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mooncake, do games w Valve's invite-only Deadlock has an even more exclusive top-secret hush-hush version
@mooncake@lemm.ee avatar

Good game but it was way to buggy and performance was terrible any one confirm if it’s any better?

tarsisurdi,

It’s much better performance wise now, but you better have a good internet connection because at the first sign of a dropped package the whole thing breaks down…

Random123,

You must have played in its early versions. I started playing since November of last year and it had been smooth and polished and only improved from there.

priapus,

Its in alpha so I’d expect it to be buggy for a while. Performance for me is pretty much the same as it was a few months ago, but I never had any issues.

Wooki,

Performance is utterly trash atm until you win matches at which point your shifted to priority servers. It still suffers from incredible amount of cheaters tho

RejZoR, do games w Valve's invite-only Deadlock has an even more exclusive top-secret hush-hush version

I wish Deadlock was a PvE. Being PvP with some ai bots sprinkled in between it’ll just be same rage inducing crap as all PvPs.

pulido,

Seriously.

Aren’t there enough PVP games that center around rewarding whoever puts more time into the game?

SippyCup,

The best times I had with any PVP shooter were always in the middle of the day on weekdays. It was always a bunch of working age guys like myself and that was the only time they had to play. Dudes were always friendly, games were always fun. 3pm Eastern hit and the fun was over, if it was Friday you were done playing for the weekendb unless you stayed up really late, even then, it was never as good.

NoForwardslashS,

I blame matchmaking and the death of the server browser. Having a regular server you’d join to play for fun, rather than every game being an arranged esports sweat fest really, was the peak of FPS multiplayer.

FordBeeblebrox,

Being able to host your own game and tweak the rules however you like is a feature that’s sadly lacking from most console games nowadays, Halo 3 was the peak with Forge

Sylvartas, (edited )

Yep. Joining your favorite TF2 server on a Saturday afternoon and seeing that half of the server playing sandvich heavies, doing a conga line, having a full on philosophical discussion in the spectator chat, or annoying the engineers as a group of spycrabs was peak gaming

Edit : also trying to make the highest tower of players by jumping on each other (until some guy inevitably pulls up with a ulapool caber and blows up everyone)

Zirconium,

I think that would be insurgency sandstorm. As far as I’ve encountered it’s really not all that busy and filled with kids who just got off school

RejZoR,

I was anticipating Killing Floor 3 which was a killer PvE in first 2 games, but third one was ass during beta so they postponed it until they fix stuff. KF is one of more fun PvE games out there.

Sylvartas,

KF2 has some amazing animations for guns handling (and great feeling when shooting) that still hold up to this day. Such a shame that they ruined the art direction with all the shiny shit.

verdigris,

It’s designed from the ground up as a competitive multiplayer experience. A pve version would be an extremely different game.

CosmoNova,

You see, this community just really hates PvP for some reason. Apparently playing games with other people rather than with yourself is an inconceivable concept to some. Unless it‘s coop that is. And I too love a good coop experience but PvP is quite literally the mother of all game types so it‘s strange to see how much hate it gets in this particular corner of the internet.

HubertManne,

you know I generally do not like pvp but I would not mind something like shadowbane resurfacing. With the city building and minimal rewarding of pvp it was not bad despite the fact that once you left the gates of one of the three safe npc cities you had snipers galore. Yeah most player cities were dicks but there was a few guilds that actually tried to make something for people to visit (of course then they got player griefers coming in to)

priapus,

Its a competitive shooter/moba, basically none of the game would remain if it was transitioned into a PvE game.

There arent AI bots sprinkled in, there’s just troopers and jungle camps, which either dont move or walk in a straight line down their lane. They aren’t meant to be a challenge, theyre just tools for gaining souls and creating map pressure.

PvP is only rage inducing when you let it be. Mute whiny people and just enjoy yourself.

crestwave,

PvE Deadlock already exists—it’s called Risk of Rain 2.

The two games actually have a decently similar feel and it’s no surprise that Valve eventually hired some of the RoR2 devs.

yamper,

the game is a moba, the pve sections are there to facilitate pvp play, like farming and map control.

id be pretty down for a coop pve shooter in the style of the old hero sieges from wc3 though: fighting off waves and waves of creeps until you get strong enough to push into their base while defending key objectives.

RejZoR,

I love the concept of tower defense games where you essentially deal with waves of stronger and stronger enemies. Or Killing Floor with same concept, but in form of first person shooter. Games like this are super fun and entirely devoid of stupid sweaty pros that fuck up every PvP game ever.

