I had fun with Go when it launched, but haven’t played in years. What I love about it though is how many"non- traditional" gamers play it. I’ve had more than one 50+ coworker I’ve known tell me they play it often, and do no other gaming besides it. Two of my sisters also play, and they don’t play any other games. I think that’s awesome.
And while it’s a good thing that this asshat is gone, I’m sure he’ll be running another company soon enough and spreading his cancer and bad practices elsewhere very soon as a CEO at some other company.
Plus you know that he’s not the only cause of this at the company and his underlings that are just as cancerous with their bullshit are still there.
I cannot trust any publication that “reviews” a product like this without taking at least a little time to go over the legitimately harmful business practices against the customer.
The real threat is Godot. It’s getting better and better. Why pay for a commercial game engine, when you can use one that comes with a literally no strings attached FOSS license? And you have full access to the source code, so you can fiddle with any line of code, if need be.
I looked through the announcement post and all I can say is that this is beyond absurd. Can they even legally apply these changes retroactively? All these relatively large indie games used Unity. They can’t exactly tear everything down and use another engine. They didn’t even accept such terms at the time, so how can they suddenly be expected to pay for every download they get?
And I was so excited to finally start learning Unity too… damn. I probably should have seen something like this coming way back when they announced their IPO. I was going to learn Unreal at some point as well but I guess I’ll just uninstall Unity and skip right to UE5.
There’s definitely going to be huge action taken from every studio that used Unity in their games. I have a hard time believing that they’ll get away with the retroactive part at least.
It isn’t going into effect until January 2024, and it isn’t retroactive. And I don’t think you need to worry too much about breaking 200k paid installs if you haven’t even learned the language yet, but I admire your drive if you do.
It isn’t retroactive in the sense that it applies to installs before that date, but rather in the sense that it applies to games made with Unity before the announcement.
American test audiences literally said that for I Am Legend which combined with studios unopinionated cowardice caused them to ruin the ending, amongst many, many, many other times that test audiences have given bad artistic feedback.
His anger should probably be focused at the showrunner / studio, but I’m guessing he’s not risking burning those bridges so is instead blaming the only other party in the decision making process, the test audiences.
You do have a 20% illiteracy rate, and the response is that American test audiences have ruined very obviously good plots with their stupidity many times before.
Dark Souls is kind of a lonely game, I wonder if they'll recruit some ally npc characters like the Solaire, Siegmeyer and that funny little guy named Patches. Or will they go the Samurai Jack style and revel in the loneliness of the journey.
My LG OLED autoupdated through the internet last year and now VRR is broken (flickers no matter what or how stable the FPS is), only way to „fix“ it is to set the refresh rate to whatever my FPS is gonna be (most of the time) and then lock my FPS to that and hope it doesn’t dip below that too much (or it‘ll flicker). Support is as helpful as you might imagine.
So yeah, don‘t connect your TV to the internet or you‘re at the mercy of the manufacturer. Lesson learned.
This would vary based on what router you use, but this is the way I handled it on my Ubiquity EdgeRouter.
I added a DHCP reservation for my TV so it’s IP address on my local network doesn’t change.
I added a new firewall policy (with the highest priority) that accepts all traffic by default between my internal LAN network and the WAN interface of my router.
Then I added a rule to that policy to drop traffic from the IP address I assigned to my TV.
Now the TV can no longer phone home to send obnoxious notifications or issue surprise firmware updates but I can still turn on the TV and adjust the volume over the local network. I use Home Assistant for this, but I think the LG remote android app would still work as well.
I was going to buy braid, but the original was delisted and the anniversary edition is 10x the price on sale. Will have to wait a few years for it to fall into 80% territory again.
I didn’t know that about the creator. I’m fairly anti piracy when it comes to indie games, even if I don’t agree with the devs views. I still hope he gets it and has a bad time with COVID if that is the case though.
This was about a week ago, since then it was unblocked, then reblocked. Note, this is only the store itself (and the store within Steam), you can still play your existing games, so it seems they have blocked the store front to hamstring or reduce sales so that Valve will then pay whatever tax amount is going to be asked for.
On a personal level, I’m actually kind of fine with this.
So far this year we have already had some very long games launched that I’m interested in, and I feel like they could keep me busy for basically most of the year. I’m also finally playing Cyberpunk (and it’s now fun and only mildly buggy!).
But Persona 3, Like a Dragon, and soon FF7 are big, fat games that could take months to finish. And I haven’t even had a chance to play Baldur’s Gate yet.
So, for me, I’m not hurting for content at all. But I know that’s just me.
Are they going to make more Crisis Core games? The PSP game got remade, right? I’ve been playing the pixel remasters of FF1-6 and was thinking about getting CC.
The first one gave me the impression of a sort of sequel that requires alternate timeline and some characters seemed to be at least somewhat aware of it, but I could also just be overanalyzing incorrectly. Second part soon ish on PS so I expect part 3 on PC by the time I’m 90 if I’m still alive then.
Is this really a problem for people - not knowing about new game releases? Especially for things you may already be interested in watching outside of a video game? If someone is a fan of sports, racing, etc. it seems they can find new releases in those genres pretty easily already.
The article mentions creating a custom game or in-game items based on the content… Wow, great - more in-game hats. And I bet that generated game is going to be top quality.
Yes, or rather its a problem for publishers trying to get their product noticed. Marketing in the past decade has fast become the most expensive part of making things, just getting people to know your thing exists, yeah its hard.
It’s not a problem for people, people don’t care. Companies do.
On the other side of things, it’s why we have so many sequels and franchises now, it’s much easier to market franchises. No one can make a Call of Duty killer, primarily because even if you make a game people would love, it’s hard to get people to even know.
It’s also arguably a bigger problem for the bad publishers like Activision, who have been trashing their own reputations for so long that even if they buy a huge “World Premiere” ad spot at the Game Awards, once I see it’s an Activision game, my brain just automatically turns off any interest I might have had in a game, because I know that even if the trailer makes it look interesting, it will ultimately probably be a disappointment due to greedy management. There are plenty of good indie games to play, and if and when Activision does publish a good game, I’m much more likely to believe word of mouth of the people I trust, than the recommendations of publishers, who are generally just out to push a $90 deluxe edition preorder of whatever is coming out next week.
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