pivot_root

@pivot_root@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

pivot_root,

Agreed, but this asshole deserved it. He

  • Streamed unreleased games
  • Handed over prod.keys and firmware files to anyone who asked.
  • Told Nintendo “I can do this all day” after being copyright striked.
  • And set up a CashApp to make money from all of it.

All while using an emulator. That kind of shit makes emulation look like a tool for bad actors and pirates, which is going to ruin it for the rest of us.

pivot_root,

You’re entitled to your own opinion, but keep in mind that it’s people like him who make corporations condemn the technology instead of the users of the technology. He’s blatantly pirating, trying to profit off of it, and taunting Nintendo to do something about it.

And what they’re doing about it is not just going after him but also the people who created the emulators, so more people like him can’t exist. Nintendo wasn’t nearly as aggressive about going after emulators until people started using them to play unreleased games, and now, in the span of a year, they took out the main developers of both major emulators.

As someone who suffers from severe motion sickness and uses emulation with framerate unlocking patches to alleviate it, these people’s actions are screwing over me and other gamers with accessibility challenges.

pivot_root,

Is that directed at me… or?

Either way, there’s going to be a fair bit of that here. A lot of Lemmings come to the same conclusions, but the reasons are very different and sometimes incomprehensible from an outside perspective.

pivot_root,

While it’s true that they’ve been trying to stop emulators for a long time, they haven’t been able to do too much about them because of Sony v Bleem.

Modern emulators exist in a legal gray area, though, and might be violating the DMCA. The more of these assholes that pop up and get sued, the higher the likelihood that one of them refuses to settle, gets steamrolled by Nintendo, and gives them and every other console manufacturer the legal precedent that emulators are piracy/DRM-circumvention tools.

Even if you disagree with my belief that Nintendo would be less aggressive this year if people hadn’t been spotlighting emulation-based piracy and provoking them, you should be concerned about that.

pivot_root,

Thanks for the correction. I sometimes get those two mixed up in my memory, and it’s a really stupid problem that I need to fix.

pivot_root,

That’s quite a generous interpretation. If we’re being real about it, it’s going to be another “you assholes” email from Timmy.

pivot_root,

You can believe what you want, but there’s absolutely no way you would be correct. Any large company sponsoring a cyber attack, if caught, would be nailed to the wall and made an example of. The extreme risks are simply not worth the comparatively small reward of reducing a tiny fraction of piracy.

A more realistic and reasonable avenue would have been to sponsor the companies going after IA for copyright infringement as a result of them loaning out unlimited digital copies of books without DRM.

pivot_root,

Quest Master. Mario Maker meets Zelda dungeons, done well. It deserves way more attention than it’s currently getting, and it’s pretty fun with huge potential despite being early access.

pivot_root,

Pick Quest Master. The developer is extremely active and responsive to community feedback and requests. There’s even weekly content updates.

pivot_root,

Oh, that is great. I have fond (painful) memories of I Wanna be the Guy, and this seems right up my nostalgia alley.

pivot_root,

Only if you don’t buy the Season 1 Vault-Tec Access Pass for $49.99. Imagine not doing that and then not ever being able to get your Overpowered Armor at pass level 5. You would absolutely be ruining it for yourself by not investing into the seasonal passes.

pivot_root,

Steam/valve is literally not to blame at all for any of this. Do you work for epic games or something?

That’s a good one. Mind if I steal it for future usage?

pivot_root,

The GameCube also needs a JIT for decent performance. On a phone, that will especially hurt to emulate the CPU in software.

pivot_root,

Developers. UE5 is chalking up to be the defacto standard for modern titles that don’t have budgets large enough to make their own engine.

EGS, on the other hand, is still an abysmal failure beyond the lure of free (and increasingly shittier) games and a yearly 25% off discount coupon that people fall for.

pivot_root,

Wait, is it seriously a full-blown UE5 application?

pivot_root,

That is ridiculous. Even Electron would have been better…

pivot_root,

I know Godot exists, and it’s preferable to supporting Epic, but it isn’t up to feature parity with UE5. Particularly, when it comes to asset streaming and open world games, Unreal has better support out of the box.

I would love for Godot to be the standard and first choice for every developer (including AAA), though.

pivot_root,

I don’t think benchmarks are really needed to explain this. The whole game engine part is an unnecessary step.

To initialize a web browser component within UE5, you first need to initialize UE5 and then the web browser within it. Or, you could initialize a web browser directly, saving the memory and time needed to start up UE5.

