This is such a weird take because Cyberpunk's storytelling was a series of Grand Theft Auto phone calls occasionally interspersed with "UR DYING V, I'M KEANU REEVES AND IM GONNA TAKE UR BODY LOL". There wasn't anything interesting about Cyberpunk's storytelling. I believe a Bethesda game could be more boring than that, but it doesn't retroactively make Cyberpunk great as a result.
It blows my mind that people praise cyberpunk. They skipped straight past the character building and introduction to the city and its characters with a fucking 30 second cutscene, and then you just start getting calls from people you’ve never met like they know you. It didn’t interest me at all.
Ah so they didn’t just blow past the city and character introductions with a cutscene and then you start getting calls from fixers you don’t know, who talk to you like you have an existing relationship?
Tell me more about the incredible storyline that introduced you to the city and its inhabitants at the start
Mine was “car chase for a lizard” then the guy I just met dies, who was apparently my best friend because we played 2 missions together
V, someone in their twenties, maybe early thirties, had no life, friends, or business acquaintances or knowledge of the city before the player comes into the story.
I suppose the game should have been 25 hours longer so you could have a sit down meeting with each fixer, get to know them, maybe have some tea with them. Maybe a walking tour of Night City so that everything is spelled out for you would help?
People spent 8 years making Cyberpunk their entire personality. Of course they are going to make it seem like the best thing since stuffed crust pizza.
Ah not liking something makes me the bad guy because apparently it’s my whole personality.
Nope. Just talking about something in the thread where there’s a discussion about it. Happens to be I agree with many others that it was an overhead disappointment propped up by marketing money.
Felt the same way about it. The plot device of the character potentially becoming Keanu really broke all motivation for me. Why would I complete the main plot if each mission made the infestation worse? I made this character, why would I be interested in watching them become someone else’s Gary Stue? I wanted to be my Gary, not theirs.
The story would have been much improved by dropping Johnny Mnemonic Silverhands and instead having the partner, whose name escapes me because I only got to know him through 2 missions and a 30 second montage of us getting to know each other, as the ride along personality. Instead of him taking you over, he’s fading away and you have to save him.
Throw in a heroic sacrifice from your semi AI partner at the end or a plot twist him into a villain Tyler Durdening your ass while you sleep and it could have been something magical.
The theme of cyberpunk is that you have a literal anti corp terrorist in your head, and how that is affecting V’s psyche. Like there are points in the game where you choose some dialogue options and the game is like “is that V’s opinion or Johnny’s”.
I think they should have not played up the “if left unchecked, he’s going to kill you” sense of urgency bit though. But basically every open world game has the same problem with how do you reconcile having an open world, but also have a plot that needs moved forward. Like they can’t just outright game over you if you just do side quests for a in-game week or so.
That’s where starfield actually gets it right. You aren’t the “chosen one”, you are just a guy. The main plot of the game has no sense of urgency, because it’s fully driven by how much you dig into the artifact mystery. Any one in constellation could be doing the same things you are doing, and getting the powers and finding more artifacts, they all have seen the same visions you have when they first touched one. Again, you aren’t special.
When you work on something for longer than 5 years, the tech and expectations from competing games will run ahead of you.
And you can’t just rewrite the story and engine and map and characters every time you get delayed.
So you should just shoot every AAA project that lags more than 5 years on the spot. It’s way too late for it at that time. And start from market analysis, not just rewriting everything in the ‘current engine and style’.
In case anyone didn’t want to open the article, the feature is improved image quality due to AMD’s FSR2 on PlayStation being used over 2x MSAA on Xbox.
There’s also a slightly different gamma on PlayStation, combined with the different anti-alliasing it results in cleaner looking frames. The article has side by side comparisons as well.
I don’t really understand the purpose of showing FSR2 vs FXAA/MSAA with still frames… FSR2 struggles most with motion and thin/dense high-contrast areas, none of which are showcased in the screenshots, so of course FSR2 is going to look better.
Companies NEVER care about their customers. They care about profit.
Sometimes, it is profitable to be considerate of the consumers, but when customers are willing to give a company money despite their bad practices, they will always prioritize profit.
That’s the problem, if at least a part of us would start to punish companies, not with comments or bad reviews but with their actual wallet, and instead “reward” them for customer friendly behavior, the industry as a whole would be in a faaaaar better state.
I think maybe it requires legislation or a change in systems. It’s not really feasible to rely on millions of individual customers coming together to punish bad companies, it just doesn’t seem to happen effectively or make a significant impact.
Whatever it ends up being, I’m not interested. Never cared for competitive gaming. Sad that Valve has decided to use part of their enormous talent pool for, well, this while almost any genre would’ve been better.
Also, this is already a highly saturated niche. I don’t doubt Valve’s technical prowess and knowhow to develop a game that can surpass all the other ones in quality, but a gilded turd is still a turd under that gold leaf, even if it’s technically the best turd in the world.
That’s unfortunate that it’s not a genre you personally are interested in, but it is a popular genre and Valve is a business. Just because it’s not to your tastes doesn’t mean it’s a waste of their talent.
