the time in which the TV is on but users aren’t doing anything is valuable
Ads are making everything worse. Yes and ads are disturbing the doing nothing. Doing nothing is very valuable to me. It’s the time when I have some time for myself.
Ads have funded a lot of content in the past. I don’t mean just in the Internet era, but in the TV era and the radio era and the newspaper era. We’re talking centuries.
Unless you’re gonna get people to pay for your content, which can create difficulties, attaching it to ads can be a way to pay for that content.
Now, all that being said, that isn’t to say that one needs to want to choose ads or needs to want to choose ads in all contexts or can want unlimited ads. I’d generally rather pay for something up front. Let’s say that it takes $10 to produce a piece of content. For ads to make sense, it has to make the average user ultimately spend at least $10 more on some advertised product than they otherwise would have, or it wouldn’t make sense for the advertiser to give the content creator $10. I’d just as soon spend $10 on the content directly instead and not watch the ads. Ultimately, the average user has to pay at least as much under an ad regime as if they just paid for the content up front, and doesn’t have to deal with the overhead of me staring at ads.
But for that to work, the content provider has to be able to actually get people to pay for whatever content they’re putting out. If it gets pirated, or people disproportionately weight the cost of that up-front payment, or people are worried about the security of their transaction, or what-have-you, then the content provider is gonna fall back to being paid in ads.
I don’t necessarily have a problem with advertising in general. I kinda hate that too. What I have a problem with is super invasive advertising where it collects a monumental amount of personal information, maliciously and often without your consent, to target ads for specific products.
And anyone who says they’re not doing it, I don’t believe them anymore.
Roku is capturing everything that’s on your TV and processing it as personal data.
So obviously somebody is lying. I really don’t understand why Valve or Itch would be the ones lying about this. My money is on the group of self righteous censorship soldiers with too much time on their hands, and the payment companies. I could always be wrong I though.
Not necessarily. Valve says they haven’t heard from Mastercard directly. Is there evidence of Itch.io having been approached at all? It seems to me that they just made the move to delist and investigate to be safe in the wake of Valve’s rule changes.
MasterCard is so big they don’t even know what all their departments are doing. The PR department probably asked a couple of the top level execs if they were pushing for this and they said no so they claimed it didn’t happen.
In a statement to Kotaku, a spokesperson for Valve said that while Mastercard did not communicate with it directly, concerns did come through payment processor and banking intermediaries.
They actually made the load time worse with their update. Not by a little, by a fucking tonne. Going from any interior to outside now takes like a full minute and 30 seconds, its ridiculous.
It took that time before the update for me as well. 1-2 minutes for every loading screen. There was a mod for that (before the next-gen update) that you could not load via nexus, bc the setup was a little more conplex, but it worked really well (see www.nexusmods.com/fallout4/mods/10283 )
The method of this mod was to speed up the fps only while in the loading screen to 300-350 bc the loading times were somehow tied to the fps. Well done Bethesda.
It seemed a lot faster for me prior to this latest update, but they were never superb. Here’s hoping either the mods can be fixed or bethesda can get their shit together.
I’ve literally always done this with fallout 4. I think Skyrim too. Not because I thought it was improving anything mind you, it was taking so long that I would tab out to scroll some website while I waited.
Xcom2 had a nice “feature” where if you hit capslock right when the mission starts to load it paused all animations and actually loaded the damn mission far quicker than normal
Hah, those are the load times I used to get on my Xbox One with its dinky HDD. At the very least, The Midnight Ride has been updated to post next-gen, and I now get really small loading times (<5 sec) on my SSD. The game feels less rough around the edges, too. Only took 3 hours to set up :,)
Super strange because on PS5 the load times are extremely fast since the patch. indoor / outdoor transitions are never longer than 4 or 5 seconds, and quick travel maybe 6 or so
It’d honestly be hilarious if all the creators just started rebranding their fan projects with Palworld Pals (or any other similar IP). Start shifting the discourse away from Pokemon. I’d love that.
Once my Switch broke and the Steam Deck released, I decided I didn’t want to bother with Nintendo anymore. They’ve been killing their communities for far too long.
