bitsplease

@bitsplease@lemmy.ml

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

bitsplease,

Yeah it was odd to read that description being presented as an oddity - that sounds like most households I know. If you have a wife, kids, or roommate and don’t enjoy being holed up in your own room the whole time you play (and those sharing your house don’t just want to watch you game all night) then in house streaming is a huge boon.

I PC game, but most of my gaming is done on the couch, streamed onto my phone. I’ve been very tempted to buy a dedicated streaming device lately to avoid draining my phone battery while playing

bitsplease,

Lol, would love to hear why on earth this is downvoted - guess we’re in full on reddit mode and just downvoting everything that isn’t exactly what I think lol

bitsplease,

You really don’t need any AI (assuming you mean LLMs like ChatGPT) to bot the shit out of Eve - the way the game fundamentally functions makes it dead simple to bot (it’s not like WoW where you have to deal with pathfinding or positioning for combat) - you could write a mining bot in a weekend, and it’s dead hard to catch because “normal” mining basically looks indistinguishable from botting

bitsplease,

There are quite a few genuinely great mobile games, especially when you include ports of retro/pc games. The trouble is you have to wade through enormous piles of mtxn shit to find them

bitsplease,

because they chimed in an unloaded all their bullshit hatred on me for no valid reason

Really take a step back, reread your initial comment, and tell us honestly that what you’re describing doesn’t sound exactly like what you just did lol

bitsplease,

I actually just replayed it recently for the first time since around release (I don’t fuck with GTA:O) and I’ve got to say, it holds up really fucking well

bitsplease, (edited )

Coop in BG3 is fairly buggy (split screen specifically) , I played with my wife close to launch and we ran into all sorts of performance issues and bugs on a high end PC. Still a great game though, but you can tell that split screen didn’t get a lot of love during development

John Riccitiello is stepping down as CEO and president of Unity (investors.unity.com) angielski

SAN FRANCISCO–(BUSINESS WIRE)-- Unity (NYSE: U) (the “Company”), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced that John Riccitiello will retire as President, Chief Executive Officer, Chairman and a member of the Company’s Board of Directors, effective immediately....

bitsplease,

Yeah he’s definetely not innocent, but this is 100% the board at Unity throwing the CEO under the bus to try and control the damage

bitsplease,

It also used to be good. Man what I would give for a non-mtxn riddled modern Sims

bitsplease,

I did actually enjoy starfield (it wasn’t amazing or anything, but I don’t regret my purchase), but I have to say, I hate this argument.

For one thing, being a Bethesda game doesn’t just immediately grant a pass for being bad in all the ways Bethesda games are generally always bad (bugs, bad facial animations, outdated mechanics, etc). Each game should be judged for how good of a game it is, not how good a " Bethesda game" it is.

Secondly, and more importantly, the fact is that this time around is especially bad simply because all the typical “Bethesda” issues are just starting to become more and more egregious as time goes on. The fact is that if you handed me this game and told me that it was a heavily modded copy of FO4 I’d 100% believe you. Nothing in this game really shows a meaningful step forward either in tech or gameplay from what we’ve seen before. The only real “new” thing is ship to ship combat, which is frankly very lackluster.

As for what people expected? Better. That’s pretty much the long and the short of it. They expected it to feel less clunky than FO4, they expected space travel mechanics that weren’t just glorified fast travel menus, and new gameplay that doesn’t just feel like the same shit Bethesda has been doing since Morrowind.

That being said, the worldbuilding is phenomenal, as is typical of Bethesda, and at least for me, that’s where most of the fun came in, just wandering around and doing side quests to explore more of the world. But once you’ve more or less explored the world, there’s not much left to draw you in. The gameplay itself certainly hasn’t been fun enough to make me seriously consider a newgame+ any time soon.

bitsplease,

Yeah no one can argue that it isn’t a giant mismanaged, drastically overdue mess, but it’s literally the only game of its kind right now, I haven’t played in a little while now, but earlier on I put easily hundreds of hours into it

That being said, God I wish they’d get their shit together and get the damn thing finished… At least just SQ42…

bitsplease,

OK, take a delivery mission from the crowded space station you’re currently on, load a rover onto your ship (by which I mean actually load a rover onto your ship, not just press “equip rover” in a menu) . Walk onto your ship (again, meaning actually walk onto your ship, not just load straight into the cockpit), travel to your fly down onto the planets surface without a single loading screen, head down to your rover bay, get in and drive over to the delivery location to deliver the package. All without one single loading screen at any point in the process.

The closest I can think of to that is space engineers, except space engineers doesn’t really have “missions” in the same way SC does and the station would be a ghost town, and all the ships/rovers would look like LEGOs lol

Don’t get me wrong, the game is very unfinished and even by alpha standards it isn’t at all perfect and there’s a 50/50 chance that at some point in the process above you’ll get a 30k or some other game breaking bug, but I don’t see how you can have played the game like you say and not think that it’s doing things other games aren’t. There’s no other game that I’m currently aware of that actually provides the same immersive experience (when it works) as SC.

Whether or not those extra bits of immersion actually matter to you is an entirely separate question, but they are present and a good measure further than any other scifi game I’m aware of. If I’m wrong pleasepleaseplease fill me in, because I fucking love that shit in SC but can’t deal with the bugginess for more than short intervals lol

bitsplease,

Frankly, who the fuck knows lol

If you can’t stand bugs, id just hold off entirely until Beta at least. Frankly they’ve still got a ways to go to just get the basic content in the game, several core gameplay loops like exploration are still missing, and some core pieces of tech like server meshing are still MIA as well.

Could be a year or two, could be another decade, could be never.

My advice for SC is as follows - if the game in it’s current state (check it out during a free fly event - which is probably coming up soon) is something you enjoy playing, then grab a starter ship and enjoy, but if you just want to play the “finished” game, then wait. And under no circumstances drop hundreds of dollars on internet spaceships lol - it’s really not that hard to grind your way in-game to good ships, and frankly you’ll have more fun that way, because there’s nothing to do with the most expensive ships right now anyways.

bitsplease,

I don’t think it’d work all that well to be frank. You’d wind up with dozens of pages for each subject since each instance can have their own. You could probably come up with a distinct federated solution that might work though, where the servers are federated but the content is shared. Not sure how that would look in practice though, and how you could keep instances from diverging

bitsplease,

Yeah, for a Bethesda game, 25% of people using mods right out of the gate is frankly totally believable.

And while starfield isn’t perfect, people not finishing the first mission would hardly be an indictment against the game itself, who judges if a game is worth playing in the first mission? Usually - and especially in games like this - the first mission has practically nothing to do with the standard gameplay

bitsplease,

Be honest, do you actually live in the US? lol

I live in CA, literally entrenched in the history of “the old west” and I can honestly say not a single person I know has any cowboy memorabilia in their homes lol.

My dad had a little cast iron statue of a cowboy wrangling a bull on his desk at work growing up (a gift from a client) , but that is literally the only instance I can think of lol

And I also don’t know a single person who regularly watches cowboy movies, I can’t even remember the last time a cowboy movie was made in the US… I think that remake with Chris Pratt?

bitsplease,

Well shit, guess I got wooshed lol

bitsplease,

I definetely fall under that umbrella, I’ve got mods downloaded, but didn’t bother with the achievement mod. I downloaded my mods after the first mission though.

I’m enjoying starfield for sure, but I think it does have a fair few faults, though I’ll be the first to admit that a lot of them are subjective. For instance I can’t stand bullet sponge enemies and the bullet sponge is strong with starfield. Drives me crazy when I can literally empty an entire magazine of an auto shotgun pointblank into an enemies face, and have it only take them down to like 40% health lol. I grabbed a mod that helps with it, but its still pretty bad, even with that mod, and it breaks the balance a bit. Hoping that once proper mod support is in we get something better.

