I’ve been playing a ton of Cities Skylines II since its release a week ago. After building a 230k population archipelago I started playing around with the in game cinematic video tools and this is the result....
No, that was just the first time he actually paid attention to the English VA. Kojima never paid much attention to the English VA in the MGS games. The Japanese VA had some interesting tricks like having the Solid Snake VA also voice Solidus and then having his father voice Old Snake for MGS4 (while the original did the mo-cap).
Rumour is that Kojima never really liked Hayter as Snake. And Hayter’s VA quality kept getting worse and worse. Compare his Peace Walker performance to MGS2, it’s like night and day.
What are you on about? It’s exactly like it was in CSGO. What specifically is this “feel” you think is so different that it’s gone to shit now?
The only tangible difference is that the netcode is different so the peeking or response of processing hits can be off when up against someone with a different latency but that’s minor in the grand scheme of gameplay, and not enough to make it not “feel” like CS anymore.
Greenlight had nothing to do with selling out the end user experience to cash out on providing value and leaving the service near unusable, unless you have some kind of compulsion where you have to buy everything on Steam.
This was supposed to be the comment where you show why ownership was a major factor in why Stadia failed, not a comment where you huff and puff and complain that something you insist on isn’t being accepted.
That’s the literal definition of anti-competitiveness.
No it isn’t. That’s actually a very common store policy that’s been in place since the days of brick and mortar locations. Why do you think you never see any platform listing games at higher or lower full retail prices than every other one regularly, even when they’re not on Steam?
Where did you get the idea that this was the definition of anti-competitive? There are so many more things that define it more, like buying up all the competition or taking a big hit on loss leading pricing to force the competition to undercut themselves and collapse.
They didn’t force any game to use Steamworks, developers and publishers chose to use it because it offered a lot of good middleware. And of course it requires Steam to use Steamworks.
Based on how you completely changed what your point from one comment to the other, it seems you realized you had to have something more interesting to opine.
I didn’t ignore it, you just didn’t think it through.
You’re complaining about having more options as if it’s some kind of moral stand. But the only reason to be mad about those things is if you were forced to buy them. Steam doesn’t only have to sell games that you specifically approve of and it’s not some kind of moral failing to sell games that are low quality.
This isn’t even getting into how you’re ignoring history to make the claim that they did it all for their bottom line and not the huge amount of user demand for them to open up the store. This also isn’t getting into how any money coming in from asset flips specifically is negligible, and not at all like some kind of NFT scam level of dubious behaviour like you’re referring to it.
The only reason to be this mad about more games being sold on Steam is if you feel a need to buy it all.
Look up the concept of loss leading. Do you think Epic are really just doing this for the benefit of developers or are they after something more insidious?
You may want to read up on Ma Bell or Microsoft’s legal issues with Internet Explorer in the 90s to see what specifically was so bad about monopolies like those, and then revisit this idea.
You’re the one that needs to provide a source since this was your original claim to refute someone else’s cited source. Don’t sealion and constantly ask someone else for more and more and more sources when they’ve already provided one and you’ve provided none.
Retail stores get a 30% cut from a game sale. Console manufacturers get a further $10 in licensing fees from that sale price, on top of the retail fee. That license cost is what goes to closing that loss leading pricing of the consoles. The retail fee they can charge through their digital storefronts is new to them but only helps them pay down their gap quicker, but they are also still taking that further $10 of licensing on top of the 30%.
That’s why some PC games are $10 cheaper than their console versions.
That’s an extremely loose idea of “promotion”, to the point of manufacturing upset. A storefront does not inherently promote something merely by offering it, that’s like saying a convenience store promotes Pepsi and Coca-Cola because they sell both even though both those companies have extremely strict promotional initiatives that ensure no crossover.
The Switch is also a whole generation older than the PS5 and latest X1 Series X (or whatever it’s really called). Important thing to factor in when understanding why the Switch port is so compromised. They aren’t scaling games down from more powerful consoles of the same generation anymore, they’re porting games from much more powerful consoles of the next generation.
Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm's decision to market Mortal Kombat 1 as a $70 Switch release. It has been called "robbery" and "disrespectful" to users.
Isn’t a PS5 vs Switch comparison kind of like a PS4 vs Wii comparison? They’re not even the same hardware generation, it’s a wonder they’re even dedicating resources to this.
Pretty much ALL of Hbomb’s substantive examples from the video are from CTRL-ALT-DEL which is like … the worst example imaginable.
Because it’s a video specifically about CAD (that’s why the video is literally titled “Ctrl + Alt + Del”) not webcomics in general. There are some references to other gaming comics and what they generally don’t do well but it’s preamble for why CAD is the worst. The whole point of this video is to be about Ctrl + Alt + Del and the guy behind it.
And as an aside, really Harris, web comic artists as targets?
No, it’s specifically about the CAD guy. He doesn’t talk about the other webcomic artists.
These and other extremely sane takes from the guy that brought you an almost 2 hour long video on the goddamn Roblox “oof” sound effect.
I’m curious what other “takes” you think he has if you didn’t even realize why the video called CAD primarily talks about CAD.
Indeed, it applies as much as accusations of monopoly. Two sides of the same coin. Really, it’s not a monopoly situation or any kind at all. It’s just by far the best of its kind and it has no competition.
Despite spouting a… unique worldview, they are not the one “arguing” with anyone. They have only explained themselves and apologized for taking too much attention. I disagree entirely with their point of view but the idea that they’re picking fights?
No, that’s you. You’re turning this into a fistfight for no reason with this wildly accusatory attitude.
Cities Skylines II is an absolutely beautiful game (vimeo.com) angielski
I’ve been playing a ton of Cities Skylines II since its release a week ago. After building a 230k population archipelago I started playing around with the in game cinematic video tools and this is the result....
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$70 Mortal Kombat 1 Switch version called "robbery" as graphical comparisons flood the internet (www.eurogamer.net) angielski
Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm's decision to market Mortal Kombat 1 as a $70 Switch release. It has been called "robbery" and "disrespectful" to users.
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