I saw a docu i think about smash bros. from nintendo, very cool docu serie btw, and the guys that organized the first tournaments got a letter or something that they where not allowed to organize such tournaments (mind you just fans playing the game in a bigger room nothing more) because, and here it comes, the game should not be played like that! Wtf.
Nintendo has kind of always sucked as far as passionate fans are concerned. Their products are some of the best out there, sure, but they are ruthless.
Playing devil’s advocate, they’re just protecting their IP. Problem is they can’t spend resources or time figuring out who is or is not profiting from their work, so they just stamp out all the bugs in the house that get big enough to be noticed. I guess, I really don’t know.
I accidentally heard about it a month ago and watched a bunch of videos about the studio and the game. Pretty interesting, and i was really looking forward to see how bad it is. I was kinda surprised how big the following of the game is, and most people i know have no idea that the game exists
Yeah well just because you haven’t heard of it and no one’s heard of it doesn’t mean that it wasn’t hyped, It just means it wasn’t typed very effectively.
Personally, I might be done with the series at this point.
Did they not just put a lot of the vehicles behind a paywall in GTA V this year? If you previously had them, you were fine. You would be SOL if you didn’t buy them in the game before the update, though. IIRC some of cars were even stuck behind the GTA+ subscription.
I don’t want to buy a game, and then have to buy some of the exact same content again years later. They should have also told people that they would be paywalling the cars a decent amount of time before they went through with it, imo.
It’s not the end of the world or anything, but I’m concerned that this might be an attempt at starting a new type of profiting. This is worse than the horse armour from Oblivion. At least that gave you new models and textures.
“We’ll just sell them a game, then we’ll sell them the same assets in the same game years later!”
Just wait until it spreads to more game companies. I wish that there was a stronger push back when it happened. People are going to completely forget about it until it happens again.
With their current track record, maybe I’ll buy it after a decade haha
Aside from R* Social Club being finiky if you’re offline, GTAV and RDR2 didn’t flaunt with the line between SP and MP, in my experience. Each felt separate and optional to the other.
Never played much GTAV (4 was the last good one as far as I’m concerned, at least so far) but yeah, I loved how RDR2 and RDR Online don’t force one into the other!
GTA trilogy wasn’t developed by rockstar iirc. That being said, pre-ordering games is a dumb move anyway since games aren’t finished when they are being released nowadays
And it’s almost like they cant run out of binary code + a license key to distribute.
And the preload period is stupid anyway since you will most likely need a day 1 patch anyway.
I didn’t see that coming, and it’s a welcome development. If it warps the general PC hardware market enough that devs start optimizing for a standard platform, it’ll result in less buggy products at launch. And maybe orienting development towards a relatively underpowered platform will make it easier for those of us dumb enough to that like to spend more on a desktop to hit those 60 FPS targets.
I think it’s more important that it gives Valve a method of avoiding being shoehorned into a “Windows only world”. The Steam Deck is largely why Linux has pushed past 2% market share on the Steam Hardware Survey consistently now. Holo, which is the codename for SteamOS on the Deck, makes up over half of Steam on Linux.
Don’t get me wrong. I’m not dillusional. Windows is still far and away the majority platform and will be for some time. However, there is a real, functional choice now that didn’t exist a few years ago.
True, but even if Steam were to offer a x% lower cut on sales for Linux users if the developer makes a Linux-native build, it’d still not entice many to build and maintain a native port if they are only saving x% off a tiny y% of users. Other poster’s point being that incentives like this would actually become enticing to companies when Linux market share (Proton users) increases.
Doubtful Steam is gonna offer a share cut on all sales when it runs on Proton for the 2% of userbase using Linux, and from that only a minority would care whether or not it’s native anyway.
Valve could start by releasing a Steam Deck SDK for Visual Studio that exposes an “Export to Steam Deck” option when targets the latest release of Steam Linux Runtime.
Currently they offer Docker containers which is good but could be improved.
Back when Steam Machines were a thing and Valve tried to only push Linux native games, game developers got placements on Steam Store’s landing page banner in return.
