CommanderCloon

@CommanderCloon@lemmy.ml

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

CommanderCloon, (edited )

Also, even if it was permanent, it would still be something like a permanently_removed set to TRUE in a database. License keys probably are one of those things no company truly ever deletes from their records.

CommanderCloon,

I’m extrapolating so I might be wrong, but what I get from this is that they boosted the benefits of the first scadu fragments but nerfed the benefits of the later ones, which is just changing the scaling but ultimately results in the same difficulty

CommanderCloon,

I’m extrapolating so I might be wrong, but what I get from this is that they boosted the benefits of the first scadu fragments but nerfed the benefits of the later ones, which is just changing the scaling but ultimately results in the same difficulty

CommanderCloon,

There have been players who got blocked by everyone because of skills and were then unable to engage in matchmaking. I think just banning assholes is absolutely the best solution.

CommanderCloon,

Steam and arrowhead both allowed the sale of the game in non-compatible markets.

No. Sony handles the publishing on Steam. Sony set the countries allowed for sale – neither Steam, which is only the platform, nor arrowhead, who did not publish the game, have any responsibility in the matter. You’re taking away blame from Sony which is the single culprit for that mistake

CommanderCloon,

The game was allowed for sale worldwide, Sony changed the restrictions today on the steam store, delisting the game in 177 countries where it was previously available

CommanderCloon,

It’s not “some quirks”, gamebryo completely killed any ambition in Starfield with how utterly ancient and impractical it is. Most issues with Starfield, even some gameplay issues, boil down to the engine or the things they had to do to try and mitigate its shittiness. This led the modding community to pretty much ditch Starfield, despite how moddable the game is.

And sure, modding will suffer, but other games with different engines manage to have modded content too.

CommanderCloon,

Yeah no, a game I regularly play just had 120Hz support added, and I’m never changing that back. I once even tried editing the .ini config just to change the framerate after coming back to it from a 120Hz game. It just is night and day, both in the input lag and the smoothness of the image

CommanderCloon,

That’s just wrong. I couldn’t go back to my 60Hz phone after getting a 120Hz new one. It’s far from placebo, and saying otherwise is demonstrably false.

CommanderCloon,

That was true before high framerate monitors were a thing, which was around 10+ years ago…

CommanderCloon,

Hopefully having MS money will allow them to take the time to learn/create a new engine, it already showed its limits in Skyrim

CommanderCloon,

Tim Sweeney alone owns 50% of the company, he can pretty much make his own decisions independently from Tencent. Also China is slowly catching up to the US’s GDP with way less government debt, what are you talking about?

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