eurogamer.net

yermaw, do games w "This is a blatant, unapologetic act of vicious union busting" - Hundreds of Rockstar employees sign letter to management, demanding fired colleagues get reinstated

Prospects must be dire to want to get back into a company that would (and definitely would because they did) do that.

uninvitedguest,

I can't speak for the USA, but typically in Canada (Ontario) people would not want to return to the employer but force a greater settlement.

Also, in Ontario, an employer that is found to be union busting would result in automatic certification of the union - no vote needed.

MurrayL,

No need to speak for the USA, Rockstar North is British

uninvitedguest,

Which I would have learned earlier had I read the article!

astreus,

Video game worker here. I used to get 5-15 inMails a week offering me an interview. This year? 2. In total. The industry is brutal right now.

CosmoNova,

It‘s also an industry full of enthusiasts with a passion for what they do. Well mostly. I don‘t have to tell you how much that gets exploited. The workers who got the boot over joining a union actually seemed interested in returning to office again in interviews, though not without joining a union first.

Coelacanth,
@Coelacanth@feddit.nu avatar

Same story for almost every passion industry. I remember being surprised at first to learn how underpaid Formula 1 engineers are when some of them are literal rocket scientists, for example.

jpeps,

Yeah I mean can you imagine working on a big contender for the game of the decade, and being kicked out at the final hurdle?

cattywampas, do gaming w Is Hollow Knight Silksong's 'cheap' price a problem for other indie games? Devs and publishers weigh up its impact | Eurogamer

Silksong is $20. Stardew Valley is $15 (and getting yet another free update soon). There are a lot of great indie games out there that won’t break the bank and are made by creators who have a passion for what they do.

Exec,

Stardew Valley is $15 (and getting yet another free update soon).

I thought it already had its final update

etchinghillside,

Don’t think it was ever mentioned it’d be final. Just that they’d be more focused on their other game’s development and not to expect any more until it was finished.

Anyhow - the dev has recently mentioned an update is coming.

Baizey,

Sure, but what about its final (1) update?

psx_crab,

Or final(1)-final update?

overload,

We’ve had the final update, yes. But what about second final update?

loreng,

Terraria moment.

Dagnet, do games w More action than RPG, Vampire: The Masquerade - Bloodlines 2 struggles to convince after a few hours' play - EuroGamer

Let me guess, they toned down the RPG elements of a series known for being RPG heavy in order to reach a wider audience?

givesomefucks,

The author picked a clan that’s all about brute force…

Then complains the game was about brute force except for the parts where you play a vampire from another clan.

I don’t even know much about WoD, but I know he picked the most boring clan and then complained it was boring action.

The reactions to what clan you pick is where the RPG parts seem to come in from other reviews I’ve read.

It’s not like it’ll be a perfect game, but I feel like whoever wrote the review didn’t really get the game.

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

Nah, the maps were all linear and there were no multiple solutions.

It’s pretty clear they made a random action RPG.

Call_Me_Maple,
@Call_Me_Maple@lemmy.world avatar

So it isn’t an immersive sim, there could still be some strong elements of role play involved in terms of dialogue decisions. I’m hoping for the best.

NuXCOM_90Percent,

IS VTM Bloodlines (not to be confused with VTM Redemption or VTM Dating Sim Game) particularly known for being RP heavy? Or, at least, should it be?

Because I played Bloodlines and I even did a replay a few years back. Yeah, the hub city sounds a lot more “alive” than in the article… in the sense that just about every NPC had an interaction. But we also had maybe like ten NPCs (outside of the people dancing to Kidneythieves. Great band). This kind of feels like any game where the engine/tech is at the point that we can handle actual crowds but… how many people in a crowd do you expect to have a conversation with you if you walk up to them?

And the rest of the moment to moment gameplay really did feel like corridors with a few vents you could walk through and a LOT of people to mow down.

Don’t get me wrong. I really would prefer a VTMB that is what we “remember” VTMB to be and not what it actually was. But… that article very much sounds like just about every Troika game: Some REALLY cool dialogue based quests that have little to no bearing on the game outside of what XP bonuses you get. And then pretty janky ARPG combat once they ran out of money. And in that sense? Get the banner because it is Mission Accomplished.


Also my memories of VTM Redemption are that it was some super deep CRPG spanning centuries and was amazing. But I am pretty sure it was also an ARPG with some dialogue. I should replay that…

bitjunkie,
VindictiveJudge, (edited )
@VindictiveJudge@lemmy.world avatar

Not sure if this is what they’re talking about, but they made an ARG as part of the early VTMB2 promotion stuff. You had to do stuff within a fake dating app called Tender that was made in-universe to help vampires find feeding targets.

mcv,

I don’t think any CRPG is RP heavy. I don’t think it’s possible for a computer game to roleplay. Well, maybe if they integrate LLMs? But generally, any RP happens entirely in the player’s head.

I think CRPGs that are sometimes seen as RP heavy, are just very well written. That’s not the same thing, although I suppose it’s possible for good writing to inspire RP in the player. But that depends as much on the player as it depends on the writing.

I enjoyed the original VTMB a lot, mostly because of its excellent atmosphere.

daggermoon, do games w "Official" Russian Military game depicting invasion of Ukraine released on Steam as Yunarmy propaganda

war crime simulator 2025

creamlike504, do games w "Official" Russian Military game depicting invasion of Ukraine released on Steam as Yunarmy propaganda

Back in 2018, Steam stated its approach to content on its platform was "to allow everything onto the Steam Store, except for things that we decide are illegal, or straight up trolling".

A social media account linked on Steam to the game’s developer includes a post suggesting Ukraine’s refusal to surrender will provide “a lot of content to make more missions in our game”.

I’m pretty sure that qualifies.

capt_wolf, do games w Can a Steam profile be a real memorial for a lost life?

A long time member of our community passed suddenly a little more than a year ago. Her father appended her steam name with “Rest in peace.” He arranged for an online memorial for her online friends and encouraged everyone to DM good memories to her accounts. Her account’s sat there in my friends list, offline, ever since. It was a great way to honor her, I think she’d have loved it.

I just had the unsettling realization that, over time, our friends lists will literally become virtual graveyards.

glimse,

I’ve got a few of those. I’m planning to backup my friend’s Twitter page and all our interactions since his account is private and I don’t want to login ever again (after archiving)

RunawayFixer, do games w Black Myth: Wukong studio requests influencers not include "feminist propaganda" or Covid-19 references in coverage

I was wondering what “feminist propaganda” was and apparently it’s talking about misogyny.

Another forbidden topic seemed to be targeted at criticism of misogyny at Game Science. The company has come under fire for lewd and sexist comments attributed in media reports to its founders as well as recruiting materials from 2015 replete with sexual innuendos. Those original job postings and comments were deleted, and the company has not commented.nytimes.com/…/chinese-videogame-wukong-censorship…

But this anti feminism attitude is not limited to this 1 gaming company, but government policy under Xi Jinping’s authoritarian rule: www.abc.net.au/news/2021-06-08/…/100165360

hornedfiend,

Thanks for sharing this. I wasn’t going to buy this game,but now I’m convinced I won’t. Will wait for empress to turn denuvo intro their bitch.

echodot,

Oh yeah but then there will be another unhinged controversy.

vrighter, do gaming w Call of Duty: Black Ops 6 always online, including campaign, due to "continuous" texture streaming

so, you have gigabytesper second of disk io, and the game relies on the couple of megaBITS of internet bandwidth most people have to stream textures? As opposed to downloading and installing them once as an update…

This does not pass the smell test.

BleatingZombie,

You couldn’t have said it any better. This doesn’t make a single bit of sense and something is truly fucky here

Gork, do games w Embracer to sell Star Wars: Knights of the Old Republic remake developer Saber

If Embracer sells all their studios at least they won’t be in gaming anymore.

citrusface,

Good point! Silver lining and all that

Shadow, do gaming w Is Unreal Engine 5 'too big' for Steam Deck?
@Shadow@lemmy.ca avatar

Click bait title, as usual the answer is no.

chloyster,

A bit click baity but the test results I found to be interesting and fun to read through

TheMadIrishman, do games w Activision Blizzard boss Bobby Kotick departs in just a few days

And absolutely nothing of value was lost.

pivot_root,

Except any good will that Blizzard used to have. But then again, that happened before he left.

Shadow, do games w Doom at 30: how a LAN session changed my life
@Shadow@lemmy.ca avatar

Man I miss the early days of lan parties. Struggling to figure out how to plug my friends computer into mine via BNC cables (didn’t know we needed terminators) when we got our first ever network cards. Then later the big lan games of blood, duke 3d, quake, even starcraft.

Good times.

Nibodhika,

Your comment unlocked repressed memories of having to rewire ethernet cables for direct connection between PCs. And to make my father take me and my desktop+CRT monitor to my friend’s house for a weekend of HL+mods, AoE, and whatever new game one of us had found that month…

Fun times, online matches are great, but the feeling of a Lan party is something that I think it’s mostly lost.

JoeKrogan, (edited )
@JoeKrogan@lemmy.world avatar

AoE on lan was the shit. So much fun

allroy,

I don’t know why I assumed these was an experience isolated to me… ha!

Wojwo,

Same. It was a good read though. Getting old sucks for everyone, but I can’t help but feel like we grew up in a particularly magical time where you can remember dial phones all the way through smart phones. It kind of set the wow factor baseline a little high. I don’t know if other people in history have had a similar experience, but I kinda doubt it.

Shadow,
@Shadow@lemmy.ca avatar

Maybe, or maybe in another 30 years people will just be commenting how nice it was to be alive during the birth of the metaverse and giant corporations.

Probably not though.

protist,

Someone born in 1875 could have gone from gas lamps and horses to light bulbs, refrigerators, and cars by the time they were 50. May be comparable?

d3Xt3r,

Hmm, somehow I never really used 10BASE2/5 stuff.

My first memories of “LAN” parties was playing Doom, OMF2097 and other DOS IPX games over a null-modem cable (which I made myself by hacking up a regular serial cable - was so proud of myself when I got it to work lol). Of course, it was only limited to two PCs, but still fun nonetheless. After the DOS era, my first “proper” LAN party was over 10BASE-T (Cat3) during the Win 9x era, and then we quickly moved into the Cat5/100Mbps world. So somehow I completely skipped over coax LANs, even though I started with MSDOS, RS232 and BBS door games. Or maybe I used them unknowingly at school or something. But it feels really strange to hear others reminisce “fondly” about T-connectors and terminators, when even though I’m from the same era, I never even saw them. Or maybe I’m from an alternate timelime where they didn’t exist at all…

Mudface, do games w $70 Mortal Kombat 1 Switch version called "robbery" as graphical comparisons flood the internet

If you’re buying this (or anything other than Nintendo exclusive games) for your switch, it’s because you don’t have any other options and likely only own a switch

If you had a PC or a PS5, you’d buy it on that.

So switch only owners would pay whatever for it, but the rest of us wouldnt

bitsplease,

I mean, not necessarily - they might be buying it on the switch because they want a “mobile” version and don’t own a steam deck.

But yeah, ultimately if you own a switch, you should know what to expect by now from anything that isn’t a first party Nintendo title (and even then it can be a bit hit or miss from a performance standpoint)

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

I admit I haven’t really touched my switch much since I got a Steam Deck.

Potatos_are_not_friends,

Sounds like they should accept their inferior switch version, or invest in better hardware.

bitsplease,

Given that the switch version looks terrible even by Switch standard, I think they’re right to complain and refuse to buy it. And not everyone can just “invest in better hardware” the second an upgrade comes along. Let’s not forget that up until the Steam Deck, the switch was the gold standard for handheld gaming - mainly by virtue of being the only real option

yukichigai,
@yukichigai@kbin.social avatar

Not always true; some games work really well on handheld/portable devices and the Switch is really good for that. The Binding of Isaac springs to mind.

Astroturfed,

I own a ton of games on my switch that aren’t switch exclusives. I travel a lot and use it like a Gameboy on planes, in hotels etc. Anyone using a switch entirely as a home console experience, ya silly to not buy games on PC etc instead.

HipHoboHarold, do games w Baldur's Gate 3's director hasn't completely ruled out DLC

I would love DLC. A game like this could be kept alive for years with good DLC.

Weslee,

I wonder if the game supports whole new campaigns, use the core mechanics but introduce a totally different narrative, locations, characters, etc

Could be really good, even better if they open this up to modders and allow us to create our own campaigns

mojo,

Yeah the modding tools in Dos2 were insane. I haven’t really looked into bg3 mods but I hope we get something like that.

Spike,

Imagine getting something like NWN had.

Kbin_space_program,

I hope we get the tools Solasta has.

Weslee,

I’ve seen some mods pop up on nexus but other than the gear ones I wouldn’t say they were that great, though it is early days still

TheCannonball,

I’m mostly interested in the mods that add new classes. The Artificer mod is really good and mostly shows how broken they are in 5e.

Afrazzle,

Even just making the gear you find randomized would add so much replayability

conciselyverbose, (edited ) do games w Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life

I mean, it definitely helps. The production quality is insane. But the fact that the choices (or mistakes) have actual real impacts on the game going forward are as big as far as I'm concerned. I ended up with my hand being forced into combat early that made an encounter with a potential party member immediately hostile. That sucks, especially since I wasn't trying to do what happened in the earlier encounter. But in terms of a world feeling alive, having it actually react to what you do is pretty damn significant (unless "you're small and irrelevant" is intentional).

Talaraine,
@Talaraine@kbin.social avatar

It's time developers come to grips with the fact that making choices matter is what makes it a successful game. I'm tired of storylines that don't make any sense except to give you a world to kill people in. Sorry folks, lore is important and that takes writers.

Stop treating them like afterthoughts.

conciselyverbose,

I personally am perfectly happy with a game that's all about mechanics and gameplay.

But the extremely rare game that actually is well written is nice to see.

Wooly,

It definitely depends on the game, I’m perfectly happy with a game that has a story to tell, and tells it well. Not everything needs to have branching options and 50+ hour playtime. Some of the best stories I’ve played are short and railroady, WaW and BO1 campaing’s are fantastically interesting and you don’t make a single choice in them.

GoodEye8,

I don’t think the lack of choices is necessarily a bad thing. The original Doom had no story choices (it barely even had a story) and it’s still pretty good even by today’s standards. Half-Life 1 and 2 pretty much had no story choices as well (there was 1 at the end of the first game) and the first one in particular is considered revolutionizing how stories are presented in games.

What I do think is an issue is when the game presents you with a choice that doesn’t matter. Bioshock Infinite is the first that comes to mind as the game puts quite a few options front and center, but really none of them matter (except the very last one) and the game even implies that the choices deliberately don’t matter because “constants and variables”. Thus those choices, at least for me, detracted from the story because there was never no need to make me make a choice.

In that sense I agree that choices should matter, but I think a better wording is that if you’re going to have choices make them matter or don’t have choices in the first place.

MomoTimeToDie,

deleted_by_author

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  • Dragonmind,

    Remnant 2 is brilliant at this and bad at this at the same time! The in-world stories that are told along with the environments are absolutely STUNNING! Everything clicks together so well and a slightly different story is told when re-rolling the map!

    Main story cutscenes tell the worst story I’ve ever seen executed. (Worse than Monster Hunter World’s Handler story stuff) I’m glad they’re skippable on another run. Because literally everything is is some of the most classic gaming experience one could have.

    Talaraine,
    @Talaraine@kbin.social avatar

    There was so much promise in their lore!! I liked N'Erud the best but the rest didn't really lead anywhere other than that you visited, you did something notable, and then you left. Nothing really changed.

    snooggums,
    @snooggums@kbin.social avatar

    I would say if it is all about the gameplay, like Serious Sam or Doom, then the story doesn't need to be that important and dexisions don't need to matter. But if the story is front and center, like Baldur's Gate and most similar RPGs, the story and how choices impact the story need to be well done so it doesn't feel on rails and replaying it is enjoyable.

    Meowoem,

    It gets super confusing when you do stuff in the wrong order though. Missing a clue because you didn’t read the right book or something but then randomly finding the end of the quest and everyone is talking like we know all about it.

    Cethin,

    Usually it recognizes it. Sometimes it doesn’t though. I’d hope those instances get patches eventually. Even worse though is when something triggers for something you didn’t even do. I’ve had a party member get angry at me for something that I did the opposite of. It’s a pretty solid game, but it’s not totally bug free, which is expected with so much complexity. Who knows, it could have just been a cosmic ray that flipped a bit and not even their fault (though I doubt it).

    JJROKCZ,

    You also miss out on Minthara? I’ve been hearing she’s great but I merced her ass

    mothersprotege,

    I doubt that they’re referring to Minthara; you have to make an intentional series of decisions to >!murder a bunch of people!< in order to get her in your party. It’s relatively easy to miss several origin companions if you’re not the type that explores the whole map. And one of the origin characters starts with >!a quest to kill one of the others!<.

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