Proton is so good that devs have actually gotten better performance by dropping their native Linux build and just running a proton-emulated version in Linux 😀
The benefit of Steam is backwards compatibility. The moment you force native porting you lose your greatest benefit. Since you anyway have to build backwards compatibility with Windows you gain nothing by incentivizing native Linux and the developers gain nothing from being incentivized to build native because their games will work through Proton.
There’s no reason for Valve to incentivize native builds. It’s the devs that need to have an incentive to develop natively for Linux. And with the market share being what it is there’s no incentive for the devs either.
I see you don’t know about Steam Linux Runtimes which are backwards and forwards compatible. 1.0 (“scout”) is based on Ubuntu 12.04, so already 12 years of binary compatibility.
I think you’re missing the point. It’s not about OS backwards compatibility, it’s user library backwards compatibility. Imagine if proton didn’t exist and you have 15 years of Steam library that has expanded on a yearly basis. You now buy the Steam Deck to play your library. What games can you play? I guarantee you couldn’t play 99% of your library because less than 1% of all games on Steam have been made natively for Linux. If you can’t play 99% of your library what’s the point of owning the deck? This is why Valve is pouring money into Proton, because Proton is the tool that gives users backwards compatibility for their library. Without proton the Steam Deck would be an utter failure.
It’s also why they don’t need to incentivize native builds, because they already solved that problem on their own with Proton. Why put effort into having developers develop native builds when you could just put that effort into Proton and essentially get the same result (and extra benefits) without hoping the developers do something they didn’t want to do in the first place?
I think you’re missing the point. It’s not about OS backwards compatibility, it’s user library backwards compatibility.
I never proposed to ax Proton, so I’m not the one here missing any points.
It’s also why they don’t need to incentivize native builds, because they already solved that problem on their own with Proton. Why put effort into having developers develop native builds when you could just put that effort into Proton and essentially get the same result (and extra benefits) without hoping the developers do something they didn’t want to do in the first place?
I explained several times already that game updates breaking Proton compatibility is a real thing that would not have happened with native games.
Game developers develop for dedicated platforms other than Windows all the time. They’re called game consoles. Native games don’t just mysteriously break on updates or suddenly ban players because the game developer out of the blue decided that Proton is cheating. First launch of games doesn’t annoy with those stupid Microsoft runtime installer scripts, etc. Proper native games could be optimized the way console games are instead of relying on multiple levels of Windows compatibility layers (the newest BS Proton has to deal with is gamepad compatibility for launchers via a special input wrapper) – they are just a smoother experience all around.
So you understand that it is way more beneficial for Valve to support proton than native Linux, and then say that Valve should incentivize native builds?
So you understand that it is way more beneficial for Valve to support proton than native Linux, and then say that Valve should incentivize native builds?
Proton should be the focus for older, existing games and native games should be the focus for new games. Not really that hard to understand.
In some far future, sure. But at the moment Linux barely makes up 2% of the users and that number is not going to rise if developers started developing natively for Linux. There is currenttly negative incentive for developers to develop natively for Linux, I can’t find the article but there was a developer who ported their game to Linux and while Linux was barely a speck of their playerbase the Linux users made up the majority of support tickets. Valve would need insane incentives to get developers to develop for Linux. Or they could take fraction of that effort and make Proton better. Quite frankly I’m not sure why I even need to explain this, it should be a no-brainer to understand why supporting Proton right now is much better for Valve than incentivizing Linux builds.
In some far future, sure. But at the moment Linux barely makes up 2% of the users
Fun fact: Whenever a console maker launches a new console, ahead of launch the user base is 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000%. And yet no one of them would even think about not incentivizing game development for the upcoming platform.
and that number is not going to rise if developers started developing natively for Linux.
Based on which argument? Games on occasion break on updates. Players get banned for using Proton. That’s negative publicity.
There is currenttly negative incentive for developers to develop natively for Linux, I can’t find the article but there was a developer who ported their game to Linux and while Linux was barely a speck of their playerbase the Linux users made up the majority of support tickets.
