I think it’d be really cool, and they could always make it so that the data never leaves your computer looks at the title and realising it’s EA we’re talking about Oh wait…
And honestly the example you gave is rather a good example of a remake. The PS2 is 20 years old at this point. If the game was well made and the remake/ remaster is well-executed? Why would anyone object to this?
New and exciting games exist. This isn’t an issue. In most cases I’d even say that while money surely is important, in most cases it’s not a lack of money preventing a good game, but rather another issue that might lead to funds running out. If that makes sense.
The current situation is way better than say 25-30 years ago, and those games weren’t exactly trash.
Would be a good one, yes. But currently the trend is getting closer from 1.5 to 1 generation ago
Worst offenders to me are cod, despite a bigger time gap. Force bundling a remake into another live service game that STILL GETS SHUT DOWN AFTER A FEW YEARS FOR THE NEXT LIVE SERVICE.
Yeah, they could’ve done better with the New Game+ for sure, which to me isn’t exactly surprising since it’s their first main line game to have it.
I do appreciate that there are considerable differences to the story on certain replays, but it’s a slog doing basically the same thing every time. I wish there was a bit more variance.
The flying between or into planets/loading screen issue, I think, is entirely due to the pressure from management announcing early, and then a rush to meet the original deadline, and then another rush to meet the Microsoft mandated delay. Fixing it could’ve been worth it, but it would’ve certainly taken an uncertain number of months, which wasn’t worth it to management or microsoft.
I do think it will be remembered fondly eventually just like every other mainline Bethesda game has been, though.
Funnily enough, this is the first time a game’s NG+ actual felt compelling to me with how it’s actually part of the story and the workings of the universe.
Did you try to play stealth my guy. And how much god damn work do I have to put in, how much useless crafting do I have to do so I can just put a silencer on my gun come on man if this doesn’t mean broken what does.
Yeah, my first build was a stealth character, I did it just fine. You’re mostly likely specing your builds wrong for stealth or wearing a million pounds of armor clanking around thinking you’re being stealthy. There’s specific armor pieces meant for stealth, which also help a ton.
The weapon modding isn’t broken. If you find a gun with a suppressor, you can take that off and put it on the same model as yours. I don’t think needing a skill/crafting to make a whole suppressor warrants the game being called broken.
It’s funny how it’s “the game’s are not expensive enough” and not “we don’t know how to manage our or money” or “our profit are too high”. Fuck those capitalists.
Oh the stupid shit head “games are 100 times more expensive to make now” but you sell thousands times more and there no physical media anymore is irrelevant I guess… Assholes…
Whose fault is that, guys? Were those numbers placed on you by a witch’s curse? No. You spent $100M on one game, it made $300M, so you spend $200M on the next game. Games didn’t get twice as hard to make, between those decisions. They didn’t require twice as many people or twice as much time. You’re just treating them like a factory where more capital in means more revenue out.
The original Doom was made in nine months by a team that fits in an elevator. Yeah, it’s simpler than modern games, but they had to make the nearly-unprecedented engine and all their own tools as they went. It’s not like anything’s harder, now. People have basically recreated that seminal title as solo one-week game jam projects. A modern handful of professional computer nerds can pick from a handful of modern high-end toolchains and start banging out content, today.
If the market for video games only supported six-digit budgets - there would still be video games. Big ones, fancy ones, creative ones, whatever. Would they be the spectacles that currently get advertised to death? Nope. But they also wouldn’t produce as many unstable bug-fests as those sprawling mega-projects. Nor would they be announced in 1999, previewed in 2006, delayed in 2017, and launched to middling reviews in 2025.
Studios that aren’t injected with obscene capital and forced to deliver “AAA” money-trees tend to shoot their shot and move on to the next game. That’s how they survived and grew as plucky little private affairs, before some publishers swallowed them whole and turned them into a sequel factory for their breakout hit.
If your games cost too much money to fail, stop giving them more money.
Good, tbh, I think we’ve had to back off Open World RPGs for years now. Smaller scale RPGs can tell a story with far more focus. I think something like Witcher 2 or Baldurs Gate 3 are good examples of balancing exploration and story telling.
Yeah I’ve loved open world games since I first played oblivion as a teenager but being open world isn’t necessarily a good thing in and of itself and being too big often makes you spoiled for choice. Plus I just don’t have time anymore to explore the whole world. For me as long as the story is interesting and it has good systems and mechanics along with new game plus of some kind I can get into a game and play it over and over
I suppose they wrote battlefield in the headline since it’s an EA franchise, but I totally see where you’re coming from. At least they mention halo directly after.
I partially agree, but I assume these people get a decent amount of donations. There’s a reason they keep coming back for each game. That said, Bethesda should be the ones paying them.
The game came out in 2021. There are far older games from other publishers still up and getting updates. Stop giving these pump-and-dump games your money.
When did it become the expected norm to receive endless updates for a one time purchase? How is that a “pump-and-dump”? Unless the game is a buggy, broken mess (and maybe it is, I’m not familiar with FC6), once the purchase is made, any additional content or service should be considered a bonus, not a mandate.
If the game requires online features by design, then the company does have the responsibility to keep that online.
If you don’t want to support a game for 5-10 years with online services, don’t make a game that relies on online services. It ilreally is that simple.
Don’t put always online DRM (if hitman servers go down, nobody can play the fully single-player game. Absolutely 0 reason to connect to the internet).
Don’t put online DLC verification. Use a damn code/binary file that steam can distribute theough the store.
if you have a multiplayer game, put an option for self-hosted game servers and LAN. Battefront 2 original is literally still going for 18 years because they were not dumbasses and made a good game with good features and custom server capability
It really is extremely simple to not be a corrupt, money-grubbing piece of shit corpo.
Except this isn’t about DRM, or even online game servers. They literally said all of that will continue. They’re just not making DLC anymore and people are calling it a “pump-and-dump”.
Seriously. I realize people have Feelings about DRM and always-online stuff, but this is an article about a game that was never especially popular or active entering maintenance mode after a couple of years.
They aren’t shutting it down, they aren’t making it unplayable (though of course either of those things could happen at any time etc etc) - they just are no longer producing content for a game almost no one is playing anymore anyway.
I don’t care that Cyberpunk’s NPCs are programmed to walk to a specific place, stand in a specific way and say a specific thing at a specific time.
Cyberpunk’s main quest claims you have a few weeks to live just when the game really opens up to you, so thematically you are discouraged from pursuing side content, but it doesn’t really matter since except for a few quests most are very generic and most of their “story” is delivered through a call anyway. Great storytelling right there.
The NPCs in Cyberpunk are braindead, and when the game came out the set pieces didn’t work half the time.
I really rather Bethesda spend their time improving the parts of the games people who like their games want them to improve, instead of focusing on stuff their competitors are doing.
It’s too bad you didn’t like the narrative structure with the calls in CP2077. That one ending uses them (or I guess you could call them voicemails, considering) to devastating effect. One of the most harrowing sequences I’ve seen in a game. It might have even saved a couple of lives.
I really don’t understand your reasoning. They use mocap and actors and spend so much time recording these scenes, then you don’t play them and then say you prefer Bethesda npcs? Mocap scenes and npc AI is so wildly different things. Ai That doesn’t even react when you shoot them? That can’t stealth? That clip into environment while looking at you like you are a ghost? I really try hard to understand your take here
You know what, I’ll bite. For this to work though, let’s agree on two things. First, the game they’re selling shouldn’t be a hot pile of garbage on day one. Second, I don’t want to even catch a whiff of microtransactions or subscription based models. If we can nail those down, I would be fine with a price increase. As it stands, the sticker price is just the cost of entry in the vast majority of games. They are still bringing in cash well after the initial purchase.
It’s days like this that remind me I’m not a typical gamer.
When Sims 4 came out, I put Sims 3 away thinking it was time for something bigger and better even though I’d had wishlisted DLC unpurchased. When Sims 4 clearly had basic content locked behind future DLC, I quit and didn’t go back to anything because playing the old version when the new version is out “didn’t make sense”. Went from being a Sims player to not a Sims player, not in protest but because their business model “failed to monetize” me. Obviously, if I were the base case, EA would have backpedaled.
Reminds me of the “mini-outrigger and story collection” thing with fantasy literature. I’ve gone from being a diehard fan to no longer even reading simply because I didn’t have the bandwidth and research hours to take it all in (Dresden and Iron Druid, lookin at you).
With the namedrops in the main stories on things I didn’t recognize and my not being able to keep up with side stories, my interest waned and I moved on. I still haven’t read anything after Peace Talks, and I don’t recall what’s going on in Iron Druid anymore.
I am cautiously hopeful for Life By You. My favorite thing in the Sims was to set up crazy soap opera dramas and see what happens, but Sims 4 sims are so docile and boring, it feels a lot more like just playing with dolls and decorating the house. I'm not judging if that's the part you like, but it's just not for me.
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