eurogamer.net

capt_wolf, do games w Peter Molyneux says he regrets over-promising his games
@capt_wolf@lemmy.world avatar

I fell for his Populous reboot flop, Godus. Haven’t trusted a word from him since.

drspod,

Same. What a disappointment that was. Mobile-style time-gating and microtransactions in a PC game.

cooljacob204,

Honestly I don't trust any game info that comes from creators anymore since cyberpunk. Until I see a review video I take everything with a massive grain of salt.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

since developers have stopped making demos i simply take matters into my own hands to try games before paying for them…

Empathy, do gaming w Baldur's Gate 3's companions were overly horny due to a bug

Great to know this was a bug. It felt a tad immersion breaking for every origin character to be so interested all of a sudden.

ono, (edited )

She says we’ve gotta hold on to what we’ve got
It doesn’t make a difference if we make it or not
We’ve got each other and that’s a lot for love
We’ll give it a shot

agent_flounder,
@agent_flounder@lemmy.one avatar

Any interest would be immersion breaking for me…

dingus,
@dingus@lemmy.ml avatar

It was immersion breaking, but I’m not complaining about not having to work hard for dommy mommy Lae’zel.

Scooter411, do gaming w Red Dead Redemption on PlayStation has one impressive upgrade
@Scooter411@lemmy.ml avatar

Saved you a click

I initially suspected we were just looking at simple TAA on PS5, but the options menu indicates that FSR2 is actually in use here - AMD’s popular temporal upsampling and anti-aliasing solution. The weird thing is that every shot on both PS4 Pro and PS5 seems to resolve to a full 4K resolution, meaning the FSR2 is providing anti-aliasing coverage without a performance benefit, as the game is already running at native resolution. There’s a possibility dynamic res is in place, but I didn’t spot any evidence of it in my testing. It’s unusual for sure, but that seems to be the situation. So, in effect, developer Double Eleven is using FSR2 as a temporal super-sampler - and the benefits are obvious. Xbox consoles retain the 2x MSAA of Xbox 360 and while it’s still impressive on One X and Series X in particular, PlayStation just looks smoother and cleaner.

SatouKazuma,
@SatouKazuma@lemmy.world avatar

Careful, everyone. This user’s a hero.

dudewitbow,

Its unusual for FSR. But the upscaling tech roots in anti aliasing. DLSS was originally designed to be an anti aliasing tech, quite litterally in the name (Deep Learning Super Sampling), so it isnt out of the picture that FSR could be used for the same. It was only later marketed to get more performance at lower resolutions afterword. (Im aware the post is not your thoughts, just more of a response to the specific segment you pointed out)

Fubarberry, do gaming w Dead Cells receives its final major update today, seven years after release
@Fubarberry@sopuli.xyz avatar

The original designer of Dead Cells, Sébastien Benard, formed a new studio and has a new roguelike game on the way called Tenjutsu in which players take the role of a renegade yakuza.

Earlier this year, Benard called the decision to end Dead Cells development “the worst imaginable asshole move”.

I’m curious about how others feel about this. I think Dead Cells is an incredible game, but the amount of continued DLC releases has actually turned me off of the game somewhat. I’m actually glad development has ended in a way, so that I can rebuy the “complete” game and have everything.

The game already had tons of content, I don’t think it needs perpetual new content additions.

SatyrSack,

I am becoming the same way. Maybe I am just old, but I miss the days of buying something and having a finished product. Instead, we have games like this and Stardew Valley that release in an incomplete state and are still receiving major content updates almost a decade later.

Fubarberry,
@Fubarberry@sopuli.xyz avatar

Stardew doesn’t bother me because the updates are free. As soon as there’s more content for the game, I have it. If I feel like playing Stardew again, the new content is a reason to jump back in to playing it again.

However with Dead Cells, whenever I think about going back and playing it I think about all the new content that I haven’t bought for it. It feels like my options are spend money for the current complete game, play an incomplete version, or just don’t play it right now. I’ve been deciding on “don’t play it right now” for years now.

SatyrSack,

My issue with Stardew Valley content updates is that they change how the game works. It is not just adding extra postgame missions or something. The content updates tend to fundamentally change how some things work. Your possible/preferred routes to reach endgame today are much different than they were in 2016. It makes it feel like perpetual Early Access.

all-knight-party,
@all-knight-party@fedia.io avatar

Dead Cells released in a state that felt pretty complete to me, so I just appreciate all the extra content, especially the free updates. It's a game that's so good I'm glad it got such loving support, because the core is so fantastic that I really did just want some more levels and items to increase replayability.

I think it's okay for it to end now. I'd also think it was okay if the devs kept going, but it's in a place where it's got enough content that it can end here and I'm okay with that.

PonyOfWar,

Reading the full statement, it sounds to me like there was more to it than just the game’s development coming to an end. It sounds like it might have been a very sudden decision by the publisher, with possible negative consequences for the development team.

In principle I agree though, there is no issue with a game just being finished at some point, especially a single player one. But I also don’t mind continued updates and/or DLC.

Midnitte,

Regularly spaced updates are great - certainly Risk of Rain 2 comes to mind.

Hopefully Gearbox doesn’t try to push it into negative territory…

averyminya, (edited )

The first Gearbox “expansion” was pretty lackluster IMO, I’m not sure we have much to fear.

I must recant my statement, as they have released a new devlog, found on Steam posted today on August 22nd (3 days after this comment) and I’m realizing that the last content drop wasn’t the expansion, more like a little teaser.

We’ll see how Seekers of the Storm will be on the 27th, but honestly it likely won’t be bad. Bringing back the character Chef from ROR1 is something we’ve been wanting and so unless SotS changes a bunch of things for the worse, I’m not sure this update will really have any reason to show the future of ROR2.

I imagine we’ll get this and it’ll be done for a while as sales determine whether they want to do another one or not.

Or maybe we’ll get a borderlands crossover?

Fubarberry,
@Fubarberry@sopuli.xyz avatar

That does sound quite a bit different, although without the actual details of the internal situation it’s hard to say.

Frozyre,

I feel this with Terraria. Yeah the updates are free and they try many ways to freshen the game up. But, I'm almost begging for the game to land itself in a comfortable level of finishing itself and just polish it off. It is a radically different game when I try it than when I first did back in 2015.

onlooker, do gaming w Borderlands is failing already.
@onlooker@lemmy.ml avatar

Good. I hope that sleaze Pitchford loses a mountainload of money on this. I absolutely hate the guy, he’s a liar and a thief. And arguably, depending how you look at it, a pedophile.

As a short reminder: Borderlands was originally meant to look like this. Then, at the MTV Asia Awards 2006, an artist by the name of Ben Hibon premiered a neat-looking animated short by the name of Codehunters. You can see it here. Witchford saw this and wanted to use the artstlye for his new game. He and Ben had a back-and-forth for a while and then, radio silence.

2009 comes around and Pitchfork’s new game Borderlands is released. And to say that it looked familiar to Codehunters would be an understatement. Kitschford, being an upstanding and virtuous citizen that he is, straight-up aped Codehunter’s style. No discussions or agreements were made with Ben and as such, despite Borderlands becoming hugely profitable, Ben didn’t see a cent. And that is why I will always hope for the Borderlands IP to crash and burn. Or, at the very least, for someone to actually pay Ben Hibon for (unknowingly) creating the game’s artstyle. Anyway, rant over, thanks for coming to my TED talk.

derin, (edited )
@derin@lemmy.beru.co avatar

I agree that Pitchford is a dick, but I sincerely disagree about the art style comments: I don’t think it’s morally correct to “copyright” (or, reworded: claim exclusivity of) art styles, especially in this context.

I think the two works are completely independent, and Gearbox being inspired by the short film is completely appropriate.

Anything else would be no different (in my opinion) than cases like Roger Dean (the cover artist for Yes’ early albums) suing James Cameron for the floating islands in Avatar.

It’s not stealing to be inspired by someone else.

