Lowbird

@Lowbird@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Lowbird, (edited )

It does tell you that it’s been changed, though. You can typically still go and play the original game. And it enables the people affected by -isms to enjoy it when sometimes said -isms would pull them out of it for them otherwise.

And it’s not like the original intent was for people to be distracted by what would have, to the developers, have likely seemed a small or unquestioned detail. We can never truly approach a game the way its original audience did anyway because culture changes so much, and a large part the experience you have with art is what you bring to it. Thus why graphical updates can make the game look like you remember it, even though it now looks much prettier. I think these sorts of updates can be similar to that.

Granted, it’s harder to access the original game because of hardware. But even so, a lot of original intent is always lost in the process of making a remaster. I’d argue “for modern audience” updates tend to be less of a departure than changes in visual design (the different lighting in the various Myst remasters that changes the mood, the extra foliage in Shadow of the Colossus remasters) or mechanics updates (the ability to control Resident Evil like a regular game instead of via tank controls).

Edit: I think my ideal scenario would be if remasters include “modern audience” updates of all kinds, to make the game as enjoyable for new players as possible, but also that the originals be made more easily available such as by legalizing or sanctioning emulation for old games.

Lowbird,

I presume they didn’t because that would be likely to get gamesradar sued for piracy. They can report on it, but they can’t aid it.

China announces rules to reduce spending on video games (www.reuters.com)

“Online games will now be banned from giving players rewards if they log in every day, if they spend on the game for the first time or if they spend several times on the game consecutively. All are common incentive mechanisms in online games.”

Lowbird,

Also, the “whales” are by and large not unharmed rich people - it’s mostly poor people who are at risk for gambling addiction, such as many with adhd, depression, etc. The people who are targeted successfully by this model usually suffer for it.

Lowbird,

I didn’t get far in it because the characters seemed very bland to me, and the story setup generic, but perhaps that could improve over time? I know some games leverage their length to pull off slow character development well, even if the basic character templates are straightforwardly tropey. But this one didn’t grab me enough at the beginning to justify investing my time in it, personally.

I’m glad it exists for the people who do like it, though!

Lowbird,

This is a great game, especially if you’re the type who thinks the beginning hours of a civ game (before you get bogged down in micromanagement and unit orders) are the best hours. It basically gives you that kind of early-game experience over and over, with plenty of variation. It’s so much better paced than most comparable games as a result. I’m surprised it doesn’t get more buzz.

Lowbird,

As people already said, Disco Elysium for sure.

Baldur’s Gate 3 on the lowest/story difficulty.

The old RPG Arcanum. Great steampunk fantasy setting and story. If you play a persuasive character you can avoid combat and skip entire dungeons. The game has some balance issues (magic tree is fine, but the tech tree is underpowered, and early combat encounters are horrible to dela with). Various fan patches and mods are available, including a balance mod, a bugfix patch, and an HD patch. Since it’s an old game I recommend getting it from gog.com, since sometimes they fix up older games a bit to run properly on new systems.

Dragon Age, since you liked Mass Effect. Though, I personally found the combat more annoying in Dragon Age than Mass Effect. Mileage may vary.

The Outer Wilds (different game than Outer Worlds). It’s a sort of an archeology/space adventure game. It’s not strictly speaking an RPG, but if you want a story game it’s top tier. Please do not look anything up about the game and go in as blind as possible, as the feeling of discovery and exploration are the main draw of the game and once you have something spoiled you can’t un-know it. Also, I recommend getting the dlc immediately with the main game, as it’s a huge expansion that fits into the main story perfectly and affects the ending of the main game.

Lowbird,

I won’t argue there aren’t some use cases for it, but it was massively oversold for what it actually is. It’s essentially just shared spreadsheets, but almost always described in a way that make it seem inscrutable to most people (further sinking any propect of mass-adoption) and cool to people who want to feel like they’re intelligent and in-the-know about tech. And it was pushed primarily for things it was unsuited for, like replacing regulated banks with FDIC insurance.

