So, in other words, there really aren’t any devs? The comparisons to Fallout garnered by the Outer Worlds are largely due to it being made by Obsidian and to be fair, even New Vegas, a game built on the same engine has design principles that falter away from the Bethesda-style.
Despite previous reports revealing the game's 2026 release window, The Elder Scrolls VI is at least five years away and is likely to release, unsurprisingly, only on PC, Xbox Series X, and Xbox Series S....
Except you’re looking at Unreal from a purely graphical perspective and as if Bethesda’s slowest process was making the engine work. If either of those two points were the issue, we’d have a whole bunch of Bethesda-style games on Unreal already, but we don’t.
Regardless of any political machinations, this is Unity being given a choice between making more money and making less money. Unsurprisingly, they claim that they’re choosing to make more money.
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...
There’s a couple issues with it. I mean, it’s simple for games where you’re not using a bunch of mods, but at some point it just becomes excessive. Not to mention that when a mod updates, the mod will automatically update breaking your game sometimes, or when you’re trying to play a game, a mod just doesn’t update causing it to break the game that way too. There’s just a lack of control that’s often necessary when modding.
Mods uploaded to github does really suck for discoverability though. There’s the roguelike Cataclysm: Dark Days Ahead. The modding scene exists entirely on Github and you’d basically never find them unless you go searching for mods on their Discord channel.
Let’s be real here though, Terraria is an unfair comparison considering it’s modloader is integrated into the game itself and holds significantly greater support than most other mods with Steam Workshop support. (Oh and that the modloader is basically a community made mod manager anyways and is akin to using the community mod managers for the games mentioned below)
Stellaris, Rimworld, Divinity: Original Sin 2, Total War: Warhammer 3, Binding of Isaac, Dwarf Fortress, Space Engineers, Cities: Skylines, all of these very popular games with massive modding support are still plagued by the issues I mentioned above. And you know what? It has the issues you mentioned as well. Did you subscribe to an outdated mod? Oh, well, good luck figuring out which one that is. Forgot to download a dependency? Crash. Did a mod update and Steam just didn’t update the mod? Figure out what mod that was and unsubscribe to it and subscribe to it again. Did a mod just update and Steam updated the mod, even though the update breaks save compatibility? Well, unless the mod author uploaded the older version of the mod, good luck trying to have fun.
I’m not super familiar with the WH40K franchise and what other games are out for it, but what genre of games would you have preferred they do? I suppose a straight up action shooter would work, but isn’t there a Space Marine sequel coming soon that’s for WH40K? Plus there’s also Darktide (the futuristic counterpart to Vermintide).
Not to mention that it’s such a sudden announcement. I mean, sure, they gave people 3 months notice in advance, but when you consider the scale of many games probably take longer than 3 months to make the decision AND actually make the switch (or make up for the switch), it’s cause for quite a bit of harm.
Granted, the majority of people may not be affected by it due to needing to meet a requirement of like earning $200,000 and 200,000 installs at a minimum, but I feel like the once you reach that, it’s just downhill from there.
In addition to your example of costing the devs for reinstalling the game, you now have to consider the possibility of a user (or group of users) maliciously reinstalling their games to financially damage the developer. Sure, Unity says they’ll have fraud detection for stuff like that, but then it’s literally up to the people you owe money to decide whether you should pay more or less money to them.
Those random YouTubers make those ecologies with the explicit purpose of simulating an ecology in a totally closed environment, not as an additional side piece to a game.
Not even to mention how a functioning ecology can never properly exist where a player is involved. Players will just kill things without any rhyme or reason to.
I think people really overstate Todd Howard lying to compare it Peter Molyneux’s shit. Like we’re looking at Molyneux who said you could plant a tree and have it grow in real time or whatever. The same Molyneux who promised a “life-changing” award for winning a P2W clicker game (the award was royalties and early access to Godus, a game which they abandoned for what was essentially Godus: Subtitle, which was promptly abandoned soon after). And now his most recent game being something that involves “blockchain technology” where you can make money in real life by making money in game.
I think people really overstate Todd Howard lying to compare it Peter Molyneux’s shit. Like we’re looking at Molyneux who said you could plant a tree and have it grow in real time or whatever. The same Molyneux who promised a “life-changing” award for winning a P2W clicker game (the award was royalties and early access to Godus, a game which they abandoned for what was essentially Godus: Subtitle, which was promptly abandoned soon after). And now his most recent game being something that involves “blockchain technology” where you can make money in real life by making money in game.
