Over the past 5-7 years, the AAA publishers have tried to use production scale as their new moat. Very few companies can afford to spend the $200M an Activision or Take 2 spend to put a title like Call of Duty or Red Dead Redemption on the shelf. These AAA publishers have, mostly, used this production scale to keep their top franchises in the top selling games each year. The issue these publishers have run into is these same production scale/cost approach hurts their ability to create new IP. The hurdle rate on new IP at these high production levels have led to risk aversion by big publishers on new IP. You’ve seen a rise of AAA publishers using rented IP to try to offset the risk (Star Wars with EA, Spiderman with Sony, Avatar with Ubisoft etc). This same dynamic has obviously played out in Hollywood as well with Netflix creating more new IP than any of the movie studios.
Specifically, the AAA game publishers, starting from a position of strength driven from physical retail have failed to create any real platform effect for themselves. They effectively continue to build their scale through aggregated per game P&Ls hoping to maximize each new release of their existing IP.
In the new world where a AAA publisher don’t have real distribution leverage with consumers, they don’t have production efficiencies and their new IP hit rate is not disproportionately higher than the industry average we see that the top franchises today were mostly not created by AAA game publishers. Games like Fortnite, Roblox, Minecraft, Candy Crush, Clash Royale, DOTA2 etc. were all created by independent studios with full access to distribution. Overall this, imo, is a good thing for the industry but does put AAA publishers, in a precarious spot moving forward. AAA publishers are milking their top franchises but struggling to refill their portfolio of hit franchises, most AAA publishers are riding the success of franchises created 10+ years ago.
“Mastercard did not communicate with Valve directly, despite our request to do so,” Valve’s statement sent over email to Kotaku reads. “Mastercard communicated with payment processors and their acquiring banks. Payment processors communicated this with Valve
This whole thing reads like a telephone game where nobody wants to take any responsibility.
they did the exact same thing in the porn industry. naturally Visa and MC didn’t communicate directly with the individual porn companies. So thats’ how places like CCBill and what have you took off. and then Visa and MC laid out their weird rules to CCBill who then passed it along to the individual companies.
Honestly, I don’t care if MasterCard doesn’t want to take responsibility. It was their rule and their intermediaries that caused the situation and they did not intervene when valve tried to reach out directly.
They are responsible through action or inaction, no matter how they try to deny it.
It’s like all we heard about the PS5 was that it was super hard to get when it came out and then it kind of disappeared from our collective consciousness
XBox has always been a weird console. It never really competes with Nintendo because NIntendo always does its own general thing and also slides neatly into the kids and family market. So it competes with Playstation by default. Except Playstation actually has contracts with good studios to make exclusive games. What’s a non-Halo exclusive for the XBox? Back in the day, you’d play games like Gears of War, Halo (obviously), Fallout 3, Psychonauts, KOTOR, COD, etc. I can’t think of a single meaningful game on the most recent generation for the XBox.
I’ve seen them stocked in my local stores for the past year. The Xbox series X/S as well. I kinda thought it was like that everywhere now? Are they really still sold out and being scalped for crazy mark up prices where you live?
I might be jaded, but I’d wager that whoever buys it, is going to be worse than having Epic as a rich daddy who is focused on and making money through his core business and doesn’t really know what to do with Bandcamp. Entities that buy it are almost certainly going to squeeze harder at the expense of user experience.
This idiot brought this on himself AND is probably at least partially responsible for the recent crackdown on Switch emulation by Nintendo. I won’t shed a tear for him.
Not to defend leakers even a bit and Nintendo has every right to go after them legally. However, the emulation crackdown is just Nintendo flexing their legal team on small devs who’ve done everything they can to discourage leaks from spreading within their limited reach. It’s 100% on Nintendo and they themselves are acting in a legal gray zone to bully 3rd parties into giving up. If any of the emulation teams had the resources to simply deal with big N, the situation would probably look a little different.
I guess what I’m trying to say is, yes leakers are in the wrong but no, they didn’t kill emulation with their actions even when it provoked Nintendo.
The first switch emulator that was taken down (I think yuzu), was justified by Nintendo as copyright infringement because people (including moderators) were sharing copyrighted material openly on their public discord. BIOS files, links to games, and early leaks.
The more recent one (Ryujinx I think) was the one that did things right, so Nintendo didn’t have that copyright leg to stand on. So instead (according to the maintainer of the Mac fork) they sent goons to the house of the head dev in Brazil… to “talk” him into taking it down.
