Mr_Dr_Oink

@Mr_Dr_Oink@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Mr_Dr_Oink,

Jumblie 🟢🔴🔵🟠 8 guesses in 4m 34s jumblie.com

One of my guesses was one of the correct words, but my last tap didn’t register, but honestly, i thought it was asking for popular films. I might have got it a little quicker with less guesses if i had realised.

Fun puzzle.

Mr_Dr_Oink,

I watched a sunkey video for it, indont think there is any dialogue from will smiths character. Like they didnt bother to record it. There was one or two instances where he spoke, and it wasn’t will smith.

Mr_Dr_Oink,

Its nice to see a low cost microtransaction, and nice to see that you can get the currency in game but really thats just the same as it was a few years back before it went full 100 dollar for a reskin mode.

You are defending a game by pointing out that its money grabbing methods are less greedy than another company.

Games wont make the billions and billions they make now if they move away from the in game purchases models but they also evidently dont need billions and billions to operate.

Some of the best games on the market were made on small budgets by indie developers and sell well because the are fun and people actually want to play them.

Mr_Dr_Oink,

Case in point. Baldurs gate 3.

Single player (with optional co op multiplayer) but massively successful.

Not to beat a dead horse. Its just the first example that came to mind.

A huge amount of very successful indie games are single-player and even other AAA games.

They talk about the genre being dead but they forget that most games dont charge you to play them anymore. They make money through in game purchases selling cosmetics and battle pasees.

These game genres could be described as dead by the same criteria if they cost actual money.

Mr_Dr_Oink,

I think you might be, haha.

But in the i terest of a fairer comparison, i had a quick google and found this game “atomic heart,” a generally well received game with high ratings and the following from Steam Revenue calculator

“We estimate that Atomic Heart made $55,756,625.68in gross revenue since its release. Out of this, the developer had an estimated net revenue of $16,448,204.58.”

New ip, single-player, shooter.

Comparatively, immortals lost money and tbey apparently laid of 45% of the staff who made it to avoid losses.

Mr_Dr_Oink,

Stephenie sterling has been an absolute legend covering this. Been watching the jimquisition for a long time now and i never miss an episode about kotick.

Mr_Dr_Oink,

I dont include bg3, elden ring and totk in the AAA category. AAA no longer means high quality and fun, it means made by huge companies with more money than balls. CoD is a AAA game. And its shit. For example.

Mr_Dr_Oink,

I was simplifying my reasoning because its rant territory.

Essentially, companies like activosion dont take risks, they cater to a mass audience and produce the same games over and over. There hasnt been a unique or good version of cod since mw2 and blackops 2 days. Evidenced by them remaking both mw1 and 2 recently, because they know they have nothing new to offer and cod warzone could have ended the franchise. Since nostalgia sells games as well as popularity they just opted for cashcow remakes preying on players nostalgia and taking advantage of the disillusioned.

They call it AAA but ithe term has become ubiquitous with just popular games made by big profiteering entities like activision.

Its not nonsensical, its just not very well represented by my initial statement.

Mr_Dr_Oink,

AAA games originally meant games with massive budgets that innovated. They gave rise to story driven games with high quality gameplay elements . One of the first AAA games was final fantasy 7.

From wiki

One of the first video games to be produced at a blockbuster or AAA scale was Squaresoft’s Final Fantasy VII (1997),[4] which cost an estimated $40–45 million (inflation adjusted $73–82 million) to develop,[5][6] making it the most expensive video game ever produced up until then, with its unprecedented cinematic CGI production values, movie-like presentation, orchestral music, and innovative blend of gameplay with dynamic cinematic camerawork.[7] Its expensive advertisement campaign was also unprecedented for a video game,[8] with a combined production and marketing budget estimated to be $80–145 million (inflation adjusted $129–234 million as of 2020).[9][6] Its production budget record was later surpassed by Sega AM2’s Shenmue (1999), estimated to have cost $47–70 million (inflation adjusted $73–109 million as of 2020).[10]

