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beefcat

@beefcat@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

beefcat,
@beefcat@lemmy.world avatar

The new app has fewer account requirements than the one it is replacing. With GFE, you needed an account just to get automatic driver updates. With the new app, you can do just about anything except redeem free bundled games without an account.

beefcat,
@beefcat@lemmy.world avatar

Damn, who shit in your cornflakes this morning?

Their drivers have always been available directly from their website.

This app is just for Windows, I’m not sure why you’re blabbing on about package managers

beefcat,
@beefcat@lemmy.world avatar

Because they require extra certification from Microsoft.

beefcat,
@beefcat@lemmy.world avatar

you don’t anymore

beefcat,
@beefcat@lemmy.world avatar

I’m well aware of these. Winget is a disaster of a package manager. All of them just download and run conventional installers with none of the tidiness you get with real package managers on systems actually designed for them. It’s fun watching winget update an app that already updated itself. Do any other GPU vendors typically distribute their drivers through winget?

But the real answer here is Windows Update, which Nvidia does publish drivers through. But not game ready versions, only WHQL certified builds.

beefcat,
@beefcat@lemmy.world avatar

by….not putting their driver on winget?

beefcat,
@beefcat@lemmy.world avatar

I’d put Jedi Survivor up there, despite the technical issues. Also no list of best Star Wars games is complete without Republic Commando.

beefcat,
@beefcat@lemmy.world avatar

Ray tracing performance that’s actually good enough for games to fully ditch rasterized lighting and reflections

beefcat,
@beefcat@lemmy.world avatar

A lot less work for developers, smaller game sizes, and map and game design no longer needing to be built around the onerous limitations of raster lighting and reflections.

Ray tracing is a bigger deal than most people realize. It feels like a gimmick because the games that support it today are still ultimately designed around rasterization.

Path-traced lighting in particular is a huge game changer, and means developers will no longer have to choose between rudimentary global dynamic lighting and very static and storage-intensive baked lighting. You can get the benefits of both without the drawbacks of either, assuming the hardware is up to snuff.

beefcat,
@beefcat@lemmy.world avatar

It’s possible with high end PC hardware today. Since when have consoles been 20 years behind PC?

beefcat,
@beefcat@lemmy.world avatar

It was also an established IP with name recognition.

beefcat,
@beefcat@lemmy.world avatar

What percentage of PC players care about couch co-op?

beefcat,
@beefcat@lemmy.world avatar

It’s a great example. Starfield (like other BGS games) does a lot of things well that few other games do at all. So it’s frustrating when they put out a game that is pretty mediocre outside those few strengths, and also your only real option for scratching those particular itches.

beefcat,
@beefcat@lemmy.world avatar

I rented PotC from blockbuster once and all i remember are insane loading times and super janky combat

beefcat,
@beefcat@lemmy.world avatar

Was the original release in a poor state?

NVidia Shield For Streaming Steam Games Opinions? angielski

I really get fatigued sitting in my chair playing steam games, I almost pulled the trigger on one of these the other day with the intent of installing moonlight, and sunshine to stream to my TV. Anyone have any opinions? I saw there’s 2 versions, does it make sense to get the pro version? Can I use my PS5 controller on it?...

beefcat,
@beefcat@lemmy.world avatar

It can be a good experience, depending on the kinds of games you play and your tolerance for input latency. Don’t go in expecting a miracle and you might be surprised how good it is.

The best experience I’ve had so far is with an Apple TV running Steam Link. My Xbox controller is also able to connect to my PC through the floor just fine, which i find helps a bit with the lag compared to pairing it with the Apple TV.