I think it has potential niche uses, though. Not every technology has to be widespread or applied to a wide variety of different things.

Tbh I think the same overselling/over-applying is happening to large language models/LLM “AI” now, though at least LLMs legitimately do have a lot of potential use cases. Just not as many as the everything people are trying to apply it to, and not as overpoweringly as many assume.

Lowbird,

I want an alternative to youtube as much as anyone, but I just don’t see how peertube can be viable in a world where child abuse materials and nazi propaganda exist and can be posted there.

I mean, at least as of when I last looked at peertube, it works sort of like torrenting does, yeah? But it doesn’t require you to whitelist the channels or instances you seed. Therefore: random people are going to end up seeding child abuse materials, revenge porn, hate screed videos, and so on, unknowingly and without intending to.

Lemmy already has had issues with child abuse materials because of federation and poor moderation tools. An image will get posted on one instance, then it automatically gets copied to other instances, and even if the original instances delete the image that doesn’t automatically delete it off other instances. Admins have to manually contact other admins, who then each have go in and painstakingly delete it manually, and that’s if all those different admins see and respond to the message. This is a problem that has been growing as lemmy gets bigger and more popular. And this is just with instance hosts - with peertube, you have individuals seeding/contributing to the hosting.

So it seems to me that peertube as it is involves a degree of moral and legal (since people can and have been deemed legally responsible for seeding torrents before) risk that is just not worth it a compared to the privacy-invading but blessedly safe option of youtube.

And even if individuals decided that risk was fine, advertisers absolutely won’t, which makes the platform a no-go for channels that depend on ads rather than patreon or merch for their livelihoods.

I’ll be happy if there’s a reliable way around this problem that doesn’t completely break the mechanism whereby peertube is supposed to work, but as of now I can’t see one.

Lowbird,

Privacy isn’t normally my primary concern but with VR I find it to be a bigger deal than I usually would, particularly because the headsets can hypothetically gather data about what you’re looking at exactly (especially once eye tracking becomes more of a thing - then it’ll be exact, and that’s kinda terrifying at that point).

And this is Meta/facebook, so. They’ll 100% do it and say they aren’t.

Lowbird,

I wonder if he’s actually just becoming a career scapegoat, taking the fall + a nice severance package(?) for decisions that were made by groups.

Lowbird,

Any size group is good! Thanks for the suggestion - sounds good. I’ll give them a try :)

Lowbird,

Will do! Thank you for the suggestion :) I hadn’t heard of them before.

Lowbird,

I do like let’s plays like that too sometimes - I’ll give those channels a try. Thanks! Though I may have to wait til I finish with BG3 myself, which could be a while :p

I mentioned single player games specifically partly because I personally tend to like those games best, and I like to watch let’s plays after playing the game through myself first, then seeing how different people interact with the game differently. I love watching people discover a game I enjoyed (which for me means mostly single player titles) in kind of the same way I might enjoy showing the game to a friend.

And anecdotally, I tend to feel like groups playing a single player game together tend to talk more about the game in a deep-read kind of way, or to talk about their lives, whereas groups playing multiplayer games seem more likely to talk about whatever is currently happening in the game in that instant, or it becomes mostly them joking and trolling each other. This is just my personal experience though, so it could be a function of the particular let’s players and streamers I’m familiar with. I’m sure there are exceptions to this.

Lowbird,

Agreed. It is though an example of a game breaking out into the mainstream from a normally more niche genre (this particular type of dense, top-down, turn-based RPG). I’m curious to see if its subgenre will grow more popular in its wake, too, and by how much.

I find it particularly interesting that it became such a hit because its systems can be rather overwhelming for people who aren’t already familiar with 5e/tabletop rules. The sheer amount of rules to learn, the volume of specific items and text bubbles to read, the fact that some aspects of the interface aren’t really tutorialized well, etc.

