eurogamer.net

MajesticElevator, do games w Nintendo lawyers want to force Discord to reveal Pokémon Teraleak source

And then they find out the user was behind a commercial VPN and they’re fucked :)

DoucheBagMcSwag,

And then VPN users will be fucked when they throw their money at governments to make it illegal to not keep logs or block all port forwarding

MajesticElevator,

If this happens, we’re more than fucked and have big problems 👀

In some countries, it’s already mandatory to keep logs, but it doesn’t apply to foreign services, so if you’re a client of a company in another country that doesn’t have to keep logs, you’re not at any risk.

scrubbles, do games w Nintendo lawyers want to force Discord to reveal Pokémon Teraleak source
!deleted6348 avatar

People are trusting Discord way way way too much

Ghoelian,

Yeah if they get a warrant they’re 100% just handing over all the data

smeg,

Maybe this will finally make people realise that using an unencrypted corpo-controlled messenger for all of their communications is a bad idea

nfreak,
@nfreak@lemmy.ml avatar

Nah they’ll just jump ship to the next one

CosmoNova,

And there is really no reason to trust it whatsoever. It might feel secluded but in the end of the day, even your „private“ chats are essentially an open forum thread in the technical and legal sense because Discord is basically that: A huge, public forum where everything you say is a public statement. There is no privacy on Discord because that‘s simply not what it‘s for.

Katana314,

I tend to use these platforms without feeling I’m “committed”. I’ve abandoned things like Reddit before, and can likely do so again.

But I can see with the organization levels of channels that others are not thinking the same way.

SW42, do games w Nintendo lawyers want to force Discord to reveal Pokémon Teraleak source

I find the switch to hosting communities on proprietary closed platforms kind of bad in terms of access to the vast knowledge and archiving it for future generations. When discord will go full enshittified, it will just charge a subscription fee to access the “servers”. Also they will sure as hell comply with anything if it threatens the bottom line.

pycorax,

It’s god awful for any development discussion too. Used to be you could at least find someone taking about something on Stack Overflow even if it wasn’t solved, now it’s buried in Discord and you have no way of even searching it out to see if anyone has even had that problem before.

AFC1886VCC, do games w Nintendo lawyers want to force Discord to reveal Pokémon Teraleak source

Scumtendo at it again. It’s morally wrong to give them money.

nokturne213, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

At least it is not skyrim again?

madame_gaymes,
@madame_gaymes@programming.dev avatar

Now we get 11 years of Oblivion re-releases!

I guess TESVI is already doomed, probably won’t release until after the ice-caps melt.

cannedtuna,

Sounds like we won’t have to wait too much longer then! /s

madame_gaymes,
@madame_gaymes@programming.dev avatar

Shit, you’re right. That was an awful time reference for the joke… it might actually release before the Oblivion remake.

SolidShake,

The first oblivion gate actually just takes you to the Skyrim intro and you can’t leave.

TommySoda,

“Hey you, you’re finally awake.”

sundray,

“Caught trying to cross the boarder from the plane of Oblivion, huh?”

FenrirIII,
@FenrirIII@lemmy.world avatar

*border

LanguageIsCool,

Lmao gotem

Derpenheim,

Honestly, if it did that, im not sure I’d even be mad. That would be the funniest thing I’ve ever seen a gaming company do

Yermaw, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"

They’re right on the money. We’re getting double the oblivion!

FatTony,
@FatTony@lemmy.world avatar
FatTony, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"
@FatTony@lemmy.world avatar

Two cakes.

gamermanh, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"

I see they’re remaking the worst one first, good

Yeah, that’s right, my hot take is that Oblivion fucking sucks ass and needs a remake, unlike TES 2, 3, and 5

HipsterTenZero,
@HipsterTenZero@dormi.zone avatar

if I didn’t have to mod the fuck out of oblivion to make it playable without a spreadsheet, i’d be very mad at you.

Allero,

I would certainly love to see Morrowind remake.

Oblivion is at least playable for newer gamers. It’s not a good experience, but it is manageable.

Morrowind, for all its immense benefits, makes everyone who entered the game scene after 2010 scream in terror. I personally never left Balmora, because it’s just a terrible experience by modern standards (graphics, character animation, controls, battle mechanics…), which is a great shame because the game seems to be great otherwise.

TES I and II, while deserving recognition, are very Doom-like in terms of gameplay, and I don’t believe an adequate remake could be made, because they are so different they can’t adequately be turned into a modern experience.

So, I guess for me all hopes are for Skywind, so I could finally walk the streets of Vivec without the need to fork my eyes.

erytau,
@erytau@programming.dev avatar

I’d love to see anything Morrowind‑related from Bethesda. Anything at all. The province of Morrowind, with its weird culture, architecture, and landscapes, is always quite an experience. To me, it’s the most interesting setting in the whole TES series

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

well the dragonborn dlc went back to a morrowind dlc area, solstheim

Allero,

Yep, but that’s just a small piece of it. But it was nice.

gamermanh,

Oblivion is far less playable for new players, y’all just have nostalgia blinders / mods in mind

The levelling system breaks Oblivion, violently. Nothing that awful is in Morrowind, even the “I can’t hit anything with a dagger because I’m too stupid to read” doesn’t come close

Allero,

Nah, I started with Skyrim, and I played Oblivion without mods. It’s not great, problematic in many places, but it is playable if you want to discover the story.

Initiateofthevoid,

I can’t hit anything with a dagger because I’m too stupid to read” doesn’t come close

This happens 3 seconds into the game, and very few modern gamers will ever RTFM. It’s far more likely to be a hard wall to a newcomer. I wouldn’t blame them, either. Invisible stamina-based dice rolls was certainly a choice.

Oblivion’s system took time to break down - long enough to actually get players invested, at least.

tacosanonymous, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"
@tacosanonymous@lemm.ee avatar

Skyblivion >>> remake

simple,

We haven’t even seen the remake yet.

Gnugit,

Bethesda?

Kaboom,

It’s Bethesda, there’s not a lot of goodwill with them

iAmTheTot,

I understand Virtuous did the remaster.

iheartneopets,

Bethesda isn’t the one remaking it

Cethin,

I love when people are just totally confident and wrong on things that are well known and easy to find.

GoodEye8,

From what I’ve read it’s not actually made by Bethesda, it isn’t using the creation engine and there are gameplay changes.

That information turned me from not caring to checking out what people will say when it releases.

burgerpocalyse,

well we dont really know anything about it outside of the leaks, as far as I’m aware. the most I know is that the game will run on the original engine but have graphics handled by unreal engine running on top, or something to that effect

Coelacanth,
@Coelacanth@feddit.nu avatar

I’m sure the remake will release with the same level of QA and polish that the original Oblivion shipped with. That renowned Bethesda standard of quality.

wizardbeard,

The remake is being handled by a third party, and it’s unclear so far what they’ve been allowed to do besides replace the graphics rendering with Unreal Engine 5. It’s all reportedly still Creation Engine under the hood.

Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim, it’s likely that it will have all the bugs of the original.

Cethin,

I know they’ve said combat is overhauled to be more like Dark Souls. I don’t think we know much else though.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

I’m fine with almost any changes to the combat. Oblivion’s combat felt worse than both Morrowind’s and Skyrim’s to me.

Cethin,

I totally agree. Morrowind gets a lot of hate for it’s combat (some deserved), but most of the time it’s people not understanding what it’s trying to do. You don’t complain in BG3 when an attack fails, and that’s the same thing Morrowind was doing. It cared about character skills, not player skill.

Yeah, if you create a scrawny character who has never held a blade, grab a dagger, run into a dungeon until you’re exhausted, then try to fight then you should miss. The later games, especially Skyrim, not caring about the character makes every playthrough feel the same and no one has a unique experience.

Morrowind needed animations to convey what was happening, but the foundation is very solid. It’s just the technology at the time limited it and it didn’t communicate what it was doing well.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

It’s also from the era when people were expected to read the manual while the game installed, so the game never has tutorials for certain things, most prominent being fatigue. New players tend to run everywhere, drain their fatigue meter, and struggle to hit anything or cast a spell. Just reading the manual, as the devs originally expected, solves a lot.

eRac,

The problem with combat in Morrowind is that it simultaneously measures player skill and character skill. Chance-to-hit works when the character does the aiming and gap-closing for you. When you have to handle that with poor depth perception and you have chance-to-hit on top of that, it’s always going to feel like garbage.

Cethin,

I disagree. It’s been done well before. Where Morrowind fails is only in that it doesn’t display success or failure well. If your character did an animation where they fumbled their attack, or the enemy dodged or blocked, then it would be fine. Instead you just spam attacks that all look the same but only some make your targets health bar go down.

Feedback is always critical. Instead of implementing proper feedback, Bethesda instead simplified it so they don’t have to and all attacks succeed. It still looks and feels bad, but it made it so it doesn’t need to show failures.

eRac,

Do you have an example that does first person melee combat well while rolling for accuracy?

pory,
@pory@lemmy.world avatar

As long as spellcasting is still good and spellcrafting is still in. Magic was a complete joke in Skyrim and not just because it was terrible DPS compared to swords and bows. The spells were all so boring.

YarrMatey,

Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim

IIRC Bethesda lets mod creators own the rights to their mods so Bethesda can’t just roll in the bug fixes into the actual game without the mod creator’s permission. I know the Skyrim unofficial patch is ran by a team (Arthmoor) obsessed with DMCA’ing other people as well as just being dicks in general. Some of the “fixes” aren’t really fixes and just what the team personally thought how the game should be.

sparky1337,

They’re features, not bugs in Bethesda games.

misterdoctor,

Skyblivion is developed from a place of love, the official remaster is developed from a place of “money please”

apfelwoiSchoppen,
@apfelwoiSchoppen@lemmy.world avatar

Gosh I hope but Bethesda’s Radiant AI in Oblivion made for some real weird and unique NPC interactions. It gave that game its charm, IMO. Skyrims is different and just porting the game to Skyrim’s Creation Engine might lose some of that weird charm.

AFC1886VCC,

I don’t know you, and I don’t care to know you!

I don’t know you, and I don’t care to know you!

I don’t know you, and I don’t care to know you!

I don’t know you, and I don’t care to know you!

apfelwoiSchoppen,
@apfelwoiSchoppen@lemmy.world avatar

Good to see you!

ms_lane,

Get out of my way before I have you clapped in irons!

benni,

Every time I see a Luigi Saint pfp, it’s a based take.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

I’m over here supporting Tamriel Rebuilt myself.

ms_lane,

I’ll wait the eternity for Oblivion support on OpenMW.

tacosanonymous,
@tacosanonymous@lemm.ee avatar

Skywind, skyblivion, Obwind. Idk, idc I’m all in.

iAmTheTot, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

Honestly, I don’t have a ton of faith in Bethesda anymore, so I don’t care much for the next game. This on the other hand, as I understand it, was handled by another studio which has delivered great remasters and remakes, so I’m actually kinda stoked for it. I could play through Oblivion again, it’s been years.

DarthFrodo,

Skyblivion (the fan remake) will probably have much more attention to detail and will also release this year, after over 10 years of development. The dev log videos look amazing. I’d be very surprised if the official remake is as good.

iAmTheTot,

I really admire the work of the Skyblivion crew, as well as the ones remaking Morrowind, but I’m not quite as cynical as you regarding the official. As I said, I think the studio has handled some good remasters in the past and I think it will be done well.

DarthFrodo,

I don’t think the official one is gonna be bad by any means. They will probably fix the biggest flaws with hindsight and modernize the graphics, and it will be a big improvement over the original if everything goes right.

But ultimately they had deadlines to meet and many more games in the pipeline, whilst the Skyblivion team can work on everything for as long as it takes, experiment much more and put as much detail and soul into everything as they want. I think that will make a difference, but both will be good games.

Stovetop,

The only part that gives me pause is that this is supposedly in Unreal Engine rather than Bethesda’s usual engine.

Not to say that there won’t be a modding scene, but it will be substantially different without the equivalent of the Construction Set/GECK/Creation Kit.

iAmTheTot,

I admit this is less of a concern to me because I don’t do a lot of modding, but I can definitely understand that disappointment for those that do. With a different engine, though, I do hope it will be less buggy.

dan1101, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"

Yeah, it’s all cool until Bethesda or their owners issue a takedown.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

If I recall correctly the team behind Skyblivion was (or still is) in contact with Bethesda throughout the development and had no problems with the latter in regards their work. Heck, Bethesda itself posted about the mod on their site in 2023.

They’ve been aware of Skyblivion for years and there’s no indication they’re interested in killing it.

Carmakazi,

That goodwill can change in an instant, especially if they are releasing a competing product, and especially if the legal team gets in the loop rather than the development staff.

Enzy,

Well the “product” is a free overhaul mod.

Carmakazi,

That cuts into Bethesda’s paid re-release.

Enzy,

Yes but they definitely don’t wanna piss off the fan base… Again.

NuXCOM_90Percent,

It really really really doesn’t.

We can already see it with stuff like the Beamdog remasters. People insist that it is totally better to play BG2 with these five mods, that launcher hack, etc. And everyone except for the usual suspects just say “Buy the Beamdog release. It has almost everything you want and is zero effort”.

Also, the mere existence of a fan project (that will never release in a satisfactory manner…) shows that Bethesda is super mod friendly and blah blah blah.

dan1101,

How does it not? It is the same game map, same missions, even the same character names. You just know the corporate bros would hate an alternative to their paid remaster that is basically the same thing.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Can it change? Sure. There’s just no reason to expect that based on Bethesda’s approach to modding until now. I’d rather base my expectations on their past actions rather than assume the worst just in case.

TommySalami,

skyblivion is great marketing, and it’s free to let them keep going for now. Keep people excited about a new oblivion, and then kill the only other option besides yourself. I actually think it’s more likely than not that there is a last minute reversal.

Cethin,

It can’t if they’ve made legally binding agreements, which I would hope that they have.

Enzy,

Bethesda is pretty open about their support in modding.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Exactly, which is why I don’t expect them to do anything hostile towards this project - both remakes have their own goals and approaches after all.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

Also, Skyblivion will, at worst, only cut into their PC sales. The official remake will be the only option available on consoles due to the nature of the mod.

lath,

Maybe they aren’t, but what about the company that is doing the remake? They might argue it will hamper their ability to meet estimated sales and overall profit.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

At the end of the day Virtuos are just a contractor - Bethesda are the ones with final say in the matter. Despite all their flaws they never really showed to be hostile towards these kind of projects (or at least I haven’t seen them act that way) so there’s no reason to automatically expect the worst. That’s just my opinion though.

radix,
@radix@lemmy.world avatar

For all their faults, Bethesda may be the most mod-friendly AAA studio out there right now.

I can vaguely recall a single instance where they shut someone down, and that was over re-used audio assets from an older game. That was almost certainly about contractual licensing obligations to voice actors.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Did they even shut them down back then? I might be thinking about a different situation but I remember one of the other remake mods (was it New Vegas on Fallout 4 engine?) where they simply told the team they can’t use the original audio. The cancellation of that mod happened months later and didn’t even have anything to with that issue, I believe.

Either way, this kind of scenario is something I skipped over in my initial question since banning reuse of assets in different engines is a legal thing. I mostly meant them blocking/killing projects for no “serious” reason.

Still, it was a good idea to mention these kind of issues as well.

radix,
@radix@lemmy.world avatar

Yeah, I don’t remember all the details myself, so you’re probably right. I was basically trying to support your thesis that Bethesda getting nasty over mods would be something entirely new and out of character. The only example someone could even try to point to had a bunch of other (better) explanations than “mod bad, Bethesda mad.”

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

I actually thought about including this case in my original post but I have tendency to waffle way too much and in the end decided against it to keep things shorter. It is a useful example to mention so thanks for that.

Cethin,

They don’t have any rights to Oblivion as an IP. They’ve been contracted to make this game and that’s where their rights end.

lath,

It’s not about IP rights, but about contractual obligations. If the mod affects those in some way, the company might ask Bethesda to make it go away.

Cethin,

That’s true. It’s still on Bethesda, but yeah they could have an agreement. Skyblivion has been in development longer than this though I’m sure, and Bethesda was aware of it and said it was OK, so I’m assuming there’s no agreement like that. If there were then Bethesda would have done something that will make them look really bad, which they do tend to do so it is a possibility.

callouscomic,

The way skyblivion has been implemented avoids all this. They have made it very clear they are not in any way using original assets or providing the game. They are mods that utilize both Skyrim and Oblivion game files and you must have both for it to work. It is modding those game files, not providing them.

sad_detective_man, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"

can the rest of us hate?

