@yukichigai@kbin.social avatar

yukichigai

@yukichigai@kbin.social

Modder, programmer, and all around tinkerer. Yes, I’m that New Vegas and Deus Ex guy.

You can also find me over at lemmy.sdf.org under the same username.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

yukichigai,
@yukichigai@kbin.social avatar

Who would've thought that making your product more readily available would increase sales? That's so much more counterintuitive than "double down on NFTs and release schedules that require knowledge of calculus to figure out."

yukichigai,
@yukichigai@kbin.social avatar

EarthBound was the first JRPG I ever completed and the first JRPG I ever enjoyed. Before it I'd never been able to get into JRPGs: there was just too much complexity while also having too little going on. Wandering an overworld only to be randomly pulled out of it for no apparent reason was maddening. As a kid, trying to piece together the backstory of some undefined thoroughly detailed fantasy world while also taking in the emerging plot in the opening sequence wasn't anywhere near as appealing as firing up Mario or Mega Man and getting straight to the action.

EarthBound neatly sidestepped all of the things that had stopped me from liking JRPGs. The equipment system was simple without being braindead. The setting was a pastiche of suburban life that I could easily understand. The stakes were high but the tone was still whimsical and amusing. And above all I knew why I was suddenly getting dragged into battle with a snake or a crow or a dog instead of just being clotheslined by combat.

EarthBound still is my go-to recommendation in the (increasingly unlikely) event that someone says "I've always wanted to get into JRPGs, what should I start with?" It is the perfect "intro to JRPG" game without feeling trivial or like it cannot stand on its own. It singlehandedly made me love the JRPG genre, and I probably would not have played literally every other JRPG I've ever played if it wasn't for EarthBound.

yukichigai,
@yukichigai@kbin.social avatar

Yeah, you do have to grind a bit. Nowhere near as much as some games (looking at you, basically every Final Fantasy game) but the leveling is designed around you doing some extra fights for XP. Every new area generally has a "grind spot" that is moderately to incredibly obvious, typically some grouping of enemies that are enough to fight but not enough to overwhelm you, placed within reasonable walking distance of a bed, hotel, or other way to refill your HP/MP for cheap/free.

For the first town, before you take on the punks roaming the streets you should get some levels fighting crows, dogs, and snakes up near your house. Once you can kill them in two turns or less head into town and try taking on a single punk. If you survive that fight without being nearly dead, keep fighting punks. If you almost die, go heal up and farm a little more. And if you DO die... well you only lose half the money you have on you, so as long as you keep most of it in the ATM you haven't lost much of anything.

yukichigai,
@yukichigai@kbin.social avatar

That was someone's insane interpretation of the ending of the first Mother game (a.k.a. Earthbound Beginnings). It's not as out there as the guy who filled the Silent Hill wiki with claims that it was all symbolism for circumcision trauma (yes, really), but it's still kinda nutters.

yukichigai,
@yukichigai@kbin.social avatar

If you want to bypass grinding entirely then you'd need something like that, but it might trivialize certain parts of the game. Won't trivialize all of it though since several of the key fights rely on strategy.

yukichigai,
@yukichigai@kbin.social avatar

While 177 countries sounds like a lot, it's not where the majority of players are. PSN operates in the top 15 countries by GDP and the top 4 by population.

Of course there's still the question of why they work in so few countries when literally none of their competitors (that I know of) have those limitations.

yukichigai,
@yukichigai@kbin.social avatar

Screw it, go make the actual Starship Troopers game not suck. That thing is in dire need of help.

yukichigai,
@yukichigai@kbin.social avatar

Yeah, we'd need to know the gpu or even vague specs on the laptop to give a good answer.

Even assuming that OP is talking about Intel Integrated Graphics that's still a huge range depending on which series it is.

yukichigai,
@yukichigai@kbin.social avatar

I said this elsewhere, but without knowing what specific integrated graphics card you're using (e.g. Intel HD 4000 series) it's hard to give specific recommendations. Generally though there's a range of things that will work:

  • Any game released 7+-ish years before the laptop was manufactured.
  • Most 2D games released 4+-ish years before the laptop was manufactured.
  • Anything that has an Android/iOS version.
  • Emulated games for anything from 2 console generations ago or more (e.g. OG Xbox, Playstation 2). Also the PC releases of those games (e.g. Knights of the Old Republic)
yukichigai,
@yukichigai@kbin.social avatar

I had a similar "it's great I don't get what people are talking about" experience, only I was running it on lesser hardware than yours: 4GB GTX 970, 12-core i7-5820k, 32GB ram. I ran into a handful of bugs that were funny but not really disruptive (e.g. some dude's corpse floating behind a car as I was on the highway) and otherwise had a blast.

Nonetheless, it didn't really feel finished, y'know? That part wore on me, and I think is what undermined my enjoyment the most. It really was released too early.

yukichigai, (edited )
@yukichigai@kbin.social avatar

99% of it was them trying to make the new fee structure retroactively apply to already-released products, and the damage there has already been done. The fact that they think they can change the negotiated fee structure after the fact makes Unity a huge liability to use now. No one can ever be sure they won't suddenly pull a "give us more money or stop selling your game" move sometime down the line.

$70 Mortal Kombat 1 Switch version called "robbery" as graphical comparisons flood the internet (www.eurogamer.net) angielski

Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm's decision to market Mortal Kombat 1 as a $70 Switch release. It has been called "robbery" and "disrespectful" to users.

yukichigai,
@yukichigai@kbin.social avatar

Not always true; some games work really well on handheld/portable devices and the Switch is really good for that. The Binding of Isaac springs to mind.

What games had easy soft locks that prevented you from either progressing or getting a true ending? angielski

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress...

yukichigai,
@yukichigai@kbin.social avatar

Any of the Sierra "X Quest" games. Space Quest, Police Quest... so many soft locks. I remember Police Quest had a soft lock that would trigger on the first day but wouldn't become apparent until day 3 or 4.

yukichigai,
@yukichigai@kbin.social avatar

In-app purchases, requires 3rd party account, and no LAN.

Wow. I'm barely willing to put up with that for a free game. Not a chance I'm gonna deal with that for a thrice-delayed game by a rookie studio.

yukichigai,
@yukichigai@kbin.social avatar

The XP buff being better than normal Well Rested is still an improvement, but honestly Bethesda games should've been doing that since New Vegas.

yukichigai,
@yukichigai@kbin.social avatar

Personally I've had some issues with ads getting through 5 on a few devices. Version 4 always works in those cases, even though it's a bit less efficient (apparently).

Separate of that it also works with VPN Tunnel, which is great for getting around cell providers that block tethering.

yukichigai,
@yukichigai@kbin.social avatar

Same on the dogtags. Never got into 10six; I was more of an FPS gamer at the time. Lots of Duke Nukem 3D. Lots of shareware Quake.

yukichigai,
@yukichigai@kbin.social avatar

Agreed. Cutesy emotes are great when you aren't trying to concentrate on multiple other things at the same time. When I'm mid-game the only chat I read needs to be static and non-moving.

yukichigai,
@yukichigai@kbin.social avatar

The last good turn-based game I played was... oh wait, D:OS2. Huh.

yukichigai,
@yukichigai@kbin.social avatar

I have half a mind to start releasing cracks just so there’s 1 cracker who isn’t a fucking bigot.

I have had this exact thought, but that would undoubtedly eat up what little free time I have these days. I don't have as much of it as I used to.

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