‘Call of Duty’ Doesn’t Just Depict Bad History—It’s Pro-War Propaganda (progressive.org)

I just started playing COD Black Ops Cold War because I got it through my PlayStation Plus subscription and wanted to try it out. I’ve previously played some others like Modern Warfare (1 and 2) and WWII. While it always felt a bit over the top and propaganda-ish, I really liked it for the blockbuster feeling and just turning...

Lowbird,

Oh no, someone is having a thought you’ve already had before. The world ends. 🙄

Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?

My son loves the adrenaline rush of getting scared, particularly with jump scares, however, I have a lot of difficulty finding a game or show which is appropriate for him. He is prone to nightmares, and more adult-oriented “kid horror” is too much (Poppy’s Playtime, Cartoon Cat?) And others like Siren Head. His peers...

Lowbird,

If he’s a precocious reader, Sunless Sea is a horror game with a similar sort of theme. The content is much weirder and more horrifying than Dredge, but it’s 99.9% delivered via text, so the impact may feel more tolerable regardless.

But again it’s very text-heavy, possibly too much so depending on the kid. Probably too difficult, too.

Great game though.

Lowbird,

Maybe the Costume Quest games? They’re not scary at all, but Halloween themed.

Lowbird,

You can multi-select items and mark them all as wares at once, just only for one character at a time. I agree all wares should be pooled between characters though, or we should have the option at least.

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

Lowbird,

Trying to get into those as a newbie is miserable dor all those reasons and also because, unless maybe if you get in right when the game first comes out, your competitors will be far more comfortable with the mechanics and have memorized the maps and so on. It’s especially bad if you’re a newbie to multiplayer shooters a whole, even if you’re good at single player shooters. It becomes and exercise in: spawn, die, respawn, die… Super frustrating to begin with. And then people insult you. Noooot something I find worth bothering with for a thing that’s supposed to be enjoyable in my free time.

Lowbird,

Voice actors are among “those who actually make the games.” Voice acting in particular also is strenuous work that can and does cause physical injury when workers are compelled to work long hours doing rough voices and so on. People end up having to have surgery on their vocal cords.

We don’t need to devalue voice actors to value other game industry workers. The only difference is the voice actors organized first, probably because of the injury risk, and when you form a union you have to define a group that you can reach and coordinate. It shouldn’t be an us vs them among works.

Lowbird,

They could easily all be giving their honest opinion at IGN: if the reviewers who tend to like everything are the ones who don’t get fired, the output of mostly positive (or sometimes groupthink negative) reviews would be the same, even if individual reviewers never lied.

Lowbird,

Exactly this. 50/100 looks like an F, because that’s what it would be on a school paper. Often we’d even be given points out of a hundred just like that. So giving a 50 to a middling/okay game feels really harsh, vs 70 (aka a C) or 80 (B).

Lowbird,

Yeah. If you play a lot of little indie games, and tend to only play through them once, it’s an absurd bargain.

It’s also great in that you can try a lot of stuff without having to research it at all first, so you get really nice surprises sometimes. And you can try things risk-free, so sometimes I’ll try something I wouldn’t have expected to like and wouldn’t have bought and be pleasantly surprised. It can open up entire genres to people this way, as an intro to different types of games.

I do tend to buy a month or two, drop out, then buy another month when the catalogue is different though.

Lowbird,

For even the buggiest of games, there will always be a subset of day 1 purchasers who buy the game and play it for hours and truly don’t experience any bugs out of sheer luck.

Lowbird,

Try Kathy Rain if you like point and clicks. It’s a little too inspired by Twin Peaks at some points.

Maybe Norco, too. It’s scifi but it’s got a similar kind of vibe anyways. More like Disco than Twin Peaks really.

Lowbird,

The source code is arguably more comparable to the bicycle factory. When I buy a game, I’m thinking of buying the experience, not the underlying mechanisms.

You still can find ways to mod and tinker with the finished product you own (bicycle), but you don’t have the info and machinery you’d need to make your own identical bicycle.

Or, if you buy a book, you own the finished book, but you don’t automatically also own all the author’s notes and rough drafts and file organization that went into making that book.

