eurogamer.net

Prunebutt, do games w Crypto bros have discovered idle games, and the results are incredibly boring

Therapist: Cursed chibi AI Elon isn’t real. Cursed chibi AI Elon can’t hurt you.

Cryptobros: …

Prox, do games w Halo: Combat Evolved remaster reportedly in the works, being considered for PlayStation release

I’m a huge Halo fanboy and even I don’t need this.

warm, do gaming w Former Battlefield director doesn't "have anything positive to say about EA"

"Former Battlefield director" meaning, worked on the upcoming Battlefield narrative. Had nothing to do with Battlefield before the franchise's death.

His real accolade was being the fucking Halo Creative Director at Bungie. Who writes these titles?

vikingtons,
@vikingtons@lemmy.world avatar

I suppose they wrote battlefield in the headline since it’s an EA franchise, but I totally see where you’re coming from. At least they mention halo directly after.

warm,

They make it sound like he was a big deal with the BF franchise at EA, but he really wasn't.

vikingtons,
@vikingtons@lemmy.world avatar

Yeah, you’re not wrong

SheeEttin, do gaming w Cities: Skylines 2 dev says it won't release paid DLC until performance "fixed to our standards"

Why did they release it in the first place if it wasn’t up to their standards?

SuiXi3D,
@SuiXi3D@kbin.social avatar

Money!

SatouKazuma,
@SatouKazuma@lemmy.world avatar

misterkrabs.gif

CluckN,

Paradox probably wanted money now rather than later

Pxtl, do gaming w Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought
@Pxtl@lemmy.ca avatar

Have you ever considered not working for a giant corporation to fix their products for them for free?

Cethin,

I partially agree, but I assume these people get a decent amount of donations. There’s a reason they keep coming back for each game. That said, Bethesda should be the ones paying them.

terminhell, do gaming w Far Cry 6's online services will remain online, but don't expect any further updates

The game came out in 2021. There are far older games from other publishers still up and getting updates. Stop giving these pump-and-dump games your money.

ech,

When did it become the expected norm to receive endless updates for a one time purchase? How is that a “pump-and-dump”? Unless the game is a buggy, broken mess (and maybe it is, I’m not familiar with FC6), once the purchase is made, any additional content or service should be considered a bonus, not a mandate.

terminhell,

When they started selling always online games.

ech,

What’s that got to do with not making DLC for a game anymore?

JustEnoughDucks,
@JustEnoughDucks@feddit.nl avatar

If the game requires online features by design, then the company does have the responsibility to keep that online.

If you don’t want to support a game for 5-10 years with online services, don’t make a game that relies on online services. It ilreally is that simple.

  • Don’t put always online DRM (if hitman servers go down, nobody can play the fully single-player game. Absolutely 0 reason to connect to the internet).
  • Don’t put online DLC verification. Use a damn code/binary file that steam can distribute theough the store.
  • if you have a multiplayer game, put an option for self-hosted game servers and LAN. Battefront 2 original is literally still going for 18 years because they were not dumbasses and made a good game with good features and custom server capability

It really is extremely simple to not be a corrupt, money-grubbing piece of shit corpo.

ech,

Except this isn’t about DRM, or even online game servers. They literally said all of that will continue. They’re just not making DLC anymore and people are calling it a “pump-and-dump”.

nromdotcom,

Seriously. I realize people have Feelings about DRM and always-online stuff, but this is an article about a game that was never especially popular or active entering maintenance mode after a couple of years.

They aren’t shutting it down, they aren’t making it unplayable (though of course either of those things could happen at any time etc etc) - they just are no longer producing content for a game almost no one is playing anymore anyway.

gk99,

It’s a singleplayer/co-op title, why should I care about updates?

dsemy, do gaming w Cyberpunk's storytelling makes Starfield seem ancient - Opinion

I don’t play Bethesda RPGs for the set pieces.

I don’t care that Cyberpunk’s NPCs are programmed to walk to a specific place, stand in a specific way and say a specific thing at a specific time.

Cyberpunk’s main quest claims you have a few weeks to live just when the game really opens up to you, so thematically you are discouraged from pursuing side content, but it doesn’t really matter since except for a few quests most are very generic and most of their “story” is delivered through a call anyway. Great storytelling right there.

The NPCs in Cyberpunk are braindead, and when the game came out the set pieces didn’t work half the time.

I really rather Bethesda spend their time improving the parts of the games people who like their games want them to improve, instead of focusing on stuff their competitors are doing.

Ashtear, (edited )

It’s too bad you didn’t like the narrative structure with the calls in CP2077. That one ending uses them (or I guess you could call them voicemails, considering) to devastating effect. One of the most harrowing sequences I’ve seen in a game. It might have even saved a couple of lives.

gothicdecadence,

I’ve played the game and looked up all the endings but I only personally did the >!Nomad/Panam!< ending. What calls are you referring to?

Ashtear,

It’s the

ending spoilersuicide ending. All of them have calls during the credits, this one just hits very different.

gothicdecadence,

Ahh gotcha! I’ve never played or watched that ending so I didn’t know that happened. Makes sense though

SaltySalamander,
@SaltySalamander@kbin.social avatar

In other words, you've got maybe a couple hours in Cyberpunk.

acastcandream,

What? Dude the best part of the game is the opening 5hrs. It’s all downhill after that.

dsemy,

36 according to Steam. Sorry I don’t have more than a full day and a half to give a game before I give up on it to play something I enjoy.

KeenFlame,

I really don’t understand your reasoning. They use mocap and actors and spend so much time recording these scenes, then you don’t play them and then say you prefer Bethesda npcs? Mocap scenes and npc AI is so wildly different things. Ai That doesn’t even react when you shoot them? That can’t stealth? That clip into environment while looking at you like you are a ghost? I really try hard to understand your take here

dsemy,

They can spend an eternity on them and I still wouldn’t care about those scenes, it’s just not what I look for in a game.

Pavidus, do games w Game prices are too low, says Capcom exec
@Pavidus@lemmy.world avatar

You know what, I’ll bite. For this to work though, let’s agree on two things. First, the game they’re selling shouldn’t be a hot pile of garbage on day one. Second, I don’t want to even catch a whiff of microtransactions or subscription based models. If we can nail those down, I would be fine with a price increase. As it stands, the sticker price is just the cost of entry in the vast majority of games. They are still bringing in cash well after the initial purchase.

detalferous, do games w EA confirms The Sims 5 will be free-to-play and co-exist alongside The Sims 4

Free to play with all items available at DLC

hard pass

abraxas,

It’s days like this that remind me I’m not a typical gamer.

When Sims 4 came out, I put Sims 3 away thinking it was time for something bigger and better even though I’d had wishlisted DLC unpurchased. When Sims 4 clearly had basic content locked behind future DLC, I quit and didn’t go back to anything because playing the old version when the new version is out “didn’t make sense”. Went from being a Sims player to not a Sims player, not in protest but because their business model “failed to monetize” me. Obviously, if I were the base case, EA would have backpedaled.

Reminds me of the “mini-outrigger and story collection” thing with fantasy literature. I’ve gone from being a diehard fan to no longer even reading simply because I didn’t have the bandwidth and research hours to take it all in (Dresden and Iron Druid, lookin at you).

nyctre,

I’m sorry, could you explain the last bit? Did you stop reading those series because they had too many short stories or did I misunderstand?

abraxas,

Pretty much.

With the namedrops in the main stories on things I didn’t recognize and my not being able to keep up with side stories, my interest waned and I moved on. I still haven’t read anything after Peace Talks, and I don’t recall what’s going on in Iron Druid anymore.

ugo,

If you enjoyed the sims 3 I think you should check out Life by You. It looks like a bigger and better sims 3

abraxas,

Life by You

Leave it to Paradox to make a Sims clone ;). I’m going to add this to my wishlist and keep my eye on it. Thanks!

TipRing,
@TipRing@kbin.social avatar

I am cautiously hopeful for Life By You. My favorite thing in the Sims was to set up crazy soap opera dramas and see what happens, but Sims 4 sims are so docile and boring, it feels a lot more like just playing with dolls and decorating the house. I'm not judging if that's the part you like, but it's just not for me.

ares35,
@ares35@kbin.social avatar

the ultimate life sim.

MentalEdge, (edited ) do games w Unity reveals plans to charge per game install, drawing criticism from development community
@MentalEdge@sopuli.xyz avatar

Ah. Yet another reason for game studios to turn away from commercial dev tools and turn to FOSS software like Blender and Godot.

And since game devs are, you know, developers, they can even contribute to these tools with heir dev time, improving them and accelerating the industry shift away from this commercial bullshit even more.

Cqrd,

Wasn’t there a massive amount of drama in the Godot community recently that nearly destroyed it?

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

I’ve heard of no such thing.

But drama almost never kills FOSS software. It just causes it to fork. FOSS software can become like an olympic flame that just keeps getting passed from dev to dev. Once there are people actively using something, those same people are motivated to fix any issues they have with it, or add any features they are missing. That then drives improvement of the software, which in turn drives adoption, which drives more improvement…

There was huge drama around Emby going closed source, but FOSS Emby simply got forked, becoming Jellyfin.

