Like idk, when overwatch came out, it was an absolute blast. I wasn't looking forward to it at all, i didn't care for it a bit until i played it. It just got run into the ground slowly. Also they made team fortress 2 way WAY before, and yeah that's what they excites them.
Valve’s game development division feels more like a weird cult than a proper game company. I don’t think they get “excited” for the things that most people get excited for. (Remember when they were excited for a virtual card game where you have to pay for every card?) The Valve of the 2000s is long gone IMO
But they see a place for broken games that are sold by lying to their customers and maybe fixed two years later. Fuck off, CDPR. Are you sure you are the right people to do the moral?
Crunch is only necessary if something has already gone pretty seriously wrong, either it was feature creep or the time scales were unrealistic, or you pull a Bethesda and try to build a game that’s way outside the scope of your own ancient game engine.
I still love that company. The witcher 3 was amazing, easily one of my favourite games of all time. Cyberpunk had some issues sure, I got it a year or so after release and had fun with it. I really like gog and how everything has no drm and I spend a lot of money there. Compare that to almost every other major competitor and these people are saints.
“Some issues” is a very kind way of putting it. The game was unplayable and had frequent crashes and game breaking bugs. Even now, it’s never really been fixed for old gen (the gen it was marketed for and sold in a console bundle with), they just turned it into a ghost town, reducing NPC spawn rate and turning off environmental lights to reduce the stress on the system.
And worse of all, they knew all of that, and still sold a broken product, and to ensure that people would buy it, they didn’t allow journalists to record their play sessions, only allowing them to use CDPR’s marketing videos in their reviews. I could still forgive them for releasing a broken product on the market and fixing it at a later date, if they were at least sincere with their fanbase, but they chose to lie through their teeth because money was more important than integrity.
The fact that they eventually fixed the game on another generation is not enough for me.
They’re still exploiting their customers who’ve been developing products based on a completely different fiscal agreement; you can’t just change engines after years of work.
The worst isn’t even people currently developing things - it’s developers who already have released products. Imagine if you released something like, over the summer, for example. You’ve been paying the current revenue share, and will continue to do so until Jan. 1, then you’ll start paying the per-install fee. So you’re paying twice for the same customers’ purchases.
I really feel like they're going to lose a lawsuit on that.
Unilateral contracts don't have unlimited power and "we can blanket change what we want to charge you on games already made" doesn't seem like it's going to be enforceable.
“One of the randomly generated points of interest, the abandoned research tower, usually has a computer at the top where you can download the planetary survey data for the planet your [sic] on,” they wrote. “Just a tip!”
You still need to scan individual plants resources or animals to get the Surveying perk upgrades, which gives you better zoom on the scanner, which can be useful sometimes.
It’s a game with exploration elements, so the idea is that an areas you’ve visited may only have estimates of what resources are available. In some cases you could be the first person exploring it or noting its qualities.
The in game reason is the survey data you get is asked of you by one of the constellation members, as their space base “The Eye” has scanned all it can. We use the scan data for finding more artifacts (though I’m assuming it doesn’t outright give more missions). You can get the survey data before this activity and sell it for about half, which is why I assume it doesn’t really affect much.
There are also missions that ask for experienced surveyors to look for hospitable planets for their colony.
It’s a decent way to make money, but not really worth the effort of hunting down all the different flora and fauna. One time I had a planet where I had to land near the ocean and scan fish, that one was a total nightmare.
You can make decent money off it, but first and foremost it should be something you enjoy. Personally I think that’s a very chill way of breaking the monotony, after having spent too much time flying around or walking through cities to complete quests. Exploring planets has got the nice plus of not having to deal with loading screens, unless you want to get back to your ship and move to a different biome.
Yes. We’ve had so many examples of rushed games with great potential that never hit it. It’s actually refreshing to see a delay. It suggests that the dev team is still getting a say and that the game itself and its quality are still primary concerns.
At this point I want Switch 2 to flop so hard they go the way of the Sega and start licensing their IPs on other platforms, giving up on consoles. A shame, too, since their tech is little kid hand friendly and the PC market doesn’t seem keen on tiny screen handhelds.
All the people making the shitty decisions will be fine. Everyday people will be the ones to lose their jobs, as is always the way in these things. :-/
One winner and five nominee’s. Let’s not downplay being in the top 6 nominations for “best game of the year” as “losing.” It’s an incredible achievement no matter how you look at it.
I loved that they also kept the whole cassette futurism aesthetic, unlike the newer movies of the franchise. The one thing I would wish for is that the horror segments are a bit less repetitive / samey.
I thought the new one, Romulus, did a pretty good job of keeping the retro look going. I actually didn’t like the movie itself very much, but props & costumes did a good job lol.
I had this on my “to play” list for years and finally did a full play through as the first game on my new OLED monitor. It holds up incredibly well so many years later. The AI, sound design, and lighting really carry the game, and when I went back to watch Alien I realized how true to the source material it was. 9/10 game for me, had my heart racing numerous times but I thoroughly enjoyed the experience. I could only do an hour or two a day but wow, very glad I pushed myself to finish it. Probably the most fun I’ve had with a game’s AI since STALKER’s A-Life or FEAR’s AI.
You clicked the tree somewhere and it would tell you either to try again, or you would win something. I think most people who won got $5 and a monkey plush toy. I’m not sure anyone ever won the jackpot. You could just click over and over again trying to remember where you had previously clicked, like a treasure hunt. Meanwhile they’re showing banner ads on the page.
I still have two stuffed monkeys I “won” from that site, from when I was young and stupid and didn’t realize I was probably paying for them with my personal data.
Microsoft and Google really aren’t too dissimilar, in a lot of ways. The only reason why Xbox still exists isn’t because they’re so incredibly passionate about it. There was a niche for them to make money, and they’ve created a product in it, that has the minimum viable qualities to complete. Issue is that just as Google does, they stopped caring about it entirely, after the initial pitch
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