The original will probably run better, too. I bet this is another TES IV situation where they stitched UE5 on top of the original game engine. The release pattern of being completely quiet, then random leak, then it drops is eerily similar.
Well there is d9vk and dxvk which translates directX 9, 10 and 11 to Vulkan and vkd3d which translates direct3D (directX 12) to Vulkan. So it’s all Vulkan on the Linux side, Proton ‘just’ uses one of these to translate the game into Vulkan or passes it through if the game is already Vulkan.
I don’t think there is a native (to GTA IV) Vulkan renderer in game though and therefore there isn’t anything more you can or have to do on Linux.
On Windows, some older games actually get performance improvements from the translation to Vulkan.
Oh no! Venture capital has moved to AI! (Anyways.) The article goes on to talk about humongous corporations making dubious decisions and toppling over themselves. Are we supposed to lament Ubisoft’s demise now?
Expedition 33 just came out of nowhere to great acclaim. Valve is hosting a thriving market & slowly but surely freeing PC gaming from Microsoft’s grip. SILK SONG IS DUE THIS YEAR MY FRIENDS. Everyone’s wishlist is as long as their backlog. The bar to entry for development has never been lower. Video gaming is an established medium at this point. A handful of corporative giants infected with a rotten management culture matters little. What essentially matters to me is for the creators out of a job to find new footing.
Even the Devs out of a job isn’t necessarily something you should concern yourself too much with.
Games development is a fairly privileged job to have and for the Devs working for big dubious companies…? Let’s not pretend like they didn’t know who they worked for, what they worked on and what the personal risks attached were.
I understand how you’d extend reproach to the employees of a bad business. I don’t feel it personally though. Solidarity for all workforce trumps it in my heart. Maybe it’s my family ties with active union members.
In gamedev particularly, a lot of creators get in there mainly because of their passion for the medium. Then they get chewed up by shit work conditions. Ultimately dream job type positions are especially vulnerable to abusive management.
We probably all have our own factors that go into determining whether or not someone deserves our sympathies.
And there’s definitely some circumstances where I’m more understanding. Like, Ubisoft as you mentioned. I have zero relation to their products nor the company it self. They’ve never really been on my radar. So I can’t speak to that.
But then we have something like Microsoft. A giant among giants in the corporate world. You don’t become a 3 trillion dollar company by playing by the book. And I understand why people would want MS on their resume, but I can’t understand wanting to work for them.
But that’s just a part of my little black book. I imagine you have your own, most people do.
It’s a privilege to work for a shitty mega corporation making substandard pay for the skills you have?! And those mega corps routinely buy up the small studios, so it’s not like people have to even seek out employment with them to end up working for them.
Working in entertainment is privileged. It’s not a job you just happen to end up with by accident. Most people are there because they want to be there.
And yes, the shitty mega corporations will use that against you. And yes, again, your small indie company can get purchased and suddenly your boss is the shitty mega corp. But you have a choice even then. Try to get out on your own terms or stick around until it’s time to cut the fat and get fired.
You can think I’m a dick all you want. I have my principles and I live by them. I have taken jobs most people don’t even know exist, because they can’t even imagine themselves in a position that would ever warrant something like it. And I’ve quit jobs for less than how game developers get treated. I don’t care what I do, I care about who I work for and how they treat the people around them.
I’ve got two friends that can’t log in anymore. I feel your pain. It sucks a lot for sure. I enjoyed the article, thank you for posting.
One thing I wished they would have explored a little more was the psychological effects these memorial pages have on those left behind. Part of what helped me fully grieve and accept the loss was to eventually stop going to the pages. I guess in some way a false hope kinda starts taking root, at least it was that way for me
I have one friend on Steam who is incarcerated. My best friend that died is on my PlayStation friends, and Fortnite specifically. For the first year I used to log in to see how long it had been since he last played. As time went on I did that less and less. I still view his profile.
I reinstalled BG3 just because I heard about mods coming to console.
I bought it at launch. Played it until my saves deleted themselves right at the start of Act 3. I was broken. It was such a slog for me to get that far. I had to Claw for every inch of progress.
With mods tho. I can cheat. And boy I love cheating. I grew up with Action Replay, GameShark, Game Genie, etc. I’ve missed them terribly.
I just heard that right after launch it started happening and apparently they fixed it without much fanfare. At least on single platforms. Like I’m just on Xbox.
Play the games how you want to have fun, and anyone who says otherwise is dead wrong. I’ve dabbled in “cheating” myself, whether it’s giving myself 60 pts for starting traits in Zomboid, or building really unbalanced maps in AoE II and preventing the computers from ever advancing, it’s fun to sometimes modify the rules to benefit me unilaterally.
Oh yeah, I wouldn’t cheat if I were playing with other humans, but sometimes I want to explore depths of a game that time just doesn’t permit, so I gotta skip the grind and get right to the part where I’m unkillable. And yeah, if you’re having fun, that is the point!
It bothers me that stuff like GTA V or Red Dead doesn’t have cheat codes. Memorizing the whole list for San Andreas made you a god when playing with your friends and taking turns. Single player should let you turn on all the wacky physics and crazy mechanics you want
I am a singleplayer cheater, and all the times in the past that I lost massive progress because of glitches and crashes is one of the major contributing factors to it.
I would like them to fix the 60 fps cutscene issue. None of the original cutscenes were designed for that high frame rate, they just artificially sped them up which makes a lot of the Halo 3 cutscenes look weird. I’d at least like a proper port, kind of like what Nixxes has been doing for Sony games on PC.
I tend to agree, but it would be nice to play with the nice, rich visuals of Halo 2 Anniversary. And not have to look at Lord Hood’s craggy visage or the slightly polygonal Marine heads.
Reach, on the other hand: no remaster would improve how that game looks. Still a stunning bit of work all these years later.
This feels borderline criminal. Yeah it’s 11 years old, but if someone told you that an early access game stays in early access a decade, that means you need to buy it again on release, would you?
Aspyr has a history of laziness and incompetence, unfortunately. I really want to like the company because they were one of the few companies bringing my favorite games to Linux (KotOR and the Civ series) before Steam and Proton got so damn good. But their Civ ports were always plagued with weird bugs not in the original games, not to mention they didn’t have cross-platform multiplayer, preventing me from playing online with my Windows-using friends unless I dual-booted or tried to fight Wine. And somehow their Civ save file format is different, so you couldn’t even switch between Windows and Linux and continue the same game. It was baffling.
They are, but five of them? It seems like they’re ready and willing to kill current goodwill in respect to their games by stepping on the gas instead of realizing why people suddenly liked the games again.
Considering the glacial pace of modern AAA game development, I don’t think it’s odd that they want multiple games in development at the same time to ensure a steady release schedule.
We don’t really know what these five games are (if they really exist at all), but if they diversify the offer with a mix of first person, third person, remakes of old titles and maybe yet-another-attempt-at-bad-online-RE-that-nobody-wants, which is what they’ve done so far (RE7, RE2make, RE3make, Resistance, RE8, RE4make), I think it’s a good thing.
The past few years have had at least four reaident evil games in development at the same time.
Re3make, 4make, village, that weird multiplayer one all going at the same time. It’s really not as unusual as you are making it seem. People like resident evil more than ever right now.
I imagine the situation is similar to this, but maybe mobile or switch games involved.
The Yakuza team, to release games so frequently (like 1-2 a year) has small teams work on multiple games at once. So like the minigame team may be building games for all of them in a year.
Capcom are making the same mistake with RE as Ubisoft did with Assassin’s Creed in my opinion. Focus the whole giant studio on making games for one IP, then when that stops selling the whole ship will sink.
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