Doesn’t change the fact that native games lead to a better experience for consumers (which I already outlined).
Valve would need insane incentives to get developers to develop for Linux. Or they could take fraction of that effort and make Proton better.
Start by offering a proper SDK that plugs into Visual Studio. You’re acting as if incentivizing would cost insane amounts of money, based on no fact at all.
Quite frankly I’m not sure why I even need to explain this
You barely explained anything. I explained why emulated Windows games lead to worse user experience. You refuted nothing of that.
Fun fact: Whenever a console maker launches a new console, ahead of launch the user base is 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000%. And yet no one of them would even think about not incentivizing game development for the upcoming platform.
Actually, no. There’s a reason why for multiple generations we’ve had only 3 console selling companies, because all of them have a pre-existing user bases. We saw when a new player wanted to come to the market, Google tried with Stadia. Not exactly a new console, but a new platform where to play games. Sure, they literally paid companies to get their games on their platform, but in the end they still failed because they could not build a user base. And to bring this point back to Steam Deck, Valve doesn’t need to incentivize native Linux builds because Proton can make those games available on the Steam Deck. Steam deck is literally a success without Valve ever incentivizing Linux builds. Oh, and Valve also had a pre-existing user base to make Steam Deck a success. What you’re saying is so wrong I shouldn’t even be explaining any of it.
Based on which argument? Games on occasion break on updates. Players get banned for using Proton. That’s negative publicity.
With those negatives you’ve shown that at best native builds retain the existing user base. That is not the same as growing a user base.
Doesn’t change the fact that native games lead to a better experience for consumers (which I already outlined).
That is not a fact. That comes down to implementation and considering most developers are not familiar with Linux it’s very much a stretch that they could actually give a better experience than what Proton gives by default. Proton does a really good job, I personally have had minimal issues with Proton and considering the impact it has had on Linux gaming I don’t think I’m the exception here.
I also urge you to look at it from a game dev perspective. You see your game run acceptably on Proton. Do you really want to put in the effort to learn Linux to such degree that you can make the native experience better than the acceptable experience Proton gives, for no additional effort? If I was a game dev, I wouldn’t do it. I’d put that effort into making a next game.
Start by offering a proper SDK that plugs into Visual Studio. You’re acting as if incentivizing would cost insane amounts of money, based on no fact at all.
Sequeing from the previous point. Okay, Valve offers the proper SDK. What’s the incentive for the game dev to actually use it? Why should they spend time learning how to make a game for Linux when they could make another game for Windows and know that it probably also works on Linux thanks to Proton? Unless they themselves want to make a game for Linux there’s no reason for them to actually use it.
You barely explained anything. I explained why emulated Windows games lead to worse user experience. You refuted nothing of that.
Because it needs to explanation. Just go into any Linux gaming community and ask what has been the most impactful thing in Linux gaming for the past decade. The unquestionable number 1 reason is Proton. If there’s anything right now growing the Linux user base it’s Proton.
Does Proton do a worse job than a developer making the game natively for Linux. As I alluded to before, not that clear cut of an answer. But the part you’re so adamant on ignoring is that does making a native build pay off compared to just having Proton handle it? I imagine most game devs would say “no”. Linux playerbase is still too small for developers to give it any attention, which is why Proton is a fucking godsend because it allows users to play games on Linux even if the developers don’t even consider Linux support.
As long as the user base is too small for developers to care all efforts should go into Proton. Valve can’t make developers care unless Valve literally throws money in their face to make them care. And Valve does not need to do that because Proton does a good enough job to not need to throw money at the developers.
That’s it, I’m done. If you’ve got anything to say I have my middle finger up towards the camera. I get it, your pet dream is native Linux gaming. Nothing I say matters because you want to believe your dream. Nothing you say matters because I’m not going to believe your unrealistic dream. I literally don’t care what more you have to say because to me it comes across like a flat earther explaining why the earth is flat. I’m not going to waste any more time explaining how the world is round and with that I consider the discussion concluded.
