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Warjac, do games w Images leak of Valve's next game, and it's an Overwatch-style hero shooter

It’s a Team Fortress Style Hero Shooter

Because it’s a Valve game

Because TF2 Inspired Overwatch

Get it right

Shalakushka, do games w Cyberpunk's storytelling makes Starfield seem ancient
@Shalakushka@kbin.social avatar

This is such a weird take because Cyberpunk's storytelling was a series of Grand Theft Auto phone calls occasionally interspersed with "UR DYING V, I'M KEANU REEVES AND IM GONNA TAKE UR BODY LOL". There wasn't anything interesting about Cyberpunk's storytelling. I believe a Bethesda game could be more boring than that, but it doesn't retroactively make Cyberpunk great as a result.

drekly,

It blows my mind that people praise cyberpunk. They skipped straight past the character building and introduction to the city and its characters with a fucking 30 second cutscene, and then you just start getting calls from people you’ve never met like they know you. It didn’t interest me at all.

holiday,

This comment reads like a summary of every click bait vlog title from 2020.

drekly,

Ah so they didn’t just blow past the city and character introductions with a cutscene and then you start getting calls from fixers you don’t know, who talk to you like you have an existing relationship?

Tell me more about the incredible storyline that introduced you to the city and its inhabitants at the start

Mine was “car chase for a lizard” then the guy I just met dies, who was apparently my best friend because we played 2 missions together

holiday,

You’re right.

V, someone in their twenties, maybe early thirties, had no life, friends, or business acquaintances or knowledge of the city before the player comes into the story.

I suppose the game should have been 25 hours longer so you could have a sit down meeting with each fixer, get to know them, maybe have some tea with them. Maybe a walking tour of Night City so that everything is spelled out for you would help?

drekly, (edited )

I mean, yeah, that’s literally how the story went, V was new to the city and had never been there before.

Yes, most games, films, books, with a story do introduce you to the characters.

GeneralEmergency,

People spent 8 years making Cyberpunk their entire personality. Of course they are going to make it seem like the best thing since stuffed crust pizza.

good_girl,
@good_girl@lemmy.blahaj.zone avatar

That’s weird because I saw more people make hating CP77 their personality after it launched.

drekly,

Perhaps because they made a disappointing game and people were disappointed. They sure did spend A LOT on marketing though

good_girl,
@good_girl@lemmy.blahaj.zone avatar

See, here’s one now.

drekly,

Ah not liking something makes me the bad guy because apparently it’s my whole personality.

Nope. Just talking about something in the thread where there’s a discussion about it. Happens to be I agree with many others that it was an overhead disappointment propped up by marketing money.

TRBoom,

Felt the same way about it. The plot device of the character potentially becoming Keanu really broke all motivation for me. Why would I complete the main plot if each mission made the infestation worse? I made this character, why would I be interested in watching them become someone else’s Gary Stue? I wanted to be my Gary, not theirs.

The story would have been much improved by dropping Johnny Mnemonic Silverhands and instead having the partner, whose name escapes me because I only got to know him through 2 missions and a 30 second montage of us getting to know each other, as the ride along personality. Instead of him taking you over, he’s fading away and you have to save him.

Throw in a heroic sacrifice from your semi AI partner at the end or a plot twist him into a villain Tyler Durdening your ass while you sleep and it could have been something magical.

Zoboomafoo,
@Zoboomafoo@lemmy.world avatar

That was ainiale my issue with the game. You’ve got a week to live, now go have fun doing side missions

jivemasta,

The theme of cyberpunk is that you have a literal anti corp terrorist in your head, and how that is affecting V’s psyche. Like there are points in the game where you choose some dialogue options and the game is like “is that V’s opinion or Johnny’s”.

I think they should have not played up the “if left unchecked, he’s going to kill you” sense of urgency bit though. But basically every open world game has the same problem with how do you reconcile having an open world, but also have a plot that needs moved forward. Like they can’t just outright game over you if you just do side quests for a in-game week or so.

That’s where starfield actually gets it right. You aren’t the “chosen one”, you are just a guy. The main plot of the game has no sense of urgency, because it’s fully driven by how much you dig into the artifact mystery. Any one in constellation could be doing the same things you are doing, and getting the powers and finding more artifacts, they all have seen the same visions you have when they first touched one. Again, you aren’t special.

thorbot, do games w Cyberpunk's storytelling makes Starfield seem ancient

Starfield is ancient according to the developers, they’ve been working on it for 25 years

kurcatovium,

If this is work of 25 years, it’s honestly quite sad.

msage,

It’s always like this.

When you work on something for longer than 5 years, the tech and expectations from competing games will run ahead of you.

And you can’t just rewrite the story and engine and map and characters every time you get delayed.

So you should just shoot every AAA project that lags more than 5 years on the spot. It’s way too late for it at that time. And start from market analysis, not just rewriting everything in the ‘current engine and style’.

samus12345,
@samus12345@lemmy.world avatar

Or don’t use an engine that was already over 5 years out of date when you started the project.

msage,

Hey, Bethesda is already on life support, no need to punch down

httpjames, do games w Game prices are too low, says Capcom exec
@httpjames@sh.itjust.works avatar

$80 for AAA games is already super expensive. I buy most of my games on sale now.

fiah, do games w Baldur's Gate 3's companions were overly horny due to a bug
@fiah@discuss.tchncs.de avatar

they’ve been tweaked? I started playing last week and I still feel like everyone is desperate for what’s in my pants

geosoco,

Maybe you just know how to charm people?

JJROKCZ,

There’s been at least one patch and one hotfix in the past week, one of them might have done it

charles, do gaming w Red Dead Redemption on PlayStation has one impressive upgrade

In case anyone didn’t want to open the article, the feature is improved image quality due to AMD’s FSR2 on PlayStation being used over 2x MSAA on Xbox.

There’s also a slightly different gamma on PlayStation, combined with the different anti-alliasing it results in cleaner looking frames. The article has side by side comparisons as well.

TheOakTree,

I don’t really understand the purpose of showing FSR2 vs FXAA/MSAA with still frames… FSR2 struggles most with motion and thin/dense high-contrast areas, none of which are showcased in the screenshots, so of course FSR2 is going to look better.

nostradiel, do games w Overwatch 2 is now Steam's "worst game of all time"
@nostradiel@lemmy.world avatar

Blizzard is done from my point of view. They don’t care about players anymore.

transientpunk,
@transientpunk@sh.itjust.works avatar

Companies NEVER care about their customers. They care about profit.

Sometimes, it is profitable to be considerate of the consumers, but when customers are willing to give a company money despite their bad practices, they will always prioritize profit.

Onycho,

That’s the problem, if at least a part of us would start to punish companies, not with comments or bad reviews but with their actual wallet, and instead “reward” them for customer friendly behavior, the industry as a whole would be in a faaaaar better state.

butterflyattack,

I think maybe it requires legislation or a change in systems. It’s not really feasible to rely on millions of individual customers coming together to punish bad companies, it just doesn’t seem to happen effectively or make a significant impact.

dan1101, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"

Yeah, it’s all cool until Bethesda or their owners issue a takedown.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

If I recall correctly the team behind Skyblivion was (or still is) in contact with Bethesda throughout the development and had no problems with the latter in regards their work. Heck, Bethesda itself posted about the mod on their site in 2023.

They’ve been aware of Skyblivion for years and there’s no indication they’re interested in killing it.

Carmakazi,

That goodwill can change in an instant, especially if they are releasing a competing product, and especially if the legal team gets in the loop rather than the development staff.

Enzy,

Well the “product” is a free overhaul mod.

Carmakazi,

That cuts into Bethesda’s paid re-release.

Enzy,

Yes but they definitely don’t wanna piss off the fan base… Again.

NuXCOM_90Percent,

It really really really doesn’t.

We can already see it with stuff like the Beamdog remasters. People insist that it is totally better to play BG2 with these five mods, that launcher hack, etc. And everyone except for the usual suspects just say “Buy the Beamdog release. It has almost everything you want and is zero effort”.

