The current Slim PS5 also doesn’t have a disc drive, you can just buy it in a bundle and attach the optional one.
Honestly for manufacturing this makes way more sense, to ship one SKU and then make them all upgradable to disc. It’s also kind of nice that if you buy a digital one and want disc in the future you can just buy the drive.
It’s clear you haven’t used this generation of consoles. They took this feedback to heart and now after install which is entirely determined by your internet connection/disc speed, you can hop into game insanely quick.
For a game I’m already playing I think from PS5 on to actually moving around in game we’re talking like… 10-15 seconds. It’s essentially just making save states. I’ve never seen a mandatory update stop me from launching a game, and it does most install in the background while it’s on standby. It takes longer to get in game on my Gaming PC than the PS5.
This was brutal in the PS3 & 360 era, better in the PS4/XBONE era, and is essentially solved as it can ever be in the current era.
Yeah these discussions are hilarious, like watching people arguing about anti-aliasing back in the day. Rerendering the whole scene again? Just to remove some jagged edges? What a waste.
Raytracing is future technology, I’m glad it’s in every game now even if it’s not always well optimized or worth using, because it will make those games age that much better when I want to go back and play them in 10+ years.
Yeah now that I think about it, that has been my experience with my Series X, I just don’t use it that often. My PS5 however is much more seamless, so maybe it was just Sony who tried to improve this.
I think a network connection is inevitable during initial game setup, but as PC gaming has been like this since 2008 it’s not really bothersome to me. Bigger issue was mandatory updates, slow launches, etc. which I think have mostly been solved on the PS5 side.
Yep, ask anyone who owns both. Nobody is playing a Gameboy game on a Steam Deck when they have an Analogue Pocket. Experience is much better, it just feels right on it.
That being said, if that’s not an important thing to you then a Steam Deck will play Gameboy games with near perfect accuracy and no issues, as well as do a million other things. So it’s indisputably a better value.
I would never pitch an Analogue Pocket at someone because if its the kind of thing you want, you already know about it and probably have one.
If your concern is “value for dollar” you wouldn’t be buying an FPGA console in a limited edition material. Seems like a weird comparison. You can also get an R36S for like, $30 on AliExpress that will play everything from N64/PS1 and earlier.
A standard Analogue Pocket is much cheaper, this is just an option for those that really want a metal shell. Also, a metal “unfolded” shell for a GBA SP (which is I’m sure is what inspired this offering) is like $150 so it’s not even that crazy a markup.
They tried that and made one good but derivative game and two awful games. Capcom has no idea where to take the franchise, that’s why they farmed it out after DR1 to a company that got so sick of only making Dead Rising games that they basically built something completely different behind Capcom’s back and then shut down because Capcom didn’t want it.
I’m way more excited for this. It’s better to start at the only original game in the franchise, excise the “early 360 era” horrible controls, and remind a generation why they liked it in the first place when most only have vague memories of it.
Then, another develop might actually want to take a crack at it or will bring Capcom a good pitch.
The sad part is this might actually end up being a net positive in the long run. Their two biggest acquisitions were Bethesda and Activision-Blizzard, one company that has started their decline and another that is deep into it.
Microsoft pissing away $100B to buy these companies only to turn around and kill them 5-10 years later will end up breaking up the gaming conglomerates that have killed the western games industry. The only sad part is all the people that will lose their jobs and all the classic IP that will be squandered.
Xbox is offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax as part of a broader cost-cutting initiative
I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I...
Has Microsoft put out a single worthwhile AAA title in the entire console generation? I bought an Xbox Series X after the Bethesda acquisition and I’ve used it once to boot up Starfield and then quit after 15 minutes when I realized it was boring as hell.
They have this uncanny ability to spend more money on acquisitions and then completely stall the output from that company until every game blows.
They had one good franchise that they didn’t run into the ground, Halo. And after they got control of it they killed that too. They own half the industry now and I feel like they produce less games than ever before.
I feel like they’re going to get bored, kill their games division in 5 years and the whole industry will have to rebuild.
I hope Valve never does this. Tons of games on Steam only work with community fixes, it sets a bad precedent if they pull them because they don’t work in their official state.
It’s better to have them then not, I would just force a disclaimer during sale for abandoned titles that most players have reported that the game does not function without community patches.
I’d be careful to read too much into this. If they wanted it to be successful, it would have been Raid: Shadow Legends or Genshin Impact level promoted, especially with $140M sunk in dev.
This seems like they had no confidence in the finished product so they didn’t even bother to market it, just shat it out to app stores probably to meet contractual obligations and it will be gone soon.
Either that or there is some behind the scenes nonsense happening preventing it from being marketed. Think something like Will Smith having it in his contract that it has to release and giving him 25% of sales, for example.
