We have gone from cartridges, to CDs, to kind-of cartridges.
We have kinda gone full circle! Now we need something lile a holocron or like a Cortana AI chip to store an even bigger amount.
Absolutely true, unfortunately for me I usually purchase games later in their lifespan after most bugs are worked out. It’s not like it goes F2P a year after I purchase but I guess I am just complaining.
If more people get to play it and the game is given new life it’s a good thing.
I paid for a 6 x 6 Hero Shooter they gave me a F2P 5 x 5 version with a lot of changes and I cannot ever play again the game that I paid for. I do mind a lot.
I bought OW at release and it’s one of the best value I ever got in gaming.
The game was around 40€ many years ago and I had all heroes since release, plenty of lootboxes and skins. And I played hundreds of hours on it. Yes they killed their game in the recent years but that doesn’t mean I didn’t get any value from it. I honestly think they were pretty generous for the first years considering it wasn’t price at 60€ like some CoD.
The problem isn’t the amount of value, they’ve essentially removed OW1, there’s no way to play it again from a game preservation perspective is goddamn awful what they’ve done. Probably the only time you can play it again is when they release an Overwatch Classic for $29.99 in 10 years.
I’m asexual, not aromantic, but thinking about this from an aromantic perspective I completely get wanting more close platonic relationships that don’t turn romantic. That would actually be inclusive, a lot of people try to put romance everywhere, and I get it! It’s fun to do! But aromantic people like to have representation too, and options to be friends but not romantic helps them feel represented.
Too bad this guy’s “checkbox insert” means it’s probably (I might be wrong) an “omg gay people exist in my game, gross” complaint and not a “hey platonic relationships are important too, don’t make every significant relationship romantic” for all the aros (or even non-aromantic people who think friendship is important as well as romance) out there.
Absolutely. Portraying a relationship as less meaningful unless there are romantic underpinnings somewhere is weird. It’s just the “checkbox insert” thing cynically insinuates that they like had a gayness quota to fill. Whatever, my point is that it’s undeniably a good game. Check it out if you’re into medieval Europe stuff. You don’t have to play the first one, although you’d be missing out.
Every time I see a sequel I get curious about the first. KCD1 seems like something I have a 50/50 shot at either loving (roleplay!) or hating (QOL stuff, probably the combat), not sure which side I’ll come out on.
Suffice to say, you have a rough start of it. You’re born into the peasantry. You’re fragile. You can’t fight your way out of a wet cardboard box. I don’t know why this stuck with me in particular, but you’re illiterate. As you progress, life gets easier. Point being, the roleplay necessitates hard as hell combat and lack of QOL stuff.
IDK I’m into swords and horsies. Give it a shot, I’d say.
I’m like, borderline aro(?) and yeah having the option to proceed down a meaningful friendship path with my favorite characters/have them move in (shoutout to Krobus in SDV) is awesome when provided.
I can also see the “empty tokenism” as in, players deserve more fleshed out queer relationships instead of rainbow stickers being half-heartedly slapped on existing characters but yeah unfortunately the reviewer is probably a pearl clutching “woke DEI other-buzzword bad” type.
There’s also a new GOG Dreamlist, where you can vote for your favorite games of yesteryear to get the same treatment. If I might nudge you to the search box and vote for some of the following, you’d have my thanks:
Animal well is great, but still has one massive problem; the keyboard controls can’t be rebound, which is an absolutely unforgivable miss in 2024. Beat the game but had to use a controller… I really don’t understand why he still hasn’t added this basic feature.
Quake was released in 1996 and if I recall correctly at the time the arrow keys were the standard but one famous Quake pro player used WASD and it helped launch it to today default.
My point is, I don’t think it was ever OK to not have customizable keyboard controls, and having it also give you permission no be perfect in your chosen default. I understand not including the option to have multiple keys assigned to the same control (although I don’t excuse it because it is not rocket science), but not have configurable controls at all? It was unforgivable in the 2000 and it is exponentially more unforgivable today.
By allowing more people access to your games, more people have access to your games to purchase … with money … that goes to you and helps your business’s button line.