Zahille7,

I remember just a couple months ago before that game Mouse (the one that’s all black and white, rubberhose animation style, where you play as a detective mouse) was supposed to come out, and everyone and their mother was freaking out over the use of the rubberhose style, as if Disney had a copyright on the entire art style itself.

I just thought people were fucking stupid for voicing those thoughts in the first place.

yamanii,
@yamanii@lemmy.world avatar

You forgot that he also assaulted Claptrap’s original VA because he asked for past royalties to come back after the team begged him to.

onlooker,
@onlooker@lemmy.ml avatar

Nah, I didn’t forget. It’s just that Pitchford’s list of screw-ups is so extensive that if I wanted to list of each and every one, we’d be here all day.

SkyNTP, do gaming w Borderlands is failing already.

The casting alone is all you need to know to expect an unmitigated disaster.

Xer0,

Kevin Hart as Roland is genuinely one of the worst castings I’ve ever seen.

fsxylo,

Well, there is the rock for any roll that isn’t a literal rock.

DoucheBagMcSwag, do games w Looks like Subnautica devs have been sneakily posting Subnautica 2 screenshots in the original game

Keep expectations tempered. Krafton now owns them. They specialize in free to play overly monetized crap

_sideffect,

… Damn it

chronicledmonocle, do games w Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now

Game Publishers: complains about how users expect endless content

Also Game Publishers: Mostly pushes for live service games and Free-to-Play

surprisedpikachu.gif

pyre,

is Manor Lords live service? seems like they’re arguing against the notion that every game must be live service.

chronicledmonocle,

I was speaking of the gaming industry as a whole. I know very little about this developer. Perhaps they’re one of the good ones swept up in unfortunate-ness.

FiniteBanjo,

No, but it is still Early Access.

ObsidianZed,

Alternatively

Game Publishers: Release unfinished game that gets horrid backlash until they work overtime to patch it to a slightly more playable hell, get caught in an update loop, game inadvertantly becomes live service.

Sometimes, it works out (No Man’s Sky)

chronicledmonocle,

Most of the time it ends up shovelware, though.

jh29a,

see elsewhere: doubt about whether all game publishers are the same

chronicledmonocle,

Not saying they are. Just the ones that are the biggest and make the most money

Assman, do games w Images leak of Valve's next game, and it's an Overwatch-style hero shooter
@Assman@sh.itjust.works avatar

Sounds more like SMITE than overwatch

flamingarms,

Or Paragon even. That game was so fun back in the day before it got killed. If anyone can make something that fun again, it’s probably Valve.

BruceTwarzen,

Was it really that good? I heard it was overwatch from wish when it launched but then got better. I never tried it, because i didn't wanna learn something new.

flamingarms,

It was a hero shooter MOBA but with some verticality, so that’s about as far as the Overwatch comparison goes. I had a great time with it. I like traditional MOBAs but don’t have the skill/patience/time for them, so hero shooter MOBAs are the perfect way for me to be able to play them more casually. In my opinion, of the few I’ve tried, Paragon was the best implementation of a hero shooter MOBA; the core gameplay just felt really tight to me.

bagelberger,

There’s a remake out right now called Predecessor that I’ve been enjoying, free on PC/PS/Xbox.

flamingarms,

Oh shit, I hadn’t heard of that. I’ll definitely check it out; thanks for the recommendation.

MR_GABARISE,

Before that there was Super Monday Night Combat.

micka190,

God I miss Monday Night Combat. It was one of my favorite indie games on the 360.

flamingarms,

Yeah, that really brings me back. I had like 4 tokens on Steam to give the game away when they were trying to get more people to play. There was some other hero shooter MOBA a little after that too, by Epic or something. Didn’t last very long and wasn’t all that great, but I still played the shit out of the falcon character that could “fly”. Man, I need to jump into another one of these games.

Underwaterbob, do games w Stardew Valley creator confirms he's made "a ton of progress" on update 1.6

I finally just started playing. I’m 50 hours in and nowhere near done with it. Don’t tell me there’s more coming!

aluminium,

There is probably even more comming in the current version for you. Stardew valley is the type of game where you watch a random YT video where someone shows off something you never knew was in the game, after you got 1000h clocked.

