@beefcat@lemmy.world avatar

beefcat

@beefcat@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

beefcat,
@beefcat@lemmy.world avatar

I am disappointed that some people don’t seem to get this joke.

beefcat,
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I just bought an 8TB chonker last week for $340. It comfortably fit my entire Steam library of 19 years with room to spare.

A year ago this same drive was still averaging ~$650-$700.

beefcat, (edited )
@beefcat@lemmy.world avatar

“Playable” and “good experience” don’t necessarily mean the same thing though. Those rift transitions in R&C are rough on anything less than a decent NVMe SSD. Though there may be some room for improvement, as even high end NVMe drives struggle to handle these transitions as gracefully as the PS5.

Whether or not playing off an HDD is truly a dealbreaker though depends on where in gameplay the storage speed bottleneck causes problems. For Rift Apart, it’s mostly just an issue with these rift transitions, and the gameplay effectively pauses while it waits for them. For an open world game it could be more problematic (i.e. pervasive traversal stutter during combat.)

beefcat,
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You say that, but Immortals of Aveum probably would have benefited immensely from a 30 FPS option.

beefcat,
@beefcat@lemmy.world avatar

Intel’s GPUs are an insane value now that they’ve got a lot of the driver kinks worked out. Some DX11 games still don’t run as well as they would on equivalent Nvidia or AMD hardware, but most newer games are using DX12 or Vulkan nowadays.

beefcat,
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It is the first shipping UE5 game that uses both Nanite and Lumen, and with insanely detailed environments to boot. It holds a pretty stable 60 FPS on the PS5, but it runs at 720p internally and upscales to 4k using FSR2, resulting in some very questionable image quality.

I think these features are insanely cool and their commitment to supporting 60 FPS is commendable, but this really is a case where I would actually prefer 30 or 40 FPS with a higher internal resolution.

beefcat,
@beefcat@lemmy.world avatar

Their Jedi games weren’t any good?

beefcat,
@beefcat@lemmy.world avatar

I don’t think the slim will be any better than the current models. It sounds like they are doing it to simplify their lineup. One console with an optional detachable blu ray drive. They are likely sticking to TSMC’s 7nm process, so the SoC won’t get any smaller or less power hungry.

beefcat,
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I’m saying the new console won’t be much smaller if at all.

beefcat,
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You have to use new assets for these old games if you really want to make the most out of ray tracing because PBR materials are necessary to better simulate the way light and reflections bounce off a surface.

beefcat,
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Portal RTX runs pretty well on last gen cards with a little tweaking, I’m guessing we can expect the same for HL2.

beefcat,
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They didn’t need to. The Xbox 360 version can run at 60 FPS in an emulator with a really simple patch

beefcat,
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I don’t think I’ve ever seen a game ship a day 1 patch that was the same size as the initial install.

beefcat,
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Purchases of new games on the Xbox 360 console itself. You will still be able to purchase Xbox 360 games on a newer console or their website then download them to your 360 console.

beefcat,
@beefcat@lemmy.world avatar

There isn’t a lot of evidence to back these claims up. For most users, it’s entirely transparent. You would never know a game shipped with Denuvo unless your first launch is offline and it fails to authenticate.

There have been games that had their performance impacted, but I don’t think it’s the norm. Games like Doom 2016 shipped with it and saw no performance gains when Denuvo was eventually patched out. I think titles like Rime and RE8 are usually the exception, but it’s something I always watch out for in reviews. If a game runs bad, I don’t buy it, regardless of the cause.

Denuvo has proven successful for 2 reasons:

  1. It’s actually effective. Games go months or even years without a crack.
  2. It’s nowhere near as draconian as what came before (TAGES, StarForce, SecuROM, etc). Most players aren’t even aware of its existence. They just buy these games on Steam and they work, which is why all the weeping and wailing and gnashing of teeth that goes on in these threads never accomplishes anything.
beefcat,
@beefcat@lemmy.world avatar

I don’t think so, because it has become less common over time for Denuvo to be the cause of bad performance. Doom 2016 is an early good example, likely because Id Software takes optimization very seriously. Stories of games having bad performance due to DRM were a lot more common back then. The worst example I can recall was Rime in 2017, which was borderline unplayable until the developers removed Denuvo in a patch.

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