Signtist

@Signtist@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Signtist,

As a kid I’d always go to the appliance section at the thrift stores my family would frequent to see if I could forage some batteries left in the products. They are almost always nearly dead, but I’d take 15 minutes of Gameboy time over nothing.

My parents rarely bought me batteries, and when they did they’d buy the big packs of off-brand ones that only lasted an hour anyway, so I had no power more often than not.

New FPS Built Using Doom Tech Is Better Than Most AAA Shooters (kotaku.com) angielski

Things aren’t looking good for me. I’m a few levels into Selaco, a new FPS out now on Steam, and I’m stuck behind a bar as a group of sci-fi soldiers unload their rifles and shotguns into my hiding spot. I’m also low on health. So yeah, a bad spot to be in. I take a deep breath and try something....

Signtist,

Makes sense. I’ve always been disappointed that instead of using better processing power to make bigger, more complex games, we used it to make the same games with more complex animations and details. I don’t want a game that only differs from its predecessors through use of graphical upgrades like individual blades of grass swaying in the wind, or the character starting to sweat in relation to their exertion; I want games with PS1-PS2 graphics and animation quality, but with complex gameplay that the consoles of that era could only dream of being able to handle.

Signtist,

This looks really cool - I put in my beta tester registration!

Signtist,

Negative change worms it’s way in through small defeats. The first DLC’s were a small price for a lot of content, the first YouTube ads were only a single ad that was just a few seconds long, the first video game preorders came with amazing rewards, etc. When you allow for 2 seconds, then what’s 3 seconds? What’s 4, 5, 6? What’s 30 seconds? What’s 2 minutes? We’ve seen examples of this all throughout capitalism’s history; to ignore them is, well, ignorant.

Signtist,

I dunno, man. Have you seen the videos? They’ve got the wireframes of pals overlaid with pokemon, and the size is exactly the same. Sure, the basic shape is slightly different and some accessories have been changed, but it’s very close. The one that looks like Luxray has the same exact diameter of tail in the same exact spot - the only difference is that it’s a bit shorter with a different tuft at the end. Really seems that for some of these pals they just modified existing assets.

Signtist,

Best game of all time. I play it every year.

Signtist,

Nobody’s ever heard of it; I’ve been singing its praises since 2006, and I’ve never met another person in real life who’s heard of it. It’s an amazing game set in a slightly-steampunk world where cars have only recently been invented, but giant steam-powered mechs were invented around the same time as well. The story’s interesting, but the real fun comes from how much freedom the game gives in how you want to play it:

You can customize your character’s clothes, you can be a good guy, you can be a jerk who charges his friends for every little favor, you can just straight-up be a villain, you can hustle pool, you can play in a band with a bunch of different instruments, each with their own mini game associated with playing them, you can extort or save an orphanage, you can buy and decorate an apartment, then play a dating sim with some of the characters, and that’s all before you factor in the giant mech, which you can customize with a bunch of different pieces and use to fight in a colosseum, explore ruins for treasure, excavate fossils to save a museum, fight giant bosses, transport goods and passengers, and even turn it into an airplane to fly around in.

And that’s all in a PS2 game! Sure, all of the features are limited by both the hardware and the inclusion of so many other features, but they’re all fun, and the graphics look great. I rarely play any game more than once, and I’ve played this game well over a dozen times. It’s helped by the different endings depending on how you play your character, but even the parts that are the same between playthroughs are still fun every time. It’s my favorite game of all time by a huge margin.

Signtist,

There was a promo video for the original game on a demo disk I had as a kid. That shit gave me nightmares.

Signtist,

I played LoL back in the early 2010’s, and I had to smurf to even enjoy the game. Once I got out of the beginning levels the other players’ skill skyrocketed and I just couldn’t keep up. I needed to make a couple new accounts just to be among players of my own skill level.

Former BioWare manager wishes Dragon Age had kept a 'PC-centric' and 'modding-driven' identity like Neverwinter Nights (www.pcgamer.com) angielski

"Dragon Age in the early days had its fair share of identity crises," Flynn says. "Was it going to be a tools-driven, modding-driven game like Neverwinter Nights? Was it going to be a big singleplayer RPG like The Elder Scrolls IV: Oblivion?"...

Signtist, (edited )

Origins’ story was so good that it got me to go to the library in the height of my teenage “reading is lame” phase just to get more exposition from the books. I really wish they’d stayed in that vain in the sequels.

Signtist,

3DS advertised AR from the get-go, even coming with a set of cards and built-in games to show it off. Never ended up being anything more than a neat tech demo that people forgot about almost immediately. Haven’t really seen anything to make me think people are more interested in it now, over a decade later.

Signtist,

I’m hoping for Switch Advance. I’d love a throwback logo and that old “Bling!” startup sound.

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