They clearly have developers who know how to use CEF or whatever web view framework since they added it to Unreal Engine, so it’s not like they don’t know how to add it to a standalone application.

pivot_root,

When I said “the whole game engine part”, I was referring to the usage of the engine at all. The whole engine obviously isn’t loaded, but there’s further abstractions and initialization code compared to using CEF or the Edge web view directly.

I’m simply saying that it’s a waste of resources to require loading or initializing any other part of Unreal Engine (including the component loading code!) when they’re only using it as web view.

I’m also not saying any other storefront is better. Steam is a bloated pig that half uses CEF and half uses Valve’s own proprietary GUI library, and the various other Electron-based publishers’ launchers suffer from different but equally stupid problems.

pivot_root,

I’m not about to install EGS to prove something that can be deduced using common sense and critical thinking.

Abstractions are not free. The more of them you add, the more resources will be consumed by the application. Unreal Engine is an extra layer of abstraction sitting above some web view framework. Ergo, using the same web view framework without the Unreal Engine component abstraction would be cheaper.

Epic Games reportedly hit by 189GB hack, including login and payment info (www.rockpapershotgun.com) angielski

The report comes from Cyber Daily, who also broke the news of last year’s confirmed hack attack on Insomniac Games. The site claims that new ransomware group Mogilevich are the culprits, as per the screencap of a darkweb posting above, and that the hackers are now trying to get Epic or another party to pay up for the return of...

pivot_root,

Press F for all those people who decided to pay for shit on that platform because of the holiday 25% off voucher. Saved $15 in exchange for random unauthorized charges in the future.

pivot_root,

Is there any chance you can add a test for Heroic launcher as well? I advocate for using it over EGS, and I’d like to know how it stacks up.

pivot_root,

While both of our claims are anecdotal, I’ve had it cause performance issues. It definitely isn’t the normal behavior for EGS and was probably a bug, but on my system it was sometimes sitting in the tray consuming 10 GB of system memory (and causing excessive swapping due to memory pressure).

pivot_root,

There are valid reasons to bash Epic. I’ve written about some of them in another comment thread I made on Lemmy, but the overall problem I (and likely many others) have with them is a combination of their CEO’s hypocrisy and the company’s actions.

pivot_root,

It’s on Windows as well :)

pivot_root,

Even worse is that they do this while trying to paint themselves as the underdog against the Steam monopoly. It’s not only hypocritical, but also deceitful. A new monopoly is not a solution to an existing monopoly, but a solution to investments paying off.

pivot_root,

Fuck Nintendo, but fuck Xecuter more.

Anyone that follows the homebrew and CFW scene knows that Xecuter repeatedly and unapologetically ripped off the GPL-licensed components in Atmosphere and its various bootloader stages. On top of violating the licenses of and stealing from the homebrew community, they also added console-bricking DRM to their CFW. They’re not heroes supporting the ideological cause of piracy; just shitbags trying to profit off of it.

pivot_root,

Oh yeah, he was totally the fall guy and had his life ruined over it. He was made an example out of, while the rest and worst of them made bank and got away with it.

pivot_root,

I do know what it is, and I don’t actually think Steam is one. They have a considerable market share, but they are by no means the only way to get games on PC, nor do they exercise their dominance in a way that stifles competition.

I’m pretty sure Tim Sweeny knows this as well, but he still calls it a “monopoly” whenever he has the chance.

pivot_root,

The whole idea of digital licenses are stupid and risky. If you can find it on GOG, it’s preferable to get it there. The games are DRM-free, and you can directly download the installers and make an offline backup of them.

What if Steam went bankrupt, or start playing less nice?

Thankfully, there’s not too much reason to worry about this yet. Steam is a money-printing machine, and it’s not a public company or beholden to investors who demand increasing profitability every quarter. As long as Gabe Newell is still alive and doesn’t sell out by taking Valve public, things probably won’t change much.

pivot_root,

Except any good will that Blizzard used to have. But then again, that happened before he left.

pivot_root,

Just going to drop this here as something to watch for any people who may not believe you:

youtube.com/watch?v=_gXlauRB1EQ

pivot_root,

You’re a shit parent if you let your kid play Roblox.

A point could be made about a video game that isn’t actively preying on kids, but Roblox ain’t it.

pivot_root,

Funny, but not a constructive answer. Props for not suggesting Custer’s Revenge at least.

pivot_root,

In my experience, it’s a threefold problem for large-scale games like RPGs or AAA titles.

  1. Playing the game in short bursts isn’t meaningful enough to be enjoyable. While you could do it, it would either be under pressure, or you would have so little time to do anything that it feels like you’ve accomplished nothing.
  2. To get around that, you have to schedule playing the game into your day or carve time around it. It’s often difficult to do so, and games are usually the lowest priority activity for working adults.
  3. When you can’t schedule the game in, you take a break to play a different game with less commitment requirements. Then, after a couple of months have passed, you realize that you have forgotten where you were in the story and what goals you were trying to achieve. That’s super demotivating, and it’s usually just easier to play a new game than try to figure out where you left off.

