All the people making the shitty decisions will be fine. Everyday people will be the ones to lose their jobs, as is always the way in these things. :-/
One winner and five nominee’s. Let’s not downplay being in the top 6 nominations for “best game of the year” as “losing.” It’s an incredible achievement no matter how you look at it.
I loved that they also kept the whole cassette futurism aesthetic, unlike the newer movies of the franchise. The one thing I would wish for is that the horror segments are a bit less repetitive / samey.
I thought the new one, Romulus, did a pretty good job of keeping the retro look going. I actually didn’t like the movie itself very much, but props & costumes did a good job lol.
I had this on my “to play” list for years and finally did a full play through as the first game on my new OLED monitor. It holds up incredibly well so many years later. The AI, sound design, and lighting really carry the game, and when I went back to watch Alien I realized how true to the source material it was. 9/10 game for me, had my heart racing numerous times but I thoroughly enjoyed the experience. I could only do an hour or two a day but wow, very glad I pushed myself to finish it. Probably the most fun I’ve had with a game’s AI since STALKER’s A-Life or FEAR’s AI.
You clicked the tree somewhere and it would tell you either to try again, or you would win something. I think most people who won got $5 and a monkey plush toy. I’m not sure anyone ever won the jackpot. You could just click over and over again trying to remember where you had previously clicked, like a treasure hunt. Meanwhile they’re showing banner ads on the page.
I still have two stuffed monkeys I “won” from that site, from when I was young and stupid and didn’t realize I was probably paying for them with my personal data.
Microsoft and Google really aren’t too dissimilar, in a lot of ways. The only reason why Xbox still exists isn’t because they’re so incredibly passionate about it. There was a niche for them to make money, and they’ve created a product in it, that has the minimum viable qualities to complete. Issue is that just as Google does, they stopped caring about it entirely, after the initial pitch
Haha I’m the same way. So many of the vocal players say “it’s a PVP game, there’s not supposed to be anywhere safe!” But yeah, I just really like the sailing mechanics, the exploration of diving to sunken ships, sailing in storms and hunting megaladons. Getting stomped by some hardcore players while in the middle of an adventure was never fun to me.
It wouldn’t be such a problem if PVP weren’t so insanely janky. It feels like there’s no feedback and most of the skill in combat is rushing the other crew before they know what’s going on and getting used to how laggy the blunderbuss is.
They’re good at that. I remember trying Skyrim when it was new and we all didn’t know there would be like 15 rereleases and it felt weirdly dated. I couldn’t really put my finger on why, it just felt old.
Maybe this time it’ll ship with an Ethernet port and joycons that last more than 6mo!
Jokes aside, very curious what changes they’ll make. Incredibly unlikely they are going to target 4K but hopefully we will see a stable 1080p @60 across the board.
I just don’t see Nintendo making the jump tbh. They always lag behind resolution and FPS by a pretty large margin. Maybe we’ll see 1440p on TV’s and 1080p handhelds, but I’m also throwing darts at the board here lol
The games shouldn’t be designed with upscalers to be used to hit desired performance. We’re already seeing it with UE5 (Remnant 2) where performance without upscaling is abysmal.
If they go this route, the hardware will age incredibly quick. It’s not sustainable, especially since DLSS is tied to hardware. It would be better if FSR were implemented since it can run on anything, but the main point is that games should not require upscale tech to hit minimum performance. That leaves zero room for improvement over the life of the product and gives the user less reasons to adopt it.
My opinion though. I thought Nintendo handled the switch great for what it was. I have high hopes for the switch 2 regardless.
Does the NVIDIA Tegra line support DLSS? I guess it could be based on the “Orin” line of ARM CPUs, but I can’t find anything suggesting they can do DLSS.
I have to ask… why? The only device I’ve connected to hardwired Ethernet is a desktop PC in the same room as my router. I’ve not used ethernet for any portable device for eons. Why would you need it?
Latency on wireless controllers isn't a big deal (and a lot of Smash players are using wired Gamecube controllers anyway), but it's not a big deal on wi-fi either. The problem with wi-fi is packet loss and not being able to send and receive at the same time, which feels like latency in fits and starts, because it has to wait until the packet sends successfully. Ethernet helps with Smash, but it still sorely needs rollback netcode regardless. Even on a wire, you're still on delay-based netcode.
they do use bluetooth. However, it should be noted that not all BT devices are created equally. Check out this table from RTINGS.com of reviews of wireless bluetooth headsets. You can see that the very worst headsets have 300+ milliseconds of latency, while the very best have almost 0 ms of latency. I imagine that the Joycons hit a similarly low latency.