But for something to cost that much and bomb that hard, it’s essentially impossible without them basically cutting their losses before launch and expecting it to fail. It’s the mobile game equivalent of the “lowest grossing movie”, basically something that was only released because it has to be, and not a true reflection of product quality. Like I’m sure it sucks, but is it THAT much worse than 99% of mobile trash? Probably not.
Yeah because PlayStation Now, OnLive, Stadia, xCloud, GeForce Now & Luna were such rousing successes.
When are people going to realize that the AAA gaming crowd just isn’t interested in Cloud gaming? They have oodles of disposable income, “cost” is not a real barrier to entry for this group.
Microsoft should abandon the Xbox and offer some kind of BC program, I agree with that. But any box is as good as the next. Offer xCloud and game streaming on everything, stop making hardware, and publish games for PS5, PC, and Switch where it makes sense.
Maybe it’ll take off, maybe it won’t. But the actual console part of the business isn’t doing them any favours, they’re just PCs sold at crappy margins now.
It’s a $30 release brand new. Don’t get your hopes up, they’re shoving this one out the door and moving on. Budget price, ugly 3D & multiplayer only, feels like a mobile title that got upgraded to a console release at the last minute, or something they couldn’t figure out how to monetize as a freemium game so they just ported it up to try and milk any value out of it that they can.
Really would have loved a proper next game following SoT and TFBW, those are two of my favourite titles. I get why they wanted to do something else, but they couldn’t have designed a more underwhelming follow up that has no crossover with the audience for the first two games.
The VAST majority of people play this kind of game on console.
PC has infinite configurations and therefore is harder to test for.
That’s it. It’s way more work for way less users. When they release for Xbox and PS5, they are basically testing against two fixed PC builds, and that’s it. The other stuff is a factor, but a minor factor at most. Those are the two big reasons, everything else is an afterthought, and there is no big conspiracy at play.
Plus, literally every Rockstar game in modern history has been released on console first and then PC, if it gets a PC release at all. Why would this be any different?
This is coming from someone who never played RDR1 because at the time I refused to play anything not on PC, so I understand wanting it. But you can want/hope that it happens and still accept the reality without inventing a conspiracy as to why they chose not to target it.
I feel the exact opposite. Nightdive is doing EXACTLY what everyone should do.
First, Enhanced Edition to drum up hype and put the true original title back on the map. Then, the ground up remake to provide a new and refined experience.
This what they did with System Shock 1, and it worked great. I wish Capcom would do this with Resident Evil. I love the Resident Evil Remakes, but the originals are their own experience and having them available too in the best quality they can on modern platforms would be awesome.
I can't enjoy Diablo anymore.
Inb4 - Yes I know it’s a me problem. I’m not the target demo. I’ve just been a fan of the franchise since I read The Sin War as a kid....
Sony officially teases PlayStation 5 Pro (videocardz.com)
https://lemmy.sdf.org/pictrs/image/3cb5d8fc-9bd7-4b62-a66a-7b56e1056833.png
Game developers are still feeling the pull of last-generation consoles (www.gamedeveloper.com) angielski
$500 aluminum version of the Analogue Pocket looks like the Game Boy’s final form (arstechnica.com) angielski
Dead Rising Deluxe Remaster - Announcement Trailer (www.youtube.com) angielski
Xbox Has Had More Studio Closures Than First Party Game Releases So Far In 2024 (twistedvoxel.com) angielski
We've almost reached the end of the 1st half of 2024, and Xbox has had more studio closures than first party game releases in the year so far.
Bloomberg - Microsoft’s Xbox Is Planning More Cuts After Studio Closings (www.bloomberg.com)
Xbox is offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax as part of a broader cost-cutting initiative
Perfect Dark Reboot Is Allegedly In Bad Shape (www.gamespot.com) angielski
I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I...
Sony cancelled the PSN account linking requirement for Helldivers 2 (lemmy.world) angielski
The Way Forward, an update from the team behind Cities: Skylines (forum.paradoxplaza.com) angielski
TL;DR:...
Will Smith Zombie Game No One Has Heard Of Bombs (kotaku.com) angielski
Phil Spencer has reportedly reassured employees Microsoft ‘won’t stop making Xbox consoles’ (www.videogameschronicle.com) angielski
South Park: Snow Day! Scheduled for March 26th Release for PC & Console (tryhardguides.com) angielski
GTA 6 is likely to skip PC again and only launching on current gen consoles (kotaku.com) angielski
I’m confused why Kotaku mentioning next gen in the title when Rockstar only commented on current generation PS5 and Xbox Series X/S.
System Shock 2: Enhanced Edition - Official Trailer | The Indie Horror Showcase 2023 (www.youtube.com) angielski