As opposed to

At around the period of transition from seventh to eighth generation of consoles, the cost of AAA development was considered by some to be a threat to the stability of the industry.[16] Staffing and costs for eighth generation games increased; at Ubisoft, AAA game development involved 400 to 600 persons for open world games, split across multiple locations and countries.[17] The failure of a single game to meet production costs could lead to the failure of a studio – Radical Entertainment was closed by parent Activision despite selling an estimated one million units on console in a short period after release.[18][unreliable source][19][unreliable source] Triple-A games also began to lose uniqueness and novelty; a common trend were a range of “grey brown” first-person shooters that drew on the popularity of the Medal of Honor and Call of Duty series but did little to advance gameplay improvements.[20][21] Ubisoft game director Alex Hutchinson described the AAA franchise model as potentially harmful, stating he thought it led to either focus group-tested products aimed at maximizing profit, and/or a push towards ever higher graphics fidelity and impact at a cost of depth or gameplay.[22]

The limited risk-taking in the AAA arena and stagnation of new gameplay concepts led to the rise of indie games in the early 2010s, which were seen as more experimental. This also led to the creation of the “AA” market in the industry, larger studios that were not at the scale of AAA developers but had more experience, funding, and other factors to make them distinct from the smaller teams usually associated with indie studios.[21]

So like i said. AAA used to mean high quality but has lost that meaning as time has passed and game companies stopped taking risks.

Mr_Dr_Oink,

I refer you to my other response.

lemmy.world/comment/5213678

Mr_Dr_Oink,

This being on meta, in itself, is kind of meta. Bit of VR-ception going on.

Mr_Dr_Oink,

Duke nukem is where my mind went. With some of it being 3d and some being 2d and always facing the character. Looks awesome. I wanna get this game.

Mr_Dr_Oink,

You should watch summoning salt on youtube youtube.com/He makes slighly longer form veraions of this sort of video and as someone who has never done a speed run or wpuld have any hope of completing one i find it fascinating.

Plus the background music is so good on his videos.

$70 Mortal Kombat 1 Switch version called "robbery" as graphical comparisons flood the internet (www.eurogamer.net) angielski

Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm's decision to market Mortal Kombat 1 as a $70 Switch release. It has been called "robbery" and "disrespectful" to users.

Mr_Dr_Oink,

Yeah, the physics on botw and totk are so simple. It hurts my brain how basic those games are.

Two of the highest rated games of all time.

On switch

The most underpowered console of our generation.

But yeah mortal kombat couldn’t make the game look even slightly better because it can only be as good at totk. That really basic shitty looking extremely popular and highly rated game.

Mr_Dr_Oink,

Your claim about half life 2 is bold and would need backing up. Im not going to just accept your assertion without proof. That’s not how this works.

Totk has some frame rate issues here and there, but when you give playes the power to do whatever they want with a set of tools, you will always overload a game engine. Name any sandbox game that players haven’t been able to overload and cause frame rate drops.

Also, there are AAA games that struggle with frame rate drops on PC, PS5, and Xbox series X. Which i guess just proves the point of how underpowered those are… obviously, the switch is the lower end of these. Im not deluded. But claiming some stuttering in totk when players have set up chaos means it proves the switch is underpowered is just incorrect. Any game that gives you a set of tools and the instructions ,“go” stutters when there’s too much going on.

The switch is 6 years old, im not suprisdd its showing its age now. I am suprised its remained relevant and has games that are rated to highly.

So art style carries the games? So what? Isn’t that just ingenuity? And dorsnt it prove the .ain point of this thread? That Mortal Kombat could have looked good with a tweaked art style for switch but was just a bad port? If the product looks bad on the switch, then dont release it on Switch, i guess.

Ok, but if there are zelda/nintendo fan boys it follows that nintendo are consistently making great games and that zelda games are consistently great… you dont keep enough people gushing over your games by releasing trash game after trash game. Also fan boys wouldnt be enough alone to get a game that highly rated. Remeber that this game only released on switch, meaning it didnt have all the pa5 and xbox owners to help boost its numbers.

So whilst im sure the fanboys had something to do with it, its likely that the fact that the game is good played a kuch bigger part.

People bought a switch when these games came out just because they saw how good they were and wanted to play…

Sorry i think i know what you mean but i dont play the pokemon games. Is it the one with the shit textures, was it online like an mmo, i seem to recall one like that. Didnt interest me because it looked shit compared to so many other games ive played on switch.