I may honestly check it out. Watched some gameplay vids last night and it looked like a blast. I’m especially intrigued by friendly fire always being on, as that was such fun gameplay addition but this is entirely baked into the experience
I was about to throw orbital strike buoy and my teammate accidentally melee striked me causing me to drop it. Was confused since I didn’t even know that was a thing and as we were figuring out the orbital strike blew us to hell. And that’s how I got the AAAAaaah! achievement.
Y’know, I distinctly remember the friendly fire being the thing I didn’t like about the first one. It was initially very “Oh haha you killed me!” but then something kept you from getting to play again for a long time, and so it was hard to just shrug it off. I’m assuming it’s something somewhat different now.
From the vids I saw, a lot of it is early hijinks at first. Then when shit starts hitting the fan constant communication necessary so you don’t accidentally merc your homies
It’s not as bad as the first one. Some weapons and stratagems are more prone to it (looking at you airburst radius that always seems too big) but since there’s more of a height component you aren’t constantly getting shot by teammates. and because you aren’t confined to the same small area there’s less of a chance of stratagem strikes and hellbombs killing everyone.
There is a bit of a learning curve in terms of knowing the radius of certain stratagems and backblasts and arc range of some of the weapons, but once you get past that friendly fire incidents are much lower. That being said, if you run into someone else’s line of fire you are partially to blame as well.
Do you know how much space I could save (and transfers that could be prevented) if they offered alternate branches that didn’t pack obscenely large textures onto my steam deck for no reason? You already know what textures you load on low, medium, high, ultra texture quality settings. Steam offers branches that are easy for users who care to use. Why not use them?
I was about to say, this sounds like a classic tax dodge. Start developing a ton of games, drop 8 of them come next year to make the charts look nicer for the shareholders, maybe release 1 game 3 years down the line.
Yes. It’s like “let’s not pursue new ideas, it’s too risky. Let’s repeat what worked once” - like in the movie industry as well. It’s boring and uninspired.
This is why I’m not happy with there being so many remakes. Remakes are awesome, if it also means we are getting a totally new game as well. Nintendo seems to do this the best. New Mario’s, remakes of Zelda games, new Zelda games, etc.
I do wish they would make a sequel to Mario RPG or make an actual Paper Mario RPG like the first two were.
Yeah, I definitely agree that it’s kind of a systemic problem, and pretty much how things are right now. I don’t really care for that mindset of focusing so much on older games and not prioritizing new ideas or IPs. At the same time, I’m honestly a total sucker for nostalgia, I grew up playing games from like late 90s to mid 2000s, and I would be so stoked if they remade or remastered all those games I grew up on. I would throw money at whoever remastered the Need For Speed games from '98 to '06, as good as those games were for the time, they could look so amazing with modern technology. I wanna relive my teenage years but in 4k :D
That has got to be one of the most miserable jobs you can do with a white collar. Imagine trying to asspull Watsonian explanations for questions that only have Doylist answers to people who will mail you anthrax if you just tell them the truth, which is that Nintendo doesn’t give a shit about lore.
Yup. I’m a fan of lore in a lot of series, but that’s not why I play Zelda.
I play Zelda because it’s fun. I like the creative puzzles that aren’t super hard, but hard enough to require a little bit of thinking. I like that there’s progression, but no leveling system, so a lot of the progression is learning to use new tools. I like the silly side quests.
I’ve never really been interested in Zelda lore, so I’m honestly okay with things not quite lining up. I guess I see each entry as a separate universe where Link saves Zelda in a different way each time. Zelda games rarely have direct sequels, and I think that was the real mistake this time around. Just let me fight Ganon or whatever in a new cycle every time, I don’t need any kind of story coherency.
Lore has always been on the back burner when it comes to the Zelda franchise, and I imagine is a major part of why Nintendo so rarely makes any direct sequels to Zelda games in the first place, because they really don't seem to like continuity when it comes to Zelda. The only reason Nintendo even wrote Hyrule Historia and established an "official" timeline for the series (which didn't even make sense at the time, and makes even less sense with the games released after) is because fans wouldn't shut up about it.
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