There’s an example just within lemmy, the lemmur app apparently stopped development due to some drama, but it got forked and Liftoff picked up right where it left off.

Yes. There can be drama around FOSS projects, and there often is. Loosely organized groups of volunteers putting together serious software don’t work as efficiently as a paid team of devs led by a visionary with final say. But FOSS projects are capable of becoming self-perpetuating in a way proprietary software can never do. Once they reach a high enough level of adoption, they are very hard to kill.

And Godot is definitely up there.

snowfalldreamland, (edited )

The only “drama” I recall is that one guy, who ran an unofficial forum, went on a weird rant about how Godot is a scam because he thought development was too slow or something. He then shut down his unofficial forum. That’s a long shot from “being destroyed”.

But maybe I missed something?

(Edit: I had misspelled “forum” as “form”. Sorry if that confused anybody)

Cqrd,

Yep, that’s the one I was thinking about. Thanks for the clarification, I only vaguely remembered it

squirrelwithnut, do games w BioWare lays off senior writing staff as part of its recent job cuts

RIP the next Mass Effect. :<

snooggums,
@snooggums@kbin.social avatar

It's not like Mass Effect was known for it's story and writing.

mihnt,
@mihnt@kbin.social avatar

First two were good, 3 was, well...

BarrelAgedBoredom,

The ending to 3 was a bit of a cop out and generally out of line with the narrative of the game up to that point. Everything proceeding that was fantastic though. Still an 8/10 in my book

zecg,
@zecg@lemmy.world avatar

They hated you because you told them the truth. Haven’t played ME3, pretty much solely because the ending of 2 with the

spoilergiant skeleton fight

was so abysmally stupid.

constnt,

They canned the writers from 1 and 2 and promoted this goober who said that “Twilight was good writing” to finish the 3rd game.

Which is why we go from having Shepard being such a badass the Reapers tried to make a reaper version of humans, to all of a sudden being all PTSD about shit.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

That’s the worst writing change you can think of? That Shepard is finally showing signs of indoctrination PTSD?

There’s so much more to the 3rd game’s narrative that they messed up, PTSD isn’t even on the map.

constnt,

I didn’t say it was the worst writing change I can think of?

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

True, I’m just shocked you’d use that as the comparison to why 3 was bad lol

Rakonat,

Lead writer left after 2 and his replacement was kind of known for not getting along well with his predecessor. So its still not clear if he intentionally made changes to the plan that had been put in place or if he just never actually read the design doc that had been left for consistency.

RazorsLedge,

You’re joking, right?

snooggums,
@snooggums@kbin.social avatar

[X] Yes

[A] No

[B] Seduce

Rakonat,

Honestly only room for improvement here. The OG writer for ME wrote ME1 & 2 with ME3 being a guy who supposedly squabbled with him over details and abruptly changed course and retcons, and some even trying to put some of the worst ideas of Andromeda as stuff he passed on for them to use (note: this last one is mostly speculation without real proof to best of my knowledge)

Recent, last 10 years or so, Bioware games have not had the quality of writing they were known for in the 90s and 00s, with some charitable takes on TORs overall writing as being very shotgun approach and seeing what sticks and the fans react well to rather than a very clear end point in mind from the start.

Thebazilly,

RIP Dreadwolf.

Sanctus, do games w Baldur's Gate 3 Act Three massively hits CPU performance - but why?
@Sanctus@lemmy.world avatar

Tldr: NPC and Environmental density.

sugar_in_your_tea,

Pathing should be low hanging fruit here. Most NPCs don’t need accurate pathing, and can use a much faster algorithm to calculate. Hopefully the devs do a round of optimizations for late game content since that seems to be where most of the issues are.

Sanctus,
@Sanctus@lemmy.world avatar

We don’t know how their NPCs are built though. The pathing seems to be the same for every NPC that moves, so I bet its baked in somewhere up the inheritance tree. They already use ocular occlusion to take down some of the clutter out of view. The fact is the city probably pushes the limits of the engine in its current state.

sugar_in_your_tea,

Oh it’s certainly pushing it to the limits, which is why they need to change things. If it’s pathing, they have a ton of options to make it smoother, since most NPCs don’t need fancy pathing logic.

Sanctus,
@Sanctus@lemmy.world avatar

They’re probably using A*. I don’t really see how you can get more efficient than that.

sugar_in_your_tea,

That’s optimal if you want to find the best path to a destination, but NPCs milling about a town don’t need the best path, they just need to move toward their goal more or less. And most go on a mostly fixed route, so you can just store the ideal path in memory and let the NPC evade up to some distance from that path.