Because they’ve been standard for literally decades and Nintendo has released/probably will continue to release games that depend on streaming, such as Kingdom Hearts, which is unplayable over wifi.
Most people who have a switch do not have an OLED switch. I do hope they carry over the ethernet port for the next iteration. They’ve added and removed it before!
I wholeheartedly agree… but then I think getting upset about spoilers is silly in general. If a plot point or piece of information wrecks a book/film/television show/video game for you, odds are it wasn’t a very quality one anyway.
Still, I try to respect that I’m deeply in the minority in that opinion.
There are certain stories where a good amount of the first-time enjoyment is trying to guess the outcome/twist, like murder mysteries. IMO it really depends on the story structure.
Part of my enjoyment is not necessarily knowing what is coming next so that I can experience it for myself. Spoilers won’t completely ruin something for me, but it is taking something away from the experience.
Also, to everyone out there, just tag the spoilers so people can make up their own mind what they read. It takes a bare minimum of effort to do so. It’s akin to holding the door open for someone behind you, it’s not going to be the end of the world if you don’t, but it can make someone’s day a fraction better if you do.
I mostly agree, but then there are pieces of media like Memento where spoiling it changes how you watch the movie. Because you’re likely going to be looking for how they put the movie together to build up to that reveal at the end.
I mean, the new ones do actually have a story. With dialogue and everything. Though I have to agree with Carmack when he said “a story in a video game is as important as a story in a porno.”
Glad it’s not just me that thinks there’s too much exposition in games that don’t need it e.g., Doom. The good writers understand the medium and the story unfolds through play but the bad ones make you read walls of text. If I wanted so many words I’d read a book.
I still remember my first playthrough. Low level character. I save scummed until I could sneak into the tower in the heart of the Imperial City. In the council chamber was a mage with an incredibly powerful staff. I pickpocketed it off of him, again using save scumming. I then traveled to Bravil and entered the castle there. As the Count of Bravil was giving a speech, I pulled out the staff and zapped him dead on his throne, right in front the of the whole court. I then got away from the assassination through the brilliant escape plan of running out the front door, murder weapon still in hand.
My favorite story was actually from my buddy’s playthrough. He duped the poison apple from the assassin’s guild quest using the arrow glitch. He then duped it 50 more times and put-pocketed one into everyone’s pockets in a specific town. When they all went to lunch they ate them and died. An entire town of dead people. It was hilarious.
I beat the entire thieves guild quest line starting at basically level 1 by using the strategy of “run fast”. There were some major flaws that kept me from loving that game properly, so I’m hoping it’s more user friendly with the remake. But I could definitely see a lot of charm in it.
If it isn’t one of the ugliest games I’ve ever played though. Why is every character a shiny, pudgy, orange?
Yup. I’m pretty sour on Bethesda RPGs after getting burned hard by Starfield. But I have a hard time imagining even they could fuck up a simple remastering of a game I already loved in the past.
So Nintendo filed the patent, and paid the maintenance fees over the years. Did they even do anything with it beyond that one game? How much money did they think they gained just by preventing others from implementing a similar mechanic?
In 2006, Dyack said “absolutely yes” in response to the question of a possible sequel. He stated that Silicon Knights had intended for Eternal Darkness to be a stand-alone game, but they wanted to make more games set in the same universe involving the Ancients.[54][55] At Microsoft’s Spring 2008 Showcase, Dyack said there was a “strong chance” they would return to the Eternal Darkness brand.[56] In 2011, Silicon Knights said they were refocusing on one of their most requested titles for the next generation of consoles. This, combined with the fact that Nintendo had trademarked the title once again, spawned rumors that an Eternal Darkness game would be a launch title for Nintendo’s Wii U console.[57] However, the project was cancelled due to Silicon Knights’ legal troubles with Epic Games.[58] Any possibility for a sequel from Silicon Knights ended in 2013 when Silicon Knights filed for bankruptcy and closed its offices.[59] Nintendo has repeatedly renewed the Eternal Darknesstrademark, stirring rumors of sequels or re-releases.[60][61][62][63]
Followed by Dyack forming another studio, botching three crowdfunding attempts, forming another studio, then shuttering the project.
eurogamer.net
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