God of War Creator Is Unhappy With New Games and Kratos' Story (comicbook.com) angielski

Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...

beefcat,
@beefcat@lemmy.world avatar

his other works include twisted metal and drawn to death.

not bad games, but also not games known for their ahem quality storytelling.

beefcat,
@beefcat@lemmy.world avatar

When has Rockstar themselves put out a bad game?

beefcat,
@beefcat@lemmy.world avatar

there are gta v mods that add rtgi and hair simulation?

beefcat,
@beefcat@lemmy.world avatar

there are gta v mods that add rtgi and hair simulation?

beefcat,
@beefcat@lemmy.world avatar

i don’t really count remasters that were outsourced, that is 2k and grove street games’ sin

beefcat,
@beefcat@lemmy.world avatar

the play store, like other download stores, provides discoverability, trust, and all the infrastructure to distribute and automatically update your software products.

this is not a worthless service, otherwise publishers wouldn’t have flocked to Steam on Windows in the late ‘00s/early ‘10s. only the very biggest ones like EA and Ubisoft felt like they could make more money by rolling their own.

this doesn’t justify using anticompetitive practices to maintain your market position, but there is real value being provided there.

GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

beefcat,
@beefcat@lemmy.world avatar

This is Lemmy, nobody reads the article. They just react to the headline they know is cherry picked and find a way to work it into whatever circlejerk suits their fancy.

beefcat,
@beefcat@lemmy.world avatar

it is ok on a 2060. the high minimum spec is not because of performance, but because older GPUs do not support mesh shaders. that is why it runs ok on a 2060 while being unplayable on the much faster 1080 Ti

beefcat,
@beefcat@lemmy.world avatar

NOLF is great but it’s pretty janky

beefcat,
@beefcat@lemmy.world avatar

it’s funny how this was a pretty long and nuanced discussion about modding, but social media is brewing a shitstorm over this one cherry-picked statement.

Bungie CEO Claims Layoffs Were Due to Destiny 2 Underperformance - IGN (www.ign.com) angielski

In an internal town hall meeting addressing a Monday round of layoffs that impacted multiple departments, Bungie CEO Pete Parsons allegedly told remaining employees that the company had kept “the right people” to continue work on Destiny 2.

beefcat,
@beefcat@lemmy.world avatar

plenty of good games fail to meet revenue projections

beefcat,
@beefcat@lemmy.world avatar

I can’t really comment on the current quality of the game in 2023, since I noped out about 4 years ago, but there are any number of explanations.

  • Lack of new content. I haven’t seen the game discussed much in the gaming press, which means there probably haven’t been any notable content drops for a while. It sounds like the game’s next expansion has been delayed, and the game is being maintained by a skeleton crew while the rest of the studio focuses on Marathon.
  • Competition. With few exceptions, good games always slowly bleed users as shiny new alternatives attract players. This is compounded if you’re running a live service game and have a long content drought.

My point isn’t “Destiny good”, I don’t really know that. My point is that we can’t really draw conclusions about the quality of the game based solely on missed revenue targets.

beefcat,
@beefcat@lemmy.world avatar

I think there also just seems to be a general recoil of players at what games are costing these days. I’m personally fine with it, but I see what feels like infinite complaining about how greedy … basically every company that isn’t indie is being.

I think this is mostly just the fact that the people who spend the most time on social media are also basically kids with very little spending money. None of my millennial peers even blinked when AAA game prices went up to $70 with the new console generation. We have fairly mature careers and have paid off our student debt by now.

beefcat, (edited )
@beefcat@lemmy.world avatar

i don’t think unreal is under the same pressure for three reasons:

  1. they already have a reasonable revenue sharing model. they make a lot more per licensee than unity does because they take a cut of your sales rather than charging a per-engineer license for the dev kit.
  2. epic’s headcount is not nearly as horrendously bloated, even before the recent layoffs.
  3. the company is still privately held with Tim Sweeney the majority owner.

points 1 and 2 mean epic is actually profitable, and has been for decades at this point. meanwhile, the publicly traded unity has struggled to break even for most of its existence

beefcat, (edited )
@beefcat@lemmy.world avatar

Yes, point 1 is the model they should have adopted in the first place. The whole problem with their original announcement was that it was a) retroactive, b) structured in a way that would significantly hurt f2p and indie games, and c) based on installs rather than sales, meaning you could get charged multiple times for the same sale. If Unity had come out and said “starting with Unity 2024, we will be switching to a revenue sharing model", a lot of people might have still been upset, but it would not have caused nearly the same shitstorm and they would have had a better path towards sustainability.