Jaderick, do games w Why does everyone swear so much in The Witcher 3?

Cause it’s fucking cool

n3m37h,

AMERICA!!! FUCK YEAH!!

Sorry, I had to

Broken_Monitor, do games w Final Fantasy 7: Ever Crisis turns Square Enix's best into an avalanche of money-grabbing tactics

Unsurprising. They already split remake up to milk more money out of long time fans, and now they’re doubling down on the mobile market. I remember long wishing for a remake and now I want my wish back. DAMN YOU MONKEY’S PAW!!!

ButtholeSpiders,
@ButtholeSpiders@startrek.website avatar

Can I borrow your monkey’s paw? I want to wish for this timeline to be over.

stephen01king,

It turns out this is the only timeline and your wish just ends up destroying the universe.

MelodiousFunk,
@MelodiousFunk@kbin.social avatar

Ah well, it was fun while it lasted.

ButtholeSpiders,
@ButtholeSpiders@startrek.website avatar

I’m okay with that, and I would imagine most of humanity would be too.

gAlienLifeform, do games w Starfield "can't shoot" bug can be fixed by using the character creator
@gAlienLifeform@lemmy.world avatar

An initial solution looked to have been found from an old Fallout 4 VR thread on Steam, where the same problem could be fixed by using a console command to change the player’s sex.

In Starfield, the same command works, but all you need to do to fix the bug is enter the character customisation screen. Using console commands, this can be done by entering ‘showlooksmenu player 2’. If you’re playing Starfield on console, you can visit an Enhance Clinic for 500 credits to get into the character customisation. You don’t actually have to change your appearance, as players have reported that simply entering and exiting customer customisation makes weapons work as intended once again.

This was already true, but is even more so now - Bethesda should make console commands available on Xbox immediately. Besides the fact that there was no reason to restrict them to PC players in the first place, they’re almost certain to be necessary for all sorts of weird troubleshooting that’s likely to come up in any game this big.

quatschkopf34,

Yeah, I didn‘t finish Fallout NV because a bug stopped me from starting a quest and I didn‘t want to start all over. There were all kinds of solutions via console commands on PC but none on Xbox ofc. I hope something like this won‘t happen in Starfield

thorbot,

It will! Bethesda is as Bethesda does

Chainweasel,

I’m playing the game pass version and in the early game I softlocked myself by jumping behind something that I shouldn’t have and I wasn’t able to fast travel to my ship because they were enemies nearby. I downloaded the PC version, accessed the console commands, got myself out, saved, then loaded it on my Xbox and the issue was fixed. But I really wish I could have just plugged a keyboard into my Xbox and fixed it in a few seconds rather than waiting on 140GB to download and praying it would work on my 2 year old laptop.

steal_your_face,
@steal_your_face@lemmy.ml avatar

I have a feeling Microsoft doesn’t want those on their console.

schmidtster,

I doubt that will happen, opening console commands could lead to an attack vector for hacking.

Domiku, do gaming w Horizon Forbidden West Complete Edition has been revealed by Singapore's rating board

Hopefully this means that a PC release is coming soon

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Indeed. Fingers crossed there’s a way to bring a save over from PS4 again like with HZD, need to play the DLC but I got the game on PS4…

stopthatgirl7,
!deleted7120 avatar

That was my first thought seeing the article, too. I’ve got my fingers crossed, because I really want to play the DLC.

Syo, do gaming w Baldur's Gate 3's companions were overly horny due to a bug
@Syo@kbin.social avatar

How game b breaking are we talking about? Like slider set to 100 instead of 99, or are we talking about memory loop around, nuclear Gandi level of horny?

cowfodder, (edited )

Lae’zel simultaneously hated me and wanted the D. It wasn’t game breaking, but I know a couple of ace people that were a bit disturbed by the constant advances.

ursakhiin,

I accidentally ended up in a romance scene with a character I had clearly told I was not interested in them. I thought the scenes were just their side quests for a while.

But other than accidentally having dinner kinky sex in the game it wasn’t that big of a part.

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