Lowbird,

Dude. It’s called a pet peeve. They’re allowed, and even people who have very stressful lives have them. It’s definitely better than shit-talking random people on the internet - just skip the thread if you don’t care about it.

Lowbird,

Why can some games just pick that up in the main menu, but others can’t?

Lowbird,

It’s usually a really subtle and easy to miss icon though, especially in a game that otherwise demands all your attention.

Lowbird,

Getting rid of that screen would be a negligible improvement and also might mean getting rid of any unique art that some may indeed want to see.

Lowbird,

I wonder if the TF2 “buds” item is still used as a game-trading currency.

Lowbird,

I wonder why they haven’t tried the model airport books and comics use, though. We could do it with games at this point. Like, make a series of games that are low budget, relatively short, and easy to pump out very quickly, but with a distinct series identity and maybe a consistent writer/artist across games. Then make a lot of them and get people hooked on the series instead of on 1 mega game.

Even just text adventure style games, wireframe arcade style games, bullethells, shooters like Vampire Survivor & etc, visual novels, syuff like Undertale, whatever? I think it’s clear that a low budget or small team doesn’t equate to unpopularity these days, if the game is made with care and attention to detail.

We do have series now but they’re high budget and long and kind of also trying to be the 1 mega game at the same time.

There’s also a lot of options for reaching new/underserved audience. Like. Make a high quality horse game for once, please? And profit off a bazillion horse girls who’ve been waiting for just that for decades.

Or make games for other countries that don’t have a big video games market yet, maybe. Like sell a console real cheap, at a loss, and then sell games in an area where there’s less competition? Maybe.

Lowbird,

For what it’s worth, I thought it’d be horrible from the reviews and ended up trying it anyway, and I actually really enjoyed it. shrug Rather feels like I played a different game than everyone else.

I’m sure it’s partly the difference between starting with rock bottom expectations vs starting with Prey/Dishonored expectations, but I think even without that I’d like it.

Also, it has no micro transactions! Zero. Not even for cosmetics - those are just unlockables. Credit where credit is due.

Anyway if you liked the look of the trailer and you have gamepass, it’s worth at least trying, imo.

Lowbird,

I specifically avoid most gaming sites and forums because I hate this type of casual spoiling. I don’t want to have to avoid beehaw gaming too.

I know a lot of people don’t care about spoilers, and that’s a-okay and a valid way to enjoy games. But surprises are very important to the way I enjoy them. I hardly ever replay games either, for this reason. I totally understand why some people don’t care at all, but nonetheless, spoilers like this do affect my enjoyment of games. This one admittedly probably less so than most, but even so, I’d have rather not known ahead of time.

Edit: ah, apparently this was part of a marketing campaign? That’s more forgiveable, then, for people to be chatting about it, though I still don’t want to know.

Lowbird,

Game Pass is still $9.99 a month for PC, unless they upped the priced literally today. So $40 for 4 months, which includes new released games that are otherwise still sold full price, and narrative indie titles that most would only play through once anyways.

Hideki Kamiya thinks Japan should be proud of ‘JRPG’ and wants to use ‘J-Action’ (www.videogameschronicle.com) angielski

He added: “So when it comes to the term ‘JRPG’, this is something that ties into this – these are RPG games that, in a sense, only Japanese creators can make with their unique sensitivity when it comes to creating these experiences. “I think it’s certainly something that should be celebrated moving forward, and...

Lowbird,

I think it doesn’t truly mean “Japanese RPG’s”, even today. There are lots of Japanese games that don’t get called JRPG’s even though they are RPG’s or have those elements (there is ambiguitiy in what an RPG is too, admittedly), like Resident Evil games and Dark Souls games and Zelda games and Pokemon. Dark Souls especially, since they have the character building and stats as well as the roleplaying.

People don’t call Elden Ring a JRPG because JRPG is supposed to mean one thing but really it carries a lot connotations about mechanics, graphics, and the derogatory connotations about quality.