Point 3 is absolutely real, because when you own your company, you do not have legal obligations to throngs of faceless public stockholders. Companies turn to shit all the time when they go public, because the pressure for immediate quarterly returns outweighs the pressure to maintain long-term sustainability. I think it’s exactly why platforms like Steam have avoided enshittifying, because their owners know they can make more money long term by building a sustainable platform that people like rather than burning their users to make a quick buck and juice their next quarterly report.

beefcat,
@beefcat@lemmy.world avatar

the games/engines you cite as being “extremely well optimized” are both a lot older than UE5 and do a lot less than some of the “less optimized” games discussed (i.e. simpler lighting, no geometry virtualization, simplistic simulation, very static environments, etc.)

these are very apples and oranges comparisons

beefcat,
@beefcat@lemmy.world avatar

anti-cheat and drm aren’t the same thing

complain all you want about anti-cheat, i would rather play a game that has it than one that does not

beefcat,
@beefcat@lemmy.world avatar

the witcher 3 had the benefit of not needing to run on a ps3

beefcat, (edited )
@beefcat@lemmy.world avatar

i think that is a bit unfair to bethesda’s engine. all those other engines have achieved their scalability at the cost of extensibility and easy to work with game systems. this manifests most visibly in how mod support works for bethesda games versus games built on other more “optimized” engines, but it affects the core game design as well.

even if id software released their internal tooling to the public, it wouldn’t be all that useful for making the kinds of mods people make for bethesda games, because their engine isn’t built for all the systems-driven game design that bethesda’s is. that moddability is born out of how bethesda has designed their engine, the gameplay systems they built in it, and the tooling that supports all of this.

it’s truly insane just what you can do with bethesda’s engine with relatively little work. and it shows when you compare to games that try to imitate their game design on other engines. the outer worlds felt really static compared to fallout new vegas and skyrim, because it was missing so many of these systems.

bethesda games have a lot of problems, but ditching their engine for something like unreal or id tech would most likely destroy most of what makes their games unique.

ROCKSMITH 2014 LEAVING STORES - Ubisoft (www.ubisoft.com) angielski

You may want to know that Ubisoft’s Rocksmith® 2014 Edition will be de-listed from Steam after October 23rd, 2023 which is one week from this post date. This is a game that makes learning to play the guitar like Guitar Hero/Rockband, which can score you or let you slowly practice a part with scrolling fret indicators....

beefcat,
@beefcat@lemmy.world avatar

the software being open source would do nothing to solve the underlying issue, which is expiring music rights

beefcat,
@beefcat@lemmy.world avatar

no, because they don’t provide the stems, only the finished tracks

beefcat,
@beefcat@lemmy.world avatar

what software can reliably generate stems from finished tracks? and will it still sound the same when you mix them back together?

beefcat,
@beefcat@lemmy.world avatar

there wouldn’t be much of a game left if they took out the guns

beefcat,
@beefcat@lemmy.world avatar

are you really complaining about indie developers releasing a game into early access?

beefcat,
@beefcat@lemmy.world avatar

melee action games with this kind of setting are a dime a dozen.

making this a shooter actually makes it unique.

beefcat,
@beefcat@lemmy.world avatar

there is no possible way to handle sensitive data without storing it in memory at some point

it’s where you do all the salting, hashing, and encrypting

emailing out credentials like this after sign up is certainly not best practice, but probably not a huge deal for a video game forum of all things. if you are re-using passwords then you already have a way bigger problem.

beefcat,
@beefcat@lemmy.world avatar

but then you expose your salt to the public

beefcat, (edited )
@beefcat@lemmy.world avatar

nobody said you have to buy it.

remedy’s last three games were all brand new IP

beefcat,
@beefcat@lemmy.world avatar

you’re complaining about Remedy remaking one of their older and most famous games when their last three releases have all been new IP, so i feel your criticism is misplaced. this isn’t coming at the expense of anything “new”.

beefcat,
@beefcat@lemmy.world avatar

you literally asked for them not to do this

beefcat,
@beefcat@lemmy.world avatar

as of right now Songtradr is still run by actual musicians so it probably won’t be so bad

but that could always change down the road

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