Idk, maybe it’s just that I’m comparing too much of the Witcher 3, but the story and importantly sidequests in Horizon Zero Dawn are mediocore at best for where I’m at atm. I’d concur it’s better than Bethesda though.
The Witcher 3, to me, made Bethesda games feel dated. The structure of the game is nearly identical, but when you arrive at your quest, it never plays out entirely straight forward, much like the Witcher source material. Cyberpunk does follow along those same lines, even if it never quite hit the highs that Witcher 3 did.
HZD is very Ubisofty, but done right, as in it’s not littered to the brink with pointless collectibles and can actually be completed. It’s way more action than role-play or story focussed but that’s not a bad thing in itself. I think of it more like Tomb Raider, and for that kind of game HZD has plenty and very good storytelling.
It probably cost more in development to port the game to Switch than any other console. Graphics quality is irrelevant when users willingly buy a device with worse hardware than consoles. This seems like a case of “fans” wanting to eat their cake and have it too.
Unless the developer opted out of allowing their iOS app(s) to run in macOS, which, unfortunately, many top games did. And of the games that were made available, there are those that only have touch controls, which are awkward at best and impossible at worst on macOS.
Correct me if I'm wrong, but since this strike is against certain companies and not some entity that represents the entire industry like it does for movies and television, that means that other individual companies who come to an agreement can still hire these people, right? If so...imagine if we had that in movies and television.
We do. A24, for instance, is still making a couple movies by agreeing to work under the proposed terms by SAG. As far as I know, no one else has made such agreements yet. The more of such exceptions that get made, the weaker the AMPTP’s position will get.
Because they have a different contract for work not covered by the current strike? That seems kind of a weird take, especially since they thought the strike did apply to them originally and they shut down for several weeks until the lawyers got together and said, oh no, you have a different type of agreement.
It’s not like they changed or updated their contract to become exempt. SAG just went, oh, your business doesn’t fall into the terms of the strike so you don’t have to strike with the rest of us.
You could. But that's also if it's the only game you play and you don't boot up Sea of Stars, Quake, Halo, Goldeneye, Yakuza, Unraveled, or what have you. I don't have a Game Pass subscription, but the math on it makes a lot of sense for a lot of people.
Yeah. If you play a lot of little indie games, and tend to only play through them once, it’s an absurd bargain.
It’s also great in that you can try a lot of stuff without having to research it at all first, so you get really nice surprises sometimes. And you can try things risk-free, so sometimes I’ll try something I wouldn’t have expected to like and wouldn’t have bought and be pleasantly surprised. It can open up entire genres to people this way, as an intro to different types of games.
I do tend to buy a month or two, drop out, then buy another month when the catalogue is different though.
In this scenario above, playing Starfield and it being too enormous to finish in a month or two, you'd hardly have any time to enjoy these other games either.
You could spend all of your free time for one month playing Starfield and have finished it for $17. You could functionally "rent" 17 games for $1 each to get a feel for each of them, one of them being Starfield, to decide which ones you want to stick with. You could beat two smaller games each month and spend the rest of your time playing Starfield, and four months later still come out ahead of the $70 Starfield would have cost you. There are lots of ways that math works out for you to come out ahead.
Baldur's Gate 3 came out less than a month ago, and I already know at least two people on my friends list who've beaten it, plus several others who put over 60 hours into it in the past two weeks, according to Steam. There are plenty of people who could get through Starfield in one month for $17.
Looking at my game purchases a year and as a pretty heavy gamer, I come out just over the cost of game pass. Big thing is that I get to keep my games without needing to re-up the subscription.
Yeah right now when there’s a lot of games coming out it seems great, but middle of COVID I remember nothing was coming out, and I would have had to keep paying for the games I had already played.
$9.99 for a month of gamepass PC, or $10.99 for console (ultimate you’re paying for cloud access or online play, so it’s a disingenuous comparison) You can play starfield for a month, then buy it for 20% off through gamepass, so $55.99. $55.99+10.99 = $66.98.
So you basically get a $11 month-long trial, then $2 off the full price if you decide you like it enough to keep.
I’m interested in playing this but I don’t own a PS5 and I’m not buying a whole console for one game. They would have gotten a day 1 sale out of me if they released it on PC.
Originally, they did plan to release it on PS5 and PC. My guess is Sony made a timed exclusivity deal with them, which Sony had done with companies before. SE shout themselves in the foot by taking it.
Ditto for me. I have all Final Fantasy games released on PC, but I can’t justify buying a PS5 for a single game. I’ve chosen to watch a let’s play of the game. Glad I did because it’s definitely not a Final Fantasy I’d play a second time.
I reinstalled BG3 just because I heard about mods coming to console.
I bought it at launch. Played it until my saves deleted themselves right at the start of Act 3. I was broken. It was such a slog for me to get that far. I had to Claw for every inch of progress.
With mods tho. I can cheat. And boy I love cheating. I grew up with Action Replay, GameShark, Game Genie, etc. I’ve missed them terribly.
I just heard that right after launch it started happening and apparently they fixed it without much fanfare. At least on single platforms. Like I’m just on Xbox.
Play the games how you want to have fun, and anyone who says otherwise is dead wrong. I’ve dabbled in “cheating” myself, whether it’s giving myself 60 pts for starting traits in Zomboid, or building really unbalanced maps in AoE II and preventing the computers from ever advancing, it’s fun to sometimes modify the rules to benefit me unilaterally.
Oh yeah, I wouldn’t cheat if I were playing with other humans, but sometimes I want to explore depths of a game that time just doesn’t permit, so I gotta skip the grind and get right to the part where I’m unkillable. And yeah, if you’re having fun, that is the point!
It bothers me that stuff like GTA V or Red Dead doesn’t have cheat codes. Memorizing the whole list for San Andreas made you a god when playing with your friends and taking turns. Single player should let you turn on all the wacky physics and crazy mechanics you want
I am a singleplayer cheater, and all the times in the past that I lost massive progress because of glitches and crashes is one of the major contributing factors to it.
I would like them to fix the 60 fps cutscene issue. None of the original cutscenes were designed for that high frame rate, they just artificially sped them up which makes a lot of the Halo 3 cutscenes look weird. I’d at least like a proper port, kind of like what Nixxes has been doing for Sony games on PC.
I tend to agree, but it would be nice to play with the nice, rich visuals of Halo 2 Anniversary. And not have to look at Lord Hood’s craggy visage or the slightly polygonal Marine heads.
Reach, on the other hand: no remaster would improve how that game looks. Still a stunning bit of work all these years later.
eurogamer.net
Ważne