This makes it a lot more friendly to do a multi-threaded implementation since you don’t need to figure out collision avoidance until it’s about to happen, just look a few steps ahead and course correct as needed.

Enemies should use proper pathing, but NPCs don’t need to be anywhere near that sophisticated.

But I have no idea what they’re actually doing under the hood, it’s just concerning that it gets slow when the player moves without interacting with any NPCs.

Sanctus, (edited )
@Sanctus@lemmy.world avatar

Yeah but with how optimal the game is are they really not using waypoints for jobber npcs already? This game runs extremely well. That seems like a hell of an oversight. Thats why i figured the pathfinding was baked in somewhere higher up or something.

Edit: I really don’t think it is pathing. These models have insane LoD. I’m thinking they tuned it since D:OS2 but its the same engine. I bet its just compounding factors of high polygons, environmental effects (the earthquakes) and NPCs just existing in high number on top of that. There is more than double the amount of NPCs inside the city than anywhere else in the game.

sugar_in_your_tea,

In the Digital Foundry review, they saw huge performance dips when just running in small circles, when standing still had no impact. As in, on a high end system, performance dropped from ~90FPS to mid-60s, just by moving in a tight circle (i.e. not enough to actually move the camera).

That sounds a lot like pathing to me, though other things could certainly be causing it.

It just seems like something there is poorly optimized and it shows when there are a lot of NPCs around.

And the game essentially uses last gen tech (DX11, no RTX, performance drop on Vulkan, etc), so it’s not pushing the boundaries all that much, so it’s probably not fully optimized. It should be feasible to optimize it to at least not get FPS dips when moving vs standing still in towns, if not get a bit better performance on older CPUs (e.g. Zen 2 CPUs like 3600 and whatever is in the Steam Deck). It runs pretty well, it they could probably get a bit more.

Sanctus,
@Sanctus@lemmy.world avatar

Pushing the boundaries of the engine is different than pushing the boundaries of the industry. Maybe it could be the pathfinding. But movement doesn’t necessarily mean its pathfinding. I’m sure transforming all those polygons costs more computationally than pathfinding.

sugar_in_your_tea, (edited )

But why only when the player is moving? Surely the NPCs are also moving all the time, so just moving the player and maybe nudging the party members (so like 4 new characters moving?) shouldn’t drop frames by ~30%. Something seems off there.

I hope they figure it out and patch it, because it would really impact the experience on lower end hardware, like the Steam Deck (i.e. stable 30 FPS vs stutters in the late game).

Sanctus,
@Sanctus@lemmy.world avatar

No idea, I’m wondering if they had their camera locked on them. I could see why camera movements would cause it. Either way I hope they fix it too.

scrubbles, do games w Starfield install size revealed, available to preload now
!deleted6348 avatar

clickbait is stupid. It’s 125GB.

nanometer,

Thanks

DarkThoughts,
theangriestbird, do gaming w Unpacking developer calls out Nintendo after reporting "cheap fakes" on its eShop [Eurogamer]

if others do it with Nintendo’s property, it’s copyright theft. If Nintendo profits from people doing with other properties, it’s business as usual.

DebatableRaccoon,

Nintendo really is the Disney of video games.

cyberpunk007, do games w Employees at FromSoftware owner Kadokawa reportedly "thrilled" about possible Sony takeover

Oh please no. I’m not going to buy an overpriced console just to play their future games.

mnemonicmonkeys,

You could always sail the high seas

cyberpunk007,

The high seas for a PlayStation 6 exclusive release? First, might be a while before piracy on a new console is a viable option, second, an emulator won’t be able to run it for years.

Kolanaki,
!deleted6508 avatar

You won’t be able to pirate the PS6. Not unless technology gets really fucking gnarly by the time it releases so you can download hardware. You’d have to rely on real theft.

djsoren19,

Can’t really pirate a game on PC if it’s never released on PC.

Squirrelanna,
@Squirrelanna@lemmynsfw.com avatar

Not true. Plenty of Switch exclusives emulate super well on PC.

NotSteve_,

It’s going to be many many years before we see a PS6 emulator. We’re only just starting to get Bloodborne (PS4) working on PC now

djsoren19,

There’s a massive difference between a Switch and a Playstation. We’re nowhere near emulation of a PS5, and knowing Sony they would have FromSoftware make a launch title for the PS6.

secret300,

Oh boy do I gotta tell you about something crazy…

djsoren19,

Is it how there still isn’t a good enough PS4 emulator on PC to play Bloodborne at 60 fps?

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