eurogamer.net

bouh, do games w Game prices are too low, says Capcom exec

It’s funny how it’s “the game’s are not expensive enough” and not “we don’t know how to manage our or money” or “our profit are too high”. Fuck those capitalists.

Oh the stupid shit head “games are 100 times more expensive to make now” but you sell thousands times more and there no physical media anymore is irrelevant I guess… Assholes…

CileTheSane,
@CileTheSane@lemmy.ca avatar

If they weren’t profitable at the current price they wouldn’t be charging the current price.

mindbleach,

And “budgets keep going up!”

Whose fault is that, guys? Were those numbers placed on you by a witch’s curse? No. You spent $100M on one game, it made $300M, so you spend $200M on the next game. Games didn’t get twice as hard to make, between those decisions. They didn’t require twice as many people or twice as much time. You’re just treating them like a factory where more capital in means more revenue out.

The original Doom was made in nine months by a team that fits in an elevator. Yeah, it’s simpler than modern games, but they had to make the nearly-unprecedented engine and all their own tools as they went. It’s not like anything’s harder, now. People have basically recreated that seminal title as solo one-week game jam projects. A modern handful of professional computer nerds can pick from a handful of modern high-end toolchains and start banging out content, today.

If the market for video games only supported six-digit budgets - there would still be video games. Big ones, fancy ones, creative ones, whatever. Would they be the spectacles that currently get advertised to death? Nope. But they also wouldn’t produce as many unstable bug-fests as those sprawling mega-projects. Nor would they be announced in 1999, previewed in 2006, delayed in 2017, and launched to middling reviews in 2025.

Studios that aren’t injected with obscene capital and forced to deliver “AAA” money-trees tend to shoot their shot and move on to the next game. That’s how they survived and grew as plucky little private affairs, before some publishers swallowed them whole and turned them into a sequel factory for their breakout hit.

If your games cost too much money to fail, stop giving them more money.

TrousersMcPants, do games w [Rumor] Mass Effect 4 will ditch an open world and return to its "classic format", insider teases

Good, tbh, I think we’ve had to back off Open World RPGs for years now. Smaller scale RPGs can tell a story with far more focus. I think something like Witcher 2 or Baldurs Gate 3 are good examples of balancing exploration and story telling.

FracturedEel,

Yeah I’ve loved open world games since I first played oblivion as a teenager but being open world isn’t necessarily a good thing in and of itself and being too big often makes you spoiled for choice. Plus I just don’t have time anymore to explore the whole world. For me as long as the story is interesting and it has good systems and mechanics along with new game plus of some kind I can get into a game and play it over and over

TrousersMcPants,

I grew up on Oblivion too, Bethesda games are great for open world. Having many smaller stories is great if you want to have a whole world.

TigrisMorte, do games w Microsoft will sell Activision Blizzard streaming rights to Ubisoft

It would be hard to choose a worse company.

phillaholic,

Google

TigrisMorte,

Googlie is just bigger, not worse, than ubisoft.

woelkchen,
@woelkchen@lemmy.world avatar

Google’s streaming tech is pretty good.

TheDarkKnight,

Still an awful company

savvywolf, do gaming w Is Hollow Knight Silksong's 'cheap' price a problem for other indie games? Devs and publishers weigh up its impact | Eurogamer
@savvywolf@pawb.social avatar

I think at a certain point we need to accept that this isn’t sustainable.

And by “this” I mean money flowing directly into the pockets of the rich. People would very much hedge £30 on a game if they didn’t need to budget so much of that money to pay off megacorps. And devs could easily live of £20 per sale if they didn’t need to pay part of their profits to those megacorps.

Sorry for going all Redditlemmy “grr capitalism”, but that’s the issue here and all this Silksong “drama” is just a smokescreen.

GammaGames, (edited )

You’re 100% right, but it’s also a problem of devs underpricing themselves. They’ll work for 2 years on a game and then set its regular price at $5, which actually limits its reach (shoppers see the price and skip over it, thinking it’s low quality) and helps make a race to the bottom that’s already destroyed the mobile market.

