I would be satisfied if Bethesda did stick to their “ancient ways”. Focusing more on environments and immersion rather than character-driven storytelling like any other RPG. Of course they did neither for Starfield unfortunately.
I don’t remember who said it, but in some youtube video they said something along the lines that fallout 76 could have been the ultimate bethesda game if it was actually finished on release and didn’t have that stupid “no human NPCs” gimmick, as it REALLY embraced that environmental design that they’re actually good at.
They can clearly make fun games, look at skyrim and fallout 4 which tons of people love to just run around doing quests and fighting stuff in, but then they always bollocks it up by forcing in a story that barely makes sense upon closer scrutiny and they never capitalize of the potential of really truly interacting with the world.
I think bethesda could actually make the best VR game so far, the format plays perfectly into what they’re good at since as valve realized people just want to rummage around drawers for hours on end and explore the environments.
Hell even as is skyrim VR seems pretty sweet, imagine if they actually designed the game for VR from scratch!
Fallout 4 VR was a cool experience. I don’t know about a good game though. It doesn’t help they didn’t even seem to test if it worked. For example, red dot sights don’t really work by default (though there’s a mod to fix it). By default it’s just a texture on the center of the sight, which isn’t how that works. The mod just makes the dot display (near) infinity forward. That’s just one minor issue that’s obvious. I don’t think any of the DLC works with it and most mods don’t either, so it’s pretty limited.
Well a lot of people had very fun with fallout 4, which is my definition of a good game.
It’s not a great game, nor a competent one aside from the environments and functional gunplay, and it’s a fucking terrible fallout game, but it is pretty fun if you just run around shooting things and looking at the environments and laughing at the environmental storytelling.
Spiderman is a licensed property. Marvel sold time-limited video game licenses. The Activision games were never exclusive to any console because Activision had no particular stake in any one console. Then a video game license, a non-exclusive one, mind you (which means that other people can get the license and make games) was granted to Sony, who obviously does.
Thus, for the same reason 007 Goldeneye never came to playstation, Insomniac's Spiderman games aren't coming to Nintendo or Xbox.
I would love to see some GMing tools and the ability to do custom campaigns. Like I could imagine a group using BG3 to run an actual game of D&D in. It wouldn’t need to be incredibly complicated, just some sort of modular tiling and the ability to add objects/monsters, you don’t need dialogue (or keep it basic) or need to fuss with scripting or anything like that, just a basic scenario builder that’s easy enough for most GM’s to figure out. It’d still be more work than pen&paper, but a bit more approachable and it’d just look so beautiful.
They could also release a few campaigns that DMs could use to start from. That wouldn’t require much dev time aside from the DM tools (e.g. add a surprise if the team is doing to well in a battle, or hold back a surprise if they’re struggling).
I think a lot of people would buy story packs, even if there’s a way to make your own or get free community stories.
Update to a newer SoC; NVIDIA's latest chips at this thermal displacement are like 4x as fast + would easily run PS4 games
Upgrade the controllers to be more reliable + feel better
That's pretty much it; the OLED model is fine as far as physical design + screen, it just needs more competitive performance and to fix the Joy-Con drift nightmare
I agree, hall effect joycons SoC to something that's less than two years old and maybe a little thicker for enough battery to match runtime and a tiny quiet fan.
They did. It’s called the Vita and it’s still amazing even after Sony dumped it. I have one a friend cracked for me, and any game I could possibly want to play runs at a crisp 50 fps with no fluctuation. If only they had marketed it better.
I have one as well, but let’s not overpraise it. That handheld isn’t a “ps4 as a handheld” (obviously since the vita came out 2012 or 2011 cant remember which). And sadly it struggles to play its generation’s games (i.e. Borderlands 2 (one of my favs on vita) runs at 20-40 fps).
There are great games that showcase its abilities auch as the killzone game, but that was made for that system.
And let us not forget that it wasn’t a successful handheld. There is a reason sony hasn’t made a new handheld device since.
God I wish I loved this game as much as I love the headlines it makes, but my max CHA archfey warlock failing every other persuasion roll just left a bad taste in my mouth.
It took me til halfway through Act 2 to realize you’re supposed to click on roll bonuses like Guidance before rolling in order for them to be added to your total
To be fair, even with the bonuses, and karmic dice enabled, you can still end up rolling a 1 multiple times in a row.
That’s why I save on the roll screen before I toss the die. Go through inspiration/tools first. Then reload if I get fucked over. Because it just sucks failing a DC10 when you can only fail on a 1, since the game does not let you just take a 10.
So this is slightly misleading. The board approved a strike authorization vote which will run from 9/5 to 9/25. If the impacted members authorize a strike the negotiation team will have that as leverage day one of contact negotiations.
I agree. Once I realized the distinction, tho, I’m still happy. Having the authorization in hand when negotiating, especially after taking into account the current double strike, will presumably give them more leverage than ever. I’m cool not having any new media for a couple years if it saves the industry.
I love Nintendo games. I HATE the company behind the games. And it’s not like this is recent shit either. This goes all the way back to the 80s. They tried sueing Blockbuster for including game manuals with their rentals.
So if you remember blockbuster printing the important bits of the manual, like controls, on the plastic dust cover, that was their workaround to “including copyrighted documents”.
And the only reason they sued for copyright infringement was because they tried to sue to end rentals completely, but blockbuster wasn’t breaking any laws. So Nintendo tried doing whag cops do, and bust you for something smaller, just to get you into court. Then try’d try to wear you down with lawsuits by showing you had a history of law breaking.
Problem was, Nintendo just got a history of suing anyone and anything.
Alternate timeline there’s a version of Nintendo who never sued anyone, but won THIS lawsuit, because they didn’t have that history of wasting the courts time for decades.
I came to Payday 3 from Payday - The Heist… It‘s such a surreal experience how there‘s two dozens cops surrounding you taking a turn at firing a bullet each while in PDTH you’d get lasered down by three of em lol
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