I also think the whole “spaceship” part of the game is pretty half-baked, I wasn’t expecting E:D levels of piloting immersion, but I’d have hoped for more than basically a series of menus and loading screens for interstellar travel. Additionally ship combat balancing is pretty rough, all the encounters I’ve done so far have felt comically easy, or ridiculously hard (The final mission of a certain UC Vanguard mission comes to mind…)

Overall though I’m definetely having a lot of fun though, and while there are bugs, it’s definetely one the least buggy Bethesda titles we’ve seen so far, and definetely less buggy (in my experience) than BG3

bitsplease,

That would probably help, but I find stealth builds to be really dull in Bethesda games. I do agree though that the mobility is great, I just wish there was zero-g combat (if there is, and I haven’t gotten there yet, no spoilers plz)

And yeah star citizen has the best flight model and ship combat mechanics imo - it’s a shame about the rest of the game… And to be fair there, there’s only so much you can do that with a flight model when it’s primarily going to be played on KBM or a game pad, but some games manage to do pretty damn well (Everspace comes to mind as a game with really excellent gamepad controls for spaceflight)

to be fair regarding what was promised, the vast majority of gamers arent out here reading every interview about the game ahead of time, so you can’t blame them for seeing a game that takes place in space, with stuff like ship building being one of its big selling points, and then blame them for expecting it to have features on par with the other big name space games from the last decade. Just because it’s not promised, doesn’t mean it’s not missed 🤷🏼‍♂️ like I said though, it’s really not a deal breaker, it just would have been a big selling point for me personally.

bitsplease,

Just off the top of my head

  • No Man’s Sky
  • Elite: Dangerous
  • Star Citizen
  • Space Engineers
  • Kerbal Space Program

I’m sure there are others, but it’s really not as uncommon as you’re making it sound, especially for AAA titles. I’d also argue it’s disingenuous to say that No Man’s Sky has “very little else going for it”. It was shit at launch, but they’ve built a really solid game now.

Again (and I feel like I need to keep re-iterating this, because people on this site are so sensitive about any criticism to their favorite games) Starfield is fun. That just doesn’t mean that it couldn’t have been better, and there’s nothing wrong with pointing out the areas we feel it fell short. Really, I think what Yahtzee Croshaw said about Tears of the Kingdom applies here - “If the game had these things, you wouldn’t be saying they didn’t matter

bitsplease,

the main quest isn’t where you have the best interactions.

No worries there, I’ve been focusing on faction quests and stuff like that for the most part, only occasionally dipping into the main quest for a few missions. One thing I feel like Bethesda did well with the writing of Starfield is that they finally made the main quest not world-saving urgent (at least not from the get-go). In practically every other bethesda game I can think of, the player starts off pretty much right from the start with a “Hurry! We need to do [Quest] before [Bad Thing] happens!”, which inevitably kills the immersion a bit when you go fuck around for a solid month just exploring and doing side-quests. But in Starfield it makes perfect sense that you’re not necessarily out there every single day chasing down artifacts, at the beginning of the game, they’re just a curiosity

$70 Mortal Kombat 1 Switch version called "robbery" as graphical comparisons flood the internet (www.eurogamer.net) angielski

Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm's decision to market Mortal Kombat 1 as a $70 Switch release. It has been called "robbery" and "disrespectful" to users.

bitsplease,

I mean, not necessarily - they might be buying it on the switch because they want a “mobile” version and don’t own a steam deck.

But yeah, ultimately if you own a switch, you should know what to expect by now from anything that isn’t a first party Nintendo title (and even then it can be a bit hit or miss from a performance standpoint)

bitsplease,

Given that the switch version looks terrible even by Switch standard, I think they’re right to complain and refuse to buy it. And not everyone can just “invest in better hardware” the second an upgrade comes along. Let’s not forget that up until the Steam Deck, the switch was the gold standard for handheld gaming - mainly by virtue of being the only real option

bitsplease,

Now if only they’d offer some DLC for Mario party.

I’m begging you Nintendo, I’ll literally pay $20 a map for some new godamn content at this point lol

bitsplease,

The issue isn’t screen real estate, but processing power

When you do split screen, you’re basically having to render two games at once (a bunch of stuff can be “shared” like physics and such, but you still have to render two PoVs at the very least). This is helped slightly in split screen by the fact that you’re rendering a much smaller PoV for each player, with multi-monitor split screen, you lose that edge.

