eurogamer.net

rtxn, do games w Looks like Dragon Age: The Veilguard just received its final major update

BioWare goes on to state that it is now happy the game is in a “stable place”

Corpo speak for being comfortable with losing.

sp3tr4l,

A flat line is technically a form of stability.

verdigris, do games w Balatro dev shares an excellent list of his favourite indie games of 2024

Animal well is great, but still has one massive problem; the keyboard controls can’t be rebound, which is an absolutely unforgivable miss in 2024. Beat the game but had to use a controller… I really don’t understand why he still hasn’t added this basic feature.

coriza,

Quake was released in 1996 and if I recall correctly at the time the arrow keys were the standard but one famous Quake pro player used WASD and it helped launch it to today default.

My point is, I don’t think it was ever OK to not have customizable keyboard controls, and having it also give you permission no be perfect in your chosen default. I understand not including the option to have multiple keys assigned to the same control (although I don’t excuse it because it is not rocket science), but not have configurable controls at all? It was unforgivable in the 2000 and it is exponentially more unforgivable today.

unmagical, do gaming w Why the gradual death of the console exclusive makes business sense

By allowing more people access to your games, more people have access to your games to purchase … with money … that goes to you and helps your business’s button line.

Droechai,

And money can be used to buy goods and services!

inclementimmigrant, (edited ) do games w Spec Analysis: PlayStation 5 Pro - the most powerful console yet

I mean duh?

That said, I think the bigger question is how are consoles going to respond to the vastly growing cost of GPUs and power consumption.

SuperSynthia, do games w Helldivers 2 has "performed well ahead of expectations" and topped more than 8m sales

I may honestly check it out. Watched some gameplay vids last night and it looked like a blast. I’m especially intrigued by friendly fire always being on, as that was such fun gameplay addition but this is entirely baked into the experience

bigboig,

I’m definitely glad one of the call outs is, “I’m sorry”

Neato,
@Neato@ttrpg.network avatar

I was about to throw orbital strike buoy and my teammate accidentally melee striked me causing me to drop it. Was confused since I didn’t even know that was a thing and as we were figuring out the orbital strike blew us to hell. And that’s how I got the AAAAaaah! achievement.

Fun times.

SuperSynthia,

Fucking sick

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

You won’t regret it. I’ve gotten so much fun out of this game so far.

SuperSynthia,

You sold it to me!

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar
Katana314,

Y’know, I distinctly remember the friendly fire being the thing I didn’t like about the first one. It was initially very “Oh haha you killed me!” but then something kept you from getting to play again for a long time, and so it was hard to just shrug it off. I’m assuming it’s something somewhat different now.

SuperSynthia,

From the vids I saw, a lot of it is early hijinks at first. Then when shit starts hitting the fan constant communication necessary so you don’t accidentally merc your homies

formergijoe,

It’s not as bad as the first one. Some weapons and stratagems are more prone to it (looking at you airburst radius that always seems too big) but since there’s more of a height component you aren’t constantly getting shot by teammates. and because you aren’t confined to the same small area there’s less of a chance of stratagem strikes and hellbombs killing everyone.

There is a bit of a learning curve in terms of knowing the radius of certain stratagems and backblasts and arc range of some of the weapons, but once you get past that friendly fire incidents are much lower. That being said, if you run into someone else’s line of fire you are partially to blame as well.

agent_flounder,
@agent_flounder@lemmy.world avatar

With all the talk I may have to break down and give it a try. Haven’t done an online shooter since medal of honor allied assault lol.

Aussiemandeus,
@Aussiemandeus@aussie.zone avatar

You won’t be disappointed, it’s a great game.

I never recommend games but this bg3 and outerwilds are my favourites

SatouKazuma, do gaming w With gaming's internet usage climbing, how do internet providers keep up?
@SatouKazuma@lemmy.world avatar

Counter: How do devs actually compress their fucking games? No reason games should approach taking up half of a hard drive.

derGottesknecht,

Decompression uses the cpu, so you loose performance if you compress textures.

