Looks cool, but I worry that they’ve got so many different enemies pulling in different directions that they won’t really get into an interesting story for any of them. The reason I loved Origins was because it really focused on the darkspawn, both in terms of the lore surrounding them, and the effect their invasion has on society. Then the DLC came out and teased that the darkspawn are more than they appear to be, setting up for future games to delve into that even more. It was great, but then the next couple of games came out and didn’t seem to have that same feeling of depth, and I lost interest. If the game is just a checklist of different things to kill, I’m not really interested in playing it.
Would you want to enter a legal battle with Nintendo? This system is broken in a lot of different ways, one of which is the incredible expense of legal fees even if you’re in such an open-and-shut case as someone clearly using your intellectual property without your consent. The one with deeper pockets wins regardless of what the law says.
But they DO have the exclusive right. People want to be told the world is different - that it’s better - but if we want to change it we need to see it for what it is. If we say “They don’t have the right!” before we’ve done the work necessary to strip them of the right, then we’ll never even understand how to start fixing this broken system.
Well yeah, as the owners they have the exclusive right to determine what’s okay. They’re just following the rules as they’ve been laid out by centuries of corporate lobbying for more exploitable copyright laws. Those are what we need to focus on if we want more fair use of intellectual property that the rights holder has already sufficiently profited from - the thing that such protections were initially meant to ensure to a much more reasonable extent.
As a kid I’d always go to the appliance section at the thrift stores my family would frequent to see if I could forage some batteries left in the products. They are almost always nearly dead, but I’d take 15 minutes of Gameboy time over nothing.
My parents rarely bought me batteries, and when they did they’d buy the big packs of off-brand ones that only lasted an hour anyway, so I had no power more often than not.
Makes sense. I’ve always been disappointed that instead of using better processing power to make bigger, more complex games, we used it to make the same games with more complex animations and details. I don’t want a game that only differs from its predecessors through use of graphical upgrades like individual blades of grass swaying in the wind, or the character starting to sweat in relation to their exertion; I want games with PS1-PS2 graphics and animation quality, but with complex gameplay that the consoles of that era could only dream of being able to handle.
Negative change worms it’s way in through small defeats. The first DLC’s were a small price for a lot of content, the first YouTube ads were only a single ad that was just a few seconds long, the first video game preorders came with amazing rewards, etc. When you allow for 2 seconds, then what’s 3 seconds? What’s 4, 5, 6? What’s 30 seconds? What’s 2 minutes? We’ve seen examples of this all throughout capitalism’s history; to ignore them is, well, ignorant.
I dunno, man. Have you seen the videos? They’ve got the wireframes of pals overlaid with pokemon, and the size is exactly the same. Sure, the basic shape is slightly different and some accessories have been changed, but it’s very close. The one that looks like Luxray has the same exact diameter of tail in the same exact spot - the only difference is that it’s a bit shorter with a different tuft at the end. Really seems that for some of these pals they just modified existing assets.
Nobody’s ever heard of it; I’ve been singing its praises since 2006, and I’ve never met another person in real life who’s heard of it. It’s an amazing game set in a slightly-steampunk world where cars have only recently been invented, but giant steam-powered mechs were invented around the same time as well. The story’s interesting, but the real fun comes from how much freedom the game gives in how you want to play it:
You can customize your character’s clothes, you can be a good guy, you can be a jerk who charges his friends for every little favor, you can just straight-up be a villain, you can hustle pool, you can play in a band with a bunch of different instruments, each with their own mini game associated with playing them, you can extort or save an orphanage, you can buy and decorate an apartment, then play a dating sim with some of the characters, and that’s all before you factor in the giant mech, which you can customize with a bunch of different pieces and use to fight in a colosseum, explore ruins for treasure, excavate fossils to save a museum, fight giant bosses, transport goods and passengers, and even turn it into an airplane to fly around in.
And that’s all in a PS2 game! Sure, all of the features are limited by both the hardware and the inclusion of so many other features, but they’re all fun, and the graphics look great. I rarely play any game more than once, and I’ve played this game well over a dozen times. It’s helped by the different endings depending on how you play your character, but even the parts that are the same between playthroughs are still fun every time. It’s my favorite game of all time by a huge margin.
I played LoL back in the early 2010’s, and I had to smurf to even enjoy the game. Once I got out of the beginning levels the other players’ skill skyrocketed and I just couldn’t keep up. I needed to make a couple new accounts just to be among players of my own skill level.
Origins’ story was so good that it got me to go to the library in the height of my teenage “reading is lame” phase just to get more exposition from the books. I really wish they’d stayed in that vain in the sequels.