The best advice I can give you is to turn off the FPS counter. If the game feels like it’s stuttering, turn down the quality. If it feels fine during gameplay, don’t fuck with it, and under no circumstances should you enable an FPS counter or frame timing graph.
If you’re anything like me and you do enable the FPS counter or frame timing graphs, you’ll spend more time optimizing performance than actually enjoying the game…
Windows will do whatever frame rate the EDID reports the display as being capable of. It won’t do it by default, but it’s just a simple change in the settings application.
Macs support higher than 60 Hz displays these days, with some of the laptops even having a built-in one. They call it by some stupid marketing name, but it’s a 120 Hz display.
Linux requires more tinkering with modelines and is complicated by the fact that you might either be running X or Wayland, but it’s supported as well.
I summarily addressed the inertia issue already, when I mentioned that they underestimated consumer’s unwillingness to change.
The article is primarily aimed at startups, who don’t have the same amount of money to pour into software development, testing, and infrastructure.
Epic almost did exactly what the article suggested, but it notably did not improve anything over Steam. It didn’t even try for parity with Steam. In my opinion, as someone who plays PC games, that removed any chance of me even considering using it in any serious capacity.
I genuinely think they would’ve had a shot at being successful if they had tried to improve the state of PC gaming. Steam is massive, but it’s not without its pain points. The core of the client is ancient, and the fact that it heavily utilizes CEF makes it a bit of a resource hog. There’s a lot of bugs hidden in the nooks and crannies, and legacy cruft makes fixing some of these issues take a very long time.
Epic had the right approach to getting their foot in the door by giving away games for free and paying/bribing developers to release non-exclusive games on their platform. They just fucked up everything else.
Some things they could have done to help themselves:
Released a client that worked more consistently than Steam:
Steam Cloud is extremely opaque about errors.
Download times are inaccurate, particularly when dealing with IO.
Chat windows are pretty laggy and resource-intensive.
Built-in Nvidia GameStream protocol support.
GameStream has lower latency than Steam Link.
Integrated mods.
They wouldn’t get developer buy-in for a new ecosystem, but that doesn’t mean they couldn’t just buy out an existing mod platform and integrate it.
Forums, chat, and social features.
Lacking these, they’re basically asking players to go to Steam whenever they need to find comminuty guides or discussions.
Achievements and matchmaking as a drop-in Steam API replacement.
An equivalent to Steam Input for remapping controller inputs on a per-game basis.
A CEO that knows when to stop talking.
The impression I get from him talking is that he thinks he’s the messiah of PC gaming. The impression I get from his actions is that he’s just like the rest of the publishers trying to grope our wallets at every opportunity. I doubt I’m the only one.
While I can understand the difficulty of trying to come up with competition to a pre-existing and dominant storefront, they went about it almost entirely the wrong way. They underestimated consumers’ aversion to change and overestimated the value their own launcher provided.
Everybody and their mother used Steam at the time, and it provided a whole lot more than just a storefront and icons to click. When Epic launched EGS, it offered absolutely none of that. Without any social aspects or significant consumer buy-in to their ecosystem, it had no staying power. People—myself included—would go to it to play a shiny new free game until it stopped being fun, then fuck right off back to Steam to play our other games with friends. If they had spent more time cooking up the EGS ecosystem into something more similar to XBL or PSN before trying to attract consumers en masse, they likely would’ve been pretty successful. They could’ve even just decided to partner up with (or buy) NexusMods and integrated a mod manager, and a lot of us would’ve had a good reason to prefer EGS over Steam for some games.
Instead of doing something to make their ecosystem more appealing, though, they used paid-for exclusives to make other ecosystems less appealing. It was an obvious attempt to herd consumers into their ecosystem, and it backfired spectacularly. Before that, most people were either indifferent or liked them as a company due to their legacy and/or Unreal Engine. These days, I see a lot of bitching about “timed exclusives”.
The only thing left to fight for is the right to indoctrinate very young school children into gender ideology and show them, graphically, how to be gay.
I mean, look— I don’t like holier-than-thou activists either, but you need to make a distinction between them, actual activists, and the groups they’re representing. The former is an extreme minority.
Instead of being distrustful of the movement and making yourself look like an ass by preemptively attacking, your energy is better spent not bothering. In the event you encounter a nutjob, go troll them or tell them to pound sand. I promise you, as long as you aren’t on (formerly Twitter) or Tumblr circa 2016, it’s not as common as you think.
I respect them both as individuals, but internally, I believe they are both men who think they feel like women. I’m not even convinced they actually feel like women.
Clearly, you don’t respect them.
I have more trans friends than you probably have friends, and it’s never once crossed my mind to question their identity. Even if you’re not saying the quiet part out loud, you’re sure as shit thinking bigoted thoughts.
Not a bot; just a bigot. If you scroll to the very bottom, a good 30% of the total comments are this guy digging a hole trying to prove it’s “woke” society that’s the problem and not him.