It doesn’t really matter though, because Wine is mature enough that it’s not a hacky diy fix, it’s a viable solution. None of the games I play run any worse on Linux than they did on Windows, and some run better. The vast majority of people don’t care whether it’s native or not, they just want it to work.
how i personally see it is that it welcomes devs to set a new minimum pc requirement to target. due to valve not doing contstent iterations (which imo is actually a good thing), it gives people a point of performance comparison reference to when wanting to play a new title.
It’s a noble stance, but literally everything is digital these days. Even disk based games are requiring day 1 updates (or aren’t coming with the content on the disk in the first place), meaning you’re at the behest of the platform to keep your content available.
Most games come on the disk and don't require an internet connection (unlike some Xbox titles like Halo Infinite). Day 1 updates only matter for PC because performance can be hit or miss. On consoles, it's not such a painful prospect. My PS4 has been offline since I bought it and every game has run fine after installation. I'm aware that Cyberpunk doesn't run well but it never should've been on PS4 in the first place.
Digital storefronts like GoG do allow you to own your game by giving you the ability to download DRM free versions of games. It's possible to do but publishers like EA have primarily live service games which means DRM is their bread and butter.
Game preservation is important to me so GoG is a godsend for the work they do.
All those games may run fine for you, but you’re still missing day one patches for most games. Maybe even some content you wanted and didn’t realize was even there without being online to download patches and hot fixes. Also more and more reports of console discs not having any data on them and just being a code to allow you to download the game.
I’m not saying this is a good thing, but it is the reality of gaming today.
It sucks. I've been backing up PS3 games on my hard drive for a while now and I'd like to be able to do that for the PS4 too.
My contention is why we need day one patches in the first place. Surely, if games were properly tested, they wouldn't need to be patched as soon as they release. Just seems weird to me that they release a patch immediately following release when that could've been done before release?
I don’t disagree. But these days going gold doesn’t mean the same. They all seem to take the last month or two to still iron things out before it really releases.
Yeah, cloud versions (which are stupid) require an internet connection… do they even sell the cloud version as a cart? If they do and it’s not advertised as such, that’s obviously a problem.
I won’t argue that the eshop isn’t full of shovelware because it is - but even shovelware needs to be preserved.
The problem with this line of debate is that there are some games worth having that are only on the eshop and it’s still a digital barrier to you truly owning the software. Saying most games are available on a physical medium doesn’t help those that aren’t and it’s a situation that’s only going to get worse.
Essentially what I am saying is that none of the big 3 are innocent here and just because some are slightly better than others doesn’t make it okay.
Agreed on all points but there’s some nuance I feel you’re neglecting.
I never said Nintendo was blameless or beyond reproach (they suck in lots of ways) only that they do have physical carts that work out of the box. This is something that continues to benefit me. For example, I picked up Advance Wars reboot on the way to the airport and was able to pop in the cart and start playing at the gate. Credit where it’s due, you know? I harass everyone I know with a Switch to buy physical because that’s the only way we’ll continue to have this shred of ownership… at least that’s still on the table as a possibility compared to the other two.
Digital is not the problem. Lack of true ownership is the problem. GoG is DRM free. Steam isn’t great on this, but it’s better than other alternatives for now. Sailing the high seas is the best option in many cases.
It’s not all or nothing, you can take small steps to stop supporting the worst offenses. First step, don’t use any game streaming services where you just subscribe to a rolling catalogue each month/year. PlayStation Plus and Xbox Game Pass are examples of this.
Nintendo is awful too, their games should be ripped from physical media if possible and emulated, or otherwise aquired on the seven seas and emulated. It’s a great way to play their games without supporting their evil practices.
Support FOSS games and FOSS-friendly companies. Valve is a good example. Although not perfect by any means, they have proven to be far friendlier to FOSS apps, games, and platforms than most other companies. If you have to get DRM-locked games, get them through Steam. At least they have offline mode and allow full access to all your game files so you can save them to a separate location for archives/backups.
It starts with small things, but if lots of people start doing this, it will have a noticable effect.
The source notes that for Mac there have been 2 exclusive games across all versions, and for Windows, there have been about 2560 across all versions. There doesn’t appear to be a listing for Linux unfortunately.
It depends on how the source categorized the information and how Microsoft classifies the Xbox One versus the Xbox One Series (whether as being two actual different consoles, or two versions of the same console.)
There is only one entry for anything related to Xbox One as far as I can see so I expect the 12 it notes are distributed across all versions of the Xbox One, or that there are 0 dedicated games for the Xbox One Series proper.
The less exclusives, the better. We don’t need lock-ins, we need open platforms and open systems. If I want a plug&play gaming experience I can buy a console, if I want maximum performance and quality in a more maintenance and setup intensive package I can build my own PC.
For real - it’s so nice nowadays being able to play nearly any hot new game I want to on my desktop. Never been a huge fan of consoles - keyboard+mouse was always far more natural for me, but then again I was big into C&C and SC when I was a kid. The only console I’ve really loved since the N64 is the switch, and that’s largely because I can bring it on a long flight and fuck around in ZELDA: BOTW or TOTK for hours on end, which is awesome (I tend to avoid putting games on my personal dev laptop, and it also only has an iGPU).
MKB is more natural because controllers are redesigned constantly to create a false sense of innovation. The fundamentals of controlling a figure on a screen have not changed, nor have hands.
Shouldn’t FF16 also be on this list? Given that FF7 Rebirth will almost definitely see a PC port, I don’t think the ongoing development of an FF16 PC port should exclude it from the list.
No Marcus narration. How are they so out of touch with the source material to miss THAT one? And there’s like… five guns. And while I like all the actors, what the hell are they doing playing those characters? Claptrap already had a voice, and it sure wasn’t jack black. Poop jokes. They’d be fine if they were, you know, funny. But they weren’t. How do you fuck up a poop joke?? The absolute lack of a coherent timeline that follows the canon. How is Tiny Tina the most subdued performance in the whole trailer? WHERE THE HELL ARE LILITH’S TATTOOS? Why are the cars so… lame? Why is the part where the narration says “Weirdest and most dangerous world” playing over a shot of random boulders? Why is Roland being played by a comedian? Where the hell is Zer0? Mordecai? HANDSOME JACK? Chris Sabat isn’t listed on the cast so we’re not getting Mr. Torgue. There’s no vending machines. This fight is so rough it looks like I choreographed it. NO HAMMERLOCK.
The Good:
Florian Munteanu (Krieg) doesn’t have a shirt on.
The Bad Again:
This movie isn’t 1hr30min of Florian Munteanu not wearing a shirt and hitting things. Preferably in slow motion, and glistening. Maybe throw in some cute Pandorian animals, too. How cute must a baby skag be? I don’t know, but I want to find out the answer.
I mean come on you could do ANYTHING with this, a feature length movie just of Granny Flexington’s Story Corner would be lauded as one of the best troll moves in history. Sure, I’d go and throw a brick through Gearbox’s windows for that, but I’d make sure nobody was behind said window first. … Probably.
Both this clip and the first clip emphasize the same poop joke. And that’s a problem. Somehow they’ve managed to make poop jokes in Borderlands a problem.
And keep in mind this is the scene the producers and people involved thought was good enough to debut online. This is what they are selling the movie on. This is their big “Take a look at this and get excited!” clip. If that’s the case, well, I fear for the rest of the movie.
Sums it up pretty well. I’m just astounded by how awful this is going to be. This looks bad enough I’m not even going to hate watch it, just… just no.
See its not that the poop jokes are bad its that there’s only one damn joke and they keep recycling it. Like the poop jokes were rarely funny in the games (I’m secure enough to admit that I laughed at more than a few…) but at least there was a variety. This is the same damn one as in trailer #1. What kind of person can’t write two “claptrap shitting bullets” jokes???
Fairly certain this is supposed to be a Borderlands 1 movie so Jack will be in the sequel. Mordecai should’ve been in here, so should Brick. But there are loads of missing characters.