Basically it could totally be done, but only on pretty decent hardware and/or a really efficient game

bitsplease,

My wife and I have almost finished our playthrough in split screen, and I’ve done a act or so solo, so let me share my experience

  1. The performance can get a bit spotty - I’ve got a really nice rig, and admittedly I’m playing on max setting and 4k resolution, but we do have frame spikes in split screen that you don’t see in solo
  2. The way inventory is managed is kind of a pain, each player has their own inventory, comprised of their characters stuff, as well as whatever NPCs happen to be associated with that player, so it’s not as straightforward to manage as in Solo. Also if my wife has something in her camp chest, she has to get it herself, I can’t get it for her.
  3. The way dialogue is handled is a mess (though I’d argue this is partly a problem for solo mode too). If both players are in separate dialogues at the same time, then only half the audio actually gets played, and which half gets played is super inconsistent, to where neither player is really having a smooth experience. Additionally, which player is in control of a dialogues is whoever triggered it, which wouldn’t be so bad except you often wind up triggering them on accident
  4. Combat feels slightly slower/more boring, because you’re waiting for another person to make their turns, and that only gets worse if they’re playing a build that has lots of minions. I often find myself taking my phone out during combat because it gets boring waiting for them to do their turns.
  5. Which characters belong to which controllers gets mixed up all the time, and we’re always having to fix it when we first hop on

Those gripes aside it is a lot of fun, you just have to learn to deal with the quirks. But it’s pretty clear while playing that it was designed as a single player game, with couch coop tacked on top of that primary goal

bitsplease,

No argument here

bitsplease,

Yeah I think it’s less that people are setting unrealistic expectations for a Bethesda game, and more that people are getting fed up with being told they should be happy with all the faults “because it’s Bethesda”.

Bethesda gets a really weird pass in the gaming industry and when it comes to shallow content and bugs. I think a lot of that comes from the modability of their games, so that with mods and a few years of patches, the games often end up being a lot of fun - but the fact is that the games themselves, as released by Bethesda are usually hollow shells by comparison.

For instance it always irks me when people say Skyrim VR is the best VR game - you literally need a couple dozen mods just to make it function as an actual VR game (lack of 3d audio in a VR game is just unforgivable imo, let alone any actual physics interactions).

I think people are just starting to get fed up with Bethesda’s business model of building barebones games and counting on modders to make it fun. And then people get further fed up when they say so online and get told things like “but yeah it’s Bethesda, what did you expect?”

bitsplease,

Concurrent players on launch is really only a metric of hype - from what I’ve seen so far in discussions, the game itself is shaping up to be a pretty big let down

bitsplease,

Yeah honestly I’ve been really confused by the claims about how bug free this game is.

It might be because I’m playing in split screen mostly, but my wife and I rarely go a session without a pretty major bug and a whole lot of minor ones

Don’t get me wrong, we both love the game and the bugs are totally worth putting up with, but the claims of it being super stable are a bit odd to us

deleted_by_author

  • Loading...
  • bitsplease,

    You’re not wrong, but the fact is that photorealistic graphics sells games. Everytime a AAA title releases gameplay footage prior to release, the graphics fidelity is always one of the most talked about things. Hell, there have been a lot of games where the majority of the hype has been around the graphics quality.

    I’m not saying this is a good thing, quite the opposite, but the fact is that game studios are primarily interested in building a game that makes money (because that’s how capitalism works), and having the best graphics is a proven way to boost sales. The only way it’s going to stop is for people to stop basing their game purchasing decisions on graphics and start basing them on gameplay. But for casual gamers, that seems highly unlikely

    bitsplease,

    That’s the thing - loads of people are also willing to shell out for a port

    Why make a decent profit by remaking the game, when you can have a small team port the game over a few weeks and rake in basically 100% profit

    I’d wager the difference between the number of copies that would see for a remake vs for a port is depressingly low

    bitsplease,

    You might be willing to pay an absurd amount, but you’re definetely in the minority there, most people will definetely not be willing to pay more than $60 for a remaster

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Spoleczenstwo
  • rowery
  • esport
  • Pozytywnie
  • krakow
  • giereczkowo
  • Blogi
  • tech
  • niusy
  • sport
  • lieratura
  • Cyfryzacja
  • kino
  • muzyka
  • LGBTQIAP
  • opowiadania
  • slask
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • fediversum
  • zebynieucieklo
  • test1
  • Archiwum
  • FromSilesiaToPolesia
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny