ninjan

@ninjan@lemmy.mildgrim.com

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ninjan,

+1 for Genshin. While I think your gacha warning is excellent I do want to point out that the amount of resources you get for getting characters is more than enough to clear all story content. Hell if you’re a good player you could probably clear the whole game without using a single primogem, not even the countless thousands you get along the way.

And massive is also the understatement of the year. There is voiced content here that dwarfs even whole trilogies. I wouldn’t be surprised if there are more recorded lines than all of Dragon Age and Mass Effect put together. And the story is likely not even at the halfway point yet, there’s still years to go. Closest analogy would probably be SWTOR, the MMO, but with much better combat.

ninjan,

It is a great game imo, but it’s also insanely long and pretty grind heavy. I made it through two of the three disc before I sadly lost my save file in a break in.

I later tried again but only made it to disc 2 before just not being able to stomach the grind :/

ninjan,

It likely starts the LLM it uses as a service, and it requires running on a port. They could of course have rewritten it to not use a port and instead use other mechanisms possible when you’re in control of the code but then that requires modification of the LLM project they use and would make updating its version harder so such a thing would be reserved for the full release or skipped all together because it’s not really a big deal. All this assuming that they do use one of the hundreds of open source local LLM projects floating around Github.

ninjan,

We’re talking about a demo here…

ninjan,

Not really any different from my experience around clothing and “ringtones” for your phone. And not different from my parents around clothing which was ridiculously important, much less room for any personal expression than there is today, back then it was with the times / fashion or outdated, no styles or choice existed unless you count sub-cultures which without exception were social outcasts.

ninjan,

As a parent to a kid smack dab in the middle of this right now I gotta say that while I welcome regulation on 1, 2 and 4 generally, not just for kids, I really and firmly believe parents who allow their kids to buy whatever they want in game (i.e. gift in game currency and leaves it at that) are horrendously lazy. And I have an analogy for that as well.

Back in my day what happened when kids got unsupervised cash was at best candy instead of lunch in school and at worst alcohol or cigarettes. Back in my parents time it was basically, due to before mentioned conformity, only cigarettes as the only possible outcome.

As such I really feel loot boxes is decidedly better than cigarettes and alcohol while being tied with candy for lunch.

3 is just a parental issue. It’s the same as not knowing where your kid is and who he’s playing/interacting with.

5 is a big societal issue right now. Social media is really fucking with not just kids but virtually all of us. Me being here is largely a way to combat my own unhealthy relationship to social media. We’re extremely social creatures at our core and social media manipulates us in ways we have little chance of resisting with mindful consumption. It’s cigarettes as they were back in the early 1900s.

ninjan,

I’d argue that so far the load as it is, is from my outside perspective about the same as what I had. It’s just split over more stuff and what pressure you face is much more related to the crowd you interact with. My son, like me, is more of a nerd while having a theater side that I don’t. The pressure he faces is keeping up with YouTube trends, Roblox games and Minecraft mods that the creators that are popular play. While some of his friends flaunt in-game items and follow creators that do content that I personally don’t find child appropriate I have had no issues so far talking about that with him and setting limits on what he’s allowed to interact with and have managed to instill understanding about the ultimate pointlessness about avatar items. And given the vast sea of content there is there has been no issues finding appropriate content and he’s confident enough to bring what he found/enjoyed to the group and not just mindlessly follow.

It helps that he really hates loot boxes IRL, like say kindereggs and gumball machines. He finds no enjoyment in the surprise part, only disappointment when it’s not the one he wanted.

That said I understand that while I put in work as a parent the exact same amount of work might be woefully inadequate with another kid, due to no fault at all on the parenting. Hell I have three kids and they all have had vastly different challenges. Stuff that was easy with one took extreme effort with another. So I don’t really fault parents for the small stuff, if a kid watches one YouTuber that really isn’t age appropriate, OK. If they watch only stuff that is not at all for kids then I have an issue with that and have raised such concerns with them.

ninjan,

For sure, as I outlined social media is a completely different beast and one I do not permit my son to interact with and will hold out for as long as is reasonable.

ninjan,

Yeah, personally I have strong issues with “daddy” roleplay where the girl / woman obviously acts, talks and dresses like someone underage or even a little kid (commonly referred to as age play). But I also accept that what they do is their business and no one is harmed. I also strongly object to scat play and animal play but once again. Their business and no one is harmed (well, scat play can be iffy… But it’s consensual and you’re “harmed” by BDSM or boxing in a much more direct manner).

In essence I see this as really no different than allowing GTA where you play as a thug with the ability to slaughter innocents with impunity. It’s all fantasy and we (the majority) don’t believe it actually increases the likelihood of you doing it for real in any meaningful way. Same applies to all forms of roleplay, virtual or in real life.

As such this is just daft fear mongering and as you say dilutes child abuse in a way that can move resources away from protecting / helping actual kids to stopping safe and consensual adult roleplay. Which is very counterproductive.

ninjan,

Sure, but as opposed to real life you can just not participate. And you can quit if you work there. Let them do their thing if that’s what they want, no one is forced to participate or watch.

ninjan,

They’d be dumb to keep making consoles as we know them today. A much better long term business move would be to make a “cloud gaming Chromecast” a la Stadia but, if they want to retain their fan base, a disc player that mearly reads and validates your disc and then runs the game from the cloud. Thus letting Xbox fans still have access to their games. That in turn would allow them to have the base subscription have a library that changes to a great degree every month and you only get “permanent” access if you buy the games. Hell if the “buy” cost is lowered then people would by and large applaud them for it.

The hardware has almost always been sold at a loss but with how many datacenters they have now, how long they’ve been refining the game pass and the Xbox Cloud gaming service it seems like the only way to wrestle away Sony and PlayStations dominance in high end console gaming.

Now don’t get me wrong, I absolutely hate the whole “you will own nothing, rent everything, and be happy” paradigm were in now and refuse it for a lot of things. But I also understand business and I’m reasonably sure the average consumer will actually love it. “Console” for like $100, the subscription say $15 at base, $25 for the full month and you get all the games you could ever play. It would be a no-brainer for any non-gamer parent. The kids will love it, no more begging for that new game, they’ll have it day one and so will all their friends. Hell parents will probably also love the blanket, one time, parental action of setting which ESRB ratings are allowed instead of having to vet it game by game while the kid screams that Johnny gets to play it. Now they can just say ‘no if the Xbox won’t let you see it and play it then there’s nothing I can do honey’ and it’s just enough deflection that it might pass.

It’s really only when you zoom out that it becomes a shitty deal. But that’s not something the majority ever cares go do.

WWII first person shooters

I’m looking for recommendations for WWII single player fps games for the pc. In particular, I’m looking for older games from the 90s to early 2000s. I always hear how the market used to be over saturated with these games, but after playing through the early Call of Duties and Medals of Honor, I don’t know of any games that...

ninjan,

Brothers in Arms is fantastic and squad management is not a very intrusive part of it at all.

As for the saturation it wasn’t just FPS, it was that every genre (well, baring racing I guess, but there every game was heavily “Fast & Furious” inspired) had more than one WWII game, it was ridiculous…

ninjan,

I have this weird thing where I love a game to be challenging because it’s not engaging if it’s easy, it makes the game boring to me, but at the same time I despise grinding and generally rote gameplay with the only purpose of amassing more points to be able to challenge the next boss. But very few RPGs I like are like that. Baldurs Gate 1/2 are excellent games that I love but I get extremely frustrated by some encounters which just feels like absolute bullshit and require extreme grinding or going off to do a myriad of side quests to bump up your level. Same holds true for Pillars of Eternity which I also love.

Though I tend to be a stubborn person so I generally come back a week or month later if I get stuck but I tend to put the game down once I’ve dealt with the immediate challenge and realize that I need to do all that boring stuff again for the next boss and then I just don’t start.

ninjan,

Well the “early” fight with the noble / king / count can’t remember in PoE had me tearing my hair on the difficulty I played on, took intense space bar action and every trick I could muster in terms of abusing targeting and kiting, etc to win it. I don’t know how many times I reloaded and how many days I tried, must’ve been in the hundreds by the end when I finally got it due to a few lucky crits and rolls.

ninjan,

It’s a long game, I think I just overestimated how far in you’d be at 20 hours. Since I really jammed with the game (and it was before I had 3 kids 😂) I had done all the side quests I had found but I hadn’t explored further away than the zones the side quests took you to. I will say though that plot wise it would make absolutely no sense to save it to the “late game” if that’s even possible. But that is the fight I was talking about, 100%.

What are the best multiplayer games to try if me and my friends are looking for a similar experience to a Bungie Halo campaign marathon on Heroic+ difficulty? angielski

PC. We played through all of the 3+ player ones around a year or two ago in chronological order and it was stupid fun, what we liked about it and are hoping to find elsewhere is it being a shooter with an emphasis on movement and it’s physics sandbox (AKA CHAOS) while still having at least 3 full campaigns to play through in a...

ninjan,

Gears of War comes to mind, not much physics but a lot of emphasis on movement but in a different way from Halo, still stupid fun to play the campaign Co-op!

ninjan,

This varies between “functionally impossible” to “tricky but doable” depending on the game. Generally speaking getting old games to run via using the original media is very hard. The easiest way is to buy them again on GOG.com. Second easiest is to quasi-legaly (legal in my country, illegal in others) download a pirated copy of the GOG version. The other options I’d need to know which game before I promise anything.

ninjan,

Well not if you can dig up and get running the computer you bought the games for, or one say 5-10 years younger. Windows XP will do for anything on a CD, Windows 95 for anything on a 3.5 floppy. 5.25 floppy then most will run on 3.1.

It’s just that it’s a lot of work ensuring backwards compatibility and it’s not always a good idea, I’d argue the software world, in general, strive to much for backwards compatibility but that’s another discussion.

That work needs funding so it’s either pay GOG for the work that has been done remaking parts or repacking to make it run on modern computers. Or look to the hobbyist side of things but since they aren’t paid, they of course seldom package what they do in an easy to consume format leading to enormous guides with 20 steps that maybe works, but probably not if you don’t have an exact setup like the guy who wrote its.

ninjan,

And yet as meaningful as life itself if compared to your comment here.

Is Star Citizen's new server meshing tech plagiarized? angielski

Sorry if this is not the right place to ask, but am I the only one who thinks that Star Citizen’s new server meshing technology is an old hat? I believe it’s the same technology that a few highly scalable Minecraft servers have been using for years. WorldQL introduced this back in 2021, but I think the idea was around even...

ninjan,

I don’t think the base game, Minecraft, actually simulates chunks which aren’t loaded. IIRC they’re frozen until loaded into memory again. So no, but not because of WorldQL tech.

Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video (www.rockpapershotgun.com) angielski

Squadron 42 is the single player campaign of Star Citizen, that is supposed to launch as a separate game. It's basically a small portion of Star Citizen, but with a story and ending. I'm still not confident; waited too long for that.

ninjan,

Wouldn’t it just be perfect irony if they run completely out of money before managing to release something/anything? Though with how many people put in money over and over even though progress over the years has been slow to say the least I guess the more likely outcome is nuclear holocaust putting a damper on the release schedule.

ninjan,

Mass Effect and Dragon Age makes Cyberpunks story telling feel ancient as well in my very firm opinion.

LoL players rebel against “disgusting” prices with new Prestige TFT skin - Dexerto (www.dexerto.com) angielski

Teamfight Tactics is introducing a new Collector’s Bounties system that is aimed at the wealthiest of players. To roll the Collector’s Bounties, you’ll need to cough up 450 Treasure Tokens (approximately $17 USD). In order to guarantee you hit the Prestige skin you’ll need to roll at least 30 times.

ninjan,

Because in our society we very much need money and gambling sells itself by making you believe you’ll get money. Cosmetics in games has no such issues.

EDIT: as long as you can’t sell them for money a la CSGO.

ninjan,

I hate flowery language like “now adorably all digital”. What the fuck is adorable about it being all digital?

ninjan,

Then go “now smaller, adorable, and all digital” or something that doesn’t sound completely daft.

ninjan,

That is a pretty substantial subscription base, no wonder it’s profitable even if it at times feels like a really good deal. Like now when Starfield launched on Game Pass.

ninjan,

I really only want the house building. I had a blast in Sims 2-4 building my dream house and trying out floor plans, optimizing flow of everyday life and just the architecture/design aspects of making it look good. Sadly they always hit limitations which took the fun out of it due to not being able to build like you wanted. Especially roofs were tricky or impossible to get to look good. And slanted roofs wasn’t in any base game and I didn’t buy DLC (and haven’t played 4 in like 5 years+).

If someone could make an house architect game I’d so love it! Build a house for a family of 4 with a budget of X with these bullet point demands. Then get scored on stuff like usable sq footage, how well the bullet points got satisfied etc.

ninjan,

Yeah I saw that but it looked to also have a lot of focus on the dolls and not the dollhouse, I’m more about the house.

ninjan,

Cool game and thanks for the recommendation! But the first one is only focused on renovations and while it’s fun to reimagine a space I’m not at all interested in the nitty gritty of renovations. I have my own house and have done a fair bit of renovation work so doing it in a sim game would be dreadful, I’ve never understood the whole genre of “do menial labour but as a game!” Like Euro Truck Simulator and it’s ilk.

The coming second game however talks about building a house from scratch as well which does sound promising! If the build process isn’t too time consuming and smooth it might be great. So I’ll for sure check that out once it’s out!

Starfield Is Seemingly Missing Entire Stars (the local 'sun') When Running On AMD Radeon GPUs (wccftech.com) angielski

So a user on Reddit (ed: u/Yoraxx ) posted on the Starfield subreddit that there was a problem in Starfield when running the game on an AMD Radeon GPU. The issue is very simple, the game just won't render a star in any solar system when you are at the dayside of a moon or even any planetary object. The issue only occurs on AMD...

ninjan,

Current Intel is worse than current AMD for CPU heat and Nvidia is currently cooler than AMD on GPU. Also we’re on AM5. AM4 lived for a relatively long time, no indication that AM5 won’t be a long runner as well. Intel changes socket more often as well so for longevity AMD is almost always the best, except at the tail end of a socket.

Consumer Nintendo Switch 2 rumored to have more RAM than the Xbox Series S (www.notebookcheck.net) angielski

A new Nintendo Switch 2 rumor has surfaced claiming that the next-generation hybrid console could actually arrive with more memory than a powerful rival like the Microsoft Xbox Series S. The same source has also offered an update in regard to the Switch 2’s potential DLSS support and ray-tracing capabilities.

ninjan,

More importantly too battery draining. I can’t imagine them making a much bulkier switch but it could be that DLSS and Raytracing is docked only or optional with battery warnings if used undocked.

ninjan, (edited )

He isn’t, but he’s not out there buying multiple sports cars and a yatch either. I really do believe there isn’t anything sinister going on, just a whole bunch of good intended people wasting a collosal amount of money on a dream project where devs get to do exactly what they want and don’t need to adhere to deadlines, no crunch, no job security threats and just no pressure. It’s probably bliss working there but they have no hope of ever making an actual finished product because there is literally noone there with the goal to push a product out the door on X date. It will be done when it’s done, and everyone who’s ever worked in such a loose environment knows that means never until someone comes in and lays down the law.

