StudioLE

@StudioLE@programming.dev

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

StudioLE,

Interesting. It looks like that was the case in the past but they eventually adapted vimeo.com/blog/post/new-upload-rules/

StudioLE,

Yep, the citizens are now far smarter in their path finding. They’ll walk quite a distance now, or follow a route via multiple different transport types.

A feature I’m really enjoying is pedestrians will walk along routes not intended for them if you’ve failed to provide adequate pedestrian routes. They will walk alongside a highway without a pavement if it saves them time. Or even more recklessly I’ve got people finding their way onto my rail tracks to shortcut their way to the station in places I’ve failed to put pedestrian paths.

Each citizen has their own preferences too, They’ll take whatever transport is most suited to them. There’s a surprising amount of depth to it.

When traveling by car or public transport they choose:

Teens - the cheapest route.

Adults - the quickest route.

Seniors - the most comfortable route.

cs2.paradoxwikis.com/Citizens#Age

This cost is calculated using multiple factors such as the city’s road network, traveling time, travel cost, agent preferences, and more which we will cover in more detail below. Furthermore, agents will adjust their route based on events along the way. They may change lanes to avoid a car accident or a stopped service vehicle or make room for a vehicle responding to an emergency.

cs2.paradoxwikis.com/Traffic

Cars have seen massive improvement as well. They do indeed now pull into another lane to make way for emergency vehicles.

No longer do citizens store them in a magical pocket, they need to find parking which can be roadside or in dedicated parking structures.

Roads can be upgraded to remove roadside parking, given wide pavements, you can add signage to prevent left hand turns etc. But rather enjoyably some more reckless drivers will ignore your road layouts and intentionally take turns they aren’t allowed to, or if a road becomes blocked they will perform an illegal u-turn and find an alternative route.

Honestly, I’m really not understanding why this game is getting so many people complaining. Sure it has bugs, but the core mechanics are working perfectly fine - it’s an incredible feat of software engineering.

StudioLE,

I’d actual prefer they avoided going for photo realism, it always tends to fall short. The art style they’ve developed works really well - realistic detail and form but with a plastic sheen and strongly saturated colours.

StudioLE,

This was why I favoured console gaming over PC. Having a standardised hardware always meant you don’t have the heart ache of a game not performing well. With the introduction of the Steam Deck hopefully that will become the new baseline for future games.

StudioLE,

I’ve never understood 4k. Surely it’s better to play high settings on a QHD screen than medium on 4k?

StudioLE,

Enscape provide real-time photorealistic VR rendering for architectural software ( enscape3d.com/…/architectural-virtual-reality/) so with some conversion of the geometry from unity the only missing link is interactivity.

StudioLE,

Full price? I’ve had over a week of gameplay for just a £1 Game Pass trial. Usually I tire of games after just 3 days or 30 hours or so for me and I’m sure many other casual gamers it’s great value.

StudioLE, (edited )

This is the catch 22 of PC gaming. On the one hand you’ve got people complaining that the latest games require high end hardware to run on release day - and simultaneously at the other end of the spectrum people are complaining that supporting low end hardware is dragging a game down?!

StudioLE, (edited )

I think this might be what you’re after

UI Improvements

Added a ‘Delete all but latest’ option for each campaign, so you can regain a little storage space wiggle room.

StudioLE, (edited )

Putting a dead character in a container and then yeeting that container into a chasm will no longer permanently destroy the character - they will now float around as a resurrectable Soul Echo as expected.

QA clearly wasn’t good enough if they didn’t pick up on such a game breaking bug prior to release

And…

If you dismiss your companion to camp and shove them into a chasm, Withers will now be able to resurrect them… so you can shove them into a chasm again, probably.

Whoever wrote these notes really deserves some credit

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