Nintendo is going to want a console they can keep standardized for a while without hitting hardware limits early. It’s one of the only major flaws of the Switch, and while it’s not entirely their fault, they know the type of direction devs want to move in. IMHO they will have listened in this regard.
I don’t expect it will run “on par with PS5” as some rumors have suggested, though.
Yeah I agree, the Switch family in general are mostly meant to play official games like Zelda, DK and Mario whose older incarnations were also designed for other small consoles that ran on battery power, and not-so-demanding third-party games that can be played without connection to power like Minecraft BE. They’re like a modern DS with a bigger screen that you can connect to a TV and play with detachable controllers, and never pretended to be anything more.
But the ps5 plays games in 4k .if i remember correctly 4k requires 16x compute power compared to 1080p ( on the gpu side ). So with dlss from 720p to 1080p it might be possible to match 4k ps5 . Alghtough it might be immposible with the games bound by cpu , unlike the ps4/xbox one generation the consoles this time dont have a completly dogshit CPU from the get go.
Please backwards compatible, please OLED, please enough power to 720p60fps everything natively (no upscaling, cause that sucks on such low res, Idm 4k upscaling).
1080p60fps on portable would be a dream but I‘m not that delusional.
I‘d also be hyped if they could offer joycons that make it usable for extended amounts of time in portable without destroying my hands or having to rely on third party cases.
Can we add a cheaper non-portable option to the wishlist? I don’t like paying for a screen or battery or junky mobile controllers that I will never use.
? I buy all my games and rip them using my launch Switch. I then enjoy playing them in 4k60fps instead of using the dock, with the saves synced via wifi so I can go back to handheld after.
Out of curiosity, how do you do the save syncing? I’ve already got Yuzu itself all setup, but this would certainly help with some issues that I face when using it.
Is there a practical reason they use those obnoxious screws or is it simply to discourage home repairs? When I had to replace my Switch’s fan last year, those insanely tiny screws were a pain in the ass to not accidentally strip.
I’m usually not one to advertise, but they provide extremely accurate and complete guides for precision electronics repair, and sell the necessary tools and parts with sufficient quality and reasonable prices.
Boi if it has that bling and a transparent frosty blue option it’s over, I’m buying it day one. I miss my Gameboy advanced so much, or maybe I miss being a kid, who knows.
I’m sorry, did they say Super Mario Kart 8 deluxe? I thought the game was just called Mario Kart 8 deluxe? Or is it getting even more content. Because that would be fucking dope
If the Switch 2’s OS is anything like the Switch’s current revision of Horizon, it’s an extremely hardened OS. They’ve done a surprisingly good job plugging software holes.
3DS advertised AR from the get-go, even coming with a set of cards and built-in games to show it off. Never ended up being anything more than a neat tech demo that people forgot about almost immediately. Haven’t really seen anything to make me think people are more interested in it now, over a decade later.
VR headsets and the research behind them have made it possible to accurately track the position of the device with very little processing cost from a single camera. Additional cameras are simply for occlusion and field of view at this point. A coupled depth sensor handles any needed resolution of positional conflicts between real world objects and digital objects.
That tech wasn’t there for 3DS, even with 2 cameras it wasn’t stable or accurate, and it was pretty low res and low angle, and it couldn’t tell if the digital content should be occluded by real world objects at it’s perceived depth. Plus there are actual AR games now already established, and the framework and proof of concept to easily on-board new ones. Also, by the time the Switch 2 is released, the mainstream AR headsets and content will be even more established. Currently the best AR content is either on expensive headsets or in limited form on iPhones. But in less than a month the Quest 3 is out, an accessible mixed reality headset. It will have been out for a while by the time the switch 2 would come out.
This is very much one of the directions gaming is going. It doesn’t have to replace all gaming, and never will. But it will be a pretty big part of gaming. Especially once there is enough public trust behind it for people to play augmented reality games outdoors. Us nerds already do so, we know we won’t walk out into traffic even if the headset malfunctions. But the hypothetical “everyman” is apparently worried that they might? That’s just not how anything would work… but whatever. It’s safer than playing a phone game and wearing headphones, since letting the real world in and paying attention to both is the whole point, sight and sound.
You’re absolutely right about VR. But I don’t think AR is ever going to be that big. There just isn’t as much of a point in mixing the real world with artificial elements. The only reason to do so is to get information that can’t be emulated as well for VR. As VR gets better, AR gets more redundant. AR of the style we see on phones (like pokemon go) is even more pointless. AR will stick around for virtual desktops and smart glasses and the like, but for gaming it will always be a gimmick.
The fact that I had to open an app on my phone for voice chat meant that I never ever used voice chat.
I don’t really care if the next Nintendo console has a camera. But I extremely do not want to be forced to use some app on my phone to play the game on my Switch.
PS5 gamers are more likely to put down $70 for a new game than PS4 players are to put down $60 on a new game. It’s probably just not a worthwhile investment.
Consoles are expensive. Cutting off support to older equipment is rough. Keeping your entertainment "current" is a big ask for a lot of people who are already struggling. As long as people are using the old stuff, devs should do what they can inside the technical limits to extend their lifespan.
You probably haven’t gotten to Act 3 yet, the game is extremely CPU bound. I have a Ryzen 9 7950X and while Act 1 and 2 were basically locked to 144fps the entire time, in Act 3 I have seen dips down to the 40s.
Try turning off “Dynamic Crowds” in settings. I didn’t notice much difference in how the crowds behaved, but it supposedly simplifies their AI and pathfinding to cut down on CPU use. It helped me a lot in the city.
2060 super user here. I’m assuming you haven’t made it to Act 3? The game has some performance issues there. I happily turned down the graphics to continue playing smoothly but was a tad disappointed.
I’m on my second playthrough though and they have patched it since my first experience so hopefully the evil campaign runs (visually) smoother.
Act 3’s issues aren’t GPU bound, it’s entirely CPU bottlenecked. It’s likely someone with a slower GPU won’t see as big a drop in performance in act 3 as you, and it’s likely you don’t see any performance gain from using DLSS in act 3. My 2080 Super was sleeping through it even at 3440x1440 on ultra while my Ryzen 7 3700x was getting thrashed.
More info from the article: quality mode is 1440p 30fps, and performance mode is 960p (upscaled to 1440p using FSR2) 60fps. Although late-game, specifically the big cities in act 3, can dip into mid-20fps range
It is kinda sad given the legacy of the show, it almost made it to 30 and was the place of so many big industry moments (good and bad). Things have become more spread out now across GamesCom, PAXs, TGS, GDC, Develop and the many I’m forgetting.
I can get the argument that we really don’t need much of an in-person event given that stuff can be streamed instantly around the world now, we don’t need to rely on people setting up cameras in front of TVs to show off noisy gameplay footage, but the fact that so many others shows still exist proves that there is a want for in-person events.
E3’s death kinda came about because it got chipped away from all sides. There were better places for industry deal making to be done (GDC), Big publishers peeled off to do their own thing, and the expensive mark up that hit the other companies no longer appealed as they could get what they needed from PAX and GamesCom.
I don’t get all the performance complaints about Act 3. The worst lag I ever had in the entire game was the first time I walked into the druid grove, dropped to 1-5fps for like 20 seconds and then it was more or less fine the rest of the game. One crash in 160 hours of playing, and I’m still on patch 0.2 atm.
That is the full release only. It’s also less than accurate to say 5 hours a day everyday, it was more like 10-15 hours a day with some days where I didn’t play at all.
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