I read an article about a leather artist who recycled secondhand Gucci (I think? It was a big name fashion brand is all I recall) bags into wallets and things like that, and despite everything being clearly labeled to make sure nobody could mistake it for an official product, they had a similar experience. I wish I could find the article again, because I don’t remember what came of it and my search skills are failing me.
In 1999, Nintendo got a woman in Japan arrested over - and get this - sharing erotic fan art. I’ve read they also might’ve sent private detectives to stalk after her before the arrest, but couldn’t find anything quickly. Anyway it sparked a big shit storm and a debate about what copyright holders are allowed to do, legally and morally.
It’s like how back when the Euro or the Pound were worth nearly 2x what the dollar was, a new device or piece of hardware would sell for $399/€399/£399.
Makes sense. I’ve always been disappointed that instead of using better processing power to make bigger, more complex games, we used it to make the same games with more complex animations and details. I don’t want a game that only differs from its predecessors through use of graphical upgrades like individual blades of grass swaying in the wind, or the character starting to sweat in relation to their exertion; I want games with PS1-PS2 graphics and animation quality, but with complex gameplay that the consoles of that era could only dream of being able to handle.
There’s something special about a game like red dead 2 or ghost of tsushima that makes you stop and just enjoy the scenery. Games with good graphics have their place, it’s just that they need to also have all the other elements to be any good.
Red dead redemption 2 didn’t stop at being pretty. If it did I don’t think we would all talk about it so fondly. Totally agree that it’s a great looking game though.
thing is, games aren’t pretty because they model every cell in every lifeform and have 5 gigabyte textures for each individual leaf, they’re pretty because they have good graphical design.
Just lighting alone is like 50% of making a scene look nice, you can literally just slap together a low-poly flat-colour scene in blender and set up nice lighting and people will call you talented.
A prime example of this is valheim: ps2-style models and textures and yet the lighting and general graphical design makes it look lovely and atmospheric, especially combined with the music.
it annoys me to no end that people think minecraft looks terrible and attribute that to the textures, it’s literally just pixel art! Other games are praised for having pixel art! aurgh!
Minecraft might be considered ugly, but in that case it’s probably moreso because its lighting is… rudimentary… or that person specifically just doesn’t like the artstyle.
Also something that almost no one ever talks about is render distance! Games with a gargantuan render distance look SOOOOOO much more appealing and are easier to navigate, but people just don’t think about it!
I recently played Satisfactory and holy shit that render distance, when i called down the space elevator it’s the only time i can recall a game ever making me just sit there in awe, never before have i felt such a visceral sense of scale from something on a display!
Oh, don’t get me wrong, minecraft’s art style is absolutely charming and a perfect fit for the “blocky” nature of the gameplay. See how many of its imitators try to look more realistic and end up looking genuinely ugly. But to speak to the top comment’s point, when fancy shaders are added minecraft’s simple style gets elevated so much and it goes to show how simple and effective design paired with good-looking lighting can make even the lowest-poly games look absolutely gorgeous.
As graphics increase in quality, the desire for developers to fill spaces with clutter grows – which makes it harder to make meaningful levels with thoughtful design.
“I’ve often thought ‘I wish I could give these folks another $10 or $20 because it was worth more than my initial $70 and they didn’t try to nickel and dime me every second,’”
You know what, I could agree with that opinion if the irony wasn't lost to folks
No. One. Would tip for a blizzard game.
Blizzard DOES nickel and dime you at every second. Literally.
Blizzard has not produced a good game since Overwatch 2.
Blizzard made 8.71 Billion in 2023. They can afford to pay their developers without relying on public donations.
Because it was made as an excuse to fully transition to a f2p business model. It wasn’t a game anyone was asking for and the only way they could get people to use it over the first one was by shutting the first one down. It was their way of pushing enshitification.
Not really true. While there are lots of factors in how profitable a game is, the biggest one is marketing. Regardless of how good it is. Brand name recognition. Like any other industry. It’s why games like CoD and Assassin’s Creed are ridden the fuck to death despite continuously getting worse.
I don’t think he’s saying to tip for a Blizzard game. He’s not at Blizzard anymore (probably still has stock though).
I basically agree, I mean, I’d tip for a game I really like. Actually I do, indirectly. I buy other things from companies like FromSoft. I would go further than you and admit I agree with him despite the irony.
Yeah, he is mainly a cheater on his wife. Not exactly great, but conversations on this sound like by people who never leave their basement and talk to people.