I am LOVING Baldurs Gate 3 angielski

I’m just a little bit late to the Baldurs Gate 3 party, but I searched on here and didn’t see much follow up discussion about it after the review thread. I’m also trying to submit more to Lemmy so the communities can grow, so I thought I’d bring it back up now that it has been out for a few weeks....

Mr_Dr_Oink,

Remember jts been in development for 6 years and 3 of those were beta testing. This game has been getting played and polished for 3 years.

It is being highly spoken of because of its completeness and non brokenness.

I think the state of games these days had made you expect a tued sandwich on day one until a year or so in.

This isnt that. I assure you. Its fantastic. Couldnt recommend it enough.

Mr_Dr_Oink,

Oh, totally fair. Theres bugs. But not on the level of AAA fames that get churned out. This game sits in a completely different category to other games in terms of development and quality etc.

The point veing you dont need to wait for it to be polished as its been in that process for longer than any other AAA game at release.

Mr_Dr_Oink,

They dont push it on you, except when you need to grind 45 levels a season just to be able to play the new character that anyone willing to pay already has.

Maybe thats not a problem for you, i dont k ow your situation, but i get enough time for maybe 2 or 3 games a night except when i have nothing else on. I BARELY scraped getting rammattra and i had to win 35 games as support to get lifeweaver (which sucked as a solo player). Now theres another one i have no hope in hell of unlocking unless i want to cough up the cash.

That isnt fun, its a fucking drain. Its boring and its a complete slap in the face for anyone who supported overwatch 1 and waited years for the version of overwatch 2 that we were all promised that isnt going to happen.

No thanks. Im going to play baldurs gate 3.

Mr_Dr_Oink,

The difference being that it was a skin and you didnt need to buy them. I had almost every skin in ow1 just by playing and i didnt even have a silver banner thingy around my character portrait.

In ow2 you are buying characters which you actually need to play effectively.

I wholey agree that gambling mechanics have no place in games, and that cosmetics can have as much pull to addicts and people susceptible to fomo as things that affect gameplay but when the thing you are gambling on can be bought for coins (which you earn tons of by playing the game and pulling items you already have) and the chances of pulling items you dont already have are stacked in the players favour then it does beg the question of wheres the fomo?

Mr_Dr_Oink,

45 level grind isnt easy for people that have limited time to play. And i needed to win 35 games as a support character to unlock lifeweaver, which as a solo queue player with enough time to play 2 to 3 games on average a night when i actually get to play, is not easy.

I know im not the only person playing the game but i also know im not alone in my situation.

The fact is its not the game it used to be but its pretending that it is.

If they hadnt cancelled the co-op rpg element that was the original reason we all had to abandon ow1 th3n maybe that wouldnt be much of an issue. But they said its too much to develop it so its gone. And now to replace it they want more money for something else that used to be free.

Its all just a cash grab. Its not balanced towards player, if you think its fair then you have been fooled by capitalism too.

It is a lie that they cant provide the resources to make the rpg part of ow2. They have several thousand employess and are one of the richest game companies in the world. Larian have 400 employees and managed to make bg3 in 6 years… so its absolute bollocks. Blizzard spent 3 years developing wat ended up being ow1 witha reskin.

Mr_Dr_Oink,

So you are saying that you had a different experience to me and that is exactly my point. Putting aside the fact that i glfind it very unlikely that you got the new hero “with ease” i did not and winning 35 games as support as a solo player is not easy or fun.

Regardless saying you dont need the new hero shows you dont really understand the mechanics of the game. You are supposed to be able to change your character to counter the choices the opposing team have made. If the new character is a good counter and i dont have them then i lose out. Simple as that.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Pozytywnie
  • krakow
  • giereczkowo
  • Blogi
  • rowery
  • tech
  • Spoleczenstwo
  • niusy
  • sport
  • lieratura
  • esport
  • Cyfryzacja
  • kino
  • muzyka
  • LGBTQIAP
  • opowiadania
  • slask
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • fediversum
  • zebynieucieklo
  • test1
  • Archiwum
  • FromSilesiaToPolesia
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny