Tangent, but you don’t need to include the question mark or anything after in most urls. Definitely not YouTube links. It’s just YouTube telling itself who shared the info (you) and they use that to track shit. But the link works just as well without it, and you’re not voluntary spying on yourself.
Miyazaki is trying to recreate the spontaneous cooperation he experienced with cars pushing cars up a snow covered hill. Honestly, their system is really cool if you treat it like a side thing, adding people when you really need help. Playing with friends, though, it’s kind of shit.
I don’t like the blaming the victim mentality here. Sure, the games aren’t super great, but they use skinner box mechanics to get players to feel like they have to pay. Skinner Boxes are literally dopamine machines, meant to program behaviors. To fully lay the blame on the players instead of acknowledging that the games themselves are mostly to blame feels pretty gross.
I can’t play horror games, I freeze when I’m scared. Thank goodness for Let’s Plays, get all the content I want without needing to demonstrate to myself that my instincts haven’t changed.
Since she’s a “companion”, she leaves an orb when she goes over. At least she did when the game came out (source, I’m definitely rocking her outfit after throwing her over)
Didn’t have trouble second time. I play like a big dumb dumb cause it both makes it more fun and also I play like a dumb dumb thinking I’m smart. I get there eventually.
No, it doesn’t. Pushing people to burn out doesn’t make more or better products, it just burns people out. People are more productive when they have work life balance
Listen, it might’ve looked cheap as fuck, but I found a certain charm in the “every dungeon interior is just one of three dungeons with different parts blocked off”. Plus the combat flowed really well. I played that whole game through like… 5 times. One right after the other.
I have no problem if games reached this via a similar model that Larian used here (lots of experienced staff, pre-built systems, 6 years of development, 3 years of expertly done early-access with a highly engaged player base) but they’re not going to. They’re going to implement more crunch, more abuse, more destruction of the few people who want to work in games in order to get there. And that’s where I have the issue.
I want shorter games, with worse graphics, made by people who get paid more to do less. Because that’s what’s needed to make truly great games. People who are passionate, not burning themselves out just to barely make deadlines, make great games.
Completely agreed. The issue is that gamers™ aggressively advocate for better quality, and do not care about workplace abuse or worse products with more features. This creates the current feedback loop we have where games that are longer, have flashier features, and aren’t finished at launch.
Labor unions and protections would be excellent, but isn’t something that I, a non-game developer, can do much to advance, besides avocation.
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