@lukas@lemmy.haigner.me avatar

lukas

@lukas@lemmy.haigner.me

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

lukas, (edited )
@lukas@lemmy.haigner.me avatar

I get the frustration here, but it’s also kind of… idk? A “No, you just don’t understand!” response. Everyone who works in a white-collar job knows what it’s like. Everyone has different theories about why that project failed, but nobody knows the objective truth. Nobody can present a “documented and verified” list of reasons for why the project failed, not even the lead designer here. They can guess, but never reach the truth. He could repeat what he always did without changing anything in the next project, and succeed due to different circumstances, plain good luck.

Valve needs to step up on Anti-Cheat angielski

So yeah, I want to discuss or point out why I think Valve needs to fix Anti-Cheat issues. They have VAC but apparently its doing jackshit, be it Counter Strike 2 (any previous iterations) or something like Hunt: Showdown the prevalence of cheating players is non deniable. For me personally it has come to a point that I am not...

lukas,
@lukas@lemmy.haigner.me avatar

There is no anti-cheat, instead a global ban tracking system was put in place and server admins are now able to share the identities of players who have been caught cheating, banning them on every server, regardless of who is running them, by the hosts simply opting into the global ban system.

A global ban system without a more nuanced approach is a terrible idea. Operators of that global ban system will whitelist themselves, blacklist people they hate, and maybe even backdoor the mod that enables them to ban people in the first place. Server admins have no choice but to either opt into the entire system or have none at all, and both of these options suck. We’ve seen how this plays out already.

Score players by your own criteria, weight everything with different blacklists, greylists and whitelists, etc. and ban players if they exceed a threshold automatically. It won’t be perfect, but email catches most spam emails that way just fine.

lukas, (edited )
@lukas@lemmy.haigner.me avatar

I didn’t describe what could happen, but what did happen in real life. Multiple times.

MCBans is open-source btw, yet nobody checked and changed the source code, as should be expected really. Operators whitelisted alts and friends. Blacklisted server owners who didn’t appreciate that the operators of their global ban list griefed their servers with backdoors.

Another typical example is 3rd-party Discord ban lists. They whitelist their own staff. They backdoor their bots to fuck around with servers. It’s just the reality of global ban lists.

If Erlite doesn’t abuse that trust, then someone with admin access will, or Erlite’s successor. That’s a fact, not an opinion. Email spam filters prevent single trust lists with scores, multiple lists, etc.

lukas,
@lukas@lemmy.haigner.me avatar

I can already hear my business administration professor scream that everyone in the free market tries to screw each other from that statement lol. Why yes of course, money. Planned obsolescence is the only logical choice, people! I bet nobody will source old, but durable products and repair them instead, no no. That’ll never happen!

Is Star Citizen's new server meshing tech plagiarized? angielski

Sorry if this is not the right place to ask, but am I the only one who thinks that Star Citizen’s new server meshing technology is an old hat? I believe it’s the same technology that a few highly scalable Minecraft servers have been using for years. WorldQL introduced this back in 2021, but I think the idea was around even...

lukas,
@lukas@lemmy.haigner.me avatar

Right? I felt the same thing when I saw the tech demo.

lukas,
@lukas@lemmy.haigner.me avatar

But isn’t that exactly what the people at WorldQL accomplished already?

To actually solve the problem, something more robust was needed. I set the following goals:

  • Players must be able to see each other, even if on different server processes.
  • Players must be able to engage in combat across servers.
  • When a player places a block or updates a sign, it should be immediately visible to all other players.
  • If one server is down, the entire world should still be accessible.
  • If needed, servers can be added or removed at-will to adapt to the amount of players.

I think the last point specifically addresses your concern about dynamic server meshing. They can scale up or down depending on how many players are in an area.

lukas, (edited )
@lukas@lemmy.haigner.me avatar

I’m complaining that Star Citizen sells this technology as new and innovative even though it has been around for quite a while. Minecraft is just how I came into contact with this technology. I edited my post to reflect this.

lukas, (edited )
@lukas@lemmy.haigner.me avatar

Fair point. Minecraft itself doesn’t simulate anything in unloaded chunks afaik, so I think the WorldQL PoC can’t change that as a server plugin. They probably could if they develop a Minecraft server from scratch tho.

lukas,
@lukas@lemmy.haigner.me avatar

Thank you for your insightful comment!

What I’ve got full respect for is the multi region problem. I didn’t know that Star Citizen aims to have one global world instead of American, European, Asian, etc. worlds with the ability to travel between them with a latency penalty. I’m curious how they plan to solve that without god-tier peering and an artificial minimum latency to balance combat between distant players.

But I’m struggling to understand static and dynamic zones, maybe you can shed a light on where my understanding went downhill. Static and dynamic zones feel like an implementation detail to me. Do I care whether the replication layer(?) changes the boundaries of a zone, or discards the zone and creates a new zone with the appropriate state? No, only the process is different.

Since static and dynamic zones feel identical to me, I don’t get why a static zone can’t be an authoritative way of transferring object containers. What prevents servers assigned to a static zone from exchanging object information with the replication layer? Nothing, I assume WorldQL also does that.

Okay, so why use dynamic zones? Perhaps the implementation is easier than static zones? Everything else is identical to me, so nothing but the implementation difficulty feels important to me. Or is there a difference between static and dynamic zones about server assignment/scheduling? I don’t know.

What I do know is that my understanding is flawed.

lukas,
@lukas@lemmy.haigner.me avatar

I’m impressed that most people here chose to fight about the definition of the word plagiarism instead of discussing how Star Citizen’s server meshing technology differs from what WorldQL and GrieferGames do. Have fun, but that wasn’t the point of my post.

lukas, (edited )
@lukas@lemmy.haigner.me avatar

Yep, that is true. Sorry about that.

lukas,
@lukas@lemmy.haigner.me avatar

For some disabled people. Microsoft can’t create a universally accessible controller that works for every disability.

lukas,
@lukas@lemmy.haigner.me avatar

Apple just shoots itself in the foot with proprietary APIs that nobody else supports. Why should Valve write an additional translation layer for an OS that’s less used than Linux? macOS was always bad for gaming, it merely got worse.

lukas, (edited )
@lukas@lemmy.haigner.me avatar

Fuck around and find out chart

They can always charge 999999999999999999999999,- € for games. Keep the following rules in mind:

  • Demand always exceeds supply to an absurd degree.
  • Price elasticity doesn’t exist.
  • The average willingness to pay for games is way above the 8,40 €, approaching infinity, contrary to the European displacement study on page 170 paragraph 4.
  • 100 % of game pirates will buy games if they can’t pirate games, therefore DRM good.

Fuck around find out basic economic rules.

lukas, (edited )
@lukas@lemmy.haigner.me avatar

When was the last time wages kept up with inflation? Games are entertainment. Money won’t be spent on entertainment when push comes to shove.

lukas,
@lukas@lemmy.haigner.me avatar

Breaking news: Company wants more money.

deleted_by_author

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  • lukas, (edited )
    @lukas@lemmy.haigner.me avatar

    Why did you delete this post? I read the post, and it’s quite obvious what you asked for in the comments. Besides, it could be useful for others as well.

    lukas,
    @lukas@lemmy.haigner.me avatar

    OP wants to know where release groups first upload their stuff, so that OP can upload their software crack there.

    lukas,
    @lukas@lemmy.haigner.me avatar

    I hoped that memes stay out of here, but that ship sailed. Perhaps Lemmy will allow people to tag posts in the future, so people like me can exclude memes from community feeds.

    With PLEX blocking Hetzner Hosting, I'm thinking of Moving to Jellyfin, but I have some questions. angielski

    I use Hetzner as a seedbox and then have PLEX as my media server ran on the same hardware. It’s worked perfectly fine for years. But recently PLEX says they will be blocking Hetzner hosting in the next few weeks. I’ve been considering moving to Jellyfin for a while, but I’m worried they will do the same thing in future....

    lukas, (edited )
    @lukas@lemmy.haigner.me avatar

    Plex is so bizarre. I consider myself a tech-savvy person, but I can’t wrap my head around the concept of “I host Example App on my servers. I host, maintain, and pay for the instance of Example App and servers myself. I also pay for a license for Example App. But Example Company controls my instance.” It’s so foreign to everything you can host yourself. It’s such an unfair commercial practice that I can’t for the life of me explain how such a model can survive. Self-hosting is about regaining control in my books. Yet Plex over here thinks they can not only shove down the maintenance burden and costs of everything down my throat, but also control access to my data. The solution to Plex’s retarded ToS violation situation is for Plex to say shit happens, how about we stop controlling everything you do with Plex to such an excessive degree that the media mafia can accuse us of empowering piracy instead of… the person who hosts pirated media on their server? Plex’s biggest business liability is Plex’s own business practices. They’re practically begging the media mafia to sue them.

    lukas, (edited )
    @lukas@lemmy.haigner.me avatar

    When crackers don’t patch out the phone line, they can.

    Edit: Only in some cases, though. They can detect popular ways to crack games, like Steam DRM stubs. If the game has zero identifiable information about the buyer and no or an unsupported DRM, they’re SOL.

    lukas,
    @lukas@lemmy.haigner.me avatar

    They can’t detect everything, but let’s look at Steam as an example. If the game detects Steam DRM, then the game knows that they should’ve bought the game on Steam. They can check whether the Steam DRM is a stub and therefore a crack, or get your local Steam account ID and cross-check whether you bought the game with a Steam API.

    lukas,
    @lukas@lemmy.haigner.me avatar

    But you’re also correct that the developers don’t get charged when crackers patch out the phone line.

    lukas,
    @lukas@lemmy.haigner.me avatar

    Trust me bro won’t work when devs phone home custom install analytics tho.

    lukas,
    @lukas@lemmy.haigner.me avatar

    Vendors also re-use MAC addresses to cheap out on costs.

    lukas,
    @lukas@lemmy.haigner.me avatar

    Godot also has first-class Linux support, and built a solid foundation that allows for Wayland support in the future. Developing Unity games on Linux has been broken for a while now.

    lukas,
    @lukas@lemmy.haigner.me avatar

    They should learn to link to unclassified but not free to distribute manuals instead of posting them directly on the forum.

    How I discovered 4K IPTV (Yes really, the resolution is 2160p). (lemmy.opensupply.space) angielski

    For the last 2 months, I’ve been reaching out to every single IPTV provider I could find online to compare their services. After trying out close to 30 services and ranking them in a spreadsheet, I was surprised by the huge gap in quality. At this point I started to get curious, I thought, “How good can it really get?”...

    lukas, (edited )
    @lukas@lemmy.haigner.me avatar

    Reasons:

    • Because we’ve always done it that way.
    • Because others have always done it that way.
    • Because someone told them to.
    • Because they’ve got a Discord/Telegram account already.
    • Because they did their research, and their target market segment uses Discord/Telegram.

    Platform lock-in risk? What is that? Can you eat that?

    Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski

    Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

    lukas,
    @lukas@lemmy.haigner.me avatar

    Nah. If you piss off the executive branch in your country, then they can more likely than not force you to hand over the decryption key. Plausible deniability doesn’t exist when an encrypted drive of likely illegal content chills there in your room.

    lukas,
    @lukas@lemmy.haigner.me avatar

    Fear of missing out is a feeling, not a bs marketing buzzword.

    lukas, (edited )
    @lukas@lemmy.haigner.me avatar

    “We hear you. I can relate to your struggles. We’d love to solve the problem. Of course, preservation is front and centre when all these decisions are made.” isn’t quite the same as “We’re working on a solution to preserve 360 games. We came up with the following solutions so far: […]. Let us know what you think. Stay tuned!”

    I wouldn’t expect anything to come from this. Microsoft employees wrap a “fuck you” in a gift, gaslight the backlash, and tap dance. When the excrement makes abrupt contact with the rotating blades of the fan, the lead self-resigns with a long-wielded and non-apologetic notice. Another Microsoft employee takes over, and leads the team with the same mindset until the next incident.

    lukas,
    @lukas@lemmy.haigner.me avatar

    This is a huge win for piracy. You can’t image how many kids these days don’t know about piracy. They share account passwords, and split the costs to stream legally, up until the password sharing crackdown. Now, imagine what would happen if you inform them that these evil pirates get everything for free, without geo-blocking, without multiple services to get everything you want, and even pre-release. And inform them to be careful about malware. Man, they gonna research piracy and how to avoid malware in their free time and enjoy piracy to the fullest. Rights Alliance trains the new generation of pirates in Denmark.

    lukas,
    @lukas@lemmy.haigner.me avatar

    Your IP address is not worth their storage costs.

    lukas,
    @lukas@lemmy.haigner.me avatar

    The publishers have called the Archive’s program a front for mass copyright infringement.

    Digital libraries are a front for mass copyright infringement, according to the publishers :)

    But for real, what’s the difference between a digital library that artificially limits the amount of books they lend out to the amount of books they scan and a traditional library? I can go to my local library right now, take a book home, photocopy the book at home, and return the book to the library. Not as high quality as a digital copy, but still.

    lukas,
    @lukas@lemmy.haigner.me avatar

    Because people believe a VPN or a seedbox is gonna save them from legal repercussions. They paid for it with their real information and credit card too, for convenience. They compromised their private tracker identity and must abandon the trackers the moment the legal landscape incentives companies to pursue individual copyright infringements. But most probably won’t, and face the consequences if that ever happens.

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