While it’s not ideal there is something actively played out there, with plenty of custom maps and kind of recent…
I’ll copy-paste a previous comment about it here:
Though development is long dead, the servers were taken offline recently and it was delisted by Epic, people are still playing the Unreal Tournament pre-alpha (commonly called UT4) which you can get here: www.ut4ever.org/downloads
The download should come with the unofficial update which gives access to the private servers, I play on the Unreal Carnage servers regularly which often gets 8-15 players at a time, more than enough for some deathmatch. Would love to see some more people around!
(Mind I’m in New Zealand, which is why my ping is so high, the netcode handles it well somehow)
The shift from “we’re making a fun and relatively casual arena shooter with a neat gimmick and extremely rewarding fundamentals” to “we’re making a generic e sport shooter” was swift and, frankly, uncalled for.
My friends and I all LOVED the pick-up nature of SG1. We’re all adults with busy lives, so hopping into a ~5 minute casual match was just so easy. And the casual nature made it feel like we could have success without “grinding” the game. I guess that is explicitly not the intent of SG2.
Nope it’s not… Another live service with a never ending treadmill of rinse repeat and spend on micro transactions…oh and be sure to play as long as possible for engagement metrics.
Their trailer with esports people had me going who even are these people and why would I believe anything coming out of their mouths when they are the equivalent of infomercial sales people with them being paid to be in it. Is it really the best way to market a game?
The biggest problem to me is, that they will shutdown the previous game. I think its different enough to keep it, but probably not many people play it. What is the current Don’t kill videogames campaign called again?
I guess they don’t want to a) split the user base of similar games, b) force people into buying new stuff from new game, c) can’t or don’t want to maintain multiple live service games at the same time. These are guesses by me, not saying its the case here or always the case, just giving a few ideas why this could happen.
It does, however, become very finite solution in the scenario that the new game flops. It’s having two baskets, putting all your eggs in one and burning the other. So now their entire income is dependent on that one metaphorical basket carrying the weight.
4v4, objective based gameplay with a slight hero-shooter twist
This sounds awesome to me! Add the portal mechanic to the mix and its a unique hero shooter with objectives. I played the first game back when it was new, but stopped playing because lack of content, playing the same thing over and over again. It got boring. Hopefully they learned their lesson this time.
I appreciate your enthusiasm! I think a lot of folks are a bit burnt out on hero shooters at this point, given the market saturation. On the other hand, you are correct that Splitgate 1 was a bit thin, and they needed to do more with it. To me, it feels like they looked at that problem, and just went “what if we made it more like every other multiplayer shooter on the market right now?”, which strikes me as…lazy? Uninspired?
DO ISAAC YOU PUSSIES. MAKE AN ELEVEN MINUTE ANIMATION ABOUT A RELIGIOUS WACKJOB HEARING GOD TELL HER TO KILL HER SON, WHO FLEES TO THE BASEMENT AND FIGHTS AN ABORTION WITH HIS TEARS
Speaking of Spelunky, does anyone know where you can download the original open-source version? The link on the official website times out, and the discussion forums seem dead too.
Sadly the studio had a lot of people leaving from what i gathered, tango studio may not be the same as before microsoft betrayal… But it’s a good thing for the artists tho !
I didn’t know that, but it would make sense. I imagine many had already been looking for new jobs before they knew this would happen. Hopefully though something good will come from this.
It’s the classic thing that happens to all these movies and TV shows that are written by people who purposely avoid the source material and brag about “we didn’t play the game or read the books” like that somehow is going to make the content better?
Offhand I can only think of one movie (and sequels) where “didn’t read the book” made the movie significantly better: The Bourne Identity. Those books really were awful!
Not only that, they probably would have been better off not using the original 4 playable characters since every game comes with a new set. Just make sure the side characters are done well and you keep the same feel as the games and it should have been an easy win
can they just please make a lower budget game for the sake of branching out instead of pushing millions into a game expecting it to explode in sales? no? too much to ask? ok…
Good. I hope that sleaze Pitchford loses a mountainload of money on this. I absolutely hate the guy, he’s a liar and a thief. And arguably, depending how you look at it, a pedophile.
As a short reminder: Borderlands was originally meant to look like this. Then, at the MTV Asia Awards 2006, an artist by the name of Ben Hibon premiered a neat-looking animated short by the name of Codehunters. You can see it here. Witchford saw this and wanted to use the artstlye for his new game. He and Ben had a back-and-forth for a while and then, radio silence.
2009 comes around and Pitchfork’s new game Borderlands is released. And to say that it looked familiar to Codehunters would be an understatement. Kitschford, being an upstanding and virtuous citizen that he is, straight-up aped Codehunter’s style. No discussions or agreements were made with Ben and as such, despite Borderlands becoming hugely profitable, Ben didn’t see a cent. And that is why I will always hope for the Borderlands IP to crash and burn. Or, at the very least, for someone to actually pay Ben Hibon for (unknowingly) creating the game’s artstyle. Anyway, rant over, thanks for coming to my TED talk.
I agree that Pitchford is a dick, but I sincerely disagree about the art style comments: I don’t think it’s morally correct to “copyright” (or, reworded: claim exclusivity of) art styles, especially in this context.
I think the two works are completely independent, and Gearbox being inspired by the short film is completely appropriate.
Anything else would be no different (in my opinion) than cases like Roger Dean (the cover artist for Yes’ early albums) suing James Cameron for the floating islands in Avatar.
I remember just a couple months ago before that game Mouse (the one that’s all black and white, rubberhose animation style, where you play as a detective mouse) was supposed to come out, and everyone and their mother was freaking out over the use of the rubberhose style, as if Disney had a copyright on the entire art style itself.
I just thought people were fucking stupid for voicing those thoughts in the first place.
Nah, I didn’t forget. It’s just that Pitchford’s list of screw-ups is so extensive that if I wanted to list of each and every one, we’d be here all day.
I resolved to stop paying full price for anything Pitchford and his touch based on a number of factors. I did buy the latest BL game when it was on a big sale and thoroughly hated the main story and various plotholes (seemingly from cuts made by the company/directors rather than the writers). I bought Tiny Tina (again, on sale for over half off) and it was a game with all kinds of bugs that just never got fixed -- it's the first game I didn't immediately roll a new character to replay after beating it. At this point, I'm not sure I would buy anything else they put out.
I really wanted to like Wonderlands, but the intended demographic is apparently younger than me. The drop from M to T seems to have cut the writing down to kindergarten level.
Presequel is great, wonderlands is not. Tiny Tina’s dlc in 2 was absolutely perfect and MAYBE should’ve gotten a sequel dlc in 3, but there was never enough content for a stand alone title. Certainly not at a full game price point. I always look back to farcry 3 for the proper way to handle a stand alone dlc installment. Blood dragon was always a smaller spinoff and it worked well in that regards.
I don’t think Wonderlands had much replay value. Plus the DLCs were garbage, speed run dungeons and new items in the loot pool, no new story. I lost faith in gearbox after that.
I highly, highly recommend playing BL1 and BL2. They're fantastic games, and wonderfully written. Not all of the humor has aged really well (nothing offensive, just mostly very 2010's-specific humor), but the gameplay still holds up today, IMO. The DLCs for BL2 are particularly good, and among some of the best DLCs I've seen for any game.
Agreed! The quality and quantity of the content in that DLC are enough to qualify for a standalone game. Not to mention all the wild new mechanics that the DLC introduces, and work seamlessly with the rest of the game. TTAODK was probably the best piece of content Gearbox will ever produce.
Big random factor in the loot so you can go long stretches without any interesting upgrades if you’re unlucky.
There’s a lot of time wasting - go here, now go back there, now go to this place
Leveling is weird and is a big factor in damage. If you’re too low level you can’t do anything except die. If you’re too high level you can’t lose. Sometimes you do too many side quests or not enough
The games typically start slow. You go a long while before you unlock your cool powers, or even the ability to equip four guns.
The writing is meh except for Handsome Jack. He’s a great villain.
There was a mega bundle of all the games before 3 for like $5. Look for that kind of sale.
Play BL2. I didn’t really bother with 1. BL2 is such a great game, probably sunk more hours into it over the years than any other. Lots of replayability with different characters, TVHM and UVHM, DLCs etc.
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Aktywne