illi

@illi@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

illi,

I don’t play, but watched a vid on this. Apparently we never killed hin or Theo Parnell - they both somehow faked their deaths (Theo was the one with all the decoy shit) and are back at it.

illi,

If I remember correctly this was a live service game at first but pivoted back to singleplayer after Anthem or some other flop. It definitely still bleeds through.

illi,

Sounds great! So I understand you skill up stuff by walking, I assume traveling through the world as well? The site mentions there is combat as well, how does that work?

illi,

Awesome, thanks for answering!

Announcing Wayfinder Echoes - Forging Our Own Path (online-only game soon to be playable offline) (steamcommunity.com) angielski

Huge W. Maybe the Stop Killing Games campaign, combined with some very real market realities, will save more games like this from companies with the liberty to do so. Unfortunately, it sounds like multiplayer will likely still depend on Steam servers rather than supporting LAN (I’d be happy to be proven wrong), but this is way...

illi,

Whelp. The MMO lite aspects are what made me interested.

illi,

Well the MMO aspects. It is now single player game with optional co-op.

Nothing against single payer games. I just love me some MMO/MMO lite games.

illi,

You are asking if it could be same experience as an MMO-lite without being online. Think about it.

Core gameplay will stay, yes. And sounds like they changed quite a bit. But if you were promissed an MMO-lite and are getting a single player game…

I hope that it is notnthe exact same game but offline, because it will not hold up. There are different expectations from a MMO and single player game.

illi,

You can play with friends, but not just matmchmake with randos when your friends are not online or not playing the game at all (or not having friends). You miss the organic moments when you are having a fight in open world, you are loosing and suddenly some dude charges in and saves the day. You can’t join guilds (promissed feature) and engage in a community, potentially make new friends to do the aforementioned activities with so you don’t have to play with randos. You miss the feeling of being a part of greater world, when you just see someone else in the game. Or the ability to ask for help in map chat. Also ongoing support and updates.

Funny you should mention V Rising too because while I’d probably play solo, I’m more likely to find a server to play on along side others than just playing on my own server alone or offline (not sure how this works therr tbh).

Simply put, I’d miss those things you experience in MMOs. Wayfinder was fun when populated. Much less so when there was nobody to play with.

I was promissed an MMO lite that would become an MMO through thr development, but getting a single player game instead. I wish the game and the devs all the luck but I can’t help but feel betrayed - much like majority of gamers who expect single player game but get live service one.

illi,

Wayfinder had both. There were these randomly generated dungeons akin to Warframr instanced missions or Destiny strikes, but also had a open world zone with events and such for a more MMO feeling. New bigger zones were of course promised along with mounts. Raids were mentioned, as were guilds and guild housing and other social features.

I get the desire to have a game playable offline, it’s valid. And maybe the game will end up being enjoyable as single player. But that’s not what made me personally interested. But oh well, my bad for buying into early access, I was due to get burned on it I guess. At least I went for the lowest pack (I did try asking for a refund but I played a bit, so not having high hopes)

illi,

Love how the picture is from when Golum was telling Smeagol he doesn’t have any friends

illi,

But this time we will release PvE for sure (someday)!

illi,

I mean… isn’t that today Blizzard too?

illi,

Pleasantly surprised about the release window, did notnexpec it this year. Super hyped!

illi,

It was popular because it was big MMO launch bu cit was a mess that was best enjoyed from afar. Year after (when I started playing) it got better and I quite enjoyed it. It does some things extremely right (combat is fun, gathering is satisfying, it’s super pretty) but some aspects like questing is medicore.

I also feel like they still don’t really know what they are doing with it, it lacks vision from where I’m standing. I still hope it will somehow thrive though.

illi,

Funilly enough I had no idea DayZ is still around and also actually launched at one point?

illi,

Had popcorn ready for this one so long

Good gaming experiences with no HUD? angielski

I’m starting to find that HUDs in games clutter the screen and take away from being fully immersed in the game. I like games that force you to pay attention to what’s going on in the game and not numbers/markers on the edges of the display. What are some of your favorite games to play with no HUD? Here are a few of mine:...

illi,

I’m pretty sure Hellblade didn’t have HUD and that game was incredible.

illi,

thanks to Proton Microsoft’s de facto stranglehold on PC gaming OS’s is weaker than ever

Can you elaborate? I had to miss something…

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