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pivot_root, do games w Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset

Only if you don’t buy the Season 1 Vault-Tec Access Pass for $49.99. Imagine not doing that and then not ever being able to get your Overpowered Armor at pass level 5. You would absolutely be ruining it for yourself by not investing into the seasonal passes.

pivot_root, do games w "PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know"

Steam/valve is literally not to blame at all for any of this. Do you work for epic games or something?

That’s a good one. Mind if I steal it for future usage?

pivot_root, do games w Apple will start allowing emulators on the iOS App Store

The GameCube also needs a JIT for decent performance. On a phone, that will especially hurt to emulate the CPU in software.

pivot_root, do games w 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs

I’m not about to install EGS to prove something that can be deduced using common sense and critical thinking.

Abstractions are not free. The more of them you add, the more resources will be consumed by the application. Unreal Engine is an extra layer of abstraction sitting above some web view framework. Ergo, using the same web view framework without the Unreal Engine component abstraction would be cheaper.

pivot_root, do games w 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs

When I said “the whole game engine part”, I was referring to the usage of the engine at all. The whole engine obviously isn’t loaded, but there’s further abstractions and initialization code compared to using CEF or the Edge web view directly.

I’m simply saying that it’s a waste of resources to require loading or initializing any other part of Unreal Engine (including the component loading code!) when they’re only using it as web view.

I’m also not saying any other storefront is better. Steam is a bloated pig that half uses CEF and half uses Valve’s own proprietary GUI library, and the various other Electron-based publishers’ launchers suffer from different but equally stupid problems.

pivot_root, do games w 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs

I don’t think benchmarks are really needed to explain this. The whole game engine part is an unnecessary step.

To initialize a web browser component within UE5, you first need to initialize UE5 and then the web browser within it. Or, you could initialize a web browser directly, saving the memory and time needed to start up UE5.

They clearly have developers who know how to use CEF or whatever web view framework since they added it to Unreal Engine, so it’s not like they don’t know how to add it to a standalone application.

pivot_root, do games w 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs

I know Godot exists, and it’s preferable to supporting Epic, but it isn’t up to feature parity with UE5. Particularly, when it comes to asset streaming and open world games, Unreal has better support out of the box.

I would love for Godot to be the standard and first choice for every developer (including AAA), though.

pivot_root, do games w 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs

That is ridiculous. Even Electron would have been better…

pivot_root, do games w 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs

Wait, is it seriously a full-blown UE5 application?

pivot_root, do games w 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs

Developers. UE5 is chalking up to be the defacto standard for modern titles that don’t have budgets large enough to make their own engine.

EGS, on the other hand, is still an abysmal failure beyond the lure of free (and increasingly shittier) games and a yearly 25% off discount coupon that people fall for.

pivot_root, do games w Epic Games reportedly hit by 189GB hack, including login and payment info

Press F for all those people who decided to pay for shit on that platform because of the holiday 25% off voucher. Saved $15 in exchange for random unauthorized charges in the future.

pivot_root, do gaming w How can it be so bad?

It’s on Windows as well :)

pivot_root, do gaming w How can it be so bad?

There are valid reasons to bash Epic. I’ve written about some of them in another comment thread I made on Lemmy, but the overall problem I (and likely many others) have with them is a combination of their CEO’s hypocrisy and the company’s actions.

pivot_root, do gaming w How can it be so bad?

While both of our claims are anecdotal, I’ve had it cause performance issues. It definitely isn’t the normal behavior for EGS and was probably a bug, but on my system it was sometimes sitting in the tray consuming 10 GB of system memory (and causing excessive swapping due to memory pressure).

pivot_root, do gaming w How can it be so bad?

Is there any chance you can add a test for Heroic launcher as well? I advocate for using it over EGS, and I’d like to know how it stacks up.

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