Sylvartas,

Here’s hoping KF3 doesn’t suck (unfortunately the odds don’t look too good currently)

kepix,

pretty sure there will be a bot mode if the games comes out, or you guys bully the devs enough

ms_lane, do games w Silksong is playable in a museum this September, but that probably doesn't help narrow down its release date

Didn’t they already announce during the Switch2 direct that it releasing alongside the Switch 2?

simple,

No, they confirmed it was releasing 2025. That’s it.

GoodEye8,

Considering Xbox already announced Silksong releasing within a year a few years back I’m not even going to believe the release announcement unless I can put the game in my shopping cart.

Deceptichum, do games w Silksong is playable in a museum this September, but that probably doesn't help narrow down its release date
@Deceptichum@quokk.au avatar

playable at an Australian museum this September, suggesting it’ll either release before, after, or during that time.

This journalist is going to get promoted, fired, or continue working after writing this.

overload,

Cards real close to the chest on this one.

catloaf,

Unless they’re far from the chest, or at a normal distance.

Khanzarate,

Plot twist, they quit.

eddanja, do games w Clair Obscur: Expedition 33 hits 500k sales in one day

I don’t like this picture. It brings me sadness.

LandedGentry, (edited ) do games w Silksong is playable in a museum this September, but that probably doesn't help narrow down its release date

deleted_by_author

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  • shneancy,

    i’m willing to bet the sheer pressure of having to follow up Hollow Knight added a couple of years to the development stage. they’re a small studio and their first game that got any attention got all the attention. and now they have millions of people salivating over the implications of word spellings in their dialogue and lore texts. everyone suffers from a debuff to performance when someone is watching, and the eyes are all on them

    Kecessa,

    Feature creep, release the first one, make bank, you now have the budget do just do whatever you want for the sequel and to keep working on it without having to worry about money so if you have a new idea you can just take the time to add it to the game…

    psx_crab,

    It’s hard to make a good and fun metroidvania, and to make one that could top the OG? With a character that basically travel using needle and thread? That’s even harder, and takes a lot of time to design and implement. I assume they complete the whole game early on(as in playable from start to finish) but found out that it just couldn’t be as good as Hollowknight, so they went back to the drawing board and redesign a lot of stuff.

    Abnorc,

    8 years is a really long time. We could speculate about their overall life circumstances. It’s a studio of three to four people IIRC. If one steps away from the project for a while, it can make a huge difference.

    Also, having to practically scrap the whole thing and start over is something that happens in game development. It may have happened to them once or twice, and it’s hard to admit it publicly. Some will misinterpret it as incompetence of the devs.

    milliams, do games w Clair Obscur: Expedition 33 hits 500k sales in one day

    I haven’t played the first 32 games, am I going to be lost?

    GunValkyrie,

    Well with this series it started at 0 then the sequels count down from 99. So there’s about 67 other games you need to play.

    milliams,

    Wow, I’m really behind then! Or ahead. I’ve lost track.

    bblkargonaut, do games w Clair Obscur: Expedition 33 hits 500k sales in one day

    I’m 11hrs in so far, and I’m hooked. The world building, gameplay and characters are amazing. I also really loved the music, especially inside the manor.

    Pondis,

    The soundtrack is incredible! It’s such a wonderful game.

    ms_lane, do games w Clair Obscur: Expedition 33 hits 500k sales in one day

    I hope it does well, but I’m just not interested in strictly linear games anymore.

    baatliwala, do games w Clair Obscur: Expedition 33 hits 500k sales in one day

    Nice that it’s on GP, can’t wait to start. Looks great

    gcheliotis, do games w Clair Obscur: Expedition 33 hits 500k sales in one day

    Review scores for this are shockingly high for a new RPG entry from a small team. Seems very Persona/FF-like, which isn’t exactly my kind of game (I tend to find most JRPGs a little stale in the game design department), but I think I will give this one a try. I’d rather support a new effort in any case than play yet another Bethesda remaster. I know they’re different games, but I hope CO will get the attention it seemingly deserves.

    chemical_cutthroat,
    @chemical_cutthroat@lemmy.world avatar

    It’s more of a progression from FFX than something like Persona or the newer FF games. It’s still turn based, but its more active. It feels like what Square should have done with the franchise, instead of going the direction they did.