Regarding Claptrap: the voice actor from the first three games (counting Pre-Sequel) quit and was replaced in 3 and Wonderlands. But yeah the new guy could’ve been in instead of Jack Black.
Bottom line is this movie is not for the enjoyment of the Borderlands players, it’s more likely it’s made to get people to buy Borderlands 4 (and maybe try the older ones while they’re at it).
This is the game series that seriously gave a quest where you tried to rename one of the enemies to Bonerfarts, and this movie is failing to even hit that level of unfunny.
I guess it’s PG, so maybe it’ll hit Gearbox’s new target audience; 10 year old boys.
PlayStation often makes unforced errors that make you wonder how it gained such a significant foothold across the last few console generations and such a fiercely loyal audience.
Mostly unforced errors from other companies. It’s dumb decisions all the way down.
Yeah they both make a bunch of really anti consumer choices constantly, I never got the diehards who go hard for the console. Exclusive games I can at least understand, but is an Xbox really that functionality different from a PlayStation?
I was a Nintendo kid in the 99s, then had a PS2 followed by a 360, I really only got a PS4 cause the opportunity for a deal came up, and I only got a PS5 cause I already had a PS4.
Admittedly that’s probably where most of the fan clubbing comes from, generationally upgrading until you’re to use to the system to change.
I don’t think they would be ditching the table if they were winning tbh. Their goal is always to get as many people to subscribe to their stuff as possible
Let's not forget that with Gamepass, it's not just a better game by folding in PC, but they're doing something completely different with their consoles than Sony is. More and more, Sony, Microsoft, and Nintendo are either competing with Valve or against themselves, and not each other.
Except for Nintendo, they’re still just doing what they’ve been doing for the last 20 years, releasing consoles with outdated hardware and relying on gimmicks to sell them, at this point they’re not even trying to compete anymore, Valve is a stronger competitor for Microsoft and Sony than Nintendo nowadays.
Still, raw processing power comparatively it is underpowered, can’t push beyond 1080p for example, which is fine for Nintendo games because they make games with that limitation in mind, third party switch games are a lot more hit or miss, especially ports of pc games.
Compared to even cell phones the switch is laughably underpowered in the year 2024.
Not saying it can’t be useful or enjoyable, just gotta face facts about what the device is lol.
Steam deck is starting to eat their lunch I think.
Playstation’s exclusives are on the whole, a lot more interesting to me. I honestly have almost no interest in Xbox because of that. It’s not the hardware, it’s purely the software.
I feel like we‘re not seeing/talking about the reason the console market is another duopoly. Its a harsh failure on cartel prevention laws imo. New consoles should pop up here and there yet they dont (very small opening for steamseck likes). Its not a healthy market.
At first glance I think the IP laws are the problem here. A new console should be able to run xbox games and/or ps5 games and compete on hardware and ergonomics alone imo. That way the competition would drive prices down and decisions would again be for improving the service, not the bottom line.
I think the answer is simple (they probably mentioned it in the article I’m not reading). Sony makes good hardware and good games. They don’t really need to compete with Nintendo since they kinda do their own thing at this point, and Microsoft is really no better. I also think Playstation is generally regarded as having better exclusives, even during the 360 era where Xbox clearly won.
My experience is that seems to be a US centric view that the 360 “won” it’s generation, I’ve never encountered that view locally and it’s ultimately not born out by statistics although it was the closest Microsoft ever came.
In the UK, where I’m from, it’s widely considered 360 won too.
The reason the PS3 won in the end I think was due to a worsening opinion of Microsoft towards the end when the original plan for the Xbox One was being discussed and shown, along with a lot of teenage gamers now being older with more disposable income allowing them to buy a PS3 later in the generation and trying out all of the exclusives they missed out on.
I don’t know how true this rings out in general, but that was pretty much my experience.
The north east for me. Pretty much everyone had a 360 and everyone still calls it “the 360 days” or something of the other. But might just be the people I come across. Only had a few friends that had a PS3 in school, they always seemed to be left out from what the others were doing gaming wise. Wasn’t until the PS4 until I started seeing people back to playing PlayStation by default like the PS2 days.
kotaku.com
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