Also, the mere existence of a fan project (that will never release in a satisfactory manner…) shows that Bethesda is super mod friendly and blah blah blah.

dan1101,

How does it not? It is the same game map, same missions, even the same character names. You just know the corporate bros would hate an alternative to their paid remaster that is basically the same thing.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Can it change? Sure. There’s just no reason to expect that based on Bethesda’s approach to modding until now. I’d rather base my expectations on their past actions rather than assume the worst just in case.

TommySalami,

skyblivion is great marketing, and it’s free to let them keep going for now. Keep people excited about a new oblivion, and then kill the only other option besides yourself. I actually think it’s more likely than not that there is a last minute reversal.

Cethin,

It can’t if they’ve made legally binding agreements, which I would hope that they have.

Enzy,

Bethesda is pretty open about their support in modding.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Exactly, which is why I don’t expect them to do anything hostile towards this project - both remakes have their own goals and approaches after all.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

Also, Skyblivion will, at worst, only cut into their PC sales. The official remake will be the only option available on consoles due to the nature of the mod.

lath,

Maybe they aren’t, but what about the company that is doing the remake? They might argue it will hamper their ability to meet estimated sales and overall profit.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

At the end of the day Virtuos are just a contractor - Bethesda are the ones with final say in the matter. Despite all their flaws they never really showed to be hostile towards these kind of projects (or at least I haven’t seen them act that way) so there’s no reason to automatically expect the worst. That’s just my opinion though.

radix,
@radix@lemmy.world avatar

For all their faults, Bethesda may be the most mod-friendly AAA studio out there right now.

I can vaguely recall a single instance where they shut someone down, and that was over re-used audio assets from an older game. That was almost certainly about contractual licensing obligations to voice actors.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Did they even shut them down back then? I might be thinking about a different situation but I remember one of the other remake mods (was it New Vegas on Fallout 4 engine?) where they simply told the team they can’t use the original audio. The cancellation of that mod happened months later and didn’t even have anything to with that issue, I believe.

Either way, this kind of scenario is something I skipped over in my initial question since banning reuse of assets in different engines is a legal thing. I mostly meant them blocking/killing projects for no “serious” reason.

Still, it was a good idea to mention these kind of issues as well.

radix,
@radix@lemmy.world avatar

Yeah, I don’t remember all the details myself, so you’re probably right. I was basically trying to support your thesis that Bethesda getting nasty over mods would be something entirely new and out of character. The only example someone could even try to point to had a bunch of other (better) explanations than “mod bad, Bethesda mad.”

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

I actually thought about including this case in my original post but I have tendency to waffle way too much and in the end decided against it to keep things shorter. It is a useful example to mention so thanks for that.

Cethin,

They don’t have any rights to Oblivion as an IP. They’ve been contracted to make this game and that’s where their rights end.

lath,

It’s not about IP rights, but about contractual obligations. If the mod affects those in some way, the company might ask Bethesda to make it go away.

Cethin,

That’s true. It’s still on Bethesda, but yeah they could have an agreement. Skyblivion has been in development longer than this though I’m sure, and Bethesda was aware of it and said it was OK, so I’m assuming there’s no agreement like that. If there were then Bethesda would have done something that will make them look really bad, which they do tend to do so it is a possibility.

callouscomic,

The way skyblivion has been implemented avoids all this. They have made it very clear they are not in any way using original assets or providing the game. They are mods that utilize both Skyrim and Oblivion game files and you must have both for it to work. It is modding those game files, not providing them.

RedAggroBest, do games w Balatro wins formal appeal to reclassify poker game as PEGI 12

Awesome to see them win this. If other games can have poker or other cards games where the characters are gambling and not have that influence their shit, the roguelike that uses playing cards in the same way Go-Fish does definitely shouldn’t be smacked over this.

Fuck EA and all the loot box game makers that don’t get hit with this crap

echodot,

If other games can have poker or other cards games where the characters are gambling and not have that influence their shit

I doubt it though because the game doesn’t have any gambling in it at all. It just uses the imagery of poker, that’s it. I have no more of an idea how to play poker now than they did before spending 900 Brazilian hours on the game.

RedAggroBest,

That’s what I’m saying tho, it’s bs that Belatro would get hit simply for the imagery they’re using, while other games get a lesser penalty when ACTUAL (both real money and in game currencies) gambling is happening.

Zagorath, (edited ) do gaming w Baldur's Gate 3 getting new subclasses, cross-play, and more next year
@Zagorath@aussie.zone avatar
  • Bard - College of Glamour
  • Barbarian - Path of Giants
  • Cleric - Death Domain
  • Druid - Circle of Stars
  • Paladin - Oath of the Crown
  • Fighter - Arcane Archer
  • Monk - Drunken Master
  • Ranger - Swarmkeeper
  • Rogue - Swashbuckler
  • Sorcerer - Shadow Magic
  • Warlock - Hexblade
  • Wizard - Bladesinging
casual_turtle_stew_enjoyer, do games w Images leak of Valve's next game, and it's an Overwatch-style hero shooter

So Team Fortress 3

Laser,

One might think so, but the number 3 in the potential title makes this highly unlikely.

DudeImMacGyver,
@DudeImMacGyver@sh.itjust.works avatar

No, no, that’s not how this works. No 3s, them’s the rules.

enleeten,

No, Counterstrike 2: Good Edition.

aciDC14,

Team Fortress 2.5

wax,

Team Fortress: Alyx

Kyrgizion, do games w Images leak of Valve's next game, and it's an Overwatch-style hero shooter

Whatever it ends up being, I’m not interested. Never cared for competitive gaming. Sad that Valve has decided to use part of their enormous talent pool for, well, this while almost any genre would’ve been better.

Also, this is already a highly saturated niche. I don’t doubt Valve’s technical prowess and knowhow to develop a game that can surpass all the other ones in quality, but a gilded turd is still a turd under that gold leaf, even if it’s technically the best turd in the world.

CileTheSane,
@CileTheSane@lemmy.ca avatar

That’s unfortunate that it’s not a genre you personally are interested in, but it is a popular genre and Valve is a business. Just because it’s not to your tastes doesn’t mean it’s a waste of their talent.

Kyrgizion,

Oh absolutely. I’m not conceited enough to imagine Valve is developing games for me or that I’m entitled to anything. Just venting my personal disappointment with their choice. I still consider them the cream of the crop in game and hardware development.

Peffse, (edited )

I’m just curious why Valve looked at the oversaturated hero shooter market (seriously, we’ve had failures 8 years ago now) and said “Oh yeah, let’s devote our resources there”

edit: Like, I seriously can’t understand it. Not even Blizzard is coming out unscathed from Overwatch 2.

CileTheSane,
@CileTheSane@lemmy.ca avatar

Not even Blizzard is coming out unscathed from Overwatch 2.

Overwatch 2 didn’t fall because it’s a hero shooter

Peffse,

this is where you say “It failed because…”

My assertion was that it was an imperfect hero shooter among many hero shooters. The more competition, the harder it is to enter a game.

CileTheSane,
@CileTheSane@lemmy.ca avatar

this is where you say “It failed because…”

Gestures broadly

Not really my responsibility to make an argument for you. Of all the reasons Overwatch 2 might not have performed well, it being a Hero Shooter doesn’t have any strong evidence and you didn’t provide anything showing that was the reason.

One could argue Overwatch 2 being a Hero Shooter is why it didn’t perform worse than it already has, given its problems.

Peffse,
CileTheSane,
@CileTheSane@lemmy.ca avatar
  1. Blizzard is bad at balancing the game - could be true of any game, doesn’t have to be a shooter
  2. Blizzard cancels promised mode - Blizzard being bad at design and following through on promises.
  3. See 1.
  4. Forcing a game to become the sequel, not making meaningful changes other than monetization
  5. See 1
  6. Blizzard made a bad game

None of these are a result of Overwatch 2 being a shooter, and all of them are a result of Blizzard being shit at making quality games, caring about players, and following through on promises. So thank you, you have done a fantastic job demonstrating that Overwatch 2 being a shooter is not the reason it didn’t perform well.

CosmoNova,

Competitive online games have been Valve‘s focus for well over a decade so it‘s in line with their portfolio. If anything, Alyx was an outlier they only did because they have a headset to sell it with. I think they know what they‘re doing. Sucks for you to not be their target audience though because they are pretty good at making games.

antaymonkey, do games w Images leak of Valve's next game, and it's an Overwatch-style hero shooter

Valve famously only works on what excites them. You’re yelling me THIS is that?? How utterly defeatingly disappointing.

newthrowaway20,

Bold statement. Might wanna hold judgment till you actually see some gameplay.

Kecessa, (edited )

It goes both ways then, people who are happy should shut up until they see some gameplay.

newthrowaway20,

Yeah I agree.

We don’t know anything yet.

WereCat,

But sir… The comment section? Why are we here?

danthehutt,

People who don’t care are allowed to comment, that’s it.

edgemaster72,
@edgemaster72@lemmy.world avatar

My time is here

MDKAOD,

Artifact would like a word.

reagansrottencorpse,

While I’ll likely still play this I have to agree.

Breadhax0r,

Typically valve only puts out games that showcase something new, so might be interesting

dustyData,

Looks nervously at counter strike and dota.

smeg,

They were both originally mods that they adopted rather than original creations though, right?

Breadhax0r,

I think, also if I recall both games were genre defining

dsemy, (edited )

Is it really surprising? It’s not like it’s their first competitive shooter.

BruceTwarzen,

Like idk, when overwatch came out, it was an absolute blast. I wasn't looking forward to it at all, i didn't care for it a bit until i played it. It just got run into the ground slowly. Also they made team fortress 2 way WAY before, and yeah that's what they excites them.

GeneralEmergency,

Just think of the loot boxes they can sell.

BurningnnTree,

Valve’s game development division feels more like a weird cult than a proper game company. I don’t think they get “excited” for the things that most people get excited for. (Remember when they were excited for a virtual card game where you have to pay for every card?) The Valve of the 2000s is long gone IMO

blahsay, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

Well deserved. It’s a masterpiece though it took a while to be polished properly

Aielman15, do games w CD Projekt CFO does "not see a place for microtransactions in single-player games"
@Aielman15@lemmy.world avatar

But they see a place for broken games that are sold by lying to their customers and maybe fixed two years later. Fuck off, CDPR. Are you sure you are the right people to do the moral?

BambiDiego,

CDPR also saw no place for a crunch culture in game development… Until they did

echodot,

Crunch is only necessary if something has already gone pretty seriously wrong, either it was feature creep or the time scales were unrealistic, or you pull a Bethesda and try to build a game that’s way outside the scope of your own ancient game engine.

Archelon,

Unethical working conditions are never necessary.

cyberpunk007,

I still love that company. The witcher 3 was amazing, easily one of my favourite games of all time. Cyberpunk had some issues sure, I got it a year or so after release and had fun with it. I really like gog and how everything has no drm and I spend a lot of money there. Compare that to almost every other major competitor and these people are saints.

Aielman15,
@Aielman15@lemmy.world avatar

Cyberpunk had some issues sure

“Some issues” is a very kind way of putting it. The game was unplayable and had frequent crashes and game breaking bugs. Even now, it’s never really been fixed for old gen (the gen it was marketed for and sold in a console bundle with), they just turned it into a ghost town, reducing NPC spawn rate and turning off environmental lights to reduce the stress on the system.

And worse of all, they knew all of that, and still sold a broken product, and to ensure that people would buy it, they didn’t allow journalists to record their play sessions, only allowing them to use CDPR’s marketing videos in their reviews. I could still forgive them for releasing a broken product on the market and fixing it at a later date, if they were at least sincere with their fanbase, but they chose to lie through their teeth because money was more important than integrity.

The fact that they eventually fixed the game on another generation is not enough for me.

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