Computerchairgeneral

@Computerchairgeneral@fedia.io

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Another Disco Elysium spiritual successor announced: Summer Eternal (summereternal.com) angielski

This one has Argo Tuulik and Lenval Brown involved, which lends some serious credibility to the project in my eyes. Tuulik was one of the prominent writers of Disco Elysium, as well as one of the settings’ co-creators as one of the players in Kurvitz’s tabletop RPG sessions.

Computerchairgeneral,

Clicked for a game announcement. Got a political manifesto about art and culture. Not disappointed. Definitely interested to see how this develops.

Computerchairgeneral,

It looks cool and I like some of the little callbacks to the original PlayStation, but I imagine the price for this is going to be ridiculous and that's before the scalpers inevitably get their hands on them.

Computerchairgeneral,

Been bouncing between Wizordum and Void Stranger over the last few days. Wizordum is a fun "boomer shooter" that takes a lot of inspiration from games like Hexen and I've been enjoying mowing down monsters with fireballs and a magical shotgun. Void Stranger I'm still not sure how I feel about. Heard it mentioned a few times as a very meta game with a lot of layers. In theory I like games like that. Figuring out the core puzzle gameplay of moving blocks around has been fun, even if I don't consider myself that great at puzzles, but the meta stuff is riding that fine line between being just cryptic enough to be intriguing to being so cryptic that I'm not sure how I'm supposed to figure this out without a guide.

Computerchairgeneral,

Why is it live action? Why does Jason Momoa look like an extra from the Barbie movie? Why does this exist? Just why?

Computerchairgeneral,

Glad to see the campaign still going strong. Almost being past the minimum threshold requirement for seven countries is impressive. Hopefully it can reach one million signatures, even if I'm a little skeptical about the EU taking this seriously and passing a decent law. Still, anything that keeps the topic on peoples minds is a good thing.

Computerchairgeneral,

Well, my expectations for this game were already on the floor. Guess it's time to put them in the basement. I mean I want a good sequel to Bloodlines, but that's looking less and less likely.

Computerchairgeneral,

I've been working my way through the Baldur's Gate series after putting about ninety hours in BG3. BG1 was fun even if the story was a bit predictable and generic, although it did feel like playing through a DnD campaign. Really enjoyed Shadows of Amn, but Throne of Bhaal just turned into a slog at the end. I think the most interesting part of playing through the trilogy was watching Bioware's style develop over the course of the three games. As someone who was introduced to Bioware through Knights of the Old Republic and Jade Empire I've always thought Bioware's character writing stood out, especially in the old days, so it was a bit jarring to play through BG1 where the companions feel more like hirelings you pick up for their class rather than full-fledged characters. BG2 felt more like a classic Bioware game with banter, romance, and companion quests, although the Real Time advancement system kept glitching out on me. I was hoping to move on to Planescape: Torment after TOB, but I'm feeling burnt out on Infinity Engine games. So right now I'm trying to find something in the Summer Sale to serve as a palate cleanser.

Computerchairgeneral,

Fable having this realistic art style still feels weird to me, but at least it seems like they're matching the tone of the other games.

Computerchairgeneral,

Not sure how I feel about the art style. Varric and Harding look decent, but it felt like the longer the trailer went on the more the characters turned into something out of a stylized hero shooter. Honestly, the whole trailer felt more suited to a hero shooter than a single player RPG. Hopefully the gameplay looks better, but this was a very odd way to formally reintroduce your game after ten years of scattered trailers and announcements.

Computerchairgeneral,

Yeah, the art style definitely feels like a holdover from the live-service days. I could see them having to work with whatever assets were left after that version of the game was scrapped and just having to make it work.

Computerchairgeneral,

Yeah, really hoping this is just a misstep from the marketing team. It's such a whiplash inducing shift in tone from all the previous marketing and trailers that they've released. If not then they certainly picked an interesting game to fully shift the tone from dark fantasy to...whatever Veilguard is aiming for.

Computerchairgeneral,

Accidents happen. Your finger slips and suddenly your game is full of Nazi symbols. Happens all the time. Also, I get the gist of Garriss's response, but mentioning that he had men and women at his house and his mother was always present just makes things sound weirder than a simple denial. Sounds like a horrible situation all around.

Computerchairgeneral,

Classic Fallout games are timeless. Also realized that by the time I'm seventy gen delta, or whatever greek letter we're on, will consider Fallout 4 a classic, retro Fallout game. So that's a fun thought.

Computerchairgeneral,

No? Xbox might not be in the greatest place right now, but it's a far cry from where Sega was when they discontinued the Dreamcast. Yeah, Microsoft stepped on a lot of rakes with the Xbox One, but it wasn't a Saturn-style disaster and Microsoft is still doing well enough to buy out a major game publisher.

Computerchairgeneral,

I'm impressed at how well thought out this battle plan is. I'm usually pessimistic when it comes to governments taking pro-consumer stances, but then again all it takes is one government siding against game companies to set a precedent. Hopefully this picks up steam and gets to a wider audience. It feels like one of the few things gamers can agree on these days is how much they hate business practices like this.

Computerchairgeneral,

It's an impressive battle plan. I'm always a little pessimistic when it comes to these things, but at least this effort is casting a wide net. If even one of them succeeds that could impact the entire industry. Hopefully some government body, somewhere chooses to take this seriously.

Computerchairgeneral,

Hopefully this showcase is successful enough to become a tradition. It would be nice to have an indie-focused showcase that doesn't have to juggle their time between the games, advertisements, and sponsors.

Computerchairgeneral,

No ads? No awkward celebrity cameos? No sponsors? Just video games? At a video game event? Ridiculous.

More seriously, there are a lot of good studios on that list and I'm excited to see what they have to announce.

Computerchairgeneral,

I have an unhealthy cycle of this with Hearts of Iron IV a WW2 grand strategy game. I'll realize the embarrassing number of hours that I've put into the game and then I'll stop playing for a while. But then one of the big mods for it will update and then I dive back in and lose a weekend and then the process repeats.

The other game I consistently come back to is Threads of Fate or Dewprism it's a PS1 action-RPG with dual protagonists where each one has their own campaign or story to play through. I guess it's nostalgia that keeps me coming back to it, but it really wasn't a favorite game growing up and I didn't beat it until years after I'd gotten it. But every few years I'll just remember it out of the blue and get the urge to play through it again.

Computerchairgeneral,

Feels like forever since I heard Ken Levine ramble on about narrative LEGOs and game design. It's an interesting concept and hopefully the game lives up to expectations. I'm still cautious that it might all end up being pre-release hype, but he certainly seems passionate about the idea and I'm certainly curious to see what narrative LEGOs actually looks like in execution.

Computerchairgeneral,

The microtransactions are bad enough, but the fact that none of these were present in the build given to reviewers just makes it worse. I mean people would still be complaining about them, but I don't think the backlash would be as bad if Capcom had made it clear from the start that the game was going to be riddled with microtransactions.

Computerchairgeneral,

From what I understand, fast travel isn't locked behind microtransactions, despite some claims I've seen. You can buy an item that you can place that lets you teleport back to that point, kind of like fast traveling to a map marker. These items are available in game along with fixed fast travel points between major cities. So the reviewers would have had access to fast travel they just wouldn't have been able to use real money buy them whenever they needed them.

Computerchairgeneral,

Genuinely excited to see Alpha Protocol available for sale again after all this time. Was not expecting to see it on the front page of GOG. It is such an interesting game, even if it isn't, strictly speaking, a good game.

Computerchairgeneral,

The thing that gets me about this is that it's always some nefarious outside group pressuring devs to make their games "woke" or whatever. It never seems to occur to these people that the people making the games might actually hold those beliefs and aren't being forced to put them in games at gunpoint. Also, did the guy complaining about Ragnarok play GoW 2018? The fact that Kratos isn't the same person he was in the old series is basically the entire point.

Computerchairgeneral,

Aspyr really keeps stepping on rakes with this one don't they? Rereleasing a classic like this should have been a slam dunk. It's really becoming a trend with Aspyr to have issues with their Star Wars ports, but at the same time I have to wonder if if there was pressure from Embracer to rush this out the door. When you're still desperately axing and selling off studios, rereleasing a fan favorite Star Wars game probably sounds like easy money no matter how much more time the game needs to be finished.

Computerchairgeneral,

At this point it feels like a Bloodborne remake that gets ported to PC is more likely than Bloodborne itself ever getting an official PC port.

Computerchairgeneral,

After around sixty hours I finally rolled credits on Yakuza: Like a Dragon. Started to feel like a slog towards the end, but I wanted to see the story through to the end. Those last three chapters had to have the most Yakuza-style plot twists I have ever seen. Overall I ended up liking it a lot more then I was expecting given that its the series first JRPG. I think it handled the switch well, although it did feel a bit grindy at the end. There's still some side content I might end up doing, but for now I feel like I need a break from it.

Computerchairgeneral,

Good. If the last few months have shown anything it's that more workers in the industry need to be unionized.

Computerchairgeneral,

Maybe a dumb suggestion, but since you mentioned older systems, Castlevania: Symphony of the Night is a PS1 classic that helped create the Metroidvania genre. There's also Bloodstained: Ritual of the Night, which is a spiritual successor by one the key developers behind SOTN. Dead Cells and Hollow Knight are solid games that have been recommended already, but if you find yourself enjoying the rogue-lite elements of those you might enjoy Cult of the Lamb. Admittedly it's top down 2.5d, but it's a nice blend of rogue lite and town management as your tasked with building up a cult and turning it into a thriving community in between fighting your way through dungeons.

Computerchairgeneral,

Depends on your tastes. If you like platformers the PS2 had some great ones. Jak and Daxter, Ratchet and Clank, and the Sly Cooper series to name a few. For something more action-oriented the old God of War games still hold up, although they are very different in tone from the modern ones. If you have any interest in JRPGs there's FFX, X2, and FFXII along with Personas 3 and 4. Although most of those have better ports/remasters/remakes on modern systems.

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