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beefcat

@beefcat@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

beefcat,
@beefcat@beehaw.org avatar

New Vegas is the best of the modern Fallout games, but toxic elements in its fan base are making me enjoy the game less and less each year. We should stop giving them the time of day.

The show is great, and these people are just fishing for nonsense to feed their persecution complex.

beefcat,
@beefcat@beehaw.org avatar

My problem is that i can’t seem to get a hang of the combat, at all. Taking down even some medium sized dinobots feels like a slog, 20 minutes of me breaking line of sight, taking a pot shot at its weak point, and somehow missing, rinse and repeat. I feel the game either didn’t do a good job teaching me how to deal with them, or I’m just playing it wrong and don’t know better.

I’ve started the game three times and each time I get about 6 hours in before I get bored.

beefcat,
@beefcat@beehaw.org avatar

I have a Secretlab chair that I like. Which model is right for you depends on your size. I paid about $500 for mine. They often have $100 off coupons.

I often see some pretty comfortable chairs at Costco for < $300, if you live near one. The savings on the chair alone would more than cover the cost of a 1 year membership.

beefcat,
@beefcat@beehaw.org avatar

I got mine a few months into the pandemic for the same reason.

beefcat,
@beefcat@beehaw.org avatar

This is about GeForce Now, their streaming service.

beefcat,
@beefcat@beehaw.org avatar

you can game on high end equipment without buying it.

This is how they get you to give up ownership of your games. I’m fine with it as an option, but I fear that one day publishers will decide it should be the only option.

beefcat,
@beefcat@beehaw.org avatar

It’s not exactly hard for me to make “backups” of most games I can download, as the DRM is usually cracked within weeks or months of release.

A single player game that is exclusive to streaming would just be gone forever the instant it gets delisted.

beefcat,
@beefcat@beehaw.org avatar

complete with missing battery cover, just as god intended

beefcat,
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If the new device supports VRR, that would be reason enough to go back to LCD for the time being.

VRR doesn’t work very well on OLED right now, which is why the Steam Deck OLED is conspicuously missing it.

beefcat,
@beefcat@beehaw.org avatar

since Grand Theft Auto. The story missions were always designed to tutorialize the sandbox. They just started getting a lot of attention for being better stories than you usually get from AAA action games, especially in the ‘00s.

beefcat,
@beefcat@beehaw.org avatar

no, the original is only a PS4 game

beefcat, (edited )
@beefcat@beehaw.org avatar

that is the PS4 version running under backwards compatibility. the game released months before the PS5 launched.

you wouldn’t call f-zero gx a wii game just because the wii is backwards compatible with gamecube games.

beefcat,
@beefcat@beehaw.org avatar

it could be drugs or money laundering rather than people actually paying that price for a real deck.

beefcat,
@beefcat@beehaw.org avatar

did i imply it does?

beefcat,
@beefcat@beehaw.org avatar

the problem is that there are some really good devices on the market that essentially let players cheat in shooters, getting mouse-like input while retaining the game’s built-in aim assist features.

really the best compromise would be to let game developers decide whether unlicensed input devices can be used in their games (just like how they can choose whether to support m+kb). then shooters could impose reasonable restrictions without fucking over the fighting game community.

beefcat,
@beefcat@beehaw.org avatar

I think the bigger deal with Bethesda’s engine is that it’s built to be very easy for designers to iterate on, which is why it is also so easy for users to mod. They trade a lot of efficiency for scripting systems and level editors that let them whip up sprawling open spaces in a short amount of time, and fill them with dynamic systems like NPC routines and tracking thousands of physics-enabled props. This is probably also why their games are prone to buggy behavior.

Building all of the systems Starfield has at its disposal into Unreal would probably take years, and I’m not convinced the results would be any better.

beefcat, (edited )
@beefcat@beehaw.org avatar

Starfield seems like a pretty stark improvement over Fallout 4’s shortcomings, so I don’t think it is fair to say that they aren’t improving. Just looking at my own playtime, I bailed out of Fallout 4 at the 20 hour mark, but I’m 60 hours into Starfield and haven’t slowed down at all.

Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?

My son loves the adrenaline rush of getting scared, particularly with jump scares, however, I have a lot of difficulty finding a game or show which is appropriate for him. He is prone to nightmares, and more adult-oriented “kid horror” is too much (Poppy’s Playtime, Cartoon Cat?) And others like Siren Head. His peers...

beefcat,
@beefcat@beehaw.org avatar

Might still be a little too intense if Luigi’s Mansion is your starting point, but Bendy and the Ink Machine is basically a mix of Bioshock and Amnesia but for kids. It has a great 1930s cartoon aesthetic.

Doing things in games because it simple felt good. angielski

I’ve been thinking about the PS1 game ‘Driver’ a lot recently. It’s a game I spent a lot of time on during my youth, and whilst I’m sure it doesn’t hold up some 20 years later, it was still a highlight from my ‘gaming youth’....

beefcat,
@beefcat@beehaw.org avatar

Running over pedestrians and crashing motorcycles in Sleeping Dogs.

