Sorry, but I for one am not going to accept these companies blaming everything on gamers. I’m not into bootlicking. Gamers are annoying af for sure, but I’m not blaming systemic industry problems on gamers. That’s complete horseshit.
Who are “these companies”? Game publishers and developers certainly aren’t a monolith. To me, this publisher’s complaint seems like an implicit critique of how big publishers have trained gamers to have expectations that are unrealistic for all but the most high-profile games.
There are a lot of articles like this one lately saying Gamers don’t appreciate the products we’re given and that we complain too much. Those companies. All of them. Manor Lords is still Early Access on steam. If the developer can’t be bothered to develop his unfinished game while taking our money then that’s on him, not us.
We’re living in a “either 1 star or 5 stars” world. There’s no in between, and I fully understand that it can be frustrating and put immense pressure onto developers.
I don’t know the company behind this game, but I’m not giving them the 1 star review just because I assume every tiny company is bad as well as all the big companies.
What if there’s a boss that tries to protect his employees and sees the issue in extreme expectations?
Not saying it definitely is that way, but why assume the worst first?
Early access games are marketed as such, and it shouldn’t come with a suprise that it’s an unfinished game. Some do it better, some worse, but an early access title shouldn’t be treated with expectations that reflect a finished product.
I’m not a fan of most early access titles myself though, at least not early in development. I don’t want to help develop it, so I wait for an almost finished product.
From where I sit, good and critically acclaimed games are plentiful and if you can make a game then it’s easy to make a good one: just don’t be a greedy idiot and make the game you want to play.
If the developer doesn’t want to be badgered about finishing his game then he shouldn’t be selling it unfinished, it comes with the territory. The problem is they went and complained.
Neither are gamers. They aren’t a monolith either. This article smacks of the "millennials kill billion dollar industry " nonsense. There’s definitely mitigating factors on both sides as far as the expectations during such transactions. When I pay for something that is promised to be complete I have an expectation in my mind that it will be completed. If it’s an early access beta, I spent the money to support that product and developer.
However a lot of developers big and small have engendered this reaction because they fall victim to the hype train. They market the game. People are interested. People’s interest begins to wain because the game is taking too long (cyber punk), or the company doesn’t want to lose the hype wave so they release even though the game isn’t finished (no mans sky, and cyber punk honestly), and this is what we get. On the other hand, we see the backlash that happens when games get canceled by larger studios. And we see smaller studios constantly miss their launch windows or expected release dates with little to no contact with the fan base or the public (Team Cherry/silksong).
It doesn’t matter if you’re an indie developer or a triple A studio, what most gamers want is a complete game at launch, or (in the case of an alpha/beta release) updates.
A vocal minority is being shitty here and the article is acting as if gamers are just getting together to hold developers big and small’s feet to the coals or something.
Wow - Take Two shuttering this studio AND Roll7 (OlliOlli, Rollerdrome) just a month after they announced they’re buying Gearbox for almost half a billion. Absolutely catastrophic mismanagement. What a shitshow.
FUCKING STOP. Pieces of shit gambled with several studios to get themselves bought and it blew in their faces ruining several of said studios losing many many people their jobs.
I played when it first came out, then again around 2018. Felt like a huge waste of potential to me. Unless there’s some legal reason, I absolutely cannot comprehend why a normal pokemon battling system wasn’t included.
Unless doing something besides just reskinning their other game (Ingress?) was too much work.
I’m not surprised that something carrying the Pokémon brand is somehow both extremely lucrative but also unwilling to dedicate the minimal effort necessary to add obvious features
I absolutely cannot comprehend why a normal pokemon battling system wasn’t included.
Because it doesn’t fit the design of the game.
Pokemon Go is meant to be played while walking around outside. This means you can’t have a lot of text because glare from the sun will make it too hard to read. The real battle system also requires more congnitive load than most people can handle while walking and takes too long which will lead to people stopping for extended periods of time at which point you’re no longer playing a pedometer game.
It’s not going to be less powerful than the current systems.
It’s not like the headline implies that it could or should be less powerful. It’s a simple headline that conveys a simple message that a regular reader might find worth clicking.
It's a shame that people are being laid off, especially when it seems like it's retaliation for complaining about working conditions. Still, I don't think I'd ever be able to buy anything from ZA/UM after they kicked most of the creators out of the company and took control of the IP.
Yeah, and it went something like “Hay, I am TEH KING” Ghost dudes be like “lolwut? Fuq, die bitch” Aragorn blocks attack with Anduril “Oh shit, lmao, sorry, we gotchu bruh”
The cost of doing business. They will continue to discriminate and it would still be profitable to them.
The judges in these lawsuits don’t seem to understand that it’s not just about paying money and damages back, but making it financially unsustainable to repeat the crime.
If it’s any consolation, there is now a system in place where average people have taken charge of handling shit like this because HR are too busy protecting the company to care. I’m not in AB, but I do know that the system exists and the people running that department give a shit about the people who have problems.
GTA5 was the most profitable entertainment product of all time when it was single player only. It turned a profit in one day. It’s definitely going to have an online mode, but there’s no reason to expect it to forgo single player, especially after rdr2.
I looked into it and yeah, the only thing that made more has been Minecraft. And Minecraft made twice as much. GTAV made twice as much as the one below it.
That’s pretty crazy.
Don’t get me wrong, I completely understand why they focused on multiplayer. Im just a fan since GTA 1. They have a completely different set of values since then, and it’s too bad to see them degrade into Corporate Company No 1. So to speak.
I mean, we got RDR2 5 years ago and that game is a masterpiece. Yes, there is potential for the next thing to suck, but it hasn’t happened yet, so why be pessimistic?
I tried some online stuff (no friends and just casual play) with V and it wasn’t interesting at all to me. Mean the story wasn’t stellar in V but I had enough fun through single player. Hopefully they put at least the same effort in VI’s single player. Though with all the companies wanting more money I bet there’ll be more focus for online from the start this time.
Please backwards compatible, please OLED, please enough power to 720p60fps everything natively (no upscaling, cause that sucks on such low res, Idm 4k upscaling).
1080p60fps on portable would be a dream but I‘m not that delusional.
I‘d also be hyped if they could offer joycons that make it usable for extended amounts of time in portable without destroying my hands or having to rely on third party cases.
Can we add a cheaper non-portable option to the wishlist? I don’t like paying for a screen or battery or junky mobile controllers that I will never use.
? I buy all my games and rip them using my launch Switch. I then enjoy playing them in 4k60fps instead of using the dock, with the saves synced via wifi so I can go back to handheld after.
Out of curiosity, how do you do the save syncing? I’ve already got Yuzu itself all setup, but this would certainly help with some issues that I face when using it.
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