How is this news? This is always the case if a game has a public play test, even if the public play test isn’t open. There is always a play test with smaller exclusive group with a much newer version. And above that there is an even smaller group who plays the latest nightly builds, those play testers are in-house employees.
Would‘ve played the hell out of a new Team Fortress but I‘m completely burned out from MOBAs personally. Invite-Only is also something I deeply reject as a concept no matter the reason.
Kinda weird to be against invite only for an unreleased game. Even more so when signing up for a playtest is more or less similar except if youre not chosen then your out of luck.
At least with this you can literally find someone online and ask for an invite guaranteed.
It’s much better performance wise now, but you better have a good internet connection because at the first sign of a dropped package the whole thing breaks down…
You must have played in its early versions. I started playing since November of last year and it had been smooth and polished and only improved from there.
Its in alpha so I’d expect it to be buggy for a while. Performance for me is pretty much the same as it was a few months ago, but I never had any issues.
Performance is utterly trash atm until you win matches at which point your shifted to priority servers. It still suffers from incredible amount of cheaters tho
The best times I had with any PVP shooter were always in the middle of the day on weekdays. It was always a bunch of working age guys like myself and that was the only time they had to play. Dudes were always friendly, games were always fun. 3pm Eastern hit and the fun was over, if it was Friday you were done playing for the weekendb unless you stayed up really late, even then, it was never as good.
I blame matchmaking and the death of the server browser. Having a regular server you’d join to play for fun, rather than every game being an arranged esports sweat fest really, was the peak of FPS multiplayer.
Being able to host your own game and tweak the rules however you like is a feature that’s sadly lacking from most console games nowadays, Halo 3 was the peak with Forge
Yep. Joining your favorite TF2 server on a Saturday afternoon and seeing that half of the server playing sandvich heavies, doing a conga line, having a full on philosophical discussion in the spectator chat, or annoying the engineers as a group of spycrabs was peak gaming
Edit : also trying to make the highest tower of players by jumping on each other (until some guy inevitably pulls up with a ulapool caber and blows up everyone)
I was anticipating Killing Floor 3 which was a killer PvE in first 2 games, but third one was ass during beta so they postponed it until they fix stuff. KF is one of more fun PvE games out there.
KF2 has some amazing animations for guns handling (and great feeling when shooting) that still hold up to this day. Such a shame that they ruined the art direction with all the shiny shit.
You see, this community just really hates PvP for some reason. Apparently playing games with other people rather than with yourself is an inconceivable concept to some. Unless it‘s coop that is. And I too love a good coop experience but PvP is quite literally the mother of all game types so it‘s strange to see how much hate it gets in this particular corner of the internet.
you know I generally do not like pvp but I would not mind something like shadowbane resurfacing. With the city building and minimal rewarding of pvp it was not bad despite the fact that once you left the gates of one of the three safe npc cities you had snipers galore. Yeah most player cities were dicks but there was a few guilds that actually tried to make something for people to visit (of course then they got player griefers coming in to)
Its a competitive shooter/moba, basically none of the game would remain if it was transitioned into a PvE game.
There arent AI bots sprinkled in, there’s just troopers and jungle camps, which either dont move or walk in a straight line down their lane. They aren’t meant to be a challenge, theyre just tools for gaining souls and creating map pressure.
PvP is only rage inducing when you let it be. Mute whiny people and just enjoy yourself.
the game is a moba, the pve sections are there to facilitate pvp play, like farming and map control.
id be pretty down for a coop pve shooter in the style of the old hero sieges from wc3 though: fighting off waves and waves of creeps until you get strong enough to push into their base while defending key objectives.
I love the concept of tower defense games where you essentially deal with waves of stronger and stronger enemies. Or Killing Floor with same concept, but in form of first person shooter. Games like this are super fun and entirely devoid of stupid sweaty pros that fuck up every PvP game ever.
Considering Xbox already announced Silksong releasing within a year a few years back I’m not even going to believe the release announcement unless I can put the game in my shopping cart.
i’m willing to bet the sheer pressure of having to follow up Hollow Knight added a couple of years to the development stage. they’re a small studio and their first game that got any attention got all the attention. and now they have millions of people salivating over the implications of word spellings in their dialogue and lore texts. everyone suffers from a debuff to performance when someone is watching, and the eyes are all on them
Feature creep, release the first one, make bank, you now have the budget do just do whatever you want for the sequel and to keep working on it without having to worry about money so if you have a new idea you can just take the time to add it to the game…
It’s hard to make a good and fun metroidvania, and to make one that could top the OG? With a character that basically travel using needle and thread? That’s even harder, and takes a lot of time to design and implement. I assume they complete the whole game early on(as in playable from start to finish) but found out that it just couldn’t be as good as Hollowknight, so they went back to the drawing board and redesign a lot of stuff.
8 years is a really long time. We could speculate about their overall life circumstances. It’s a studio of three to four people IIRC. If one steps away from the project for a while, it can make a huge difference.
Also, having to practically scrap the whole thing and start over is something that happens in game development. It may have happened to them once or twice, and it’s hard to admit it publicly. Some will misinterpret it as incompetence of the devs.
I’m 11hrs in so far, and I’m hooked. The world building, gameplay and characters are amazing. I also really loved the music, especially inside the manor.
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