Kataelyna, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"

My computer’s specs are just under the minimum for new games released these days. It will probably be able to handle Skyblivion, but almost definitely not the remake. So that’s the one that has my attention

Brotha_Jaufrey, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"

To play Skyblivion, I believe you need to buy most if not all the Skyrim dlc.

ms_lane,

It’s for SSE, which has all the DLC.

Brotha_Jaufrey,

Ah. nevermind me then

TommySoda, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

My only thing is that I hope they fixed some of the blaring issues with the original. I still go back and play Oblivion from time to time, but I usually have to spend 4 or 5 hours just downloading and installing mods. My biggest gripe with Oblivion has always been enemy scaling. Unless you do the main quest first you’ll be fighting the strongest enemies in the game by the time you get around to it.

Houseman,

I used those glitches to my advantage thank you very much.

catloaf,

Considering Skyrim and Fallout 4 inherited bugs from Morrowind, I’m sure this has inherited them again. And I’m sure everything feels just as janky.

Edit: actually this is on UE5 from a third party, so I’m hopeful it won’t have that Bethesda feel.

Auntievenim,

Theres no way I’m reading this in real life

We’re saying the oblivion port to UE5 is going to be less buggy? That makes you hopeful?? What is this place??? Did the gta trilogy not make it to lemmy?

catloaf,

The only GTA game I’ve played was the one on the DS, so 🤷‍♂️

Auntievenim,

They had gta on the DS??

catloaf,
Auntievenim,

😮

I remember that one from the PSP but I never played it. I didn’t know it was on DS and mobile too! That’s actually pretty sick. It looks much more like the original GTA games, which is not what I expected. I bet that was neat for the time with gta 4 having just dropped!

Stovetop,

I mean, despite whatever reputation UE5 may have, Oblivion was legendarily buggy. Oblivion defined Bethesda’s reputation for producing bug-riddled games.

But that is honestly part of the charm.

Auntievenim,

Im not denying the bugginess of oblivion I’m more concerned about the general unplayability of a lot of Unreal games in this latest gen

Like if the bugs were bad when they wrote the code I can’t imagine porting that code into unreal with its famously poor optimizations is anything but the worst case scenario for this remaster lmao

My hope was that they were porting it to creation 2 with upscaled assets and taking some time to squash the most egregious bugs. Hearing it’s going to be a ue5 port now I’m almost not even willing to give it a chance. We shall see. For all we know, this could just be industry drivel getting us excited about a fake leak.

Stovetop,

This is definitely a ground-up remake, not a port with original code.

Auntievenim,

Wait, seriously? That is terrifying lmao

Stovetop,

Why is that? It’s being done by a different studio entirely that specializes in ports and remasters.

Auntievenim,

Avowed was a recent unreal open world game that didn’t have many issues but I still had at least one point in my playthrough where every object was ghost trailing and map textures were stretched across the sky. Thats from obsidian busting their asses and it was great outside of the one major glitch.

With oblivion being what it is in its original form and then being handed to some outside studio to port to unreal it just sounds like a nightmare scenario. Maybe they’re unreal specialists idk but they can’t be better than Bethesda themselves. I’ll be holding my breath until we get confirmation but I’ll have to see what people think once it’s out before I’m gonna risk spending money on this. OG oblivion is free on gamepass and I can stream it to my phone lol

If it does end up being great, fantastic! Im just not trusting Todd Howard to do the right thing anymore lmao

catloaf,

The quality of Unreal games is a product of the developer. Plenty of games have been great. Satisfactory and Talos Principle 2, for example.

Auntievenim,

Huh, I never knew satisfactory was in unreal. On that point, if they offloaded development to a 3rd party studio does that impact your expectations? Idk who it is but I saw a bunch of people saying it wasn’t Bethesda remaking it

DarkMetatron,

The Bethesda feel is way I buy the games, the Bethesda feel is what makes the games. So I really hope that the Bethesda feel is still there.

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