And Pokemon! Pokemon is very clearly a JRPG in the mechnical and graphics sense, but it doesn’t typically get called a JRPG. I think this is because of the negative connotations of JRPG, personally.

And on the other hand we have things like Chained Echoes, which is in all mechanical and graphical ways is a textbook JRPG, except it’s not made in Japan at all, but rather inspired by Japanese games.

I agree this is complicated, but I found Jimquisition’s video on the topic really persuasive. I recommend that one even for people normally don’t jive with Jimquisition’s style.

Within any group, there will always be some who don’t find a term offensive even while others do, but I think probably the best outcome in this case is for the general populace to move away from the term, while leaving space for Japanese video game devs to reclaim it and use it themselves if they wish to.

Maybe it will truly lose the negative connotations with time, but I don’t think we’re there yet, when people are only just starting to sometimes acknowledge it ever had those connotations in the first place.

Granted, most genre words are vague and confusing as hell - JRPG isn’t special in that sense - but most don’t have the racist history/implications or negative connotations. And when I try to think of another genre label that is used as an insult, the first that comes to mind is Visual Novel, which is another one that is heavily associated with Japan.

Lowbird,

The user experience, and required troubleshooting, is still obnoxious. Even on the steam deck it’s obnoxious. It’s just not reliable, much as people hype it up. You’ll have to do a lot of troubleshooting at unexpected times when you really don’t want to be troubleshooting or might be pressed for time.

If you have an nvidia graphics card you can expect trouble with drivers, too.

If you have Windows 10 pro (or I think there’s a workaround to enable it if you just have the Home version), you can go into the group policy editor and disable those annoying pop-ups. You can even disable auto-updates, if you want to, or control how they work. And you can disable most of their telemetry. Windows 10 has a lot of flexibility if you know where to look/figure it out. They make it annoying to deal with, yes, but it has never been has horrible as Linux is for me whenever I’ve tried it, and it’s actually reliable.

Edit: also worth mentioning, depending on the games you play, a lot of multiplayer games’ anti-cheat systems do not work on Linux at all, so you can’t play those games on it.

Lowbird,

Your own friend group is the definition of selection bias, though - at the least, they know you and probably have similar interests/hobbies to some degree, and I daresay you’ve probably said something about Linux to them before.

And there’s a whole, active subreddit for people who put windows on steam deck - apparently the initial problems people had with it have been getting ironed out more and more.

I don’t know which is more common but I’d need to see actual data, either way.

Lowbird,

It’ll be interesting to see what happens when Windows 12 comes out, since people are unhappy with 11 and thus maybe more willing to jump ship, and Microsoft has a tendency to alternate between releasing good and bad OS’s.

Lowbird,

That’s a good point. There are a heck of a lot of people primarily on game pass, now, especially.

I also wonder if they account for people who dual-boot Linux and Windows, and who game only on Windows or who use both depending on the game.

Does a steam deck owner with a Windows desktop gaming PC turn up twice in these numbers, in both the Linux and the Windows users count, do you think? Because then the Linux number would go up 1 without the Windows number going down.

Edit: aside from this, SteamOS and desktop Linux distros aren’t necessarily comparable enough to be throwing together in the same category. A lot of the things that make SteamOS a smart choice for the deck, where they can control and optimize for the hardware, don’t apply to desktops the same way.

Xbox's biggest crisis right now isn't games. It's hardware. (Opinion - Jez Corden) (www.windowscentral.com) angielski

"Today, PlayStation revealed that its PS5 has sold 40 million units. Microsoft doesn’t share hardware numbers typically, but court documents, math, and slides from an ID@Xbox in Brazil seem to suggest the Xbox Series X|S line-up is around 20-23 million units sold globally. That essentially puts the PS5 at a 2:1 advantage...

Lowbird,

Game Pass is great if you want to try a lot of different games and see what you like without having to do research or worry about whether or not a particular game is worth your $$. Especially if you like playing small indie games and tend not to replay them anyway - this way, $10-15 and you can play multiple new and old indie games for the price of one (or less), plus try a few of the big games, and maybe get surprised by games you didn’t think you’d like but gave a shot because they were included. And if you do want to replay any eventually, by then, the price will have dropped and you’ve still saved $$.