Silksong isn’t going to upend the market, some of the quotes are silly, and it’s not underpriced since they were going to sell millions upon millions of copies anyway. But the wider discussion of pricing is important since lots of developers don’t seem to understand the larger picture.

theangriestbird,
@theangriestbird@beehaw.org avatar

I think you got the most level-headed take here. It really is about capitalism and the fact that gaming is now a mature market, which means it is now sufficiently saturated in the stink of capitalism and megacorps, just like other media industries. In a world where we weren’t all being squeezed from every direction, games would probably cost less and Silksong’s price wouldn’t seem like an outlier.

VagueAnodyneComments, do games w Embracer has reduced its workforce by over 1800 people in the past year

embracer and their ilk ruined games development for everyone who just wanted a job and not to have to put together an entire indie studio

the damage they’ve done to the industry and the middle class is incalculable in its immensity

there are fewer good games and drastically fewer good jobs because of Embracer

Walican132,

Wow I’m not familiar with them at all. Where can I go to read some not fluff pieces on them?

VagueAnodyneComments,

just look up their acquisitions and then look up what happened to those studios

en.wikipedia.org/wiki/Embracer_Group#Rebranding_a…

SW42, do games w Nintendo lawyers want to force Discord to reveal Pokémon Teraleak source

I find the switch to hosting communities on proprietary closed platforms kind of bad in terms of access to the vast knowledge and archiving it for future generations. When discord will go full enshittified, it will just charge a subscription fee to access the “servers”. Also they will sure as hell comply with anything if it threatens the bottom line.

pycorax,

It’s god awful for any development discussion too. Used to be you could at least find someone taking about something on Stack Overflow even if it wasn’t solved, now it’s buried in Discord and you have no way of even searching it out to see if anyone has even had that problem before.

lath, do games w Looks like Horizon's unannounced MMO has been quietly cancelled

According to the news, it’s one of several live service games cancelled by Sony.

Concord spooked them very much.

darkdemize,
@darkdemize@sh.itjust.works avatar

Good.

A_Union_of_Kobolds,

Also Destiny

PushButton,

Several live shop services cancelled by Sony…

Oh no! Anyway…

garretble,
@garretble@lemmy.world avatar

At least someone at Sony saw some reason.

I can’t think of any human being who wanted a live service Horizon and God of War.

dogslayeggs,

I can actually see Horizon working really well as an MMO. It’s already open world, fetch quest-centered with city quest hubs and such. Yeah, you won’t be that one main character, but you could be out there killing robot dinosaurs with friends.

garretble,
@garretble@lemmy.world avatar

Yeah, that’s a fair point, actually.

Zorque,

At least two major MMOs have the player being the “main” character, FF14 and WoW both treat the player character (and their friends) as the “hero” (and their party). I’m sure others do the same, but honestly I never get far enough into them to find out.

You’d almost certainly not be Aloy, but that doesn’t mean you’re not the main protagonist of the story in the game.

TheMadIrishman, do games w This year's AGDQ included someone speedrunning Elden Ring bosses with a saxophone

Another runner played a Mario game on switch using motion controls strapped to his head and feel and then played the in game music on a keyboard at the same time. GDQ was wild this year.

Prunebutt, do games w Crypto bros have discovered idle games, and the results are incredibly boring

Therapist: Cursed chibi AI Elon isn’t real. Cursed chibi AI Elon can’t hurt you.

Cryptobros: …

Prox, do games w Halo: Combat Evolved remaster reportedly in the works, being considered for PlayStation release

I’m a huge Halo fanboy and even I don’t need this.

warm, do gaming w Former Battlefield director doesn't "have anything positive to say about EA"

"Former Battlefield director" meaning, worked on the upcoming Battlefield narrative. Had nothing to do with Battlefield before the franchise's death.

His real accolade was being the fucking Halo Creative Director at Bungie. Who writes these titles?

vikingtons,
@vikingtons@lemmy.world avatar

I suppose they wrote battlefield in the headline since it’s an EA franchise, but I totally see where you’re coming from. At least they mention halo directly after.

warm,

They make it sound like he was a big deal with the BF franchise at EA, but he really wasn't.

vikingtons,
@vikingtons@lemmy.world avatar

Yeah, you’re not wrong

SheeEttin, do gaming w Cities: Skylines 2 dev says it won't release paid DLC until performance "fixed to our standards"

Why did they release it in the first place if it wasn’t up to their standards?

SuiXi3D,
@SuiXi3D@kbin.social avatar

Money!

SatouKazuma,
@SatouKazuma@lemmy.world avatar

misterkrabs.gif

CluckN,

Paradox probably wanted money now rather than later

Pxtl, do gaming w Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought
@Pxtl@lemmy.ca avatar

Have you ever considered not working for a giant corporation to fix their products for them for free?

Cethin,

I partially agree, but I assume these people get a decent amount of donations. There’s a reason they keep coming back for each game. That said, Bethesda should be the ones paying them.

dsemy, do gaming w Cyberpunk's storytelling makes Starfield seem ancient - Opinion

I don’t play Bethesda RPGs for the set pieces.

I don’t care that Cyberpunk’s NPCs are programmed to walk to a specific place, stand in a specific way and say a specific thing at a specific time.

Cyberpunk’s main quest claims you have a few weeks to live just when the game really opens up to you, so thematically you are discouraged from pursuing side content, but it doesn’t really matter since except for a few quests most are very generic and most of their “story” is delivered through a call anyway. Great storytelling right there.

The NPCs in Cyberpunk are braindead, and when the game came out the set pieces didn’t work half the time.

I really rather Bethesda spend their time improving the parts of the games people who like their games want them to improve, instead of focusing on stuff their competitors are doing.

Ashtear, (edited )

It’s too bad you didn’t like the narrative structure with the calls in CP2077. That one ending uses them (or I guess you could call them voicemails, considering) to devastating effect. One of the most harrowing sequences I’ve seen in a game. It might have even saved a couple of lives.

gothicdecadence,

I’ve played the game and looked up all the endings but I only personally did the >!Nomad/Panam!< ending. What calls are you referring to?

Ashtear,

It’s the

ending spoilersuicide ending. All of them have calls during the credits, this one just hits very different.

gothicdecadence,

Ahh gotcha! I’ve never played or watched that ending so I didn’t know that happened. Makes sense though

SaltySalamander,
@SaltySalamander@kbin.social avatar

In other words, you've got maybe a couple hours in Cyberpunk.

acastcandream,

What? Dude the best part of the game is the opening 5hrs. It’s all downhill after that.

dsemy,

36 according to Steam. Sorry I don’t have more than a full day and a half to give a game before I give up on it to play something I enjoy.

KeenFlame,

I really don’t understand your reasoning. They use mocap and actors and spend so much time recording these scenes, then you don’t play them and then say you prefer Bethesda npcs? Mocap scenes and npc AI is so wildly different things. Ai That doesn’t even react when you shoot them? That can’t stealth? That clip into environment while looking at you like you are a ghost? I really try hard to understand your take here

dsemy,

They can spend an eternity on them and I still wouldn’t care about those scenes, it’s just not what I look for in a game.

Pavidus, do games w Game prices are too low, says Capcom exec
@Pavidus@lemmy.world avatar

You know what, I’ll bite. For this to work though, let’s agree on two things. First, the game they’re selling shouldn’t be a hot pile of garbage on day one. Second, I don’t want to even catch a whiff of microtransactions or subscription based models. If we can nail those down, I would be fine with a price increase. As it stands, the sticker price is just the cost of entry in the vast majority of games. They are still bringing in cash well after the initial purchase.

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