Modders aren’t single minded collectives. A modder who wants to make a quest mod will make a quest regardless of the inconveniences a QoL mod they could have made would have fixed.
The tools are usually stripped down versions of their internal kits. At least, that’s what I’ve read on the topic. I don’t actually know whether that’s entirely true or to what extent if it is.
The other reason may also have to do with console modding. Getting that set up or whatever.
I think Steam’s Yes/No system is the best option we’ve got for user review scores. As you said yourself, for most people, it’s either 0 or a 10. And while granularity can help, it’s worthless when it differs on a user to user basis. One users 5 is another users 7. And is the difference between a 1 and a 2 even remotely the same between a 9 and a 10? Probably not.
The biggest argument I could see is that “Mixed” option where it’s neither option, but I feel like that doesn’t really help anyone overall and is just indecisive.
If you just ignore a score of 0, then why even have it and conversely, why not show the same treatment towards the equally as ridiculous score of a 10?
Unless I’m completely mistaken here, modders didn’t combine the buildings together, that’s how they are by default. Mods, however, sometimes needed to break said system which resulted in massively degraded performance.
That’s not an answer that people would have accepted either and no matter what answer was said, it would have been dissected and criticized by the syllable.
The point I’m trying to make here is that “optimize your game” doesn’t help anybody. Especially not as an interview question. You might as well have asked “why didn’t you make your game fun?”
Bethesda has been lowering the base carrying capacity for a while now. It was 300 in Skyrim. 200 in Fallout 4 I think. Around 100-150ish in 76. I can see why it’s impacting people so much. Even more so when your ships carrying capacity is also limited.
No Man’s Sky still has the same problem it began with, although the landscapes are vastly improved. It doesn’t matter what planet it is, there’s nothing to distinguish it from the last planet other than what species owns the system, the flavor of hazard present, and the overall color.
No Man’s Sky honestly has not enough planets with just dead barren empty planets. At least in Starfield, there’s some magic in seeing actual fauna. You don’t get that feeling in No Man’s Sky because you’ve seen fauna and flora on the last 30 planets you’ve been to. You need those empty planets to make the planets with life actually feel special.
Okay, but from my understanding, in order to change galaxies, I have to find a portal, figure however to use the portal, and then switch galaxies.
For someone whose put in a few hours into the game multiple times as the game has been steadily updated, I didn’t know about portals or even that switching galaxies was even a thing. So telling me I’m incorrect because it’s NG+ COULD have fixed it for me is pretty disingenuous. How am I suppose to know that after going through 6 more galaxies that I can get what I wanted from the start?
Look at this way, you’ve got everything you needed to fix complete. The game is uploaded the the storefront database. It’s now a week before release. There will always be bugs to fix and no game will ever be completely bugfree (especially not games at this scale). At some point you have to release the game, so why not just release what you’ve been working on since when the game launches?
People have been saying that gaming is dying and that its reached its peak for like… decades now. With the advent of game creation being more accessible and more available than ever (still), gaming isn’t going to die.
Much like Bethesda games, they take quite a lot of work to make for what is essentially a position that has been unchallenged for years. Very high risk, but only like somewhat high reward.
Like just breakdown what the Sims into its fundamental components. The characters, the fashion, the homes, the skills, the jobs, social interactions, possessions. It’s a lot of work.
To be fair, why make an entirely new system that does the exact same thing? For instance, I don’t see anyone complaining that the Action Points in Fallout 4 essentially function as Stamina in Skyrim.
So basically, if you want to create a Minecraft mod to play the sims, there’s the recipe
The recipe is easy. It’s the fact that you’re cooking it for a thousand people is the difficult part and you’ve to got source all the ingredients for it. And to keep the metaphor going, there’s actually like 30 variations on the recipe you need to serve up.
It’s a conceptually simple game, but making it is difficult. You’re not a genius who just cracked the secret code behind the Sims.
I meant to imply “genius” sarcastically. Everybody with brain understands how the Sims works conceptually, you just have to think about it. You’re going on about how nobody has made a Sims clone when all someone needs to do is “this and that.”
Not knowing the formula for the Sims isn’t the problem. The problem is that the Sims is a significantly larger undertaking than anyone actually expects. Just look at the food in game. You need to make all these different kinds of foods and then the food as it’s being partially eaten. And then because cooking is a staple skill, the player character should learn how to cook. So you now need the implement the various stages of cooking that particular food. And to top it all off, there will always be more food you can add.
An engine doesn’t disallow anything. The engine wouldn’t work with multiplayer, but then it did. The engine wasn’t 64-bit until it was. Bethesda could have added it, but they didn’t for whatever reason they have.
Fallout 4’s elevators were loading screens but you never faded to black and load in again. There are plenty of ways to mask a loading screen (as well just leaving a loading screen while keeping things menu-free), Bethesda just chose not to.
But you don’t know that. You’re only saying that because that’s what you think will happen. Give me a genuinely good launcher and I’ll use it. The problem is that with how much time and resources that’s been dedicated to Steam, that’s next to impossible to even stand as equals to.
Not to mention that in cases like Epic, they don’t really care about actual user experience.
I’m just a little bit late to the Baldurs Gate 3 party, but I searched on here and didn’t see much follow up discussion about it after the review thread. I’m also trying to submit more to Lemmy so the communities can grow, so I thought I’d bring it back up now that it has been out for a few weeks....
I think I had a consistent 30 FPS on medium settings. Said performance degraded as the game progressed. My high end PC struggles with Act 3 for some reason, I don’t know where the bottleneck is there, but I decided from there that I wouldn’t even try to run the game on the Steam Deck that late in to the game.
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The Elder Scrolls VI Is at Least Five Years Away, and Is Likely to Launch on PC, Xbox Series X|S Only (wccftech.com) angielski
Despite previous reports revealing the game's 2026 release window, The Elder Scrolls VI is at least five years away and is likely to release, unsurprisingly, only on PC, Xbox Series X, and Xbox Series S....
Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities" (www.gamesindustry.biz) angielski
cross-posted from: lemmy.ca/post/5555641...
Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy. (nitter.net) angielski
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...
Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod (kotaku.com) angielski
Official Release Date Trailer | Warhammer 40,000: Rogue Trader (Dec. 7th, 2023) (youtu.be) angielski
I wonder why Godot and Unreal are getting so much interest today (lemmy.today) angielski
Starfield’s Planets Are Covered In Thousands Of Dead Creatures (www.kotaku.com.au) angielski
“Just upgrade your PC”
Todd Howard says Starfield mod support is on the way next year (www.pcgamesn.com) angielski
This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times (www.dsogaming.com) angielski
Starfield, is it getting review bombed? (youtu.be) angielski
Seems kind of like the game is just suffering from reactionaries, but I definitely don’t put that much stock in critic reviews these days either.
Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC' (www.pcgamer.com) angielski
You heard him 4090 users, upgrade to a more powerful GPU.
Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN (www.ign.com) angielski
It’s a debate as old as role-playing games themselves: should players have to deal with encumbrance?...
Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored' (www.pcgamer.com)
Sure Todd, lol
Baldur's Gate 3's success is not about setting a new "standard" (www.gamedeveloper.com) angielski
'Starfield' glitch makes it hilariously easy to get a great spacesuit (mashable.com)
Google, Netflix, Apple and Amazon are the "barbarians at the gate" of the games industry, says ex-Sony boss (www.rockpapershotgun.com) angielski
cross-posted from: lemmy.one/post/3417167
Bethesda hired a Skyrim modder to create the "lighting and clutter" in Starfield (www.gamescensor.com) angielski
Starfield: The Digital Foundry Tech Review (www.youtube.com) angielski
Starfield Launch Details, PC Specs and More (bethesda.net) angielski
TL;DR:...
Friday Facts #373 - Factorio: Space Age (www.factorio.com) angielski
Introducing the Epic First Run program (store.epicgames.com) angielski
I am LOVING Baldurs Gate 3 angielski
I’m just a little bit late to the Baldurs Gate 3 party, but I searched on here and didn’t see much follow up discussion about it after the review thread. I’m also trying to submit more to Lemmy so the communities can grow, so I thought I’d bring it back up now that it has been out for a few weeks....
18+ Baldur's Gate 3 is the horniest RPG I've ever played and honestly it's a bit much (www.pcgamer.com) angielski