    MellowYellow13,

    Yeah FF has turned to absolute trash. Used to be my favorite franchise

    danciestlobster,

    I would like to say plot wise it has very little to do with jrpgs. Those often feel a little cookie cutter to me while this story is very fresh

    Ashtear, do games w Clair Obscur: Expedition 33 hits 500k sales in one day

    I think this one’s going to sell quite well once word-of-mouth spreads.

    I’ve played several hours of this already and the deeper I get, the more it makes me think of Dark Souls. It has that same sort of cadence in the dungeons, just turn-based instead, with a party. What’s wild is even with how derivative the concept is, it’s a brilliant, fresh-feeling idea for dungeon design. I’ve been feeling like JRPG dungeons have been stale for a while now, and I’m loving both how dangerous the dungeon trash is and how there isn’t a ton of it. Normally by this point in a more traditional Japanese-style RPG I’m starting to skip around in boss rush mode. Not here. I’m wanting the challenge.

    It’s nowhere near as difficult as a Souls-like though. I’ve seen many complaints about how not-optional the dodge/parry system is, but at least so far, I think there are ways around it. I’m not even through Act 1 and there are already enough tools that even people that miss most dodges can find busted builds to offset with (and I’m sure I’ve missed a lot of helpful Pictos and other loot already).

    I have some nits to pick, but it’s been a great game on the whole so far. The soundtrack and voice acting in particular are top-notch.

    criss_cross,

    I just bought it last night and this is quickly becoming one of my favorite games. Everything just hits so well.

    I haven’t had a story draw me in like this one in years.

    Coelacanth, do games w Clair Obscur: Expedition 33 hits 500k sales in one day
    @Coelacanth@feddit.nu avatar

    Look Ubisoft: this is what your devs could be making if you’d let them make what they want to be making. Instead of churning out another cookie cutter “Ubisoft game”.

    kilgore_trout,

    This rate of sales would be considered a flop, at Ubisoft.

    dustyData,

    They would’ve already laid off 90% of the entire Dev team and closed the studio.

    bjoern_tantau, do games w Clair Obscur: Expedition 33 hits 500k sales in one day
    @bjoern_tantau@swg-empire.de avatar

    Don’t have the energy to play myself. But started watching a Let’s Play today and I really love the premise.

    SolidShake, do games w Clair Obscur: Expedition 33 hits 500k sales in one day

    It’s a weird ass game so far. But I only got through the prologue and went back to oblivion. The sound design is atrocious in just the volume mixing. I though stellar blade has a quiet voice overs but damn this game sets a new bar lmao.

    I like it though, I’m all for just weird ass stuff that makes no sense, it’s refreshing to see new IPs these days.

    Chronographs,

    Audio has seemed fine to me, have only need the subs for the characters that aren’t speaking a real language lol

    SolidShake,

    No I mean volumes. Like the music is insanely loud compared to voice. I had to turn effects and music down to 40%

    Chronographs,

    Yeah haven’t felt that way idk

    JadenSmith,

    This sounds like the issue I had a good while ago, before realising something I was using was trying to output as surround sound, whereas I only had stereo speakers (so some sounds seemed normal, some incredibly low).

    Just thought of giving that a mention. It may be worth having a look in your game settings, if there is an option to output as Stereo.

    SolidShake,

    No option for that on the audio section of the game.

    JadenSmith,

    I installed the game myself and had a look, unfortunately you’re right. My speakers are decent with hearing everything, however I can definitely notice the vocals being considerably lower than the music and such.

    There is a way to normalise audio levels from within Windows sound settings, you just have to remember to revert once you’re done playing.
    This seems to be a good article about it: pureinfotech.com/normalize-sound-volume-windows-1…

    It’s a workaround, but it should help with the game and anything else you’d have this issue with. If you’re using Linux, unfortunately I can’t help. Good luck!

    SolidShake,

    It’s on console dude lol.

    JadenSmith,

    Ah fuck. Sorry man, I hope someone can figure it out. It’s a very new game, so hopefully more people take enough notice for a fix to be implemented.

    Otherwise, I found an article which seems to allude to advanced volume settings to ‘normalise audio’, on an Xbox, in a similar way: support.xbox.com/…/choosing-speaker-audio-output

    If you’re using a Playstation, it may be worth digging around in your system settings. Sometimes the option is referred to as ‘equalise’, ‘dynamic range’, etc.

    Hope this helps!

    tanisnikana,

    Set the music to 75%, and turn up the volume knob on your speakers just a bit. The combat hits should ring out with a startling clarity. Also, easier to parry that way.

    SolidShake,

    Everything is turned down to 40 except for dialog

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