

InEnduringGrowStrong,
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I haven’t played TF2 in a while (before f2p?), my understanding is that community servers were mostly fine and how we’re mostly on random casual games?

At least this game has a dedicated server option, contrary to the other TF2.

InEnduringGrowStrong,
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Bring dedicated servers back.
Can’t have persistent server capacity issues if I can throw my own hardware at it.
This also gets rid of match making, which is whatever. Just give me a server browser and I’ll find a few favorites and hang on those.
It can also keep working long after the companies give up on them too.

InEnduringGrowStrong,
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At least back in the day, multiplayer games released with the server you could self host.
Or you’d find a chill one that you liked and it became its own little community of sorts with regulars and whatnot.
Now, some games make it genuinely hard to even play multiple rounds back to back with the same people.
The ranking system and match making superceded the lobby.
There’s still a lot of enjoyable games, gems even, but there’s a lot of hot garbage too.

I don’t think it’s (just) Internet’s fault.
Hell, we’d play Diablo over dial-up and it was amazing at the time.
I think it’s more the corpo greed making its way everywhere. No mTx, no subscription, no battle pass, no unlocking bs, no cosmetics, no unending daily grinds, just you, the game, maybe a buddy if your family didn’t need the phone.
DRM didn’t exist, they’d ask you questions about the game manual instead.
I remember bringing the Fallout manual on a trip and reading through it thinking about what character I’d make. Now everything is digital only, you’re almost lucky if it comes with a wallpaper.

God of War Creator Is Unhappy With New Games and Kratos' Story (comicbook.com) angielski

Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...

InEnduringGrowStrong,
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Which is something super common in Metroid too.
Hell he probably hasn’t figured out you can shoot up and just tries to jump to fire horizontally at enemies instead.

InEnduringGrowStrong,
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Yea, because everyone loves listening to their own voice so much.

InEnduringGrowStrong,
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Planescape: Zelda where all Zelda universe coalesce into the city of doors. Wait, wrong franchise.

InEnduringGrowStrong,
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Some of the textures in Cyberpunk are bizarringly low resolution by default.

Yea I’d sometimes notice this with some ground clutter, some graffiti or furniture, like they were blurred by mistake.

InEnduringGrowStrong,
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Yea, I was never that into trading.
I made a car that looked nice to me and I kept that with the stuff I already had unlocked.
Sometimes I’d unlock something new and try it out.
I never really got too involved in the cosmetics, but had some friends who played this like it was day trading or something.

I remember some new car decals being almost the opposite team color which I thought was a terrible design choice.

It’s been a while, but soon after Epic bought them out it started lagging and rubber banding like shit for me, which got old quick.
I must have had hundreds of crates when I stopped playing.

InEnduringGrowStrong,
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Greedy out of touch old fuck.
Then again, it’s s not like the board is much better.
He’s gonna be their golden fall guy now, but it’s shit all the way up.

InEnduringGrowStrong,
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It will keep getting harder to tell the AI edits from reality. This one’s pretty good.

InEnduringGrowStrong,
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I liked Van Helsing.
Nothing ground breaking but it was a decent hack and slash.
The $10 bundle sounds like a decent deal if it’s a similar quality to Van Helsing.
No way I’d pay the $100 non bundle price though.

InEnduringGrowStrong,
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First step after installing a new game: disable Chromatic aberration, lens flare, film grain, motion blur.
Also:
Set FOV to something more inline with my screen and position.
Shitty console ports have this locked in, usually to a very low value that might make sense when you play from the couch but too low when playing in another setup.

InEnduringGrowStrong,
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I’ve read the other day that they have… 11 Assassin’s Creed games incoming or some shit.

11 new Assassin’s Creeds for 2023 and beyond

  • Assassin’s Creed Mirage [single player] (in production) - Oct 12, 2023
  • Assassin’s Creed Nexus VR (in production) - 2023
  • Assassin’s Creed Codename Jade [mobile] (in production) - 2023
  • Assassin’s Creed Codename Red [single player] (in production) - 2024?
  • Assassin’s Creed Codename Hexe [single player] (in production) - 2025/2026?
  • Assassin’s Creed Codename Invictus [multiplayer] (pre-production) - 2025/2026?
  • Assassin’s Creed Codename Nebula [single-player] (prototype)
  • Assassin’s Creed Codename Raid [multiplayer] (prototype)
  • Assassin’s Creed Codename Echoes (multiplayer) (prototype)
  • Assassin’s Creed Nexus 2 [VR] (not greenlit yet)
  • Assassin’s Creed Black Flag Remake [single player] (green light)

That’s a bit much.
Meanwhile, I’ve ve been done with this franchise since AC3…

InEnduringGrowStrong,
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Yea, there’s no way I’m strapping Facebook to my forehead.
VR is nice, but Meta can suck it.

InEnduringGrowStrong,
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In a way they were already gone, that’s just another nail.

InEnduringGrowStrong,
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This way you can play first person but still have an animated 3rd person rig for shadows and reflections.

InEnduringGrowStrong,
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Color blindness settings and subtitles is really such a low bar, it’s crazy to think plenty don’t even bother with that

InEnduringGrowStrong,
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These days, I just rebind buttons in SteamInput.
Using a Steamdeck, I actually prefer that than to deal with whatever rebinding UI the game might have.
There’s some things like action layers that I don’t expect game makers to ever implement.

InEnduringGrowStrong,
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Denuvo is like having to call your helicopter mom every other minute to make sure you still have the right to play.
If the call fails, or she doesn’t pickup, or if you can’t call for any reason (maybe your in the woods and have no service) you’re instantly teleported into a dark room and all your toys are gone because everyone assumes you’re a criminal now.

InEnduringGrowStrong,
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Wait wait wait, Deep Rock Galactic VR? Ziplining and grappling and shit, whew, I gotta check this out.

InEnduringGrowStrong,
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2 -3 weeks ago the CEO of Striking Distance Studios (The Callisto Protocol) announced he was leaving because the game didn’t do well enough.

Honestly, it’s a game I’d probably play eventually but I have enough of a backlog to be more of a patient gamer.

InEnduringGrowStrong,
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Classic cash grab, not too surprised.
Yet people keep buying these games.

InEnduringGrowStrong,
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Very true.
It’s also kinda sad.

The idea that it could be designed to not be grindy in the first place doesn’t even occur to them.

Orphan crushing machine vibes.

InEnduringGrowStrong,
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Gaming studio not as profitable as pachinco machines, requires squeezing to extract short term shareholder value.
Just leaving Sega’s stock price here
https://sh.itjust.works/pictrs/image/d10e97e9-dfe3-4948-86f7-499d2d49838a.webp

Their net annual profit is also up


<span style="color:#323232;">2023 45.9b JPY
</span><span style="color:#323232;">2022 37.03b JPY
</span><span style="color:#323232;">2021 1.2b JPY
</span><span style="color:#323232;">2020 13.7b JPY
</span><span style="color:#323232;">2019 2.6b JPY
</span>

While Sega has had problems, 2023 is still a record year for them.

InEnduringGrowStrong,
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Right?
I don’t really get it either.

InEnduringGrowStrong,
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Yikes that sounds annoying and yea they should definitely make it possible, this really shouldn’t be much of a challenge to code on their end.
I’ve only had to do this a handful of times because I moved the base stations or reinstalled. (Index)

InEnduringGrowStrong,
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Yea, but here, that 60 bucks also gets you the full macOS version of that game.
For sure, it is pretty steep by itself if you only game on mobile, but if you look at it as including a version for your handheld when you buy it for PC… it’s pretty much what Steam already does with the Steamdeck, which makes sense to me.

Now the price itself, yea, I find it a bit expensive, even on PC/Steam and I’ll probably wait to grab it on sale one day.

InEnduringGrowStrong,
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Dedicated servers ran by the community with a server browser to find games/servers.
Really the golden age of multiplayer.

Found a nice server that runs well, chill and well moderated? add it to your favorites.
No lobbies, well… technically the whole server was the lobby, kinda.
No progression unlocks bullshit.
No ranking. No waiting on matchmaking. Just play.
No AI spying on every thing you say or do.
Maybe a “SIR this is a Christian server, so swearing will not be tolerated” or other warning of some kind now and then, even on games like Counterstrike.

Eventually, you’d get to know people, kinda like how you might start recognizing names here on lemmy.
You’d make friends, rivals, etc.
I miss those times.

I got into Titanfall 2 pretty late (like last month) and waiting 10 minutes to even get into a lobby is just annoying.
As opposed to joining a server and playing non stop on there.

It’s even less costs to the publisher than to host and scale on their own because the community is running your servers.
But then they can’t pull the plug to force people on a new release.
They can’t spy on as much shit.
They can’t sell as much private data.
It’s probably easier to sell microtransactions this way too.

In a way… gaming was decentralized. I miss it.

InEnduringGrowStrong,
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Or people who trigger some false positive in whatever way they implement such a piracy detection.

InEnduringGrowStrong,
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but it depends a lot of the game or activity

Yea, some games I can play for hours.
Others make me feel weird after a few minutes.

I can spend a ton of time in Alyx, or doing barrel rolls and corkscrews in Star Wars Squadrons.
I have a hard time finishing a level in After the Fall.

InEnduringGrowStrong,
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This comment is true for so many games nowadays it’s getting annoying.
I got WWZ recently for some reason and holy shit.
It had been a while since I had regret buying a game.

InEnduringGrowStrong, (edited )
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I miss the old MechCommander

InEnduringGrowStrong,
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I agree with you, he’s kind of a blank slate.
I think that works for a video game though.

It’s also refreshingly NOT the chosen one or blood line thing that’s a bit overdone in Star Wars.
(Crossing my fingers he’s not secretly a long lost Skywalker, Palpatine or Kenobi relative)

Many stories introduce the protagonist in their prime, or when they’re at their most interesting, then eventually release an origin story.
The first game felt like an origin story for a dude I didn’t know. (Haven’t played the second game yet)

My guess (hope) is he’ll feel more interesting as he gets more exposure and character development as games come out and we kinda get to see him grow as we play.

InEnduringGrowStrong,
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Yea for sure, he could have been a blank slate without being as bland or generic. By that I absolutely don’t mean to imply the actor is any of these things, but that they played it safe in character design.
Expecially in a universe of endless aliens.
It’s not even a choice that has to be limited between our own human heritages.

I vote Ewok Jedi myself.

InEnduringGrowStrong,
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Haha, I can’t even read their bullshit excuse because I blocked unity.com and unity3d.com. On the off chance that I play something made in unity, I wanted make sure they can’t collect stats.

The CEO is a shitlord and the board isn’t any better.
I feel for the people doing the actual work on unity, may they find better jobs somewhere that is not such a dumpster fire.

InEnduringGrowStrong,
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They forgot to milk Crash Bandicoot and Tony Hawk here.
What a boring soulless corporate grab.

InEnduringGrowStrong,
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Non inverted, keyboard and mouse.
The only games I play inverted are flight games on a controller where I invert Y, only because I’m too cheap to buy a flight stick setup and whenever I go doyen that rabbit hole I start overthinking it and not buying anything.

InEnduringGrowStrong,
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For me, one of the worst experiences is realizing a game I really want to play only supports uninverted

FYI, the steam deck allows you to customize all that shit even if the game doesn’t support what you want.

InEnduringGrowStrong,
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Never happens to me, but is that like if a game you’d override outside the game and play inverted it’d be fine 90% of the time but then it doesn’t make any sense in some menus or maybe the map or whatever?

You have a few options.
On the deck, just use the joystick for one and the trackpad for the other.
Or use either mode shifting or action layers (I never remember which is which) so that behavior changes when you hold another button.
Think kinda like tab vs alt tab, but with like… anything on the controller. Want the joystick the behave differently when holding the left trigger or whatever?

InEnduringGrowStrong,
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competition, innovation, and choice in cloud gaming

Haha sure, keep telling yourself that

InEnduringGrowStrong,
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Round about way to say they spend less than 30% on development. Gotta pay big money to the team inventing the latest mtx addiction bs.

InEnduringGrowStrong,
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For some reason the link doesn’t work for me.
Here’s a snapshot from archive.org if anyone else needs it:
web.archive.org/web/20230921150926/…/update-2-0

InEnduringGrowStrong,
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Turns out I had blocked ALL of Akamai’s (edgesuite.net) altogether when I meant to block only LG’s smart TV ads served through Akamai.
Oops

InEnduringGrowStrong,
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Wonder who’s next on the corpo chopping block.
Embrace bought a ton of stuff and I don’t think that’s good news for those involved.

InEnduringGrowStrong,
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Yea I know but it’s still a bit lame.
You can enable an option to add the first person player model to Ray tracing, but it doesn’t have a head (on purpose so it didn’t clip in the first person camera), so you have decapitated reflections.
Same reason the player shadows are janky, first person models are often like that. You gotta adjust it so it looks good in first person but then it’s all weird in third person.
There’s technically a third person model, but it’s probably not animated, so… yea maybe some day.

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