@ulkesh@beehaw.org
@ulkesh@beehaw.org avatar

ulkesh

@ulkesh@beehaw.org

A husband. A father. A senior software engineer. A video gamer. A board gamer.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ulkesh,
@ulkesh@beehaw.org avatar

I was okay with them getting Blizzard because, well, how much worse could Blizzard actually get with the merger?

But this? I sincerely hope this never happens. Valve isn’t the complete shit-show that Blizzard has been. Valve actually understands its customers and seemingly, mostly, respects them. Please for all things good in this universe, keep it that way.

ulkesh,
@ulkesh@beehaw.org avatar

while making such weak arguments

Perhaps…

Idiot.

ulkesh,
@ulkesh@beehaw.org avatar

You asked for an example, he gave you one. Then you try to discredit it with a red herring illogical argument.

You should take your temporary ban and reflect on what is truly important in your life. Because you clearly need some help.

ulkesh,
@ulkesh@beehaw.org avatar

hugs his Switch and the many physical Switch games he owns

also hugs his Steam Deck

The two aren’t mutually exclusive nor does one random opinion on the internet a fact make.

OP asked for what specific games to get, not some anti-Nintendo rant.

ulkesh,
@ulkesh@beehaw.org avatar

It’s a good point. I would say I don’t use them often enough to justify owning them, but I use them just enough to be okay with it. I go in spurts. I get on a Mario Maker kick and play a ton on the switch, and then I get on an emulation kick and load up a lot of retro stuff on the steam deck. But I have gone weeks or more without touching either.

ulkesh,
@ulkesh@beehaw.org avatar

Pretty sure they’re referring to “poof” which is a derogatory term for a gay man in British vernacular. In any case, the context in which it was used clearly wasn’t intended as the derogatory term, rather to mean “suddenly”.

ulkesh,
@ulkesh@beehaw.org avatar

I wasn’t intending to, but alright. Have a fun day.

ulkesh, (edited )
@ulkesh@beehaw.org avatar

An increase of only 49%. Time to fire a couple thousand more people.

ulkesh,
@ulkesh@beehaw.org avatar

Maybe he’ll choke on an olive and his useless life will pass before his eyes just before he gets saved by someone he had once fired.

Perhaps then he would no longer be such a douchebag. I doubt it, though.

ulkesh,
@ulkesh@beehaw.org avatar

So idiots who run the company tried to screw over developers, and it’s employees who pay the price. Capitalism, I guess.

ulkesh,
@ulkesh@beehaw.org avatar

Sure, it’s capitalism — where the workers consistently get screwed. Lol.

ulkesh,
@ulkesh@beehaw.org avatar

Experience. I’ve been playing video games for 40 years. Many of them of any given genre tend to follow a familiar formula. While I also wing it, like others have said, it usually doesn’t take long to recognize the patterns of the formula.

ulkesh,
@ulkesh@beehaw.org avatar

Contact Nintendo? I haven’t checked mine, and I have an OG Switch as well (I believe). It would surprise me if you get more traction here than contacting Nintendo.

This does have me wondering what the warranty terms are concerning updates like this.

ulkesh,
@ulkesh@beehaw.org avatar

Verified, I have an original Switch model.

I updated to 17.0.0 just fine. So either you have run out of battery or perhaps it bricked because it had very low power when you updated it. These are just guesses and certainly nowhere near helping with a solution.

ulkesh,
@ulkesh@beehaw.org avatar

Couldn’t hurt, probably. Good luck to you, hope it can be fixed and with little to no cost.

ulkesh,
@ulkesh@beehaw.org avatar

Millions of developers of numerous technologies use Macs. To say macs won’t have relevance in the future is clearly uninformed. As a gaming platform, sure, Macs leave plenty to be desired, but as development computers, they work extremely well, if overpriced.

ulkesh,
@ulkesh@beehaw.org avatar

And there’s nothing wrong with this. While I’d love to see companies develop games that run on all of the main three OSes, there is cost involved. And Valve determined that cost to be too high to worry with. This doesn’t mean Macs suck, it just means Macs are not a viable gaming platform for some companies and some games.

Imagine if we saw reason instead of simply adding ourselves to the “Macs suck” bandwagon. What a world that would be – with logic and reason and understanding. Nah, just pissing on things is better.

ulkesh,
@ulkesh@beehaw.org avatar

Good. Whoever thought he would be a good CEO at Unity should also be fired. Time to clean house and promote people who have a fucking clue.

ulkesh,
@ulkesh@beehaw.org avatar

I think we could have done a lot of things a lot better.

No shit, Sherlock. Not fucking over your client-base, for one. One would think he’s not fit to be CEO of cow shit after this douche was previously in charge of EA during some of the worst years of that company.

There are alternatives to Unity. Time to move on if possible.

ulkesh,
@ulkesh@beehaw.org avatar

The people in charge over there at Unity are some pretty stupid people if they think we won’t see right through their bullshit.

There is no solid way for them to track this. Not everything is distributed on an app/game store. And what constitutes an initial install anyway? What if I have ten gaming rigs and I buy direct from a developer and install the game to all ten rigs…is that ten initial installs?

Time to dump them and move on.

ulkesh,
@ulkesh@beehaw.org avatar

Right, and I know this isn’t anything any of us can answer, but what constitutes an initial install? What specific keys are sent in the telemetry to know that I, ulkesh, have already installed this game once? It is literally impossible in so many ways to know this without forcing the user to provide some static key (such as a license code). Technically steam has such license codes, as do most, if not all app/game stores like it. But if the developer decides to publish without using such an app store, does this mean Unity will force them to put in some kind of license code mechanism? What if it’s a simple game that happens to get downloaded and installed over 200,000 times and the game costs the consumer only $0.99? What if the game is distributed for free? What if a user refunds post-installation? How can a developer even trust the data Unity gathers for this?

Perhaps some of this has been addressed, but Unity doesn’t control distribution – this is the WHOLE reason they should stick to their tiers of licensing their platform and not try to get a piece of the distribution pie. If they want to control distribution, then set up their own damn app store and force people who develop on Unity to use it (which will be met with exactly the same resistance). And, we all know it would fail miserably. They’re not the only game engine in town, they’re just one with a low barrier for entry. Why is it so many companies that were once doing good become such greedy pieces of crap? Reddit (fuck Spez), Twitter (well we know whose fault that was), and now Unity. I suspect there are betting pools at casinos on which company will be next to be so stupid as to cause their own demise.

ulkesh,
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Sounds like you simply don’t like science fiction video games then. Thanks for letting us know. I’m gonna go play some Starfield now.

ulkesh,
@ulkesh@beehaw.org avatar

Can’t wait for my copy. I backed the original kickstarter and have been eagerly awaiting ever since!

ulkesh,
@ulkesh@beehaw.org avatar

As expected. I’m eager to see how everything will play out. I’m happy Kotick will finally be completely gone, but I’m not happy about consolidation.

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