MangoPenguin,

Just use delta transfer, and compress for transit and decompress on the host during install like steam does.

Technology that’s been around for decades and yet for some reason so many game launchers don’t make use of it.

derGottesknecht,

I was referring to the hard drive, not the download. I think loading times increases if you have the textures compressed.

MangoPenguin,

Yeah but if you decompress on install then you’re not loading compressed textures.

TexMexBazooka,

But you’re still using the same amount of disk space

femtech,

not for the transfer which is what the ISP’s are crying about.

derGottesknecht,

Yes, but the first comment asked why games are so huge o the harddrive.

conciselyverbose,

Do you know how much space I could save (and transfers that could be prevented) if they offered alternate branches that didn’t pack obscenely large textures onto my steam deck for no reason? You already know what textures you load on low, medium, high, ultra texture quality settings. Steam offers branches that are easy for users who care to use. Why not use them?

SatouKazuma,
@SatouKazuma@lemmy.world avatar

Imagine expecting things to be simple, though. Something something Murphy’s Law…

magic_lobster_party, do games w Bloodborne Kart isn't allowed to be called Bloodborne Kart anymore, but it is still coming

This probably means one thing: Sony is making their own Bloodborne Kart!

olicvb, do games w Netflix developing over 10 games in-house currently
@olicvb@lemmy.ca avatar

Seeing how they treat their own shows, cancelling them willy nilly. Really doesn’t give me hope in them getting game series going.

I dont wanna go and get attached to a game just for Netflix to completely drop support

Mirshe,

I was about to say, this sounds like a classic tax dodge. Start developing a ton of games, drop 8 of them come next year to make the charts look nicer for the shareholders, maybe release 1 game 3 years down the line.

Kory, do gaming w Are there too many video game remakes and remasters?
@Kory@lemmy.ml avatar

Yes. It’s like “let’s not pursue new ideas, it’s too risky. Let’s repeat what worked once” - like in the movie industry as well. It’s boring and uninspired.

gustulus,

Same for the music industry, just pick some random 90s hit and make it 10 times worse.

Centillionaire,

This is why I’m not happy with there being so many remakes. Remakes are awesome, if it also means we are getting a totally new game as well. Nintendo seems to do this the best. New Mario’s, remakes of Zelda games, new Zelda games, etc.

I do wish they would make a sequel to Mario RPG or make an actual Paper Mario RPG like the first two were.

ReplicantBatty,

Yeah, I definitely agree that it’s kind of a systemic problem, and pretty much how things are right now. I don’t really care for that mindset of focusing so much on older games and not prioritizing new ideas or IPs. At the same time, I’m honestly a total sucker for nostalgia, I grew up playing games from like late 90s to mid 2000s, and I would be so stoked if they remade or remastered all those games I grew up on. I would throw money at whoever remastered the Need For Speed games from '98 to '06, as good as those games were for the time, they could look so amazing with modern technology. I wanna relive my teenage years but in 4k :D

pimento64, do games w Zelda boss explains why Breath of the Wild's Guardians and Sheikah tech disappeared

That has got to be one of the most miserable jobs you can do with a white collar. Imagine trying to asspull Watsonian explanations for questions that only have Doylist answers to people who will mail you anthrax if you just tell them the truth, which is that Nintendo doesn’t give a shit about lore.

sugar_in_your_tea, (edited )

Yup. I’m a fan of lore in a lot of series, but that’s not why I play Zelda.

I play Zelda because it’s fun. I like the creative puzzles that aren’t super hard, but hard enough to require a little bit of thinking. I like that there’s progression, but no leveling system, so a lot of the progression is learning to use new tools. I like the silly side quests.

I’ve never really been interested in Zelda lore, so I’m honestly okay with things not quite lining up. I guess I see each entry as a separate universe where Link saves Zelda in a different way each time. Zelda games rarely have direct sequels, and I think that was the real mistake this time around. Just let me fight Ganon or whatever in a new cycle every time, I don’t need any kind of story coherency.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Planescape: Zelda where all Zelda universe coalesce into the city of doors. Wait, wrong franchise.

