Not even just out of spite. In a way its another form of “voting with one’s wallet”. It will affect their sales, and if their heads aren’t too far up their assess (like, sitting on their own shoulders), they’ll finally get a clue.
You’re right. I wasn’t sure if you were talking about new or old games. I’ll always encourage owning ROMs as opposed to paying monthly to access them for the few years they’ll be available on [current device]. And with such a tiny library, too.
Then there are other factors, like not being able to access certain versions (Nintendo offers only the Shindou version of SM64 because breaking an ancient single player game for fun is verboten).
If you can deal with the extreme tedium of making an entire roster of "Jacob Paterson"s (changing letter casing here and there), you’ll be steamrolling everyone. Kinda ruins the fun of the game, but I find it really satisfying to watch >700ft home runs that clear the entire stadium and hear Kuip and Krukow endlessly call dinger after dinger. Pure dumb fun :D
I did it once, on my first play through in like 2012. As I recall, everything about it is super awkward, and combined with the robotic NPC animations, it just made me feel embarrassed to be going through with it lol.
Then it felt like every other line from her had “my husband” shoved in. It got really annoying before too long.
Also never adopted a child in the game because Bethesda’s child NPCs are always dog shit (IMO). Actually the ones in Fallout 3 had an interesting thing going on with their commune, but they are still insufferable.
Yeah it does look a little low-effort. My first thought was about the GTA trilogy debacle. But it can’t be that bad right?
Konami doesn’t deserve the money, but it’s hard to argue against accessibility, so I won’t. If someone wants to enjoy these iconic games I wouldn’t try to stop them.
I agree that it’s probably mostly children / teens that play those games, but I’m sure a non-insignificant portion of their player base is the type of person who is A-OK with listening to nothing but pop music.
Nothing inherently wrong with that, but they are either afraid of trying something new or they aren’t interested in discovering what they may end up enjoying more than the same derivative time-wasters.
Not to detract from your argument (I agree completely), but indie game devs not only make actual games, but they tend to pour passion into them rather than a formula.
I’m gonna play this game soon, but I wouldn’t have even considered it - let alone buy it - before watching the first part of this video by tomatoanus, explaining the any% speedrun. I stopped watching before one mission that he claims is one of the best chapters of a video game he’s ever played (and the chapter itself apparently has a Wikipedia page??). I’m pretty excited to play it based on that preamble 😁
ETA: It was on sale for $3 so that definitely helped
A fresh report into Unity's hugely-controversial decision to start charging developers when their games are downloaded has thrown fresh light on the situation....
I loathe seeing ads in any medium whatsoever, especially a medium I use for escaping this ad-filled apocalypse of a world we all live in. Why on Earth would I willingly force ads onto people who have generously supported me doing the thing I love most?
Disclaimer: I haven’t made any games yet, but someday “soon”…
Last night I uninstalled Un*ty and replaced it with Godot, so I’m very excited to start learning. It’s a little disappointing that it’s not as “capable” as other engines, but my conscience (and future expectations) will be clear. And besides, to me game dev is about expressing oneself artistically and not chasing numbers and metrics.
What the other folks said. To add, there are several games made with Godot that look like they match Unity in terms of graphical fidelity. And if you’re a boomer like me who doesn’t care about graphics, there are cool games like Ex Zodiac
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