This is offset however by the fact it’s still buggy and frustrating as all hell sometimes. I hate the way it works with virtual drives. And it doesn’t work for stuff you want to mod or play the dlc for (no way no how am I actually buying a game/dlc on that platform).

Lowbird,

The money-saving depends on your ability to not buy more games, though. This doesn’t seem to be actually doable for most people. For me it isn’t because I find I need variety in my games or else I lose interest in the medium altogether.

There can definitely be a magic in living in a good game, though.

Lowbird,

I think it just depends on whether you feel like the game is respecting your time or not.

A long game that’s eating up time with boring random encounters, fetch quests, grinding that you don’t enjoy, and so on? Ain’t got time for that, I’ll play something else.

But a long game where I’m enjoying near every minute and every aspect, like an RPG that’s been crafted absurdly well and isn’t filled with bloat and has fun combat in every encounter? I’m all in for that.

I think the issue is mainly that for obvious reasons there are FAR more of the former than the latter, even before accounting for personal taste.

What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky...

Lowbird,

I just want a high quality horse game. Is that so much to ask? :( Apparently so.

And I mean, specifically focused on the horses, not an adventure game with unusually well done “horses as cars” like RDR2 or Zelda BOTW. A “girly” horse game, like one where you take care of and breed horses and participate in horse jumping or whatever, or one where you ride a horse around a forest and it has an actual personality and acts like an animal and not just a mode of transportation (Shadow of the Colossus is the one game I can remember feeling anywhere close to this, and even that was very minimal).

It’s maddening because the minute someone makes one it’ll sell like hotcakes - there are so many horse enthusiasts dismayed by the lack of quality horse games just waiting in the wings - aaaaand yet here we are. Sigh.

Lowbird,

Oh shit. I’m sad we don’t have this now.

Lowbird,

I want a Persona game but with the characters in college instead of highschool.

Maybe Shin Megami Tensei has older characters? But the problem is the vibe is so different. A lot of anime/manga with older characters go for a completely different tone. The friendship and family theme heart of the Persona games, and the hopefulness, is essential to me. I just want some of that hope for but targeted at adults for once.

Imo “adult” aimed media often has a real problem with conflating maturity with misery and sex. I know I’m not the only one who feels this way because it’s gotta be part of why so many adults still read YA books and play games with precocious teenage protagonists.

Lowbird,

Apart from being a sidescroller, it sounds like you might really like Noita.

Divinity: Original Sin 2 also has incredible magic co.bat, but that’s top-down, turnbased tactics.

Or maybe Psychonauts? Not a wizard, but an assortment of ESP powers gained at a summer camp like boy scout badges as you go through the game. 3d platformer. But the powers and their variety are really fun.

And there’s Witcher 3, which is 3rd person. But it’s close 3rd person at least? Might not run on your machine though. Maybe the 1st game might? Though it has its flaws.

For first person… Hmm. A surprisingly tough call. Most of the 1st person games I know have really straightforward battle magic, the wizard game included. Which is kinda weird now I think about it.

The Dishonored games? If you’re okay with steampunk setting (very well done steampunk though!) 1st person immersive sims. Stealth or kill everyone however you like with a nice assortment of magic powers. I’d put this on top of the list honestly. It’s old and stylized enough it might run alright.

Prey, like dishonored, also allows you to learn (optional) magic powers and use them in a variety of situations, but it’s also set in space, if that’s a dealbreaker. 1st person though!

Or the Persona games? It’s not strictly speaking classic wizardry, but it’s definitely magic of a sort, and I think it should run on most anything, especially Persona 4 Golden. But the fights are turn-based strategy. And 3rd person. Goddamn.

Legend of Grimrock? It’s an odd duck, and you learn magic slowly, but maybe it’s the right odd duck for you? First person, real time but you and enemies only move along a grid, old-style dungeon crawler.

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