This feels borderline criminal. Yeah it’s 11 years old, but if someone told you that an early access game stays in early access a decade, that means you need to buy it again on release, would you?
Aspyr has a history of laziness and incompetence, unfortunately. I really want to like the company because they were one of the few companies bringing my favorite games to Linux (KotOR and the Civ series) before Steam and Proton got so damn good. But their Civ ports were always plagued with weird bugs not in the original games, not to mention they didn’t have cross-platform multiplayer, preventing me from playing online with my Windows-using friends unless I dual-booted or tried to fight Wine. And somehow their Civ save file format is different, so you couldn’t even switch between Windows and Linux and continue the same game. It was baffling.
They are, but five of them? It seems like they’re ready and willing to kill current goodwill in respect to their games by stepping on the gas instead of realizing why people suddenly liked the games again.
Considering the glacial pace of modern AAA game development, I don’t think it’s odd that they want multiple games in development at the same time to ensure a steady release schedule.
We don’t really know what these five games are (if they really exist at all), but if they diversify the offer with a mix of first person, third person, remakes of old titles and maybe yet-another-attempt-at-bad-online-RE-that-nobody-wants, which is what they’ve done so far (RE7, RE2make, RE3make, Resistance, RE8, RE4make), I think it’s a good thing.
The past few years have had at least four reaident evil games in development at the same time.
Re3make, 4make, village, that weird multiplayer one all going at the same time. It’s really not as unusual as you are making it seem. People like resident evil more than ever right now.
I imagine the situation is similar to this, but maybe mobile or switch games involved.
The Yakuza team, to release games so frequently (like 1-2 a year) has small teams work on multiple games at once. So like the minigame team may be building games for all of them in a year.
Capcom are making the same mistake with RE as Ubisoft did with Assassin’s Creed in my opinion. Focus the whole giant studio on making games for one IP, then when that stops selling the whole ship will sink.
The decisions made do not reflect what the developers want. Honestly, they’ve done a good job. Blizzard has just made them make shitty things. Technically they are good games, just not as an experience.
This is classic ignorant take of the average user that don’t know how corporate gaming industry works.
The “developers”, the actual engineers, don’t decide shit, some manager that only care for what the higher ups are telling them. And what the higher ups are telling is the same in all corporates: Increase the cash flow.
Yeah- tbh I can understand why they’d want to do something appreciative for the Day Ones but the Day Ones also could’ve bought it on Steam at the time.
I loathe seeing ads in any medium whatsoever, especially a medium I use for escaping this ad-filled apocalypse of a world we all live in. Why on Earth would I willingly force ads onto people who have generously supported me doing the thing I love most?
Disclaimer: I haven’t made any games yet, but someday “soon”…
It’ll be interesting to see how many games are made in unity. I suspect quite a lot will be actually because developers haven’t had time to learn anything new yet it’s been about 5 minutes. No doing that may screw them over long term so maybe they won’t.
But MONEY! Don’t you want to make loads of MONEY? Here, watch this Unity developer video about how to squeeze MONEY out of those generous chumps who supported you! It’s the Unity way!
Can Godot compare to unity in terms of features? I admit the last time I looked at it was probably over 2 years ago but it was very bare bones and could only do 2D graphics. Since the project I was developing at the time was a 3D game I kind of ignored it after that.
The 3D demos are impressive, and the most recent release added a lot of features for 3D development, such as a Vulkan renderer and a bunch of lighting effects.
I’m no 3D game dev, but from what I’ve seen, it’s ready for smallish 3D games. I don’t think the performance is anywhere near Unreal, but it seems to be capable enough for most indie 3D titles.
What the other folks said. To add, there are several games made with Godot that look like they match Unity in terms of graphical fidelity. And if you’re a boomer like me who doesn’t care about graphics, there are cool games like Ex Zodiac
Godot 4 drastically improved the capabilities of godot, especially in the 3d realm. It isn’t perfect, but I would say it is about on par with unity in terms of features. Note that some of the more advanced stuff are in modules that you need go download within the editor. This was done to keep the core light while not sacrificing features.
Last night I uninstalled Un*ty and replaced it with Godot, so I’m very excited to start learning. It’s a little disappointing that it’s not as “capable” as other engines, but my conscience (and future expectations) will be clear. And besides, to me game dev is about expressing oneself artistically and not chasing numbers and metrics.
If there is something you want to do and it isn’t simple and you think it should be, there is a good chance that there is a module that adds that functionality. Good luck!
eurogamer.net
Ważne