Chozo,

Lore has always been on the back burner when it comes to the Zelda franchise, and I imagine is a major part of why Nintendo so rarely makes any direct sequels to Zelda games in the first place, because they really don't seem to like continuity when it comes to Zelda. The only reason Nintendo even wrote Hyrule Historia and established an "official" timeline for the series (which didn't even make sense at the time, and makes even less sense with the games released after) is because fans wouldn't shut up about it.

123, do games w $70 Mortal Kombat 1 Switch version called "robbery" as graphical comparisons flood the internet

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What a horrendous website.

Hiccup, do games w Unity will quietly waive controversial fees if developers switch to its ad monetisation service - report

I’m blown away that they even think this is less controversial or a solution. Brain dead company should cease to exist. I’m totally fine with no new games made with unity.

Lojcs, (edited )

Reminder that the unity ceo once suggested they (apparently he was at ea at the time) could start charging players money for reloading guns hours into a game once the player gets invested enough.

echodot,

These guys are cartoonishly evil. But also completely lacking in any actual common sense.

They literally never seem to think more than one step ahead, it’s pathetic. Sure they might gain some money by screwing everybody over short-term, but long-term they’re going to lose millions when everyone abandons their game/platform for something else. Look at Blizzard, classic example, they’ve screwed themselves over by trying to screw the customer over, they would have made more money if they just kept Overwatch one going.

Rentlar,

I can see it being part of a “announce an outrageously awful thing, settle for doing something bad instead” scheme.

gravitas_deficiency, do games w Unity bosses sold stock days before development fees announcement, raising eyebrows

SEC has entered the chat

Nechesh, do gaming w Larian drops Series S split-screen as "solution" to bring Baldur's Gate 3 to Xbox this year

I thought Microsoft was the one requiring feature parity. It sounds like the real story is MS caving.

soulsource,
@soulsource@discuss.tchncs.de avatar

Yes. It’s in the Xbox Requirements, as in, the checklist of stuff you need to fulfill if you want to release a game on Xbox. To be precise, it’s test case 130-04: Featured Game Modes.

tal, do games w "There comes a time when we all declare the war is over": Former PlayStation Studios boss Shawn Layden on the future of video game consoles
@tal@lemmy.today avatar

We’re losing the next generation to TikTok. The competition for gaming isn’t Xbox and Nintendo. It’s everything else in the freaking zeitgeist that can take your time away from your gaming activity.

Round two: the television strikes back.

omarfw,

This is only a problem for capitalist shareholders (aka the ultra wealthy) who need to extract more wealth from consumers than they did last quarter but they’re already at the limit of how much they can do so. Now the largest barrier is time and attention.

TORFdot0,

That quote is just horribly disturbing to me. He’s basically letting the mask drop that their endgame isn’t to make great games, it’s to make you hopelessly addicted to screen time that you obsessively play and spend

LiveLM,

Oh you should read the next part

The pandemic gave us an unnatural pop for gaming, where we thought, ‘oh my god, gaming is the biggest thing in the world’. Yeah, when you’re locked down, it is the biggest thing in the world. But in a regular world scenario, you’ve got to combat against all the other distractions that are available to young people. And I’m afraid that we’re not facing that threat head on as an industry.

Motherfuckers see unnatural conditions caused by a once-in-a-lifetime event, think they’re the hottest shit ever, and when the numbers come back to normal levels they see other forms of entertainment as a “threat” that should be “faced head on”.
Lmao. How can an industry be so full of itself?

LiveLM,

Does this sound stupid to anyone else?
Like, the crowd you’re “losing” to TikTok was not interested in buying a console regardless, am I wrong?

Flamekebab,
@Flamekebab@piefed.social avatar

But... but... the line has to go up! Don't you understand? It's not going up! Panic!

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