I completed every mission with an insanely low cop score because I killed so many civillians. This game is the poster child of ludonarrative dissonance in 7th gen AAA games.

The game tracks how many people you run over in a “combo” and assigns a high score. Mine is 647.

beefcat,
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Feature parity is not a requirement for Deck verification, Larian simply disabled split screen on the platform and called it a day.

Microsoft requires feature parity between Series X and S versions of the same game. If you want to support split screen on Series X then you must support it on Series S as well.

beefcat,
@beefcat@beehaw.org avatar

Review bombing doesn’t actually help anyone, it just makes people question the validity of user reviews in general.

beefcat,
@beefcat@beehaw.org avatar

Shield Shooting Simulator got old pretty fast, as did the nonstop CC spam. The move to 5v5 has made the game way more consistently balanced and fun to play.

beefcat,
@beefcat@beehaw.org avatar

It’s not representative of how people who actually play the game feel, at least not in my experience.

My old OW1 crew came back for OW2 and we’ve been playing pretty religiously since. It’s not perfect and we all have complaints, but it is such a clear improvement over where OW1 was from ~2018 to 2022.

A lot of the monetization complaints ring hollow since the game is far more generous with free hero and cosmetic unlocks than alternatives like Valorant or Apex.

beefcat,
@beefcat@beehaw.org avatar

Oh it’s absolutely for fun, from people who don’t even play the game. They were planning this on the Steam forums for weeks.

beefcat,
@beefcat@beehaw.org avatar

I honestly just don’t get the point of these screens.

It lets the game see which controller or input method you are using. This screen was (and maybe still is? I’m not sure.) a requirement for certification on consoles going back to the Xbox 360, when wireless controllers became ubiquitous.

Having to press a single button at the start of a game is a pretty minor complaint.

Backwards compatibility is the best feature of Xbox, and I don't understand why Sony is so far behind on this

When I got the XSX recently, it was so I can play Starfield when it comes out. That was basically the only reason. I did not realize the extensive backwards compatibility that this thing has. But since getting it, I’ve been playing FF13 trilogy, Fable games, Dragon Age series, Lost Odyssey, etc. Basically all games of note...

beefcat, (edited )
@beefcat@beehaw.org avatar

The PowerPC cores aren’t the problem, emulating that is pretty straightforward. It’s the many SPUs that present a huge headache to emulate in a performant manner.

And yeah, MS building everything on Windows and DirectX also makes things considerably easier.

beefcat,
@beefcat@beehaw.org avatar

The game has that unavoidable UE4 traversal stutter, but that’s the only real performance issue I ran into.

beefcat,
@beefcat@beehaw.org avatar

It happens when crossing boundaries that trigger loading new areas in large open maps.

UE5 supposedly fixes this, and it’s one of the big reasons Coffee Stain upgraded Satisfactory to it.

Stray really disappointed me. I want a real cat game.

Just an open world survival game, only you’re a cat, dealing with regular cat problems. You have to hunt, avoid larger animals, compete with other cats, figure out which humans are dangerous and which will give you treats, judiciously spray things to maintain your territory, maybe mate and reproduce (your sex and fertility...

beefcat,
@beefcat@beehaw.org avatar

Yeah if OP went into stray expecting an open world survival game, that’s on them. It’s kind of silly to be disappointed that a game does not meet expectations fabricated entirely within your own head.

beefcat,
@beefcat@beehaw.org avatar

Star Trek Voyager: Elite Force.

  • It’s a first person shooter from a venerable studio in the genre, Raven Software.
  • Put out during their “golden age”, before Wolfenstein and Singularity flopped and uncle Bobby sent them to work in the Call of Duty mines.
  • Really cool selection of sci-fi guns, some of them pretty unique.
  • Campaign is essentially a prototype for Quake 4. It was built by the same internal team at Raven.
  • It has a more interesting story than Quake 4.
  • It’s an early example of a game that lets you choose your sex. NPC dialog changes to reflect this.
  • The whole cast of Star Trek: Voyager lends their voice talent to the game, including Jeri Ryan.

It also has a sequel, made by another studio. Elite Force II isn’t quite as good, but it is still worth playing if you like the original. It loses the female protagonist option, likely because it was 2003 and the story had a love triangle. It’s a visual powerhouse though, really pushing the limits of the Quake III engine far beyond what many people likely thought possible.

beefcat,
@beefcat@beehaw.org avatar

There is no way they could have put a DVD drive and the necessary playback hardware in the Dreamcast and still sold it for a price people would pay in 1998. Standalone DVD players still cost $600-$1,000 back then. The argument should be that Sega launched the Dreamcast too early, but they were in dire straits and needed to replace the Saturn sooner than later. I’m not convinced they had much choice.

I think the PS2’s success is a lot more complex than “it was a DVD player and a game console in one”. The PS2 also benefitted from the massive amount of momentum built on the PS1, backwards compatibility, a better controller, and much faster hardware.

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