Good. I hope that sleaze Pitchford loses a mountainload of money on this. I absolutely hate the guy, he’s a liar and a thief. And arguably, depending how you look at it, a pedophile.
As a short reminder: Borderlands was originally meant to look like this. Then, at the MTV Asia Awards 2006, an artist by the name of Ben Hibon premiered a neat-looking animated short by the name of Codehunters. You can see it here. Witchford saw this and wanted to use the artstlye for his new game. He and Ben had a back-and-forth for a while and then, radio silence.
2009 comes around and Pitchfork’s new game Borderlands is released. And to say that it looked familiar to Codehunters would be an understatement. Kitschford, being an upstanding and virtuous citizen that he is, straight-up aped Codehunter’s style. No discussions or agreements were made with Ben and as such, despite Borderlands becoming hugely profitable, Ben didn’t see a cent. And that is why I will always hope for the Borderlands IP to crash and burn. Or, at the very least, for someone to actually pay Ben Hibon for (unknowingly) creating the game’s artstyle. Anyway, rant over, thanks for coming to my TED talk.
I agree that Pitchford is a dick, but I sincerely disagree about the art style comments: I don’t think it’s morally correct to “copyright” (or, reworded: claim exclusivity of) art styles, especially in this context.
I think the two works are completely independent, and Gearbox being inspired by the short film is completely appropriate.
Anything else would be no different (in my opinion) than cases like Roger Dean (the cover artist for Yes’ early albums) suing James Cameron for the floating islands in Avatar.
I remember just a couple months ago before that game Mouse (the one that’s all black and white, rubberhose animation style, where you play as a detective mouse) was supposed to come out, and everyone and their mother was freaking out over the use of the rubberhose style, as if Disney had a copyright on the entire art style itself.
I just thought people were fucking stupid for voicing those thoughts in the first place.
Nah, I didn’t forget. It’s just that Pitchford’s list of screw-ups is so extensive that if I wanted to list of each and every one, we’d be here all day.
I was speaking of the gaming industry as a whole. I know very little about this developer. Perhaps they’re one of the good ones swept up in unfortunate-ness.
Game Publishers: Release unfinished game that gets horrid backlash until they work overtime to patch it to a slightly more playable hell, get caught in an update loop, game inadvertantly becomes live service.
Was it really that good? I heard it was overwatch from wish when it launched but then got better. I never tried it, because i didn't wanna learn something new.
It was a hero shooter MOBA but with some verticality, so that’s about as far as the Overwatch comparison goes. I had a great time with it. I like traditional MOBAs but don’t have the skill/patience/time for them, so hero shooter MOBAs are the perfect way for me to be able to play them more casually. In my opinion, of the few I’ve tried, Paragon was the best implementation of a hero shooter MOBA; the core gameplay just felt really tight to me.
Yeah, that really brings me back. I had like 4 tokens on Steam to give the game away when they were trying to get more people to play. There was some other hero shooter MOBA a little after that too, by Epic or something. Didn’t last very long and wasn’t all that great, but I still played the shit out of the falcon character that could “fly”. Man, I need to jump into another one of these games.
There is probably even more comming in the current version for you. Stardew valley is the type of game where you watch a random YT video where someone shows off something you never knew was in the game, after you got 1000h clocked.
Unsurprising. They already split remake up to milk more money out of long time fans, and now they’re doubling down on the mobile market. I remember long wishing for a remake and now I want my wish back. DAMN YOU MONKEY’S PAW!!!
An initial solution looked to have been found from an old Fallout 4 VR thread on Steam, where the same problem could be fixed by using a console command to change the player’s sex.
In Starfield, the same command works, but all you need to do to fix the bug is enter the character customisation screen. Using console commands, this can be done by entering ‘showlooksmenu player 2’. If you’re playing Starfield on console, you can visit an Enhance Clinic for 500 credits to get into the character customisation. You don’t actually have to change your appearance, as players have reported that simply entering and exiting customer customisation makes weapons work as intended once again.
This was already true, but is even more so now - Bethesda should make console commands available on Xbox immediately. Besides the fact that there was no reason to restrict them to PC players in the first place, they’re almost certain to be necessary for all sorts of weird troubleshooting that’s likely to come up in any game this big.
Yeah, I didn‘t finish Fallout NV because a bug stopped me from starting a quest and I didn‘t want to start all over. There were all kinds of solutions via console commands on PC but none on Xbox ofc. I hope something like this won‘t happen in Starfield
I’m playing the game pass version and in the early game I softlocked myself by jumping behind something that I shouldn’t have and I wasn’t able to fast travel to my ship because they were enemies nearby. I downloaded the PC version, accessed the console commands, got myself out, saved, then loaded it on my Xbox and the issue was fixed. But I really wish I could have just plugged a keyboard into my Xbox and fixed it in a few seconds rather than waiting on 140GB to download and praying it would work on my 2 year old laptop.
How game b breaking are we talking about? Like slider set to 100 instead of 99, or are we talking about memory loop around, nuclear Gandi level of horny?
Lae’zel simultaneously hated me and wanted the D. It wasn’t game breaking, but I know a couple of ace people that were a bit disturbed by the constant advances.
I accidentally ended up in a romance scene with a character I had clearly told I was not interested in them. I thought the scenes were just their side quests for a while.
But other than accidentally having dinner kinky sex in the game it wasn’t that big of a part.
We have gone from cartridges, to CDs, to kind-of cartridges.
We have kinda gone full circle! Now we need something lile a holocron or like a Cortana AI chip to store an even bigger amount.
Animal well is great, but still has one massive problem; the keyboard controls can’t be rebound, which is an absolutely unforgivable miss in 2024. Beat the game but had to use a controller… I really don’t understand why he still hasn’t added this basic feature.
Quake was released in 1996 and if I recall correctly at the time the arrow keys were the standard but one famous Quake pro player used WASD and it helped launch it to today default.
My point is, I don’t think it was ever OK to not have customizable keyboard controls, and having it also give you permission no be perfect in your chosen default. I understand not including the option to have multiple keys assigned to the same control (although I don’t excuse it because it is not rocket science), but not have configurable controls at all? It was unforgivable in the 2000 and it is exponentially more unforgivable today.
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