When you consider that, it kind of makes sense why small games like Vampire Survivors or handheld gaming (where quick suspend is a thing) have taken off in recent years.

pivot_root,

I don’t like Google (and they deserve an L), but Epic really shouldn’t be given a win either. Pardon my Australian, but Tim Sweeney is cunt with ulterior motives and dreams of buying his way into his own monopoly.

pivot_root,

Absolutely, this is still much better than Google winning. Here’s to hoping it gives third-party app stores the power to be more than glorified APK downloaders.

pivot_root, (edited )
  • buy exclusives or studio? most big publishers do that.

In the case of studios or intellectual property owned by a publisher, you can (unfortunately) expect that to be exclusive to the publisher. When games don’t have the funding to make it past development, taking publishing deals are a necessary evil that often come with similar provisions.

Epic has a habit with inserting itself in projects that don’t need its funding, however. They have a track record of finding indie games that were funded by Kickstarter and offer up a loan in exchange for timed exclusivity to their storefront—backers who already paid for GOG or Steam keys be damned. They even bought out Rocket League and delisted it from Steam, even though it was already published and had been on the platform for years.

I can’t criticize Epic for making their own properties exclusive, but I can absolutely criticize them for being anticompetitive and consumer-unfriendly. Their publishing deals aren’t made in good faith as an investment in the game or future profits, but as a means to remove the consumer’s choice and funnel prospective consumers into their own storefront.

  • give free games out? It’s consumer friendly.

This is the one thing I will give them credit for, actually. It is an excellent business model for creating growth and getting users invested in their ecosystem, and it doesn’t actually hurt the consumer.

  • drive Valve or other store front out of business? lol

That would be the goal of a monopoly, yes.

  • make EGS/EOS so good and free that no one wants to publish on Steam? lol, any advance in that 2 department Steam as platform will respond way before they take foot hold.

Sorry, I’m not sure I understand what you’re getting at with this. Are you saying other storefronts/platforms on PC aren’t free, or that Epic Games Store currently does a better job?

anything I missed?

I’m not saying Steam should be the only platform; competition benefits us as consumers. But Epic is shady, and there’s plenty of evidence to suggest they aren’t doing what they are doing for the good of anybody but themselves. Any action they take needs to be looked at critically and analyzed for long-term consequences.

With their win against Google, it’s entirely within the realm of possibility that they create an Epic Mobile Games Store to siphon a large chunk of the massive and extremely profitable mobile gaming market. It’s better than Google having 100% of it, but you can be pretty sure that they would try everything in their power to pull the ladder up after they climb it.

pivot_root, (edited )

This is blatantly false.

Windows will do whatever frame rate the EDID reports the display as being capable of. It won’t do it by default, but it’s just a simple change in the settings application.

Macs support higher than 60 Hz displays these days, with some of the laptops even having a built-in one. They call it by some stupid marketing name, but it’s a 120 Hz display.

Linux requires more tinkering with modelines and is complicated by the fact that you might either be running X or Wayland, but it’s supported as well.

pivot_root,

It’s for the best that you do that.

Sincerely, someone who “had” to buy an RTX 4080 after buying a new 200 Hz monitor.

pivot_root,

Hide the Pain Harold

The best advice I can give you is to turn off the FPS counter. If the game feels like it’s stuttering, turn down the quality. If it feels fine during gameplay, don’t fuck with it, and under no circumstances should you enable an FPS counter or frame timing graph.

If you’re anything like me and you do enable the FPS counter or frame timing graphs, you’ll spend more time optimizing performance than actually enjoying the game…

pivot_root,

Wow, you went all out on that. What chipset? X670, X670E, B650, or B650E?

pivot_root,

Great pick. The X670 and E variants are insanely overpriced for what they provide. People don’t need PCIE 5 when there aren’t even any non-SSD components that use it.

pivot_root,

Should’ve joined the trades, my guy.

pivot_root,

If “you are what you eat” holds true, that explains a lot.

John Riccitiello is stepping down as CEO and president of Unity (investors.unity.com) angielski

SAN FRANCISCO–(BUSINESS WIRE)-- Unity (NYSE: U) (the “Company”), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced that John Riccitiello will retire as President, Chief Executive Officer, Chairman and a member of the Company’s Board of Directors, effective immediately....

pivot_root,

Preferably Epic. Pull the same shit again, then Godot gets even more funding.

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