A pedophile predator is somebody who systematically texts underage people, and fishes out the vulnerable ones to exploit their weaknesses for their own satisfaction and exerts control over them. Speaking to a single, depending on the jurisdiction (±1 year), consenting adult (17 is young, but not completely stupid), with slightly flirty messages is absolutely not that. it isn’t even toxic. in fact, it devalues this tag for behaviour which is not cool due to the cheating and a bit skittish because of the age difference, but is otherwise kind of okay. See, next time somebody tells me about a pedophile predator I will be thinking about a conversation between two adults, or almost adult and not nasty abuse scarring people for life.
Have you talked to 17 year olds? They are far from developed in most cases. Anyone even in their late 20s should notice the difference in development and stay clear.
It is reprehensible and disgusting behavior, but it doesn’t mean we should universally apply labels across vast swaths of different issues, as it devalues said label and poisons future discussion.
Simple labels simplify discussion of course, but that runs the risk of losing nuance for the specific way someone was a disgusting creep.
Yeah I do. I disagree with most of their posts, but I agree with the motion that using the same labels indiscriminately is a problem in online discourse.
For example, far as I know so far, I’d call him a pedo, but I am unsure whether I’d call him a predator (of course, language differences apply, too). That’s just because I need words to express the predatory nature of people like Maxwell who prey on teens and YA.
That’s kinda what I meant, there’s too few words to just use the same label across the board sometimes. Doesn’t make something someone does less reprehensible. Rather i prefer to sometimes use full sentences instead of quick labels because it more accurately expresses the matter.
but I am unsure whether I’d call him a predator (of course, language differences apply, too). That’s just because I need words to express the predatory nature of people like Maxwell who prey on teens and YA.
What do you mean by this? Beahm was preying on a minor by sexting that minor and asking to meetup at twitch con. Are you specifically referring to people operating child sex rings? In either case, I don’t think anyone else uses your ultra-specific definition. For myself, and I assume most others, pedophiles are merely a type of predator. For example, the show, to catch a predator, was about creeps sexting kids online. This is precisely what Beahm was doing so I don’t think it’s unreasonable to call him a predator.
Not in the jurisdiction he was in, and that’s all that matters.
Also, while sending sexually explicit texts (using only words) is not illegal, I’m pretty sure we can correlate what his intent was. What, do you think he’s going to come out and fully admit he’s a pedophile? No.
Also, nowhere in any of his statement has he clarified that he didn’t know they were underage. If it were the case that he didn’t know, that’s a pretty fucking big deal and he should know how important it is to explain that. He didn’t though.
I hate to get so semantical but using the word pedophile incorrectly just desensitizes the word. Pedophilia means being attracted to children, primarily meaning before or in the early stages of puberty, usually younger than 13. In fact, many pedophiles would not be attracted to someone aged 15+ because they are typically exclusively or primarily interested in prepubescent bodies.
That doesn’t mean this guy isn’t a total asshole, but he’s not a pedophile, and I think anyone can understand an adult sexting an older teen, while still absolutely horrid, is quite different from sexting a child.
Once again, absolutely not defending this guy, I don’t even know who he is… but I think it’s important not to desensitize the word.
Colloquially, it’s a catch-all nowadays. Like I said in another reply, we don’t need to differentiate between lowest common denominators. That gets into sounding sympathetic to these fucks, and anyone who sympathizes might as well be one themselves.
I’ve attended a seminar for child protection before that was delivered by a former cop (that worked in the sex crimes division) and they said the exact same thing - in the context of correctly making the distinction between paedophile and sex offender.
It’s because these companies keep driving up production costs on their own. Their next game has to top their last. At what point do we say that graphics are good enough? Who needs these insane amount of details? Why does a game absolutely need to be 100+GB in size? Is Bloodborne not visually appealing enough? What about God of War (2018)?
Can we not find a “good enough” acceptable baseline and just work with that? This infinite growth is annoying as both a developer and a player. Like okay, ooooh, you can render each individual hair on someone’s head and they each have their own physics. Congratulations. How’s the story for the game? Ah, broken to the point of unplayable, but you pinky swear a patch is coming.
This. I genuinely believe that in the near future indie games will be the sole torch-bearer for what I would call “traditional gaming”. Tighter, more focused experiences with no microtransactions or sanitized, inoffensive bloat. Games that are offline and don’t require any server handshake to function. And as the technology available to them advances, it will enable indie devs to be more and more ambitious with their vision.
I feel like this is already the case, and has been for years. Few AAA games interest me these days, especially the ones coming out of the biggest studios like EA, Ubisoft, Activision-Blizzard, etc. The only recent one was Baldur’s Gate 3, but that by itself is an exception to the norm.
Most AAA games are just complete soulless profit generators. It often feels as if any fun and experimental things get taken out because it would involve too much “risk”, and stand in the way of earning money, instead of trying to make a good or fun or unique game. Instead they are just being made for as wide of a mass appeal as possible, allergic to anything that could make the game a little more interesting and niche.
Things got very dire in the '10s, but there’s been a bit of a course correction in recent years, at least with EA. It Takes Two and the Star Wars Jedi games were microtransaction free and wonderful experiences. Only It Takes Two could really be considered weird and quirky, but it was phenomenal. First party games are also typically exceptions to the modern AAA paradigm.
I wonder how long EA will put out more interesting stuff for given Wild Hearts and Immortals if Avenum both flopped. Star Wars will always be a guaranteed seller though.
My understanding is that Immortals of Aveum was the first output from a pivot of the genuinely terrific EA originals brand that gave us the likes of It Takes Two, A Way out, Unraveled, and lots more. It used to be a program that helped indie devs publish their games with EA only recouping their costs. Immortals of Aveum, ironically, had none of that magic. It was basically a Marvel story baked into a CoD campaign with magic instead of bullets.
Ideally, this will tell the suits that this pivot was a mistake and they’ll go back to “If it ain’t broke, don’t fix it”. But they’re much more likely to overmonetize everything into oblivion while laying off massive chunks of their workforce.
It seems most artforms reach the point where the tools are available for the indie efforts to be as good as the corporate stuff.
Games seem to be rapidly reaching the tipping point, and then all the big players have to offer is throwing more money at projects with no guarantee they’ll be as enjoyable.
I still play Dishonored every year. Those are not realistic graphics in the slightest, but it still holds up pretty well. Why? Style. I would 100% take a “lower” graphics game with style than a 100GB game with exquisitely modeled sandwiches.
Stylistic games also age better than realistic games in my opinion. Look at other 2012 games like Mass Effect, Far Cry 3, and Borderlands. Mass Effect and Far Cry went more realistic, and I think they suffered a bit for it in the long run.
Not saying Dishonored didn’t age tho. It does have that 2012 feel, lol.
Borderlands is another good example of this. Cartoony but fun gunplay and fun dialogue made the games (mostly) good.
I think games in that sort of style that don’t aim for realism typically have the best long term play. Jet Set Radio is another series with that sort of non-realism style and has aged fantastically.
Borderlands even looks great on potato settings, , graphics are nice and all but being able to tell what I’m looking at is more important and sometimes that said gets lost in the highest graphics range.
No offense but 100gb really isn’t that big in the year 2023… I keep seeing people complain about this and I just don’t get it. 5-7 years ago? Sure. That was unusual. Now? Nah.
I mean 4k HDR Remux files are often upwards of 80gb, and that’s just a 2-3 hour movie. Games can have hundreds of hours of content and also have high quality textures/HDR/HQ Audio/etc. Is it really that surprising that a bunch of games are 100+ gigs?
Let’s say you buy an Xbox Series S. At the current going rate of games, you can fit four, maybe five games on the thing, assuming you don’t play older or indie titles. You can buy an external USB hard drive, sure, but you can’t play games off it. You’d have to awkwardly shuffle games around any time you wanted to play something else. Wanna expand it with storage that can actually be played off of? You need to pay the same cost as the console for proprietary storage.
It’s different on PC and PS5 since you can upgrade storage relatively easily but even then, a 1TB NVMe disk can hold a maximum of 10 games at today’s storage requirements. Want something bigger? Get ready to shell out some serious cash.
Storage has not kept up with file size. And to be fair, 4k HDR Remux files are just as bad. You can’t tell me the average person can even tell the difference from a 1080p WebRip (a fraction of the size) and one of them. Not unless you’ve got the high end hardware to make use of it, and I highly doubt the average person is shelling out the $5000+ required for that to be a thing.
They should just collectively say no. My company tried to bring everyone back to the office two years ago and people just didn’t show up. They’re not going to fire everyone. Now we have 100% remote as an official option for those who want it.
The smaller the company the easier this is to organize but sometimes that’s not even necessary. No one told us to do that but enough of us decided to on our own that it might as well have been organized. We’re talking thousands of employees here. That collective response instilled more company pride in me than any corporate initiative ever has.
It makes sense. I respect the hell out of the guy for being honest and true of his morals and standing by his community, but I'm sure he knew what he could get into by doing that, and he took the shot anyway. I hope he's just been shuffled around elsewhere and still has a job.
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