And before someone comes in and says “Y indie project bla bla” remember that there is a VAST difference between a small game with say 1000-5000 man hours behind it and a large AAA game which Star Citizen aims to be which entail at minimum 100.000s of man hours of work. You can be extremely loose and take your time with a small idea like say Vampire Survivor and scope creep it to hell and back and it still won’t take more than a year or two until there just isn’t anything more to do but release it.

There is probably some clever parallel to draw here to utopian political ideologies but my brain is mush after a grueling week so I’ll leave that to someone else.

ninjan,

I was an original backer, I’ve played various iterations over the years and it really takes a lot of rose tint to find the game as it is enjoyable. The core loop isn’t even in place yet. The systems that do exist and work are interesting, the graphics and aesthetics are top notch, in parts, and at times it feels like we’re going to get something revolutionary. But then you play for a while and the unfinished jank gets to you, it’s not very fun. It’s cool, it’s impressive, the scope is insane and you can get lost in the vastness of space in ways that other games just can’t even approach. But it’s not fun. You can make it fun with friends or by setting up your own goals disjoined from the gameplay loop. Like try and jump a vehicle into the cargo bay mid flight or see how tightly you can race around asteroids. But if you just play the existing little loops it sucks. This is of course my subjective opinion. You might love the bounty system and the combat. You might love the salvage runs and transport missions but to me it’s like Euro Truck Simulator which is about the most boring shit I can imagine. And both the space and ground combat just isn’t even remotely as good as other games that just focus on that, which is understandable but I’m always left with this feeling of “will I really enjoy the finished product?” And I’m not sure. The game they said they were going to make in the Kickstarter, that game I would’ve enjoyed. I loved Chris Roberts games as a kid, but this monstrosity it has become? I just don’t know.

That said I really do believe they’re trying to make the best game ever. They just don’t fundamentally understand why we need deadlines and a fixed scope to get things out the door.

ninjan,

The biggest waste is all the employees and the offices to house them. Details like decorations and conference tables are just a red herring, it’s not the real issue. Just look at their road map, and then consider that they have 1100 people on payroll working on that roadmap, not including third parties like voice actors etc. It’s fascinating.

ninjan,

It’s just because that irks you when there are layoffs. But office supplies are assets, they’re on the books and while they depreciate over time it’s still something that can be sold and doesn’t cost anything after you’ve bought them. The actual office building is different, since you generally rent it and the staff you need to pay monthly and you can’t sell them to recoup part of the investment. High quality chairs etc cost a fortune, but they also last a decade plus in many cases. Still earlier this year they had 1000+ employees, that isn’t sustainable for a game relying on donations basically. You need predatory microtransactions for that to workout which is of course part of the reason CIG monetizes in the way they do, they need to keep the boat afloat.

If the average salary is just $20k yearly were looking at a salary spend in excess of $20 million a year, not including offices or payroll taxes, benefits etc. And I imagine that the average salary is higher than that. If they are laying people off the reason is that someone in finance is putting his foot down saying this just can’t go on.

ninjan,

Haha, that’s not a yatch. That’s a motorboat, we’re talking in the $100k-$1000k range with the topend being unlikely. I agree the optics aren’t the best but it’s not at all crazy to afford something like that on a business leader salary. Sure from a pure ethics standpoint he should take a modest salary and keep at it until the game is released and his obligations to his supporters fulfilled and then get rich. But who has ever been that principled? I can’t really fault him for something everyone does. He’s also been fairly successful for a long time already so he likely had money before SC as well. Now if I’m wrong and another angle shows this is some gaudy 10 million dollar+ yatch he bought recently then I’ll absolutely reevaluate!

ninjan,

I am saying they’re doing a shit job at delivering a game to us backers. I just don’t think it’s nefarious, just sheer incompetence. They value making the best thing highly, they think the best thing means the most feature rich and realistic thing, and thus they allow scope creep to literally eat money via man-hours in a way that can only and will lead to CIG going bankrupt long before a game is ever released in a finished state. Unless someone high up over there wisens up. Forces a hard deadline and cuts the scope down agressively to meet it and gets the game(s) released. But I find that exceedingly unlikely.

ninjan,

Truer words have never been spoken

ninjan,

That might very well be. My take on everything I’ve seen so far is that it likely was ready. Just that CR or someone else said “wouldn’t it be cool if we also had X in there?” And then they just said fuck releasing, we need X in there! Then X lead to Y and along the way someone proposed A and that would be so cool but if we have A why not B and…

If we had access to their Jira or whatever they use I can all but guarantee that the backlog grows faster than they can close issues.

And it’s also undeniable that they are developing stuff. Just very questionable stuff at times and they decide to redo stuff all the time.

ninjan,

That’s a bit disingenuous. It’s Intels own Limited Edition A770 SKU that is discontinued not the A770 as a model. They still ship the chip to AIB makers like ASRock etc. Their second generation, BattleMage, is still on track as well so on the contrary I believe we’ll see much better support for Intel GPUs in the coming years since more game developers will have had adequate time with the hardware. Intels cards are also priced competitively if we’re looking at the entry level cards which is bound to make them end up in many cheaper pre-builts that parents buy for their younger kids. So I expect to be quite commonly used for certain games in the coming years.

ninjan,

I’m placing 0 blame on developers here but it’s just a fact that Intel can’t reasonably optimize the drivers for all games past and present in such a short time. And developers haven’t had access to the card for even remotely long enough for it to be part of the testing for any game (outside small titles maybe but they generally don’t need special treatment driver wise) releasing this year or next. AMD and Nvidia have literal decades of head start. So while I would’ve wanted Intel to do a better job I’m not trivializing the monstrous task either, and all things considered they’ve done OK. Not great, not horrible.

If it wasn’t clear in the articles you read then those places wanted the clicks and engagement that comes from vaguely implying that Intel is killing their GPU division.

Falsehood flies, and the Truth comes limping after it - Jonathan Swift

ninjan,

300 different pokemon shiny or 300 shinies including dupes? While getting a shiny during an event is easy actually being committed and grind out every shiny event is crazy dedication. I can’t bother with the game because the core gameplay loop is just so incredibly boring, and as you say is nothing like Pokemon should be. I’m slowly transferring everything to Pokemon Home and in that regard it has been pretty nice in terms of getting legendaries and mythicals that are really tough in the main series games to get. I’ve never catched the original 151 before and when I combine Let’s Go Pikachu with Pokemon Go into Pokemon Home I’ll actually tick that childhood goal off, which feels nice.

ninjan,

I love the implication here, that they don’t have the proper source (or skills left in the company) such that they can remove the DRM which doesn’t play nice themselves so they rely on a cracked copy of the game instead. Been quite a bit of news lately about how game companies have failed to keep the original source code for their games. Diablo 2, the Transformers games etc and those from active companies, there’s bound to be 1000s of games where the source is lost due to publishers closing down studios.

ninjan,

Very true, and even if they could replace/remove libraries and dependencies that muck up the build process there are no guarantees that it’ll play the same. So many games rely on strange quirks to function the way they do that would be nigh impossible to replicate purposely.

[ENDED] Giving away TorrentLeech invites. Not selling or trading, they're just yours (www.torrentleech.org) angielski

Hi. Following on from my previous giveaway last month, I now have FOUR TorrentLeech invites that I’m just giving away. No bullshit, just say you want it and it might be yours....

ninjan,

And I’m saying that’s a big if.

ninjan,

And I agree, I have multiple TB both ways but if he gives away invites to whomever don’t expect them to have seedboxes / a good torrent VPN etc without asking. It’s hard if you’re the person who only downloads the movies they want to watch and haven’t ever thought about seeding more than leaving the torrent on for a few days. That “works” on RARBG style sites but of course doesn’t work on a tracker like TL which bans permanently and do not give a fuck about your reasons.

ninjan,

That was the most milquetoast take I’ve ever skimmed. Utter drivel. Ugh.

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