Oh absolutely. I’m not conceited enough to imagine Valve is developing games for me or that I’m entitled to anything. Just venting my personal disappointment with their choice. I still consider them the cream of the crop in game and hardware development.
I’m just curious why Valve looked at the oversaturated hero shooter market (seriously, we’ve had failures 8 years ago now) and said “Oh yeah, let’s devote our resources there”
edit: Like, I seriously can’t understand it. Not even Blizzard is coming out unscathed from Overwatch 2.
Not really my responsibility to make an argument for you. Of all the reasons Overwatch 2 might not have performed well, it being a Hero Shooter doesn’t have any strong evidence and you didn’t provide anything showing that was the reason.
One could argue Overwatch 2 being a Hero Shooter is why it didn’t perform worse than it already has, given its problems.
Blizzard is bad at balancing the game - could be true of any game, doesn’t have to be a shooter
Blizzard cancels promised mode - Blizzard being bad at design and following through on promises.
See 1.
Forcing a game to become the sequel, not making meaningful changes other than monetization
See 1
Blizzard made a bad game
None of these are a result of Overwatch 2 being a shooter, and all of them are a result of Blizzard being shit at making quality games, caring about players, and following through on promises. So thank you, you have done a fantastic job demonstrating that Overwatch 2 being a shooter is not the reason it didn’t perform well.
Competitive online games have been Valve‘s focus for well over a decade so it‘s in line with their portfolio. If anything, Alyx was an outlier they only did because they have a headset to sell it with. I think they know what they‘re doing. Sucks for you to not be their target audience though because they are pretty good at making games.
Like idk, when overwatch came out, it was an absolute blast. I wasn't looking forward to it at all, i didn't care for it a bit until i played it. It just got run into the ground slowly. Also they made team fortress 2 way WAY before, and yeah that's what they excites them.
Valve’s game development division feels more like a weird cult than a proper game company. I don’t think they get “excited” for the things that most people get excited for. (Remember when they were excited for a virtual card game where you have to pay for every card?) The Valve of the 2000s is long gone IMO
But they see a place for broken games that are sold by lying to their customers and maybe fixed two years later. Fuck off, CDPR. Are you sure you are the right people to do the moral?
Crunch is only necessary if something has already gone pretty seriously wrong, either it was feature creep or the time scales were unrealistic, or you pull a Bethesda and try to build a game that’s way outside the scope of your own ancient game engine.
I still love that company. The witcher 3 was amazing, easily one of my favourite games of all time. Cyberpunk had some issues sure, I got it a year or so after release and had fun with it. I really like gog and how everything has no drm and I spend a lot of money there. Compare that to almost every other major competitor and these people are saints.
“Some issues” is a very kind way of putting it. The game was unplayable and had frequent crashes and game breaking bugs. Even now, it’s never really been fixed for old gen (the gen it was marketed for and sold in a console bundle with), they just turned it into a ghost town, reducing NPC spawn rate and turning off environmental lights to reduce the stress on the system.
And worse of all, they knew all of that, and still sold a broken product, and to ensure that people would buy it, they didn’t allow journalists to record their play sessions, only allowing them to use CDPR’s marketing videos in their reviews. I could still forgive them for releasing a broken product on the market and fixing it at a later date, if they were at least sincere with their fanbase, but they chose to lie through their teeth because money was more important than integrity.
The fact that they eventually fixed the game on another generation is not enough for me.
They’re still exploiting their customers who’ve been developing products based on a completely different fiscal agreement; you can’t just change engines after years of work.
The worst isn’t even people currently developing things - it’s developers who already have released products. Imagine if you released something like, over the summer, for example. You’ve been paying the current revenue share, and will continue to do so until Jan. 1, then you’ll start paying the per-install fee. So you’re paying twice for the same customers’ purchases.
I really feel like they're going to lose a lawsuit on that.
Unilateral contracts don't have unlimited power and "we can blanket change what we want to charge you on games already made" doesn't seem like it's going to be enforceable.
“One of the randomly generated points of interest, the abandoned research tower, usually has a computer at the top where you can download the planetary survey data for the planet your [sic] on,” they wrote. “Just a tip!”
You still need to scan individual plants resources or animals to get the Surveying perk upgrades, which gives you better zoom on the scanner, which can be useful sometimes.
It’s a game with exploration elements, so the idea is that an areas you’ve visited may only have estimates of what resources are available. In some cases you could be the first person exploring it or noting its qualities.
The in game reason is the survey data you get is asked of you by one of the constellation members, as their space base “The Eye” has scanned all it can. We use the scan data for finding more artifacts (though I’m assuming it doesn’t outright give more missions). You can get the survey data before this activity and sell it for about half, which is why I assume it doesn’t really affect much.
There are also missions that ask for experienced surveyors to look for hospitable planets for their colony.
It’s a decent way to make money, but not really worth the effort of hunting down all the different flora and fauna. One time I had a planet where I had to land near the ocean and scan fish, that one was a total nightmare.
You can make decent money off it, but first and foremost it should be something you enjoy. Personally I think that’s a very chill way of breaking the monotony, after having spent too much time flying around or walking through cities to complete quests. Exploring planets has got the nice plus of not having to deal with loading screens, unless you want to get back to your ship and move to a different biome.
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